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[Merge] Wasp's bomb OD is just too much...gotta nerf it


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:ph34r: Only skilled Wasp players can pull off good bomb placements. Its for sure not OP.

Edited by pythor20000

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I've used Hunter most of the time after the release of new ODs. I beg to differ, I can counter or even escape sometimes from wasp bombs. And there are only few times when I had my OD ready and I failed to diffuse the bomb.

 

I am tired of seeing players demanding to nerf the hulls which they don't use, obviously.

 

You use Hunter which is not UP by any means, you can cancel/ reduce almost every other overdrive. There are only 2 downsides of Hunter 1. It's speed 2nd. Delayed OD. Meanwhile Titan can escape Wasp's bomb, Mammoth can escape it (at the cost of it's own OD), Hunter can diffuse it, Hornet can escape it even without using OD and Viking also has a good chance of escaping or killing it easily with it's OD.

I do use wasp on a different account and it is very very OP.  I don't get great scores with Wasp, but it is unstoppable in the lower ranks.  My point is it adversely effects the game, at least in the lower ranks.  I know because I use it.  Battles are better off and more interesting when there are fewer Wasps.

 

I'm not saying to get rid of Wasps bomb, just increase its recharge time.  Not everyone wants to use Titan or Mammoth just to avoid Wasps.  If you can defuse Wasp bomb with your Hunter almost every time you are an unusually good player.  Kudos to you.  I, a mere mortal, can counter a wasp bomb maybe one out of twenty times.   It almost has to be a coincidence that I activate my OD the same time as Wasp drops his bomb.  My guess is most players are more like me than you since I see Wasp shredding Hunters just about all the time.

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They may not get high scores as suicide bombers, so what? With so many player using wasp it wrecks the game.

 

And stratigic or not it is the most powerful weapon in the game. Nothing can stand up to the bomb. And that is fine it just needs to recharge less frequently

 

Anyone that says Wasps bomb is weak does not play Tanki much in my opinion.

I don't think you've ever user Wasp. Wasp's bomb isn't weak, but is the least useful of all ODs. Weak doesn't always only refer to damage, but also how efficiently you can use that damage.

Also, how can bombs going off everywhere (presumably killing very few people as they're not being used tactically) wreck the game? Do they break the map open?

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I can say Shaft is OP, just because it one-shots me, completely ignoring how much effort is required to snipe. But if you try it yourself, you'll find it really hard to master and getting very few kills, though you would be one-shotting.

It's all about seeing something happen once and thinking "hey that's ruining the game".

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I can say Shaft is OP, just because it one-shots me, completely ignoring how much effort is required to snipe. But if you try it yourself, you'll find it really hard to master and getting very few kills, though you would be one-shotting.

It's all about seeing something happen once and thinking "hey that's ruining the game".

You obviously have a different opinion than I do about Wasp.  For the record, I think the concept is fine, it's just the frequency of wasp bombis way too much.  It should not be the very fastest recharge.

 

And I do use Wasp.  Like I said I don't get high scores with it, but it is fun sometimes.  And it is not even close to hard for me to use the wasp bomb.  I don't know how you can say that.  Someone trys to kill you, you plant the bomb, they die, easy. You die too but you take them with you.  How hard is that?  I think this goes against the spirt of the game and that is why I think it needs a big nerf.

 

If player laid the bomb as they do with mines, it wouldn't be as bad and would be a strategic use, but what I see many many times is the scenario I just described.  Using the bomb strategically is a bit of a challenge, but any dummy can run up to an opponent and plant a bomb and therein lies the problem and why it needs a nerf.

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You obviously have a different opinion than I do about Wasp. For the record, I think the concept is fine, it's just the frequency of wasp bombis way too much. It should not be the very fastest recharge.

 

And I do use Wasp. Like I said I don't get high scores with it, but it is fun sometimes. And it is not even close to hard for me to use the wasp bomb. I don't know how you can say that. Someone trys to kill you, you plant the bomb, they die, easy. You die too but you take them with you. How hard is that? I think this goes against the spirt of the game and that is why I think it needs a big nerf.

