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So, I've been playing again, and I must admit, the game still sucks.

 

"But why?"

 

Well, for two reasons.

 

  1. As a F2P player, I do not have the luxury of dumping $300+ on crystals, kits, and drugs. We'll swing round to drugs in a minute. Being F2P also means I'm behind the equipment curve at any rank, regardless of how hard I grind.
  2. Because buyers in this game are treated like kings, us F2Ps almost never get listened to, and are written off as the minority party. In a free game. Wat.

 

But now it's time to talk about the title of this topic: Supplies, more commonly referred to as drugs.

 

For the uninitiated, supplies are items (or pick-ups in battle) that boost the characteristics of your tank in certain ways or repair all damage received. These supplies are:

 

  • Repair Kit (RK), which heals 1000 hitpoints upon initial use and 100 at the same rate of an Isida's heal for... I believe 2 seconds after.
  • Double Armor (DA), these decrease the damage received from all sources (yes including self splash damage) by 50%. These are incredibly obnoxious as it effectively halves the DPS of any turret shooting at it.
  • Double Damage (DD), these double your damage per shot (1000 becomes 2000), and also counteract the effects of DA. A DD combined with a DA is nigh on unstoppable if they're super upgraded.
  • Speed Boost, these are mostly irrelevant. They include a hodgepodge of stats related to turning, speed, and power on your hull and turret. 

 

So, why are drugs worth such note? 

 

Because basically, they ruin the game. Big time. Drugs create a massive imbalance in characteristics that cannot be overcome by any amount of skill. How massive an imbalance? Imagine if you will, 2 M4 Thunder/Hunter combos at equal ranges from each other. We'll ignore damage spread RNG for the sake of simplifying this example and say that Thunder M4 deals 900 damage flat, per shot. Hunter M4 has 3000 hitpoints. This means Thunder requires 4 shots to kill Hunter M4. 4 shots takes just over 9 seconds. 

 

Now, give one of the Thunders a DD. Now Thunder deals 1,800 damage per shot. This means that Hunter is dead in TWO SHOTS. Now that Thunder has effectively double the DPS with DD compared to its non drugged counterpart, let's halve the DPS of the non-DD'd Thunder as well. Yup, you guessed it. It takes 15.3sec to kill a drugging M4 Hunter with a non drugged M4 Thunder, one of the strongest single shot turrets in the game. And that drugging Hunter takes a whopping 4.6sec to kill you. 

 

That's how bad drugging is.

 

And the problem is only worse with Drones that increase damage, drug effectiveness, or reload speed. God forbid you use a Viking M4 while its overdrive is active. You can borderline oneshot M4 heavy hulls.

 

So I ask this simple question. Why are drugs still in the game or at least as broken overpowered as they are.

And before you pissants who say "Just buy a propass", how well do you think that really works? You create a pro battle, and everyone sees you have drugs turned off. 

"Guess I'll go play somewhere else".

 

Really. Why do they still exist? Why have they never been genuinely nerfed I.E. effectiveness reduced to crap so that the discrepancy between a drugger's and non drugger's performance is minimal at best?

 

Anyways. Discuss.

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You can easily drug back. I have nearly 5000 of all drugs without buying one ever.

 

Do the weekly missions, open the 125x supply containers (that’s all they drop anyway).

 

Opening a stack of 66 weekly containers during birthday’s mu sale granted me dictator m3 and nearly 2000 of each drug, and no buying is involved in getting weekly conts.

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So I ask this simple question. Why are drugs still in the game or at least as broken overpowered as they are.

And before you pissants who say "Just buy a propass", how well do you think that really works? You create a pro battle, and everyone sees you have drugs turned off. 

 

Really. Why do they still exist? Why have they never been genuinely nerfed I.E. effectiveness reduced to crap so that the discrepancy between a drugger's and non drugger's performance is minimal at best?

 

A thought for anyone wanting to make an argument. Do not start by insulting people. If you come across as hostile to those who might push back on what you are saying, you are more lkely to get troll response than real ones.

 

That being said, drugs:

 

1. There arent "drugger"s and "non-druggers", at least at high ranks. Early on, save your supplies, as most people do not drug. However, at the high ranks, you either use supplies or are effectively multing. There are some exceptions, but good players will typically target "non-druggers" as easy kills. Use supplies

 

2. Everyone should have close to unlimited supplies. You get 180 damage, armor, speeds, and mines for free at legend rank each week from weekly containers alone. Repair kits are a bit more valuable, but they are also not necessary. That isnt including the drugs from missions and containers.

 

3. Lastly, supplies offer more variations to gameplay. When you spawn in, what will you use? Will you pop damage to get some quick kills? Or will you use armor to give survivability? Or perhaps you dont want to get into combat yet, so you use speed boost to give you that long distance edge.

