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Update - Maps, Balance, Challenge/WAR extended.


theFiringHand
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Fatal error. Resource id: 500400900, resource version: 1561980006260 Prop library resource [id=10001979] not found null

 

Impossible to play ?

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Nice Changes. Butt shafts are too damn OP since last balance changes.

And when you guys are going to add alts for Gauss?

Looking forward for new MM maps specially cross for 8 vs 8 :ph34r:

Stop complaining about our ability to one-shot you. If you're constantly getting sniped, then maybe you deserve it.

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Stop complaining about our ability to one-shot you. If you're constantly getting sniped, then maybe you deserve it.

Come on, the only real downside of shaft is that it's boring to use...

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Keep sitting in your nest or somebody will break your eggs.

Is little baby angry?

 

I don't know about you, but I almost never camp at my base sniping people from afar. I will go out into the open and I don't care if I die. I don't exploit an OP Overdrive like you do, so I highly advise you stop trashtalking someone who actually helps the team with Dictator.

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Two of its alterations received buffs.  :huh: If it's not as great as it used to be, then buffing something pertaining to it is better than leaving it alone. 

true.

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Finally got into a battle in Archipelago. It was terrible. CP was just Island takeover, and there's nothing you can do with 1 supply vs. a bunch of the enemy with full supplies and ODs. And then there's the quandary - if you use a semi-long rank turret it's hard to takeover, and if you use a short-range turret then you literally have no way of earning points. Kinda silly. Interesting concept, bad map.

I didn't play an actual battle in this map yet, but I predicted that the gameplay of Archipelago CP will be like that when I explored it in a private PRO battle - everything is about how lucky you are with the spawning points.

 

After playing - gameplay is trash. Agree with every word.

 

About Cross: Liked the design, but it is spawn-killing-friendly.

Molotov: I don't really know, hard to determine when the only game I played in it yet is high-rank battle (highest was Major) and we were spawn-killed.

 

Fatal error. Resource id: 500400900, resource version: 1561980006260 Prop library resource [id=10001979] not found null

 

Impossible to play ?

 

As always - a tragic update:

 

Fatal error. Resource id: 500400900, resource version: 1561980006260 Prop library resource [id=10002000] not found null

 

Impossible to enter in the game !

 

How to play ?

Same here, but the error fixed itself after few refreshes.

Edited by Normal_Distribution
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Come on, the only real downside of shaft is that it's boring to use...

Shaft is super fun to use. Nothing more fun than getting kill-streaks of 6 with only one or two other things happening in the battle log. It's fun to get attacked by Freezes who expect an easy target, then kill them close range when they have full drugs. Not fun to sit at the back, even if you are helping the team. Nothing more fun than scoring CTF or RGB or ASL with Shaft, not using an OD.

 

Nothing more fun than playing with Shaft, as a mobile sniper.

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I didn't play an actual battle in this map yet, but I predicted that the gameplay of Archipelago CP will be like that when I explored it in a private PRO battle - everything is about how lucky you are with the spawning points.

 

After playing - gameplay is trash. Agree with every word.

 

About Cross: Liked the design, but it is spawn-killing-friendly.

Molotov: I don't really know, hard to determine when the only game I played in it yet is high-rank battle (highest was Major) and we were spawn-killed.

 

 

Same here, but the error fixed itself after few refreshes.

With no bridges ... how do you play Archipelago???  

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With no bridges ... how do you play Archipelago???  

You spawn on one of the islands and fight. If all the action is happening on another island, you self-destruct and hope that it spawns you on another island.  :rolleyes:

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You spawn on one of the islands and fight. If all the action is happening on another island, you self-destruct and hope that it spawns you on another island.  :rolleyes:

Or just wait for someone to spawn on your island. DM, juggernaut. :lol:

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You spawn on one of the islands and fight. If all the action is happening on another island, you self-destruct and hope that it spawns you on another island.  :rolleyes:

What a ridiculous set-up.  Camp - to the next level.   :lol:

 

So... gonna see many firebirds in there?  :huh:

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Would wasps survive long enough to get their OD active?  Good luck escaping that bomb...

On Archipelago? Easy to escape the bomb - lot's of houses to hide behind. With M3 hulls no problem.

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