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Tweaks to the balance of Overdrives and Gauss, and more


theFiringHand
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Why are you even changing Highways? No one asked for what and nobody wants it.

Why can't you bring back MU levels? It was so much more simple. Gear Score is terrible. Listen to the god damn players for once.

Viking's overdrive still isn't getting a buff? Seriously? It takes forever to reload. And the range of Hunter's overdrive is ridiculously long. One more thing, when is the automated cannon overdrive on Smoky getting a buff? It's the most expensive one and it's quite frankly terrible now. Especially with the viking's overdrive which barely buffs it.

Edited by lukey0
Removed opening post quote
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Just for your edification (and mine), I just timed all the hulls ODs with a stopwatch.  Buff/nerf whatever, this is what they are and the times are pretty accurate as far as I can tell, but today's horrendous lag may have affected the outcomes a tad.  Viking is very difficult to get an accurate read on since there is only one OD per battle (if the battle lasts that long even).  So there is a little bit of estimating with Viking's OD, but it is pretty close.  Oh, and this is with no kills of course...that's a whole 'nother can-o-worms.

 

Wasp:         100 seconds (1:40)
Hornet:       115 seconds (1:55)
Hunter:       115 seconds (1:55)
Dictator:      145 seconds (2:25)
Mammoth:  145 seconds (2:25)
Titan:          168 seconds (2:48)
Viking:        255 seconds (4:15)
Edited by ByeByeBye
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With that short duration of the Mammoth Overdrive I think it no longer makes sense that the wasp bomb deactivates it, or does it? Considering also that it does not explode instantly, there would be no sense in spending it to stop mammoth.

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If you want to fix the mammoth problem, just make its overdrive destroy anyone it touches and have it keep the extra speed. Then, during gold events, mammoths can actually take damage unlike before and actually NOT RUIN THE GOLD EVENTS. The invincibility caused 10-12 mammoth pileups in death match who kept slamming into each other, all exploiting the game. If you remove invincibility, mammoths both using their overdrives will run into each other and both die

 

Oh yeah and I just used Viking m0 with my thunder m4 and took first place in the first 5 ctf battles I joined. I don’t know if it’s because my m0 is half maxed MUs, but it’s overdrive used correctly can stack additional overdrive percentage and i can get a lot of kills.

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It seems mammoth now is a punisher for close range turrets, all those firebirds charging with extreme arrogance only to be instakilled by OD. It's awfully short though, hunter effectively makes it useless now.

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Oh yeah and I just used Viking m0 with my thunder m4 and took first place in the first 5 ctf battles I joined. I don’t know if it’s because my m0 is half maxed MUs, but it’s overdrive used correctly can stack additional overdrive percentage and i can get a lot of kills.

You probably got lucky. You probably dealt with noobs and lagging players, that's how you got first place in five battles with m0 Viking.

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The 10 seconds of Mammoth's overdrive was intended to last for 10 seconds at first so that Mammoth players could enjoy 10 seconds of immortality and be able to destroy as many enemies as possible within its vicinity and collect gold boxes. Now with only 5 seconds, that has now become impossible, so this overdrive is now useless.

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so this overdrive is now useless.

Not useless, it's just less useful. 

 

I had a problem when using Mammoth's Overdrive when it was 10 seconds and with the 50% reduction in the duration, it'll be worse and it affects the effectiveness of it. 

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Mammoth Overdrive changes is very bad previously with this overdrive something can do but with the revised structure it can not.

Edited by CooperO
Please don't quote the entire first post.
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It seems mammoth now is a punisher for close range turrets, all those firebirds charging with extreme arrogance only to be instakilled by OD. It's awfully short though, hunter effectively makes it useless now.

It recharges much faster now, and gives a better speed boost. If anything, I'd consider this a buff to its overdrive, since there aren't many occasions where you'd need all the 10 seconds. An example being in deathmatch, when you end up killing only one enemy before all the others scatter away, so yea.

 

The players who will be hit hard by this update are the lazy ones who use its overdrive for easy caps in CTF/Assault and for taking golds.

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It recharges much faster now, and gives a better speed boost. If anything, I'd consider this a buff to its overdrive, since there aren't many occasions where you'd need all the 10 seconds. An example being in deathmatch, when you end up killing only one enemy before all the others scatter away, so yea.

