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[Merge] Wasp's bomb OD is just too much...gotta nerf it


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It is ridiculous how quickly it recharges.  The OD itself is fine, but it ruins almost every battle the way it is now.  It needs to recharge more slowly.  It's bad enough that nothing can defeat it, but a Wasp player that is getting a high amount of kills has an bomb eight or nine times in a game.  That is too much.  When you get a team with a lot of Wasps there is a bomb going off all the time.

 

And don't tell me Hunter can defeat the bomb.  I use Hunter and it is almost impossible to counter a bomb.  Hunter has a delay in it's OD so it is useless against Wasp bombs.  It has just got to get nerfed back some to be balanced against the other ODs

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If a player gets 8 bombs, then they're just dropping them quickly and won't even get 8 kills. If they're using it tactically, they would get only 3 or 4 and probably 2 kills per bomb.

It's easy to say Wasp's Overdrive is OP, but many, like Maf, think it's still the weakest OD.

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It is ridiculous how quickly it recharges.  The OD itself is fine, but it ruins almost every battle the way it is now.  It needs to recharge more slowly.  It's bad enough that nothing can defeat it, but a Wasp player that is getting a high amount of kills has an bomb eight or nine times in a game.  That is too much.  When you get a team with a lot of Wasps there is a bomb going off all the time.

 

And don't tell me Hunter can defeat the bomb.  I use Hunter and it is almost impossible to counter a bomb.  Hunter has a delay in it's OD so it is useless against Wasp bombs.  It has just got to get nerfed back some to be balanced against the other ODs

The delay is 1 second for Hunter OD. The bomb detonates in 3 seconds. Maybe YOU need to control/guard/take the nuke/overdrive box instead of that pesky Wasp grabbing it for extra bombs. But I do agree that the Hunter OD reload time needs to be decreased a bit.

You have no issue with Mammoth OD?

What issue?

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You have no issue with Mammoth OD?

on low ranks mammoth is not used, I did the 2k stars, which is like 300+ battles, I met a mammoth once or twice lol on lower ranks the issue is wasp OD because on lower ranks the hulls are slower and do not have time to escape it, it should go back to 5 seconds or reduce its range

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You have no issue with Mammoth OD?

TBH, mammoths OD is trash now, and it's still relatively easy to avoid, I mean why wouldn't it be easy to avoid? It's activation is loud as Hell and I can avoid 99% of the time. The 1% I didnt avoid it, there was teamwork involved against me.

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TBH, mammoths OD is trash now, and it's still relatively easy to avoid, I mean why wouldn't it be easy to avoid? It's activation is loud as Hell and I can avoid 99% of the time. The 1% I didnt avoid it, there was teamwork involved against me.

Still it is harder to kill than a puny wasp...

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You have no issue with Mammoth OD?

No problem at all.  It is powerful, but doesn't recharge 7 or 8 times in a battle.  It is a bit slanted for taking golds, but dictator was much worse for gold snatches back in the hey day of Tanki.  All the ODs are OK except for Wasp.  It is even OK if the player didn't get so many per battle.  It is very off balance.

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If a player gets 8 bombs, then they're just dropping them quickly and won't even get 8 kills. If they're using it tactically, they would get only 3 or 4 and probably 2 kills per bomb.

It's easy to say Wasp's Overdrive is OP, but many, like Maf, think it's still the weakest OD.

They may not get high scores as suicide bombers, so what?  With so many player using wasp it wrecks the game.

 

And stratigic or not it is the most powerful weapon in the game.  Nothing can stand up to the bomb.  And that is fine it just needs to recharge less frequently

 

Anyone that says Wasps bomb is weak does not play Tanki much in my opinion.

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No problem at all.  It is powerful, but doesn't recharge 7 or 8 times in a battle.  It is a bit slanted for taking golds, but dictator was much worse for gold snatches back in the hey day of Tanki.  All the ODs are OK except for Wasp.  It is even OK if the player didn't get so many per battle.  It is very off balance.

I won't be surprise if at some point in the future the devs add different specification per Mastery level for each hull. At the moment it is the same for all mastery level.

 

I might not be good at it, but wasp OD do not make many kill each time it is triggered. Other player get the gist of it they either kill you before you come to close or avoid you. 

 

As Maf said, the devs monitor the situation and if wasp's OD is deemed too powerful (based on the data collected over a large period of time) they will adapt. 

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on low ranks mammoth is not used, I did the 2k stars, which is like 300+ battles, I met a mammoth once or twice lol on lower ranks the issue is wasp OD because on lower ranks the hulls are slower and do not have time to escape it, it should go back to 5 seconds or reduce its range

Thismakes sense.  I play in the lower ranks and Wasp is everywhere in every battle and almost imposible to get away from an nothing can stop wasp bomb.  There are also not that many Mammoths, so they are not really a problem.

 

Maybe the thing to do would be to make wasp recharge time longer in lower ranks but keep it the ame in higher ranks.  At least get rid of Hunters delay so something can counter wasp bombs.

