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Storming the battlefield in support of the new updates...

 

B3fj4RQ.jpg

 

A 25% loss in the number of players logged-on at the peak time each day, in a little over a month...gotta love the new updates :)

Edited by ByeByeBye
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Make that double in a few more days

The Wild Weekend will bring out more players for sure, especially with the Star promotion.  I wouldn't doubt it will spike back up to 25K, maybe even a tad more, but then, I think the downward trend will continue.  

 

What I honestly believe is that if we had a chart of buyers or, even better, revenue coming into Tanki, I think it would show the opposite trend.  I think their cash flow is increasing dramatically...probably way more increase than the player number decrease.   Developers...not so much.  Marketers...Yeah Boi !  Tanki knows how to turn a buck. :)

Edited by ByeByeBye
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Tanki survived a lot longer than games like 8 ball pool and Agar.io and is still alive and kicking. I wish that Tanki had taken the right route and introduced and commercialized only cosmetics, not P2W stuff like drones.

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This is getting depressing. 2016- early 2019 we used to make (usually) 30k, now we're struggling to hit 25k? I'd never thought I'd see this but...wow.

Tanki's birthday will bring some people, but as soon as it's over people will just quit once again. Personally Tanki will probably die in the next couple of years if the p2w updates continue. 

 

Tanki is only surviving because of all the stupid challenges, and even those are beginning to wear off.  However the Gauss turret seems interesting though, might go well with wasp. 

 

 

That all being said, we don't have any long-range statistics (Google Trends and other services like that don't count) for player numbers, so we don't know if this is a temporary thing or part of a larger trend. Also May is the month for exams, so people don't have as much time to play TO.

Edited by Guest

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Nice chart, so it seems number of player are dropping, this is really surprising. :ph34r:

Oh it is soo surprising that even the element of surprise was surprised, right?
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This is getting depressing. 2016- early 2019 we used to make (usually) 30k, now we're struggling to hit 25k? I'd never thought I'd see this but...wow.

Tanki's birthday will bring some people, but as soon as it's over people will just quit once again. Personally Tanki will probably die in the next couple of years if the p2w updates continue. 

 

That all being said, we don't have any long-range statistics (Google Trends and other services like that don't count) for player numbers, so we don't know if this is a temporary thing or part of a larger trend. Also May is the month for exams, so people don't have as much time to play TO.

I agree. Alternativa need to take some cautious measures to delay the trend going down further.

 

I hope the trend is temporary. May is the month for exam for both hemisphere across the globe?! For Southern Hemisphere like Australia, more like November/December, that's when they have heavy exam to deal with.

 

 

Storming the battlefield in support of the new updates...

 

 

B3fj4RQ.jpg

 

 

A 25% loss in the number of players logged-on at the peak time each day, in a little over a month...gotta love the new updates :)

Oh god.... I hope Tanki will still be alive when I graduate from high school :(

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I really don't think Tanki is dying.  In fact I think they are making more money than ever based on all the fully MUed kits in all the ranks as soon as the kits are unlocked, brisk paint bundle sales, star passes, the much much much higher demand for supplies, drones and their insatiable need for batteries, a myriad of alterations, and now the ever changing parameters of hulls along with turrets (gotta have the hull/turret de jour), and of course crystals, premium, and golds.  Probably other stuff too that eludes me for the moment

 

Tanki has become a marketing powerhouse.  Tanki only cares about player numbers if it impacts their bottom line and I'm pretty sure their bottom line is growing.  It used to be Buyers paid to slaughter Freebies.  Now it's a much higher percentage of Buyers fighting Buyers...Tanki doesn't need the Freebies as much...they sold buyers on playing against other buyers.  As long as there are enough players to keep toxic MM afloat and wait times to a minimum, Bob's their Uncle.

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People are getting bored lol. I got very bored now. It's a drag to get to M3 kits, I have 9 ranks to climb or 7 if I make a real purchase, but either way that's quite the annoying grind as each rank takes longer to get to than the last. So why would I keep playing after this point really?

Edited by DeathIsImminent

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True. It has lasted 10 years. I wish they could just... turn around

It will not, everything has to die, even the good thing. This is how goes life.

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People are getting bored lol. I got very bored now. It's a drag to get to M3 kits, I have 9 ranks to climb or 7 if I make a real purchase, but either way that's quite the annoying grind as each rank takes longer to get to than the last. So why would I keep playing after this point really?

The sad thing is Tanki didn''t used to be boring...far from it.  Now, it's just the same old thing over and over and over.  All the battles are about the same, all the maps are about the same, the teams are about the same, now with stars all the modes are about the same (TDM), ODs make it even more luck than skill...so where is the challenge?  Gone along with the fun of the game.  All we are left with is tedium over and over and over.

 

What's worse is it doesn't get any better the higher you rank...it gets worse!  The only fun used to be in the lower ranks, but ODs are turning that into a bore-fest quickly.

