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Score Multiplier Pass Should Be Revived (OPINION)


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Everything here is my opinion:

 

SMP needs to be brought back. Developers removed in 2015 saying they were "testing the game-economy" and that the "removal is temporary"; guess what, they didn't bring it back. The SMP was good for both the players and the devs. For the players, it was the only way that players could sort of trade crystals for EXP (buying EXP was removed a while ago), making the game less tedious and thus more enjoyable (doing so at their own pace). The developers are happy because the players would be more interested in playing the game because they needed to make the most out of 30 days. 

 

Now, with the game losing players, devs need a way to keep the current players still playing. Currently, the wars resemble the SMP. Every month, the developers launch a new war with prizes to be obtained if the players play enough. However, the wars themselves are become bland: wars aren't even wars anymore... it's just star grinding with no theme (ok there is technically a theme, but it is only loosely related to the actual event) and no strategy on a cool battle map unlike the first two times (no player cooperation). Plus, by spamming it every month for 12 months a year, it gets as boring and overplayed as an ed sheeran song on the radio.

 

SMP should be reintroduced because it does its job better than the current version of the wars. The main counterargument that mods and devs use against it is that it's bad for the economy because players will have ranked up so high and not have enough crystals to get the better equipment needed. I will refute this claim because now there is an overflow of crystals (containers, wars, double for premium) and not enough EXP (cause forced MMS gives you like 10 exp per battle), and also this was never an actual problem when SMP still existed (the only way that I can think of is if a player buys only paints instead of upgrades).

 

Many other people say premium absorbed the SMP so adding back SMP is redundant. This is true but I think that it would be better if they both existed at the same time, drastically increasing player productivity and activity if they own both at the same time. SMP could be the base bonus accessible for all players, while premium bonus boost is for buyers only. Considering how MMS gives out virtually no EXP, the boosted boost (100% SMP + Premium) will still give out less EXP than a PRO battle of the same length. So, devs don't have to worry about players finishing the game too early (regardless, players will be more encouraged to start alt-accounts if rank up is quicker) and players reaching too high ranks without the crystals to sustain themselves as viable players. 

 

An SMP will also fix up the rank-balance issues. Low ranked players using m0s are stuck facing m2s for a very long time because the rank ups are so slow now (and low rank battles give off least EXP due to it having the least amount of action since the gameplay is much slower down there). By being able to ship off the m2 users quicker, we can save the low ranks. This will also prove benefitial for high ranks as well. Rank ups are soooo slow at high ranks and the game needs to be sped up for players to maintain interest in the game. Especially at the Legend ranks, players don't care much about crystals and only care about getting the EXP to grind to the next level, this will help keep legends in the game; furthermore, legends will be more likely to create alternate accounts when they feel that creating another road to legend won't take an eternity.

 

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I really liked the cheapest one which, if I remember correctly, costed 2,500 crystals.Or was it 7,500 crystals? 2,500 crystals seems kind of cheap for that.

I always saw it as being worth it and just the thought of gaining 30% more EXP from actions made me feel happy inside. 

 

 

Many other people say premium absorbed the SMP so adding back SMP is redundant. This is true but I think that it would be better if they both existed at the same time, drastically increasing player productivity and activity if they own both at the same time. SMP could be the base bonus accessible for all players, while premium bonus boost is for buyers only. Considering how MMS gives out virtually no EXP, the boosted boost (100% SMP + Premium) will still give out less EXP than a PRO battle of the same length. So, devs don't have to worry about players finishing the game too early (regardless, players will be more encouraged to start alt-accounts if rank up is quicker) and players reaching too high ranks without the crystals to sustain themselves as viable players. 

Ayy, what are you talking about here? All those players with 30+ kills in MM battles receive at least 300 EXP because each kill gives 10 EXP. It's the easiest way to earn EXP. Capturing flags and scoring touchdowns are what give very little EXP. Might be slow for the high-rank player but killing is the fastest way to rank up. 

 

And killing is rewarded with great score. And because you are rewarded for it, you'd keep doing it. Keep doing it and you'd rank up faster.

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Ayy, what are you talking about here? All those players with 30+ kills in MM battles receive at least 300 EXP because each kill gives 10 EXP. It's the easiest way to earn EXP. Capturing flags and scoring touchdowns are what give very little EXP. Might be slow for the high-rank player but killing is the fastest way to rank up. 

MM battles are like 7 minutes wrong (correct me here, its a random number). I've only seen someone get 30 kills in an MMS battle only twice.

Since that points are so kill-dependent, someone with 300 points (off of captures/returns/goals/etc) gets virtually no exp, drastically reducing the ranking rate. So, yes, the exp per kill remains the same. However, capturing/other actions always accounted for a solid percentage of the EXP before the MMS update.

 

Honestly, I completely disagree with the notion that killing should be rewarded more than be a play-maker. 

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I think it won't be balanced these days because Legends can buy it and accelerate their progress towards a new rank. Ranks give crystal rewards now, which was not a thing when SMP was in the game, so I think that's one of the reasons it won't be revived. There's probably some other issues too.

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I wouldn't mind SMP being re-added. The EXP earned in MM battles is ridiculously low and it feels like you make almost no rank progress even if you grind battles for hours. Crystals on the other hand feel really easy to come by, compared to EXP.

 

I guess another non related way to earn EXP faster is to make it so the score earned in MM battles is the amount of EXP you earn towards your rank. It would help with ranking up faster, (which this topic is almost about).

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Isn't Premium basically the same thing, minus being bought with crystals?

I addressed this concern in the 4th paragraph of my wall of text. I think it is fair for premium players to be able to have both at the same time and non-buyers having access to just the SMP, considering how low EXP yield rate is now for MMS.

 

I think it won't be balanced these days because Legends can buy it and accelerate their progress towards a new rank. Ranks give crystal rewards now, which was not a thing when SMP was in the game, so I think that's one of the reasons it won't be revived. There's probably some other issues too.

Then, this will negate all the missed crystals in battles because of the higher exp-to-crystal ratio with the SMP. In my opinion, there's really no danger in giving Legends too many crystals because most of the Legend 5+ players already have everything in the game and this will only help the new Legend 1s and Legend 2s out so they are able to compete against Legend 5+. 

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Actually it's PRO battles that need an increase in battle fund/MM need a decrease. The problem is people just keep grinding in MM instead of playing for fun, and those who like PRO have no way to compete so they quit.

 

For a short period of time the current system can work, but eventually the game will die and casual gamers will not want to join it.

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When the low number of player become an excuse to force thing from the past.

The current devs vision is to have more Crystals for less Exp, so you can get more and stronger equipment. Now you have the opportunity to have more combo option and better protection, while before a free player had to play many ranks with the same combo.

When playing feels like grinding then it is time to move on.

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Actually it's PRO battles that need an increase in battle fund/MM need a decrease. The problem is people just keep grinding in MM instead of playing for fun, and those who like PRO have no way to compete so they quit.

 

For a short period of time the current system can work, but eventually the game will die and casual gamers will not want to join it.

It's almost like the old system worked better and the developers don't want to admit that, so they basically force us to play MM for everything that matters leaving little time for PRO battles. Most of the time I'm too tired of playing after doing my Tanki-appointed chores to bother with fun games.

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