Jump to content
EN
Play

Forum

Multwatch


 Share

Recommended Posts

Well I wasn't going to blur out the other players' names. Am I supposed to do that? 

 

I'm only showing the nicks of tanks that I think are mults.

 

Can you explain why its unfair to kill flipped tanks? I always kill them so they dont have to self but ppl rarely kill me. Never understood that logic. In TDM not taking the free kill.

 

That was a WO joke, it's okay to kill flipped tanks, but it's smarter to not kill them because while they are flipped they are not helping their team.

  • Like 2

Share this post


Link to post
Share on other sites

That was a WO joke, it's okay to kill flipped tanks, but it's smarter to not kill them because while they are flipped they are not helping their team.

I usually don't use my ammo to try to kill them because I may waste that ammo and enemies would know I'm there. if after 10 seconds, nothing happens, I know that I made the right decision because some players claim that they can't self-destruct. I would say that killing a flipped player who (makes it clear in the chat) that they cannot self-destruct is good sportsmanship. But y'know, in the rush that is MM battles, you always have to find a leg-up, which would include keeping the manpower on the enemy team as minimal as possible. 

 

 

I'm only showing the nicks of tanks that I think are mults.

Alright then, I don't think I'll put in the effort to blur each of the other players' names out if it's not against the rules or anything. I think it's good to show the kills and deaths of the team that contains the mult. It shows their effect on their team's performance and ability to withstand pushes form the enemy team. 

Share this post


Link to post
Share on other sites

There's 3 ways to look at a flipped tank:

 

1...As long as he's flipped, the team is short one player for only the time it takes to self destruct and respawn. Not a big game changer.

2...When a flipped tank self destructs, his score goes down.

3...If you kill a flipped tank, your score goes up. 

 

When I encounter a flipped enemy tank, it depends on the situation as to what I do.If I have a kill mission, I'll kill the flipped tank. If I don't have that mission, again, it depend on the situation. If I'm trying to sneak into enemy territory, I leave the flipped tank alone. If the flipped tank has been there for a while, I know he's hoping someone will kill him so his score doesn't decrease. I will leave him alone. If we are winning and the battle has gotten a little boring, I kill the flipped tank.

  • Like 2

Share this post


Link to post
Share on other sites

I am seeing a ton of blowout games lately. In almost every game, there are a few players on the losing team that were either multing/gold digging or just playing terribly. I know that the first cannot be dealt with, but perhaps there is a way to place those players in lower battles were they can participate more effectively, which also means battles wouldnt be such blowouts hopefully

Share this post


Link to post
Share on other sites

I've been seeing this more often: (Team colors are random)

 

Blue team quickly takes over the map in the first half of the battle.

Red team mults

 

Red team breaks through Blue's defenses.

Red mults wake up.

Blue team mults. 

Share this post


Link to post
Share on other sites

Mult-for-the-whole-battle.png

 

pogr2000 was there since the beginning of the battle. 

 

I had a battle prior to this one in Brest where he was there on my team for the entire battle yet had 0 kills and 0 deaths. Someone had said coming down to the end of the Brest battle, "ФРИЗ Mультик (other Russian words)" and "Mультик" sounds like Multik, which sounds like Mult. 

  • Like 1

Share this post


Link to post
Share on other sites

...

Looks like a tied battle.

 

It sucks when you're trying to complete a Finish Top 3 mission and you see mults and 0exp missioners in your team doing nothing.

Share this post


Link to post
Share on other sites

Looks like a tied battle.

We won.

 

It sucks when you're trying to complete a Finish Top 3 mission and you see mults and 0exp missioners in your team doing nothing.

Funnily enough, I do have a Finish Top 3 mission on this account right now. I complete them in DM and RGB mostly. 

  • Like 1

Share this post


Link to post
Share on other sites

Multwatch-5.png

 

Guy stayed in the base for the entire battle and did nothing. 

 

Never used an Overdrive and stayed flipped by the ramp on the right hand side for more than two minutes before he self-destructed. 

 

 

 Multwatch-5-end.png

 

Share this post


Link to post
Share on other sites

Funny. When MM was implemented, we were told it would fix the mult problem. They still won't accept the idea of the game having mults. Some of the Mods have tried to make excuses for mults by saying the player is lagging or the player is in the garage and just looks like he's multing. Other Mods have said that one cannot tell if a player is multing or not. Another excuse is maybe he came in late. That's why no score.

 

Well, I say, if a player has gone through at least half the battle (3 minutes at least) and has no score at all, then there is something wrong. One of the pictures above showed a player with no kills, but 2 deaths. Those 2 deaths were probably because he self destructed. Maybe the Powers to be would view those 2 deaths as proof that the player was not multing.

 

With all this in mind, what is the definition of multing and what would be definitive proof a player is multing?

Edited by u812ic
  • Like 1

Share this post


Link to post
Share on other sites

 

 

Funny. When MM was implemented, we were told it would fix the mult problem. They still won't accept the idea of the game having mults. Some of the Mods have tried to make excuses for mults by saying the player is lagging or the player is in the garage and just looks like he's multing. Other Mods have said that one cannot tell if a player is multing or not. Another excuse is maybe he came in late. That's why no score.

 

Well, I say, if a player has gone through at least half the battle (3 minutes at least) and has no score at all, then there is something wrong. One of the pictures above showed a player with no kills, but 2 deaths. Those 2 deaths were probably because he self destructed. Maybe the Powers to be would view those 2 deaths as proof that the player was not multing.

 

 

 

With all this in mind, what is the definition of multing and what would be definitive proof a player is multing?

Some people adhere to a narrow definition - literally a multiple account there to sabotage.