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If a player gets 8 bombs, then they're just dropping them quickly and won't even get 8 kills. If they're using it tactically, they would get only 3 or 4 and probably 2 kills per bomb.

It's easy to say Wasp's Overdrive is OP, but many, like Maf, think it's still the weakest OD.

How you figure? 

 

If they get 2 kills per drop, they are charging it up faster (in addition to other actions they are performing aside from OD). 

On mdeium-sized, crowded maps - even DM - they can get multiple kills per drop.  Seen it many times.  Why do you think there are CTF teams using 2-4 wasps?  That's up to half the team with 1 turret out of 14.

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People will complain about everything, that doesn't mean it is a real problem.  Wasp is a real problem, at least in the lower ranks. 

 

I do agree that meteroritess should kill Mammoth too, but that is pretty rare when we have meterorites.

 

Titian and Mammoth ODs swapped.  Why?  What would it do for the game?  You'd get a faster invincible an a slower dome generator, so what?  A pointless and silly idea.

 

Viking is a very powerful OD, but it very slow to recharge.  It's the slowest I think.  You can only get one or two per battle.  That seems like a fair deal.  Power but not too many. 

 

And Hunter's OD needs to be tweaked by takng away the delay.  Get rid of the delay and give the game a way to counter wasp bombs and the wasp bomb might be OK even as it is now.  The proble as it is now is there is no way to get away or defeat a bomb.

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Still it is harder to kill than a puny wasp...

No it isn't much harder at all.  It is much slower and a much larger target.  There is nothing wrong with Mammoth OD as it is other than it makes people angry for snatching golds constantly.  As far as the actual game it is just another stye of OD and has its plave as does Titn dome or Viking blitz.

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I won't be surprise if at some point in the future the devs add different specification per Mastery level for each hull. At the moment it is the same for all mastery level.

 

I might not be good at it, but wasp OD do not make many kill each time it is triggered. Other player get the gist of it they either kill you before you come to close or avoid you. 

 

As Maf said, the devs monitor the situation and if wasp's OD is deemed too powerful (based on the data collected over a large period of time) they will adapt. 

That seems fair enough.  I am not saying that Wasps are sweeping the scoreboard and racking up huge kill counts.  I am saying they are ruining battles.  It reminds me of when Magnums were first introduced.  They trashed the game until they got nerfed.   Now it's wasp bombs fouling up the game  even though the wap player may not be making great scores.

 

I think the devs like the wasp bomb becaue it cancels out so many supplies.

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People will complain about everything, that doesn't mean it is a real problem.  Wasp is a real problem, at least in the lower ranks. 

 

I do agree that meteroritess should kill Mammoth too, but that is pretty rare when we have meterorites.

 

Titian and Mammoth ODs swapped.  Why?  What would it do for the game?  You'd get a faster invincible an a slower dome generator, so what?  A pointless and silly idea.

 

Viking is a very powerful OD, but it very slow to recharge.  It's the slowest I think.  You can only get one or two per battle.  That seems like a fair deal.  Power but not too many. 

 

And Hunter's OD needs to be tweaked by takng away the delay.  Get rid of the delay and give the game a way to counter wasp bombs and the wasp bomb might be OK even as it is now.  The proble as it is now is there is no way to get away or defeat a bomb.

As Titan is faster than mammoth, could make use of the 5 seconds to more effect.  A slow mammoth can only catch enemies with death-zap if they are very, very close already.  And the 5 seconds of invulnerability on mammoth - you can't get very far - even with SB.  Unless you are in gold-drop-zone already the 5 seconds is almost useless.

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People will complain about everything, that doesn't mean it is a real problem.  Wasp is a real problem, at least in the lower ranks. 

I do agree that meteroritess should kill Mammoth too, but that is pretty rare when we have meterorites.

Titian and Mammoth ODs swapped.  Why?  What would it do for the game?  You'd get a faster invincible an a slower dome generator, so what?  A pointless and silly idea.

Viking is a very powerful OD, but it very slow to recharge.  It's the slowest I think.  You can only get one or two per battle.  That seems like a fair deal.  Power but not too many. 

And Hunter's OD needs to be tweaked by takng away the delay.  Get rid of the delay and give the game a way to counter wasp bombs and the wasp bomb might be OK even as it is now.  The proble as it is now is there is no way to get away or defeat a bomb.

For overall recharge time per hull have a look there Beginner’s Guide to Overdrives 

I have not played at low rank recently. Till devs make a change, there is way to get away from it: Mammoth OD, Titan's Dome (85% protection), Hunter OD, drone Defender (increased protection - Captain), drone Lifeguard (give hp after death Brigadier), kill the wasp before it come close to you (works fine with Hornet OD and medium-long range turret) or avoid it (select large map) and hide behind wall (you will be shielded from the explosion).

 

I can see that Newbies are attracted and appealed by the size of the explosion :) - Later when they see that they are easily one-shot they will switch to a stronger hull.

