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Let's discuss Tanki Mobile!


Viking4s
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6 minutes ago, At_Shin said:

Oh, good. But my main problem with auto-fire thunder is that it abruptly fires and causes me to either miss the shot, or get hurt. 

lol, i got a goldbox ? and I can't even control the tank on Mobile ...
unknown.png

Edited by Viking4s

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17 minutes ago, At_Shin said:

Wow, you just caught a gold box on mobile! That is quite hard!. So, you have no qualms about playing with auto-fire thunder?

TBH I won't playing much on mobile, until i can change the tank control settings. It is all reversed on Mobile compared to the web.

To  catch a GB you need to be on top (or the highest), EZ :D. Went on the ramp and activated a speed boost and jumped over the crowd, then went into a handstand (pure luck). 

 

Edited by Viking4s

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1 minute ago, mjmj5558 said:

Double tap and hold.

lol, i have no time to fo that, ... bugggggggggggggg, why smoky is different from the other turret? bugggggggggggggg

 

Edited by Viking4s

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1 hour ago, Viking4s said:

lol, i have no time to fo that, ... bugggggggggggggg, why smoky is different from the other turret? bugggggggggggggg

 

No, smoky (can) have a fast firing, so tapping for every shot would be uncomfortable.

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? Mobile Patch Update - Released 25th September 2020

  • Added an option to disable the auto-shooting mode -// Yeah!
  • Double tapping the force shooting feature works for all turrets now -// Yeah!
  • Made the switch shooting mode button bigger
  • Added a delay before the shoot button becomes available to prevent switching shooting modes accidentally
  • Extended the special Hopper bundle till September 28th
  • All modifications of hulls and turrets look same now -// Kinda being an obvious move form TO on that
  • Added a notification for increased chance of getting items from Ultra Containers
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3 hours ago, At_Shin said:

A new mini-update was released for the TO mobile app with today's server restart. It is not mentioned in the patch notes.

This is regarding viewing advertisements for availing bonus crystal reward after battle and changing missions. This feature has been removed. 

You cannot get bonus crystals from now onwards. 

Missions can be changed by spending the same amount of crystals as required in the PC version.

I had thought that this would happen after the release of hover hulls. Sadly, it has happened now.

Strange, i just watched ads to changes my missions.

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11 hours ago, At_Shin said:

A new mini-update was released for the TO mobile app with today's server restart. It is not mentioned in the patch notes.

This is regarding viewing advertisements for availing bonus crystal reward after battle and changing missions. This feature has been removed. 

You cannot get bonus crystals from now onwards. 

Missions can be changed by spending the same amount of crystals as required in the PC version.

I had thought that this would happen after the release of hover hulls. Sadly, it has happened now.

That should be an error, i am still able to watch ad for mission changes.aybe, there was a problem with the imported ad-watched program. Let me check ads after battles.

Update: I can earn crystals from ads after battles.

Edited by mjmj5558
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9 hours ago, At_Shin said:

hey do you manage to get a good score with? I tend to miss my targets whenever I use that augment on mobile. 

Yea, first you have to learn how to use striker by leading shots and all that stuff. Once you feel comfortable equip the alt and practice by timing shots. This could be done by shooting over a fence and detonating as soon as the rocket goes past the fence. Remember more damage is done the closer the rocket is to the enamy tank so try to aim just above the fence to get the most damage out of it. You can also practice by shooting parallel to a building and detonating the rocket when it goes past the corner. This helps to check if there is anyone around the corner and to have a possible advantage over them when engaging.

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28 minutes ago, Viking4s said:

That's a long distance. I used smoky nk6 on Parma, and far away tanks were highlighted, but I have not clue what was the distance. Smoky mk6 effectiveness is 88 to 130 meters, but beyond 130 it still do standard damages (50%) and critical hit (100%), so i can't tell.
I need to try with hammer (close-range) which should not deal any damages after 58 meters (Mk 4).

This is the distance I recorded with an Mk3 Thunder. 