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So, I've been playing again, and I must admit, the game still sucks.

 

"But why?"

 

 

 

Well, for two reasons.

 

  1. As a F2P player, I do not have the luxury of dumping $300+ on crystals, kits, and drugs. We'll swing round to drugs in a minute. Being F2P also means I'm behind the equipment curve at any rank, regardless of how hard I grind.
  2. Because buyers in this game are treated like kings, us F2Ps almost never get listened to, and are written off as the minority party. In a free game. Wat.

 

But now it's time to talk about the title of this topic: Supplies, more commonly referred to as drugs.

 

For the uninitiated, supplies are items (or pick-ups in battle) that boost the characteristics of your tank in certain ways or repair all damage received. These supplies are:

 

  • Repair Kit (RK), which heals 1000 hitpoints upon initial use and 100 at the same rate of an Isida's heal for... I believe 2 seconds after.
  • Double Armor (DA), these decrease the damage received from all sources (yes including self splash damage) by 50%. These are incredibly obnoxious as it effectively halves the DPS of any turret shooting at it.
  • Double Damage (DD), these double your damage per shot (1000 becomes 2000), and also counteract the effects of DA. A DD combined with a DA is nigh on unstoppable if they're super upgraded.
  • Speed Boost, these are mostly irrelevant. They include a hodgepodge of stats related to turning, speed, and power on your hull and turret. 

 

So, why are drugs worth such note? 

 

Because basically, they ruin the game. Big time. Drugs create a massive imbalance in characteristics that cannot be overcome by any amount of skill. How massive an imbalance? Imagine if you will, 2 M4 Thunder/Hunter combos at equal ranges from each other. We'll ignore damage spread RNG for the sake of simplifying this example and say that Thunder M4 deals 900 damage flat, per shot. Hunter M4 has 3000 hitpoints. This means Thunder requires 4 shots to kill Hunter M4. 4 shots takes just over 9 seconds. 

 

Now, give one of the Thunders a DD. Now Thunder deals 1,800 damage per shot. This means that Hunter is dead in TWO SHOTS. Now that Thunder has effectively double the DPS with DD compared to its non drugged counterpart, let's halve the DPS of the non-DD'd Thunder as well. Yup, you guessed it. It takes 15.3sec to kill a drugging M4 Hunter with a non drugged M4 Thunder, one of the strongest single shot turrets in the game. And that drugging Hunter takes a whopping 4.6sec to kill you. 

 

That's how bad drugging is.

 

And the problem is only worse with Drones that increase damage, drug effectiveness, or reload speed. God forbid you use a Viking M4 while its overdrive is active. You can borderline oneshot M4 heavy hulls.

 

So I ask this simple question. Why are drugs still in the game or at least as broken overpowered as they are.

And before you pissants who say "Just buy a propass", how well do you think that really works? You create a pro battle, and everyone sees you have drugs turned off. 

 

"Guess I'll go play somewhere else".

 

Really. Why do they still exist? Why have they never been genuinely nerfed I.E. effectiveness reduced to crap so that the discrepancy between a drugger's and non drugger's performance is minimal at best?

 

Anyways. Discuss.

 

 

Not sure why you would not have a stash of supplies already in your account from before you left.  Unless you played a LOT and used them up weekly.

 

F2P tankers need to have a different strategy than buyers do.  F2P need to concentrate on just a couple combos until they get to Brigadier, where they might be able to expand to 3 combos. If F2P tankers expect to have same options as buyers they are in for a huge disappointment.

F2P also must temper the amount of time spent in the game in MM - doing missions is the priority. Anything after that is a luxury that will deplete your supplies.  Both my accounts have Pro-battle Pass for the times I want to play more but missions are complete.

 

I started my alternate account after the containers were introduced.  It is now at Brigadier with 3 hulls at m2.9 and 3 turrets at m2.9 and about 10 protection modules in the range of 31%.  All my accounts are F2P.

 

Do supplies offer a disproportionate amount of boost?  Yes.  Do I wish they offer half the boost at +50%?  Yes.   But that isn't gonna change.

So stock up, and don't gobble RKs every time time "you" (not you specifically) you are wounded.  Sometimes you just gotta take the death - especially if it is not a battle-changing skirmish.

 

What I find that unbalances the game more than supplies is Overdrives.  They are way too powerful and recharge way too fast.  You thought Viking Thunder on DD was potent?  How about Viking Thunder with OD?  Super-rapid fire AND a damage boost (plus you can add DD on top of that).  OverDrives just help the winning team increase their lead in a battle.

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You probably wouldn't be making this argument if you had a lot of supplies yourself.

 

Just do missions then go straight for PRO battles if you want to play more.

 

I have 3474 repairs, 9439 Double Armors, 10104 Double damages, around 14160 speed boosts, 9879 mines, and 2429 batteries because of missions.

