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Titan OD is OP


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You can drop it anywhere on the map and you and your teammates will not only be invincible, but also regain lots of health. This OD literally negates the OD of every other hull. If you drop it in the enemy base, you've practically won because you can go on ahead and spawn kill and easily capture flags and make it virtually impossible for an enemy to capture a flag. You shouldn't be able to drop the OD smack in the middle of the enemy's base and it shouldn't serve as a free HP boost for everyone within it because then the damage reduction literally makes it impossible to overcome.

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You can drop it anywhere on the map and you and your teammates will not only be invincible, but also regain lots of health. This OD literally negates the OD of every other hull. If you drop it in the enemy base, you've practically won because you can go on ahead and spawn kill and easily capture flags and make it virtually impossible for an enemy to capture a flag. You shouldn't be able to drop the OD smack in the middle of the enemy's base and it shouldn't serve as a free HP boost for everyone within it because then the damage reduction literally makes it impossible to overcome.

Well, mammoth can use of and still take out the titan and it's allies has to be in range though.

 

Hunter can disable the generator, also has to be in range. And hornet can use OD and ignore it's shield, one of the broken ODs.

 

But yeah I can see what you're saying and I agree.

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You can drop it anywhere on the map and you and your teammates will not only be invincible, but also regain lots of health. 

One thing to set straight, you are not invincible when inside of a Titan's dome. The protection is not 100%

 

This OD literally negates the OD of every other hull. 

It negating the other Overdrive swill depend on the order in which the Overdrive was used. If you were stunned by a Hornet but then put down the dome, then alright. Although that wouldn't be negating anything since you already suffered the effects of Hunter's zap. 

 

Does it negate Hornet's Overdrive? Hornet's Overdrive is a direct counter to the dome, as the Hornet ignores the protection given to the domes occupants. 

 

Mammoth's Overdrive does the same 999 damage regardless of if the dome is there or not. 

 

Hunter's Overdrive can destroy it.

 

Wasp's bomb is more of an unreliable counter (in the higher ranks), but can still kill players within the dome. 

 

So as you can see, the dome has 4 counters. Two hard counters and two soft counters. 

 

If you drop it in the enemy base, you've practically won because you can go on ahead and spawn kill and easily capture flags and make it virtually impossible for an enemy to capture a flag. 

Not true, at least in some occasions. It has its weaknesses as stated above. All of its weaknesses recharge faster than the dome except Viking's. 

 

Hunter's Overdrive recharges quickly. If the Titan puts it down, then the Hunter can zap it and any player inside of it if it's within range. 

 

It's not impossible to capture an enemy flag if they have a dome plopped down in your base. if you successfully infiltrated their base, stole their flag and come back to your base to see a group of enemies under a dome, don't shoot them. Just try to maneuver past them while hoping that you aren't noticed until you capture the flag. This will only work if the enemies stay inside the dome and not go for the flag. And you have the Other Overdrives to counter it in the process. 

 

You shouldn't be able to drop the OD smack in the middle of the enemy's base and it shouldn't serve as a free HP boost for everyone within it because then the damage reduction literally makes it impossible to overcome.

Again, 4 counters. 

 

Speaking of putting the Overdrive in our base, while reading this, I was in a battle and this took place:

 

 

 Evanescence.png

 

 

Why should it not be a free HP boost? Imagine how weaker the Titans would be in DM battles. It doesn't have an Overdrive that allows it to kill better. It has one that allows it to potentially survive longer. 

 

If you're trying to shoot the players within the dome with a regular turret and no Overdrives, then you're doing the wrong thing. Use that time to flank the enemy. If you have counters in the form of Overdrives of Hornet, Hunter, Viking or Mammoth, use it if the dome was freshly dropped. 

 

Viking will have the hardest time overcoming the 85% protection of the dome, but it can, to quote @Maf, "brute-force through it" with its Overdrive. 

 

If it were to just be protection alone, it would not be great asset to the team with how many counters it has. 

 


 

 

Something else about Titan's dome, it can lead to a massacre of the players inside of it. The dome calls the Titan's allies to it. when that dome runs out, the enemies are free for the picking if some players waited until the end to use their Overdrives on the now grouped enemies. When I see a dome plopped down by an ally Titan, I time it so that i know to get the heck out of there so that i wouldn't be damaged or destroyed when it's wears off. 

 

And all of those kills are feeding the other team's Overdrive charge. It's a blessing and a curse at the same time. Let's see how the devs handle the balance of it as they have more knowledge than we do. 

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One thing to set straight, you are not invincible when inside of a Titan's dome. The protection is not 100%

 

 

It negating the other Overdrive swill depend on the order in which the Overdrive was used. If you were stunned by a Hornet but then put down the dome, then alright. Although that wouldn't be negating anything since you already suffered the effects of Hunter's zap. 