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I don't think Tanki is concerned with numbers, they are only concerned with $,$$$,$$$.$$. When that begins to decline, they'll come out with a new turret, hull, or some other feature to spend money on. I'm not complaining too much about new features, they add a different element into the game and seems to freshen it up a bit, until we realize the new feature is too OP. 

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Tanki has become a marketing powerhouse.  Tanki only cares about player numbers if it impacts their bottom line and I'm pretty sure their bottom line is growing.  It used to be Buyers paid to slaughter Freebies.  Now it's a much higher percentage of Buyers fighting Buyers...Tanki doesn't need the Freebies as much...they sold buyers on playing against other buyers.  As long as there are enough players to keep toxic MM afloat and wait times to a minimum, Bob's their Uncle.

Until the buyers realize that spending more money won't mean crushing more noobs. 

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Storming the battlefield in support of the new updates...

 

B3fj4RQ.jpg

 

A 25% loss in the number of players logged-on at the peak time each day, in a little over a month...gotta love the new updates :)

Damn, can't argue with cold, hard facts.

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A lot of talk of how boring it is.

 

Fact is, that's EXACTLY the problem now.  It would be an easy fix too, well, half of the fix would be easy.

 

1.  Add maps.

 

This is crucial.  I'm am almost comatose with loathing towards the selections of maps.  We need like at least 10 more added.

 

Why?

 

Well, since MM decides WHO WE PLAY WITH AND WHERE WE PLAY, it gets old given the cycle of play, exit, wait, enter.  I'm stuck on the same map with the same players sometimes two games in a row.  It's BORING now.  No choices, and little variety.  Now, given we NEEDED A FIX for cheating and balancing, as much as I despise the MM system, I have to say they had to do it.  Now, it works, and it's there, it has partially, and I'd say majorly, resolved the cheating.  Now it's time to fix what it broke, and that's the sense of options.  You get none, But, at least, if there was variety and some sense of "oh yeah, this one will better, I like this map," people would lament less about MM.  Right now, given the low user counts, you enter Tanki, enter MM, and you could be playing with at least half of the same people you started playing with when you leave an hour later.  On the same old maps.

 

Which takes me to part two.

 

2.  Have to find a way to increase player counts or mix and match players so you're not playing the same folks over and over.

 

MM has a gaping hole in it.  When you cycle out of a match, the same players you were with cycle out too.  If the player counts are low, and MM IS TRYING to keep you from waiting too long, you all get thrown in the same basket and hauled off to another match.  I've started selecting EXIT and waiting 2 minutes before selecting battle mode again in hopes of being cycled into a fresh lot of folks out of a another wave of battles.  With low user counts and MM trying its hardest to get people into battles without waiting a short eternity,this is becoming "play all day with the same folks you started your day with."  One way to fix this also might be to allow players to futz around in chat, garage, etc, while making them wait for the next battle, and maybe a setting allowing them to choose speed of battle selection vs variety of players played against.  You sacrifice quick entry into consecutive battle if you select variety for the opportunity to be thrown into another bunch that is fresh and different.  This way, when its time to go play on the SAME OLD MAPS, at least the action is be different.

 

That's it, all I got.

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To me it looks like Tanki is finally taking the final plunge. Pony Tail Boy and the Dev's have ridden it all the way down and I'm sure the resumes are starting to go out. Crap updates, poor coding, worse and worse lags and crashes all show that they aren't even trying now. All they're doing is adding some glitter to ring out the last few dollars before the end. The last of the core players are leaving and soon Pony Tail Boy and his yes men and yes women Devs will be turning off the lights and screaming at the top of their lungs that it wasn't their fault. They'll claim that they did everything they could to save the game but it was the community's fault for not understanding what they were doing so it failed.

 

I'll tell you why Tanki failed.... Pony Tail Bay and the Dev's never listened to the community. They over-complicated the game and removed freedom of choice from the game. They treated their customers with no respect and contempt. Disdaining every input from the community with an arrogance and hubris that knew no limits. I'm not saying that they had to do everything the community asked. But when it was evident that Developer decisions were harming the game, then that was a time that they should have listen to the input from the community. Which they didn't and thus the reason we are here.  Any business that fails to listen to and fulfill the needs of it's customers will inevitably fail. Tanki is a textbook case of this fact. Those customers will go somewhere else to have those needs filled, and they have. When I started Playing Tanki 7 years ago there were 120,000 peak players and a vibrant community. Now they are having a hard time breaking 20,000 and not much of a community.

 

Dying, Dying, Dying, and pretty soon dead.

Edited by Dliver

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There's a total of 77 maps. 

30 maps in MM

Not all maps are suited for 8x8 or 10x10 players. There are a few that could be added to MM with little or no changes.

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Pony Tail Boy

I assume this is Hazel you speak of.

