Jump to content
EN
Play

Forum

Balance changes for Turrets, Alterations and Overdrives


theFiringHand
 Share

Recommended Posts

About Mammoth Overdrive.

Enemy was burning just a touch before the update.
However, after the update, it does not burn unless press the enemy.
In addition, the effective time of the overdrive was reduced by half, making it extremely difficult to use.

Edited by SERIZAWA_KAMO
  • Like 1

Share this post


Link to post
Share on other sites

About Mammoth Overdrive.

Enemy was burning just a touch before the update.

However, after the update, it does not burn unless press the enemy.

I find it the opposite. Before the update, It took a maximum of 3 seconds for it to start "burning" the enemy. After the update, it takes a maximum of about 1 second to do the same thing. 

 

In addition, the effective time of the overdrive was reduced by half, making it extremely difficult to use.

I'm feeling this too hard. 

  • Like 1

Share this post


Link to post
Share on other sites

About Mammoth Overdrive.

Enemy was burning just a touch before the update.

However, after the update, it does not burn unless press the enemy.

In addition, the effective time of the overdrive was reduced by half, making it extremely difficult to use.

I feel same way - Mammoth OD used to "zap" enemies from 3m--5m away. 

Now you need to contact them for at least 1 second - or they do not die.  it's odd and frustrating.

  • Like 2

Share this post


Link to post
Share on other sites

I use it as a counter to careless enemies (Looking at the firebird vikings who don't turn their turrets and charge) or to defend a flag/blue base in a pinch.

Share this post


Link to post
Share on other sites

Wasp's bomb is making even the lower ranks unplayable.  It is ridiculous.  Every game at least half the team are Wasps.  I've been in many games where 100% of the opposition is Wasps.  When you have that many, and considering the shortend charge time there are always one or two bombs going off somewhere on any map.  

 

It's just spawn shoot die spawn shoot die spawn shoot die spawn shoot die.  You can't do anything to counter the bombs and Hunter's OD is too slow with the one second delay to do anything about them...on a very rare occasion, Hunter can deactivate a bomb...maybe once out of ten or fifteen bombs.

 

The higher ranks battles are no fun so I stopped playing them months ago, now the lower ranked battles have been ruined by Wasps OD and the disproportionate number of Wasps.  If Hunter's OD doesn't get a buff or Wasp's OD get a nerf, it looks like I'm going to take a break from Tanki for a bit.  There is no point playing a game if it isn't any fun.  I'll try again at the next update.

  • Like 1

Share this post


Link to post
Share on other sites

Wasp's bomb is making even the lower ranks unplayable.  It is ridiculous.  Every game at least half the team are Wasps.  I've been in many games where 100% of the opposition is Wasps.  When you have that many, and considering the shortend charge time there are always one or two bombs going off somewhere on any map.  

 

It's just spawn shoot die spawn shoot die spawn shoot die spawn shoot die.  You can't do anything to counter the bombs and Hunter's OD is too slow with the one second delay to do anything about them...on a very rare occasion, Hunter can deactivate a bomb...maybe once out of ten or fifteen bombs.

 

The higher ranks battles are no fun so I stopped playing them months ago, now the lower ranked battles have been ruined by Wasps OD and the disproportionate number of Wasps.  If Hunter's OD doesn't get a buff or Wasp's OD get a nerf, it looks like I'm going to take a break from Tanki for a bit.  There is no point playing a game if it isn't any fun.  I'll try again at the next update.

Mid-ranks as well.  In DM battles they are everywhere.  They may die often, but if you take 2+ tanks every time you die that's a win for the wasp.

 

The fact it recharges so fast and they don't take "splash" damage (like Thunder does) is ridiculous.  All they need to do is keep equipping DA with a freeze turret and no one escapes the blast radius.

  • Like 1

Share this post


Link to post
Share on other sites

wasp was always bad, this buff and OD is good to make it great again, i dont agree with you about wasp,

 

 

but i agree if they nerf the OD and increase acceleration speed, who agree with me? i mean wasp supposed to be the fastest but it does not look like the fastest coz it accelerate slower than hornet which make hornet sound the fastest one.

 

Unfair.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...