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Look man, with how much this game gives out supply boxes and weekly containers like free candy there's almost zero excuse now for not being able to perform. If this were three years ago I'd totally agree, if you're like me and can't budget the game can be unforgiving. But between daily missions, the challenges, weekly missions and their containers there's no way you either can't get enough supplies or crystals to succeed. The ONLY way to be completely broke is to not even try to use the supplies or use them in dumb ways. It's not hard; You pick up some Double Armor, you use a Double Damage. One taken from your supply, one given to you by the game. You earn kills with that, which get you experience and points which translate to crystals or mission progress. Getting started from a fresh account is harder now, yes, but that grind will pay off. 

 

They're like powerups in Mario. You either use them and have a good time or don't and you can't complain when you die. They're there to help you. 

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Doing Mission is important for free player,

 

I earn about 5,000 crystal total from battle funds every week, but mission and weekly container and mobile version battle reward give me about 120,000 crystal every week.

 

of course, it may be lower at lower rank, but I think that should still be enough for the related rank for free player to survive.

 

also since challenge and war introduced, my supplies went from 100s to 1000s and keep growing even I am spamming supplies non stop in battles, now most of supplies are above 5000, and mine close to 9000, 1000 battery even I use drone full time during big fund event.

------------------

 

to survive better and dont want to get destroyed too often, get a long range turret and play in big map and shoot from far away, that is what I did when I am at your rank,

 

free player at close combat will make you destroyed too often and get no kills and make no battle fund or experience. make sure you dont get destroyed too often and focus on kill from far away to build experience and funds

Edited by wild001
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"drugs" can be easily obtained. im f2p and have not bought a single drug, and at major rank i already have over 3k of each supply, in addition to 5 m2s, so i don't know what ur talking about when u say only buyers can have good gear

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"drugs" can be easily obtained. im f2p and have not bought a single drug, and at major rank i already have over 3k of each supply, in addition to 5 m2s, so i don't know what ur talking about when u say only buyers can have good gear

5 M2s for a F2P vs. 10+ M2+'s for a buyer

 

See the problem here

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About supplies...well...:

 

My current Brigadier account didn't have much years ago but I didn't need much as I enjoyed myself with what i had. Since then, that account had been getting neglected in favour of this one and another one. I missed many profitable events on that account, as well as the transitioning to the supply-oriented gameplay of battles.

 

My supply count, if I remember correctly, was 130 RK, 220 DA, 347 DD, 121 SB and 450 mines. Now back in December, I had a choice. It was either I bought Compact Tanks and cheese the gameplay or, I buy M2 Hunter and play more comfortably (even though M2 10/10s are recommended at that rank). I chose the former and I was basically stuck. I tried some battles with Compact Tanks and it didn't go so well. I stopped using the account for a while.I return maybe 2 months ago to give it a shot. Complete my missions to see if I can luck out in some containers. I didn't use that many supplies because I used Dictator with Vulcan. Those 2 Vulcan buffs really helped. I collected container after container and I got crystals, supplies and the Africa paint. I was having so much fun with Dictator and giving my allies supplies that I had forgotten that I had close to 21 Weekly container unopened. I opened them and my supply count for DA,DD and SB went up to 1,000 immediately. So I went from the figures mentioned at the beginning of this paragraph, to this today (after using it every day):

 

Supplies.png

 

 

 

Those crystals I got from those weekly containers allowed me to purchase M2 Mammoth as a heavy hull for Vulcan and now I'm comfortable (although each of my equipment is close to Stock M2). I purchased Thunder protection during the 50% sale and it is doing wonders for my survivability. I have 24 Weekly containers saved up and I wouldn't even need them for a while. 

 

My supply usage when using Vulcan isn't really high since it gets a lot of charge for actions and I get supplies from it. And giving Overdrives to my teammates encourages them to protect me as I have witnessed before, especially with Titans. My main deterrent was me thinking that I couldn't get the account back on track and it was best to neglect it further. But that proved to be the opposite and now I'm enjoying it in this supply-ridden times. 

 

I get many supplies from missions as well. So yes, I believe they are throwing supplies at you, but bad management can lead to you losing stock of a specific supply, namely repair kits and double damages. My friend kept complaining that his double damage count runs out every day. That sounds like poor management and thirst for exploded metal by having double damage enabled constantly. 

 

Really. Why do they still exist? Why have they never been genuinely nerfed I.E. effectiveness reduced to crap so that the discrepancy between a drugger's and non drugger's performance is minimal at best?

I'm sure that its current effectiveness ties in with how the turrets are balanced and how fast the gameplay is. If you were to decrease the effectiveness of double armour and damage by 50%, it would require some rebalancing in the statistics of all turrets and hulls. 