Edited by Viking4s

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As Titan is faster than mammoth, could make use of the 5 seconds to more effect.  A slow mammoth can only catch enemies with death-zap if they are very, very close already.  And the 5 seconds of invulnerability on mammoth - you can't get very far - even with SB.  Unless you are in gold-drop-zone already the 5 seconds is almost useless.

So rather than swap, just increase Mammoths duration.  But they nerfed it already.   If you swap, you just get the same problem they nerfed out of Mammoth but now with Titan instead.  Might they not then nerf Titan down to three seconds of invulnerability?  It seems like a somewhat futile swap to me.   

 

Personally, I had no problem with the longer duration and wider kill zone for mammoth, but then I am terrible with gold boxes.  Gold box domination was the reason for Mammoth's nerf in my opinion. And that would also translate to Titan or maybe even worse because Titan is faster.  

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For overall recharge time per hull have a look there Beginner’s Guide to Overdrives 

I have not played at low rank recently. Till devs make a change, there is way to get away from it: Mammoth OD, Titan's Dome (85% protection), Hunter OD, drone Defender (increased protection - Captain), drone Lifeguard (give hp after death Brigadier), kill the wasp before it come close to you (works fine with Hornet OD and medium-long range turret) or avoid it (select large map) and hide behind wall (you will be shielded from the explosion).

 

I can see that Newbies are attracted and appealed by the size of the explosion :) - Later when they see that they are easily one-shot they will switch to a stronger hull.

You make it sound like it is so easy to counter wasp bombs,  Just buy and upgrade drones, easy.  Drones are for buyers not free players.

 

Why are you so stuck on dissing Mammoth?  I think few people feel Mammoth is OP.  I can tell you don't like Mammoth OD, but that doesn't mean it is out of balance.  It just means it annoys you.   I am not annoyed by Wasp bombs, I actually think they are pretty cool.  The problem is that they recharge too quickly.  Wasp needs a nerf.  Mammoth already got a big nerf and should be left alone.  After the Mammoth nerf most players using mammoth went back to some other hull.  I really don't get why you hate mammoth so much.  Maybe its your rank.  In the low ranks it is no problem for me at least.

 

I wouldn't call my rank newbie really.  And the wasp problem is certainly in my rank bracket and lower.  

Edited by Pocket.Rocket

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For overall recharge time per hull have a look there Beginner’s Guide to Overdrives 

I have not played at low rank recently. Till devs make a change, there is way to get away from it: Mammoth OD, Titan's Dome (85% protection), Hunter OD, drone Defender (increased protection - Captain), drone Lifeguard (give hp after death Brigadier), kill the wasp before it come close to you (works fine with Hornet OD and medium-long range turret) or avoid it (select large map) and hide behind wall (you will be shielded from the explosion).

I can see that Newbies are attracted and appealed by the size of the explosion :) - Later when they see that they are easily one-shot they will switch to a stronger hull.

I think you forgot that low ranks don't have access to those kind of drones.

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So rather than swap, just increase Mammoths duration.  But they nerfed it already.   If you swap, you just get the same problem they nerfed out of Mammoth but now with Titan instead.  Might they not then nerf Titan down to three seconds of invulnerability?  It seems like a somewhat futile swap to me.   

 

Personally, I had no problem with the longer duration and wider kill zone for mammoth, but then I am terrible with gold boxes.  Gold box domination was the reason for Mammoth's nerf in my opinion. And that would also translate to Titan or maybe even worse because Titan is faster.  

Yes - it would be silly to swap the ODs and then reduce it more.

 

But IF they keep it at 5 seconds, it's better on Titan than on Mammoth.  Not by a large margin - but the margin does exist.

 

I think one reason they reduced from 10 to 5 was mammoth was owing assault-RED.  Unless there was a Hunter with charge ready, was impossible to stop it from capping.  It would use DA+SB to get close enough, then hit OD for the coup-de-grace.  Even with Hunter handy... it's stun lasts 3 seconds while the invulnerability lasted 10.  It had up to 7 seconds of rampage left when stun wore off.

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And don't tell me Hunter can defeat the bomb.  I use Hunter and it is almost impossible to counter a bomb.  Hunter has a delay in it's OD so it is useless against Wasp bombs.  It has just got to get nerfed back some to be balanced against the other ODs

Are you sure about that?

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I've used Hunter most of the time after the release of new ODs. I beg to differ, I can counter or even escape sometimes from wasp bombs. And there are only few times when I had my OD ready and I failed to diffuse the bomb.

 

I am tired of seeing players demanding to nerf the hulls which they don't use, obviously.

 

You use Hunter which is not UP by any means, you can cancel/ reduce almost every other overdrive. There are only 2 downsides of Hunter 1. It's speed 2nd. Delayed OD. Meanwhile Titan can escape Wasp's bomb, Mammoth can escape it (at the cost of it's own OD), Hunter can diffuse it, Hornet can escape it even without using OD and Viking also has a good chance of escaping or killing it easily with it's OD.

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