 

I won't go so far as to judge him THAT harshly, for him it's a job and numbers and all the difficulties of a real business.  That said, I agree that too much has been made of the things they DID do.  Overdrives are okay, they at least got them right, once the whole OD was matched to hulls.  I have no issue with the ODs so far, they actually make sense, though the animation effects on some seem a little overt and cartoon'ish, but at least that's just cosmetic.  Match Making, as I said, was a necessary evil, I get it.  THEY DID respond to the players on going complaints of game play issues.  There was simply no way to keep players from stacking games, rigging them, etc, without MM taking over the options they used to game the system.  Unfortunate, I dislike it immensely, but, they fixed the problem.  Only thing is the cure ended the cancer, but its killing the heart.  They need to make match making far smarter and wider in it's ability to select maps, players, and they should vary game length and capture/score counts according to the map sizes and they should adjust the player counts accordingly.  (I should also note that Alterations, at their core were also were good, simply poorly thought out and the impact of future changes to the game make these very problematic, but I won't get into the whys, either you can figure it out or just take my word for it.)

 

 

Now, all that said, yes, Hazel I think is responsible for an overall push to a more brawl like game.  It's his fault we have so many medium and heavies slamming each other over and over.  He introduced Rugby.  He introduced Juggernaut.  These are all drug consuming games, and they don't lend themselves to more thoughtful and careful gameplay, ie, perhaps a little slower and less supply dependent action.  He despises Shafts, that much I am aware of.  He doesn't like the long game.  He wants pugilists out the  door and slugging it out.  The wars and the events, all nice, but again, lipstick on a pig.  Wars don't have new maps, new game modes, just a counter with stars and prizes.  Meh, something to look  forward too lightly, but nothing special after you've done two.  He also championed the Magnum, which again, was not a bad idea at all, but it's final implementation was a disaster and makes the game ridiculous.

 

Overall, I think he has done lack luster things in terms of the overall benefit for the game, and one or two that were just downright bad.  Again though, hard to second guess people behind the curtain, but its also clear the person behind it is certainly not doing the best driving of the ship either.

 

The long and the short of it, yes, something needs to give.  All it would take too, like I said, is more options.

 

 

"When I started Playing Tanki 7 years ago there were 120,000 peak players and a vibrant community. Now they are having a hard time breaking 20,000 and not much of a community."

I had no idea there was a time  when they had over a 100,000 concurrent players.

Edited by FogOfWar_XXX
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It's funny to me how this particular story never ends, people are mentioning the same thing over and over again, year in and year out - "Tanki is dying, Tanki is dying" and yet, Tanki is soon celebrating its 10th birthday :)

 

Instead of predicting Tanki's demise, how about you guys enjoy the game instead? With fairly active community and a lot of things that you can do in one game (which many other games cannot boast about), how about stop thinking what will happen with a game in year, two or ten and simply live in a present moment - go have fun, be it on the chat, in the battle, in some event, contest or livestream :)
 

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It's funny to me how this particular story never ends, people are mentioning the same thing over and over again, year in and year out - "Tanki is dying, Tanki is dying" and yet, Tanki is soon celebrating its 10th birthday :)

 

Instead of predicting Tanki's demise, how about you guys enjoy the game instead? With fairly active community and a lot of things that you can do in one game (which many other games cannot boast about), how about stop thinking what will happen with a game in year, two or ten and simply live in a present moment - go have fun, be it on the chat, in the battle, in some event, contest or livestream :)

 

I have to agree with the sentiment that obviously it is still here, but there is a glaring reality in the chart above that points to a decline.  There after which at a certain point, the diminished player count will affect the over all play-ability of the game now.  I will give you the "rumors of my demise have been greatly exaggerated" is applicable here, but no doubt it's getting very ill.  It needs some attention, or the rumors might end up being true if things continue this way.

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It's funny to me how this particular story never ends, people are mentioning the same thing over and over again, year in and year out - "Tanki is dying, Tanki is dying" and yet, Tanki is soon celebrating its 10th birthday :)

 

Instead of predicting Tanki's demise, how about you guys enjoy the game instead? With fairly active community and a lot of things that you can do in one game (which many other games cannot boast about), how about stop thinking what will happen with a game in year, two or ten and simply live in a present moment - go have fun, be it on the chat, in the battle, in some event, contest or livestream :)

 

Because we can't enjoy the game when it's getting killed! The fight is being lost, and not a shot is being fired.... and never will it seems. Admittedly, many of the Tanki is dying crowd from before 2016 were just people who didn't like an update and did not have any data to back it up. But now even the data is pointing that Tanki is indeed dying. Personally I believe Tanki will survive 1-2 more years before the servers shut down. 

 

"But Tanki is 10 years old!" Yes, that's quite an accomplishment. But if Hazel wasn't so busy molding Tanki into a mindless brawl game, we would have a much healthier community. And speaking of community, it's gotten a lot more toxic over the years. (ingame, not forum)

@ByeByeBye would you mind updating the graph every couple of days or so? This way, we can get a more accurate picture over time. 

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