Edited by TheCongoSpider
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About supplies...well...:

 

My current Brigadier account didn't have much years ago but I didn't need much as I enjoyed myself with what i had. Since then, that account had been getting neglected in favour of this one and another one. I missed many profitable events on that account, as well as the transitioning to the supply-oriented gameplay of battles.

 

My supply count, if I remember correctly, was 130 RK, 220 DA, 347 DD, 121 SB and 450 mines. Now back in December, I had a choice. It was either I bought Compact Tanks and cheese the gameplay or, I buy M2 Hunter and play more comfortably (even though M2 10/10s are recommended at that rank). I chose the former and I was basically stuck. I tried some battles with Compact Tanks and it didn't go so well. I stopped using the account for a while.I return maybe 2 months ago to give it a shot. Complete my missions to see if I can luck out in some containers. I didn't use that many supplies because I used Dictator with Vulcan. Those 2 Vulcan buffs really helped. I collected container after container and I got crystals, supplies and the Africa paint. I was having so much fun with Dictator and giving my allies supplies that I had forgotten that I had close to 21 Weekly container unopened. I opened them and my supply count for DA,DD and SB went up to 1,000 immediately. So I went from the figures mentioned at the beginning of this paragraph, to this today (after using it every day):

 

Supplies.png

 

 

 

Those crystals I got from those weekly containers allowed me to purchase M2 Mammoth as a heavy hull for Vulcan and now I'm comfortable (although each of my equipment is close to Stock M2). I purchased Thunder protection during the 50% sale and it is doing wonders for my survivability. I have 24 Weekly containers saved up and I wouldn't even need them for a while. 

 

My supply usage when using Vulcan isn't really high since it gets a lot of charge for actions and I get supplies from it. And giving Overdrives to my teammates encourages them to protect me as I have witnessed before, especially with Titans. My main deterrent was me thinking that I couldn't get the account back on track and it was best to neglect it further. But that proved to be the opposite and now I'm enjoying it in this supply-ridden times. 

 

I get many supplies from missions as well. So yes, I believe they are throwing supplies at you, but bad management can lead to you losing stock of a specific supply, namely repair kits and double damages. My friend kept complaining that his double damage count runs out every day. That sounds like poor management and thirst for exploded metal by having double damage enabled constantly. 

 

 

 

I'm sure that its current effectiveness ties in with how the turrets are balanced and how fast the gameplay is. If you were to decrease the effectiveness of double armour and damage by 50%, it would require some rebalancing in the statistics of all turrets and hulls. 

I don't follow.  i play No-supply battles all the time and there are no balance problems (well - apart from some alterations..). 

Only difference is drugs are cut another hard 50%.

Edited by wolverine848

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You can easily drug back. I have nearly 5000 of all drugs without buying one ever.

 

Do the weekly missions, open the 125x supply containers (that’s all they drop anyway).

 

Opening a stack of 66 weekly containers during birthday’s mu sale granted me dictator m3 and nearly 2000 of each drug, and no buying is involved in getting weekly conts.

Nowadays drugs have to be spammed and on average they reduce a tank's lifetime to 30-40 secs. Before most players drugged one drug at a time because the smart cooldowns were shorter and they were not so popular.

 

In short, drugs used to add something to the game. Now it is simply less fun.

 

You can complete missions in order to get drugs, but I do not recommend grinding without having pleasure in playing (often the case with MM players). I'd quit the game or play PRO battles. Just pray so there are no Magnums.

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I don't follow. i play No-supply battles all the time and there are no balance problems (well - apart from some alterations..).

Only difference is drugs are cut another hard 50%.

How about Magnum? Repair kits and open maps make the turret somewhat balanced in MM, but in PRO the turret completely destroyed Noise and makes other maps (such as Serpuhov) less fun.

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How about Magnum? Repair kits and open maps make the turret somewhat balanced in MM, but in PRO the turret completely destroyed Noise and makes other maps (such as Serpuhov) less fun.

Well, Noise is a garbage map, and magnum should not even be in this game. 

 

Magnum is no more OP in pro-battles than in MM battles.  Annoying yes - especially if one side is intent on camping and sits around as the magnum(s) rain down shells.  But the issue is not lack of supplies in pro-battles - it's the turret.

 

I'm not in the camp whereby balancing items should take supplies into account.  For the most part, supplies cancel out each other.

Cut DD and DA in half and the game will be fine.  "Power-ups" should not affect the game as much as they do.  Should provide a boost - yes - but not a 100% boost.

 

Same with ODs - they affect the game waaaaaay too much.

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When we talk about supplies, lets remember that everyone has full access to supplies now. Unless you drug like crazy 24/7, you should have more than enough supplies. That being said, if you dont, it probably means either you are wasting them, or not doing missions

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