 

If player laid the bomb as they do with mines, it wouldn't be as bad and would be a strategic use, but what I see many many times is the scenario I just described. Using the bomb strategically is a bit of a challenge, but any dummy can run up to an opponent and plant a bomb and therein lies the problem and why it needs a nerf.

Being able to reach the enemy without getting killed requires skill.

Blaster drone also kills nearby tanks when you get destroyed, and by this tactic you're barely gonna get 4 kills with Wasp's Overdrive.

Frequency doesn't even matter, the number of kills it can fetch does. Bombs going off everywhere aren't even much of a problem if they don't kill many tanks.

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Being able to reach the enemy without getting killed requires skill.

Blaster drone also kills nearby tanks when you get destroyed, and by this tactic you're barely gonna get 4 kills with Wasp's Overdrive.

Frequency doesn't even matter, the number of kills it can fetch does. Bombs going off everywhere aren't even much of a problem if they don't kill many tanks.

Number of kills it can get doesn't even matter. Whether or not it disrupts the enemy's plans does.

 

And it doesn't even require skill to get to the enemy team, just takes like 10 or 15 seconds depending on the map.

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I think you forgot that low ranks don't have access to those kind of drones.

I clearly did not forget, this is why I put the rank beside the drone. \/

... drone Defender (increased protection - Captain), drone Lifeguard (give hp after death Brigadier), ...

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I've said it before, the fuse should take longer at a lower modification level, because m0 hulls cannot escape.

 

 

I can say Shaft is OP, just because it one-shots me, completely ignoring how much effort is required to snipe. But if you try it yourself, you'll find it really hard to master and getting very few kills, though you would be one-shotting.
It's all about seeing something happen once and thinking "hey that's ruining the game".

You make it sound like it's so hard... There are way too many shafts ending #1 in their teams, and you can literally use m2 vs m4s and still blast them into oblivion. So I disagree.

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I've said it before, the fuse should take longer at a lower modification level, because m0 hulls cannot escape.

 

 

You make it sound like it's so hard... There are way too many shafts ending #1 in their teams, and you can literally use m2 vs m4s and still blast them into oblivion. So I disagree.

Then those guys must have developed skills by practicing. A noob can kill pros with full scope, but mostly 3 or 4 times in the whole battle. A battle isn't about blasting an enemy into oblivion a mere few times while the other turrets, that work differently and lack very high amounts of damage, rack up score.

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Then those guys must have developed skills by practicing. A noob can kill pros with full scope, but mostly 3 or 4 times in the whole battle. A battle isn't about blasting an enemy into oblivion a mere few times while the other turrets, that work differently and lack very high amounts of damage, rack up score.

http://prntscr.com/ofqqyb Topscorer in the enemy team. Literally sat in the same spot all match, literally 0 attempts at the flag, just camp and shoot. Took about 2-3 seconds to shoot at me (laser visible, how long does it take to release space when target is in sight?) while I was being stationary, and I killed him up close with support nanobots of all things...

But shaft is oh so difficult to use. Please.

 

And on this topic, the wasp you can see behind the scoreboard did 4 kills... 3 of which with the bomb (2 on me, but I couldn't reverse in time). Wow so op he must be nerfed!!

Edited by XxStriker

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Number of kills it can get doesn't even matter. Whether or not it disrupts the enemy's plans does.

The number of kills the bombs get matters since you gain Overdrive charge from them. Wasp gains ~10% charge per kill so if you end up killing 4 enemies, that's !40% of your Overdrive already charged. 

 

And it doesn't even require skill to get to the enemy team, just takes like 10 or 15 seconds depending on the map.

My Hornet get's one-shotted by LCR and RD Railguns if I don't have protection. And those two are the most used Railgun alterations up there. 

 

But since the lower ranks don't have that. they have more survivability. 

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