 

Screenshot-2020-09-19-18-54-00-860-com-t 

Mk2 Striker:

Spoiler

From here to the other bridge 

 

Screenshot-2020-10-07-20-38-48-672-com-t 

Screenshot-2020-09-19-20-28-20-876-com-t 

 

Mk1 Smoky: 

Spoiler

 

Screenshot-2020-09-19-20-31-49-784-com-t

 

Mk1 Twins: 

Spoiler

 

Screenshot-2020-09-19-20-44-31-942-com-t

 

Screenshot-2020-09-19-20-41-49-975-com-t

 

Mk1 Ricochet:

Spoiler

 

Screenshot-2020-09-19-21-05-23-267-com-t 

 

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12 minutes ago, TheCongoSpider said:

This is the distance I recorded with an Mk3 Thunder. 

 

Screenshot-2020-09-19-18-54-00-860-com-t 

Mk2 Striker:

  Hide contents

From here to the other bridge 

 

Screenshot-2020-10-07-20-38-48-672-com-t 

Screenshot-2020-09-19-20-28-20-876-com-t 

 

Mk1 Smoky: 

  Hide contents

 

Screenshot-2020-09-19-20-31-49-784-com-t

 

Mk1 Twins: 

  Hide contents

 

Screenshot-2020-09-19-20-44-31-942-com-t

 

Screenshot-2020-09-19-20-41-49-975-com-t

 

Mk1 Ricochet:

  Hide contents

 

Screenshot-2020-09-19-21-05-23-267-com-t 

 

How come all the skins are the old ones?

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46 minutes ago, TheCongoSpider said:

This is the distance I recorded with an Mk3 Thunder. 

Mk2 Striker:

Mk1 Smoky: 

Mk1 Twins: 

Mk1 Ricochet:

2e0gIJ9.png
Medium-range all have 1000 max range. And for min damage all have minimum damage at 150m (Mk7+), except for Stricker (the speed of the missile is self limiting). To that you can add Gauss primary fire, max is 1000m and min damage is also 150m (Mk7+). Shaft primary fire it the weird one he is effective between 70 to 100 m.

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7 minutes ago, Viking4s said:

2e0gIJ9.png
Medium-range all have 1000 max range. And for min damage all have minimum damage at 150m (Mk7+), except for Stricker (the speed of the missile is self limiting). To that you can add Gauss primary fire, max is 1000m and min damage is also 150m (Mk7+). Shaft primary fire it the weird one he is effective between 70 to 100 m.

Despite having no damage 

 

Shaft is (was) close range. It became smaller. The highlight range matches that now. 

 

Screenshot-2020-09-17-15-29-34-134-com-t 

 

Mk4 Gauss:

Spoiler

 

Screenshot-2020-09-19-21-14-37-000-com-t

 

Mk1 Hammer:

Spoiler

That Firbird Hunter was moving so this isn't a good one 

 

Screenshot-2020-09-19-20-47-21-274-com-t

 

This one is better.

 

Screenshot-2020-09-19-20-51-52-806-com-t

 

Mk1 Vulcan:

Spoiler

From here to that Wasp Shaft hiding behind that wall. 

 

Screenshot-2020-09-19-20-35-40-519-com-t

 

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2 hours ago, At_Shin said:

A New update was released today. It was not mentioned in the patch notes. It was regarding movement of hovering hulls. 

Whats the change? 

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Not the best update.

The cross hair is good idea, the design is a bit dull.

Recharge indicator is too small, it is less intrusive but too discrete.

The health bar is ridiculously big.

The supplies button are to close to each other for my big fingers.

Edited by Viking4s

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I need to play a bit more to 100% confirm this, but it seems like the self-destruction bug is once again happening for me with Wasp's bomb. Throughout the day yesterday I was self-destructing after spawning and wondering why because there were no Titan domes present every time it happened. When I began taking more notice of my surroundings after being killed, I noticed this:

 

  • If I die and a Wasp bomb detonates where I died, I will self-destruct after spawning.
  • If when I'm respawning after being killed, and a Wasp bomb detonates on the place where my tank going to spawn, I will self-destruct after spawning. 

 

 

Does this also happen to you guys? 

Edited by TheCongoSpider

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