 

I prefer the more expanded definition - anyone who joins a battle and refuses to contribute.

Anyone can get a score - even bad players.  All they have to do is damage a tank that dies, or stand next to a Capture Point with even 3 other teammates.   There is absolutely no excuse to end a battle 0-12-0.  No excuse whatsoever.

  • Like 2

Share this post


Link to post
Share on other sites

Some people adhere to a narrow definition - literally a multiple account there to sabotage.

 

I prefer the more expanded definition - anyone who joins a battle and refuses to contribute.

Anyone can get a score - even bad players.  All they have to do is damage a tank that dies, or stand next to a Capture Point with even 3 other teammates.   There is absolutely no excuse to end a battle 0-12-0.  No excuse whatsoever.

Several months ago, I captured footage a trio of Gissimo(!) mults doing nothing during 2 TDM battles.

 

 

 

 

 

 

 

 

 

 

 

I personally had suspicions that these mults were cooperating with the clan players, despite the devs' promises that the MMS had stopped such a thing.  Whether that was the case or not, these mults nonetheless represent for me the horrid depths that the MMS can sink to. 

Share this post


Link to post
Share on other sites

 

 

 

 

So that's what it feels like to play Isida with low Ping. At this angle, I wouldn't have been dealing damage.

 

At-this-angle.png

 

And constantly moving the beam around @0:42 would have only given me 2 ticks instead of 4. 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

I'm not discrediting anything that anyone has said, but sometimes battles just go poorly.

 

The other day, I was in a battle where I had the lowest rank (First Lieutenant), and the nearest rank was Major. The enemy team had the highest ranked person, a Marshal, with M3 Railgun and M3 Wasp.

 

With my Gauss/Dictator M2, I struggled to get a kill on any enemy, because everyone was drugging and the map isn't great for Gauss users (Aleksandrovsk)

 

However, I got plenty of assists, and so I got plenty of points and Crystals. I did get a couple kills, but self-destructing took those kills off the scoreboard.

 

I think to find mults, it's essential to keep an eye on that player (to see if they actually play) and their score. Even with M0s, it's easy to get 5 points from assisting in kills.

Share this post


Link to post
Share on other sites

@TheCongoSpider

 

These days, ping is among the least of my worries.  Instead, it's what the MMS will churn out next. 

 

Personally, I believe that it's high time Tanki does something about lopsided battles cobbled together by the MMS, which has led to sourer tastes in losers' mouths and, as wolverine848 calls it, increased player selfishness.  Running a "multwatch", in my opinion, won't achieve much aside from reaffirming the lacking battle balance present these days. 

Share this post


Link to post
Share on other sites

@TheCongoSpider

 

These days, ping is among the least of my worries.  Instead, it's what the MMS will churn out next. 

Lower Ping certainly makes battles a bit less insufferable as you can deal all of your damage in time before the enemy kills you. On average, for 6 seconds of Isida fire which would equal 24 ticks, I would get around 15-20 ticks depending on the hull I'm up against. That's 4-5 seconds of damage for 6 seconds of my beam latching on to the enemy. It can become less when the player is using Viking and I'm using Hunter. 

 

Having a lower Ping would make some of my battles much more enjoyable. 

Share this post


Link to post
Share on other sites

Lower Ping certainly makes battles a bit less insufferable as you can deal all of your damage in time before the enemy kills you. On average, for 6 seconds of Isida fire which would equal 24 ticks, I would get around 15-20 ticks depending on the hull I'm up against. That's 4-5 seconds of damage for 6 seconds of my beam latching on to the enemy. It can become less when the player is using Viking and I'm using Hunter. 

 

Having a lower Ping would make some of my battles much more enjoyable. 

I usually roam with a 30 ping, and I still miss damage ticks.. Playing with 200 the other day was really painful.

Share this post


Link to post
Share on other sites

I usually roam with a 30 ping, and I still miss damage ticks.. Playing with 200 the other day was really painful.

Usually play around 100 now. Stays at 100 most of the time but occasionally fluctuates from 90-120. 

Share this post


Link to post
Share on other sites

Lower Ping certainly makes battles a bit less insufferable as you can deal all of your damage in time before the enemy kills you. On average, for 6 seconds of Isida fire which would equal 24 ticks, I would get around 15-20 ticks depending on the hull I'm up against. That's 4-5 seconds of damage for 6 seconds of my beam latching on to the enemy. It can become less when the player is using Viking and I'm using Hunter. 

 

Having a lower Ping would make some of my battles much more enjoyable. 

So that's why some of my shots with plasma torch deal no damage at all.

 

It's pretty annoying, because it often gives the enemy more room to use a repair kit and escape, or to finish me off when I'm out of ammo. Kill stealing is also prone to happen when you can't take down someone quickly enough.

Share this post


Link to post
Share on other sites

So apparently I got banned from the chat and Forum for 24 hours because of Matchmaking Sabotage. How am I supposed to do Missions then, if I don't want to gain XP ? Because Missions can be a good income source, and if I can't even do that anymore, I really only have to hope to win in Events and Contests  :mellow: 

  kH6MVLvSR3FtaWiIfWHnj4MqNf2vaTENEKPSkKnN 

 


Btw.: The only Missions I did was: Using Overdrives, Finishing Battles, Collecting Boxes


The only thing I might try is to quit doing the "Finish Battles in ... Mode" and only collect  / use boxes & Overdrives and quit before the battle ends.
Because I want to get all my equipment to M2 10/10 while being F2P (the only things I really bought were Product Kits and some Crystal + Drug Packages (the one with the yellow background).
And doing that already takes ages because I'm focussing on Modules, and getting permanently banned from the game would be a pretty stupid thing  :(

Edited by T879

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...