 

The players who will be hit hard by this update are the lazy ones who use its overdrive for easy caps in CTF/Assault and for taking golds.

I'll keep using to see what's wrong because something isn't sitting right with this change. I think I noticed an increase but it doesn't feel like a 40% increase in the charging rate. The 5 seconds end really quickly and now, Wasp's bomb has more potential to kill you than deactivate your Overdrive and Hunter's Overdrive is now a hard counter to it instead of a soft counter. 

 

And there has been no change to Mammoth' Overdrive charge rate prior to this balance update so I don't see how a 40% faster recharge rate makes it charge 20 seconds slower than how it used to charge. See this post for clarification. 

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Viking OD is outlasting Mammoth OD even if Mammoth OD is activated afterwards, should this be happening?

Basic math will tell you that 7 seconds are more than 5 seconds, so yes, it should. Kill them quickly.

 

It recharges much faster now, and gives a better speed boost. If anything, I'd consider this a buff to its overdrive, since there aren't many occasions where you'd need all the 10 seconds. An example being in deathmatch, when you end up killing only one enemy before all the others scatter away, so yea.

 

The players who will be hit hard by this update are the lazy ones who use its overdrive for easy caps in CTF/Assault and for taking golds.

Well, all I've used it for thus far is to punish viking firebirds, haven't really had a chance to hurt anyone else with it.

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It recharges much faster now, and gives a better speed boost. If anything, I'd consider this a buff to its overdrive, since there aren't many occasions where you'd need all the 10 seconds. An example being in deathmatch, when you end up killing only one enemy before all the others scatter away, so yea.

 

The players who will be hit hard by this update are the lazy ones who use its overdrive for easy caps in CTF/Assault and for taking golds.

Not lazy if they are capping on Alexandrovich though... ;)

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Maybe Mammoth should have the ability to slow down enemies for those 5 seconds, the range depending on map size, that would be fun.

 

Wasp OD could have a feature to activate bomb remotely at any time and the bomb can explode from 3 to 1.5 second after activation, depending on modification and upgrades, but if close to the bomb Wasp gets damaged or killed by it's bomb. No deactivation of Mammoths OD.

 

Now imagine a Wasp planting a bomb, backing up and activating OD, then Mammoth activating OD slowing down the Wasp, and Wasp getting killed by it's bomb.

 

As you see it's fun to mess up with ODs when you're not the one affected, like me, because I'm not playing for now, only PRO battles.

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With this Mammoth OD update, 1 defender Mammoth at your enemy base is more than enough to stop any invaders in Rugby and ASL modes, which is bad.
So, if you are playing one of these two modes and you saw a mammoth at your enemy base its better to leave the battle.

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With this Mammoth OD update, 1 defender Mammoth at your enemy base is more than enough to stop any invaders in Rugby and ASL modes, which is bad.

So, if you are playing one of these two modes and you saw a mammoth at your enemy base its better to leave the battle.

I played asl reds in the new highways and the blues had a mammoth and a hunter. After 4 fully drugged attempts at capping (With multiple allies too) I just sat back and camped for score.

 

I think the map is even worse now for assault mode, as there is a lot of room to stack the entire team near the blue point.

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With this Mammoth OD update, 1 defender Mammoth at your enemy base is more than enough to stop any invaders in Rugby and ASL modes, which is bad.

So, if you are playing one of these two modes and you saw a mammoth at your enemy base its better to leave the battle.

I don't think it recharges fast enough to be a threat of that level. And you can feign your intentions of going head on to the Mammoth and at the last second, decelerate and the Mammoth would have wasted its Overdrive. 

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Like I said, wasps bomb didn't need a buff, because now they're dominating the low rank solo battles. Heck, I've even seen quite a few of them in the high rank DMs.

 

Gauss could still use a damage buff, small one though.

 

Mammoths OD is just weird now, it was fine before this update.

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Playing in a CP battle with Hunter  and zapped a Viking Twins and stunned him. 

But was not able to kill him (Module I think) before stun wore off.

 

Immediately the twins turned on OD and killed me in < 3 seconds.  Um hello!  Isn't Hunter OD supposed to re-set other tanks OD to 0?

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