 

Does it negate Hornet's Overdrive? Hornet's Overdrive is a direct counter to the dome, as the Hornet ignores the protection given to the domes occupants. 

 

Mammoth's Overdrive does the same 999 damage regardless of if the dome is there or not. 

 

Hunter's Overdrive can destroy it.

 

Wasp's bomb is more of an unreliable counter (in the higher ranks), but can still kill players within the dome. 

 

So as you can see, the dome has 4 counters. Two hard counters and two soft counters. 

 

 

Not true, at least in some occasions. It has its weaknesses as stated above. All of its weaknesses recharge faster than the dome except Viking's. 

 

Hunter's Overdrive recharges quickly. If the Titan puts it down, then the Hunter can zap it and any player inside of it if it's within range. 

 

It's not impossible to capture an enemy flag if they have a dome plopped down in your base. if you successfully infiltrated their base, stole their flag and come back to your base to see a group of enemies under a dome, don't shoot them. Just try to maneuver past them while hoping that you aren't noticed until you capture the flag. This will only work if the enemies stay inside the dome and not go for the flag. And you have the Other Overdrives to counter it in the process. 

 

 

Again, 4 counters. 

 

Speaking of putting the Overdrive in our base, while reading this, I was in a battle and this took place:

 

 

 Evanescence.png

 

 

Why should it not be a free HP boost? Imagine how weaker the Titans would be in DM battles. It doesn't have an Overdrive that allows it to kill better. It has one that allows it to potentially survive longer. 

 

If you're trying to shoot the players within the dome with a regular turret and no Overdrives, then you're doing the wrong thing. Use that time to flank the enemy. If you have counters in the form of Overdrives of Hornet, Hunter, Viking or Mammoth, use it if the dome was freshly dropped. 

 

Viking will have the hardest time overcoming the 85% protection of the dome, but it can, to quote @Maf, "brute-force through it" with its Overdrive. 

 

If it were to just be protection alone, it would not be great asset to the team with how many counters it has. 

 


 

 

Something else about Titan's dome, it can lead to a massacre of the players inside of it. The dome calls the Titan's allies to it. when that dome runs out, the enemies are free for the picking if some players waited until the end to use their Overdrives on the now grouped enemies. When I see a dome plopped down by an ally Titan, I time it so that i know to get the heck out of there so that i wouldn't be damaged or destroyed when it's wears off. 

 

And all of those kills are feeding the other team's Overdrive charge. It's a blessing and a curse at the same time. Let's see how the devs handle the balance of it as they have more knowledge than we do.

 

Viking cannot brute force its way through the dome unless it has railgun twins or even ricochet.

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One thing I've noticed after putting down the dome in enemy base....the enemy disappears. Instead of positioning themselves directly in their base, they will position themselves off the base where those within the dome can't shoot them. When the dome disappears, enemy tanks, seemingly, come out of the buildings, rock formations and walls. Anyone left is a sitting duck. 

 

I was in a battle last week where an enemy Titan had laid a dome in our base. When I respawned, mine was fully charged. I put mine down next to theirs. You should have seen that exchange of ammo. Since they put theirs down first, it ended before mine, making them vulnerable. 

 

If my health is very low when I put down the dome, any high powered turret can still kill me. The dome's health recharge is slower than a couple well placed shots. 

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What a surprise. We've got players complaining about balance issues again!

There are those who don't complain and quietly exploit any OP equipment until it is nerfed.

 

Also, if some random Hunter from the opposing team gets into the dome and triggers their own OD, and has Firebird - it's picnic barbecue time!

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Viking cannot brute force its way through the dome unless it has railgun twins or even ricochet.

All turrets (probably except Vulcan) can potentially brute-force their way through the dome. What determines the success of that Viking is whether or not it has double damage enabled, whether or not the enemy has protection and/or double armour enabled, the alteration of the turret (some alterations allow for more shots with Viking's Overdrive), and how much Hp the tank inside the dome has remaining. 

 

It's much easier if the player doesn't have double armour or double damage when within the dome. If they have one of the two, then it will be harder. it's not a good Idea to use the Overdrive on players in the dome unless you can see their HP bars (from an ally Hornet) and make the right decision. You can  become slightly selfless and continuously weaken them so that by the time the dome is finished, they'd have low health for your team's picking.Although Viking's Overdrive recharges too slow to pass up being selfish and taking those hard-earned kills. 

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Once again, if it were on Mammoth instead it wouldn't be possible to drop it anywhere without the enemy team escorting it there. It even suits Mammoth better IMO.

