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TO Mobile on... A Chromebook?!


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So! With all the media attention that TO HTML5 and TO Mobile have been receiving, coupled with Google's devout hatred of Flash and the fact I unironically own a Chromebook, I decided to see if TO Mobile can work on a Chromebook in an ultimate ironic twist.
 
Well, fear not ladies and gentlemen, TO Mobile does indeed work on Chromebooks.
 
But not well.
 
TO Mobile works fabulously fast on a Chromebook, hitting a flat 60 FPS on mid decent graphics. It also refrains from hanging and stuttering like the browser version. However, TO Mobile lacks a key ingredient to be super good on Chromebooks: Keyboard & Mouse (KBM) support. As a result, players are forced to play with touchscreen controls on non touchscreen Chromebooks, like mine. 
 
Fear not however! Chromebooks that do have touchscreens can enjoy the sweet luxury of playing TO Mobile with ease, all it takes is access to the google play store (a few clicks in the settings menu).
 
So, what does this mean? It means that ironically, Google hates Tanki but also supports it on their app store. It also means that those who do not own a super powerful smart phone but do own a touchscreen Chromebook can try out TO Mobile for themselves. 
 
I would like to implore the developers to look into adding KBM and controller support for TO Mobile for us Chromebook users who lack touchscreens but have access to KBM or controllers. And if you do add KBM and controller support, don't forget to add custom key mapping, since I'm sure various users remap their keys constantly. 
 
Well folks, that's all I've got to say. Feel free to discuss this development. 
 
EDIT: As an added bonus, I'll submit screenshots in here of the TO Mobile interface for those who haven't seen it yet.
It should also be noted that TO Mobile's UI loads significantly faster than Browser, and includes handy features not present on Browser, such as an estimated skill level for turrets, and an average DPS rating. Your PC account is also automatically linked to Mobile, meaning there's no loss of progress (Yay!) You are also able to receive a single free "supply crate" containing a few resources such as a small crystal pack (I got 150) along with a few drugs. These supply crates replenish every 6 hours, meaning you can receive 4 in a day. They are completely free, and because progress is linked between Mobile and Browser, this means you can receive free drugs with little effort for use on Browser  :o
 
And now for the UI screenshots. 
 

 

Main Garage
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Turret Details Page

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Hull Details Page
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On request of @TheCongoSpider, screenshots of each turret's skill rating:

 

 

 

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My thoughts overall of Turret Skill ratings:

  • Magnum's recommended Skill is much higher than expected. This may be due to the fact the game is on mobile.
  • Thunder's recommended skill is lower than expected. Likely for the same reason.
  • Firebird, Freeze, and Isida, just like on Browser, are considered the easiest weapons in the game to handle. 
  • Smoky and Thunder range not far behind Firebird, Freeze, and Isida, but are solid shot weapons instead.
  • Striker interestingly enough has a balanced combination of Damage, DPS, firerate, range, and skill. Rather odd.
  • Shaft, Magnum, and Gauss are the leaders in damage per shot, range, and recommended skill.

EDIT #2: So, apparently, Micro Upgrades can be accelerated on Mobile by 20 minutes by watching an ad. Depending on what your take on this is, this provides a massive advantage for F2P players that we did not have before, especially since we can micro upgrade and accelerate on mobile, and use the equipment on browser. These 20min accelerations seem to have no restrictions (After using 6 accelerations, I have found you need to wait 4hr before using them again. This is still 2hr reduction from MU timer), allowing you to use it as many times as need be. MU Speed Ups begone!

 

This also opens an opportunity for Browser that allows you to watch a short video ad for various rewards, as well as speeding up MUs. This would cut back on the amount of microtransactions that would be needed to achieve a similar effect using crystals.

Edited by GunslingerMongoose
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It's nice to see that they're using this icon for something in the present.

 

It-s-nice-to-see-this-icon.png

 

I loved the way it looked in the HUD. 

 


 

Can you post screenshots of the skill statistic for each turret? I want to see how Tanki views them for the new players. 

 

 

Edit: Oh, and to place spoilers, you type this:

 

Spoiler.png

Edited by TheCongoSpider

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It's nice to see that they're using this icon for something in the present.

 

It-s-nice-to-see-this-icon.png

 

I loved the way it looked in the HUD. 

 


 

Can you post screenshots of the skill statistic for each turret? I want to see how Tanki views them for the new players. 

 

 

Edit: Oh, and to place spoilers, you type this:

 

Spoiler.png

Yup figured out the spoiler thing pretty quick. Also, I'll place Skill Screenshots in a second.

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