 

Except then people would switch to mammoth.

 

20 seconds of insane protection and getting healed is far better than 5 seconds of immortality.

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All turrets (probably except Vulcan) can potentially brute-force their way through the dome. What determines the success of that Viking is whether or not it has double damage enabled, whether or not the enemy has protection and/or double armour enabled, the alteration of the turret (some alterations allow for more shots with Viking's Overdrive), and how much Hp the tank inside the dome has remaining. 

 

It's much easier if the player doesn't have double armour or double damage when within the dome. If they have one of the two, then it will be harder. it's not a good Idea to use the Overdrive on players in the dome unless you can see their HP bars (from an ally Hornet) and make the right decision. You can  become slightly selfless and continuously weaken them so that by the time the dome is finished, they'd have low health for your team's picking.Although Viking's Overdrive recharges too slow to pass up being selfish and taking those hard-earned kills.

 

Nah, thunder couldn't unless it has boost drone MUed and even so it's just a maybe.

 

And didn't you say that stock thunder with Vikings OD can shoot out 12 shots?

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Nah, thunder couldn't unless it has boost drone MUed and even so it's just a maybe.

As I had said in the beginning, there are things to factor in for the success of killing the players in the dome. If they have protection against your turret and double armour activated in the dome, you're not going to kill it. But if they don't have protection against your turret or double armour activated, then you can kill them. This also factors in the Viking user having double damage activated or not. 

 

And didn't you say that stock thunder with Vikings OD can shoot out 12 shots?

Yes, but Sledgehammer Rounds turns that number into 16 at M4. 

Edited by TheCongoSpider

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For y'all saying hunter just disables it, why would the people under the forcefield let the hunter get anywhere near them?

Oh yes let's assume people are able to see 360 degrees wide so they can always know there's an hunter nearby. Or that we have infinite dps to kill a da+sb hunter in time.

 

It has happened way too many times that I would press shift to place a dome and some random hunter throwing a zap at something else stuns me and completely wastes my OD.

Edited by XxStriker
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Titan OD can be UP, OP or vice versa, depending on different circumstances.

 

The problem is the concept of Overdrives.

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Hunters OD is OP not at all titan

sure titans is OP, but it lasts 20 seconds making it not OP

 

20 seconds is actually a really long time, it's enough to soil an enemy's plans.

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Oh yes let's assume people are able to see 360 degrees wide so they can always know there's an hunter nearby. Or that we have infinite dps to kill a da+sb hunter in time.

 

It has happened way too many times that I would press shift to place a dome and some random hunter throwing a zap at something else stuns me and completely wastes my OD.

Then you're just bad... anyways, you should have like 4 other teammates in the dome watching ur back. If you let a hunter get too close, that's your own fault.

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Then you're just bad... anyways, you should have like 4 other teammates in the dome watching ur back. If you let a hunter get too close, that's your own fault.

Are you saying that every dome has at least 4 teammates inside of it? 

 

No, it is not like that. There can be domes with just 2 player sin it. The Titan can be the only player in the dome. The Titan can put the dome down whenever it wants because it is theirs. And as a Hunter, you can sneak up on them. It's not like flanking has died. I've sneaked up on multiple players in a dome. 

 

Sometimes, it just can't be helped. There are 8 enemies and focusing on 1 enemy alone can leave you open to attack from the other 7. 

 

And 5 players in a dome can potentially lead to a massacre. 

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Except then people would switch to mammoth.

 

20 seconds of insane protection and getting healed is far better than 5 seconds of immortality.

God forbid people actually use Mammoth who aren't Shaft mains or memeing. How exactly am I wrong there? Statistically Mammoth is defensive and Titan is fast. Naturally, it would make sense for a defensive hull to have a defensive ability, right?

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God forbid people actually use Mammoth who aren't Shaft mains or memeing. How exactly am I wrong there? Statistically Mammoth is defensive and Titan is fast. Naturally, it would make sense for a defensive hull to have a defensive ability, right?

Being a wee bit casual with the word "fast".  Did you mean faster?

 

To be clear - you think immortality should remain on mammoth?  Or go to Titan?

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Being a wee bit casual with the word "fast".  Did you mean faster?

 

To be clear - you think immortality should remain on mammoth?  Or go to Titan?

I think the two should swap their overdrives. Mammoth gets the panic bubble and Titan gets the ramming one. Titan has enough speed (especially with speedboost, and we all have at least 10k of those lying around) to actually use a ramming attack, so it would make sense for someone to use that to push through a choke or something. I tend to see Titan used offensively a lot more than Mammoth at my ranks and a little below anyways, not that Mammoths are that common at all. 

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