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Make the ODs give the hulls personal abilities and supporting buffs for its team.


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I think these ODs should have both a personal ability and give supporting buffs to their team. So here's what I thought of:

 

Wasp: give all teammates a mine that they can use without any cooldown, just like hornets radar it can be used anywhere on the map.

 

Hunter: using emp on teammates should either instantly fully heal them or instantly reload their supplies.

 

Viking: teammates get a 20% damage boost for 10 seconds. Just like hornets radar, you won't need to be near your teammates to activate it.

 

Dictator:  replace its current OD with a 50% reflection ability that lasts for 15 seconds and increase teammates defense by 20% for 15 seconds.

 

Titan: give it 5 or 10 exp and battle points for every teammate it's dome successfully protects until it wears off. Also gives teammates an extra repair kit that they can use without any cool down. The healing ability will also return but only for the titan that placed the dome.

 

Mammoth: increase teammates speed by 20% for 10 seconds. This doesn't need to be used near teammates just like hornets radar. Also return it's immortality ability.

 

Juggernaut: practically dictators OD, only difference is that it keeps it's instant heal ability and the OD replenishment is reduced down to 25% due to being the fastest recharge time. Also it'll be given a repair kit for its supply count which can be used at any time.

 

Edit: updated once more. Also changed the title.

Edited by DieselPlatinum
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Wait did I put this here? :wacko:

Did you perhaps wanted to suggest it as an idea, in that case, hide the topic.  :P

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I think they should just drop Wasp's bomb altogether and give it something mobility  or escape focused. Maybe some oil slick/calthrops that slow pursuers down? 

 

Good idea.

 

Light hulls can drop oil or leave smoke screens, while heavy hulls can drop glue or EMP enemies.

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I think they should just drop Wasp's bomb altogether and give it something mobility  or escape focused. Maybe some oil slick/calthrops that slow pursuers down?

 

  

Good idea.

 

Light hulls can drop oil or leave smoke screens, while heavy hulls can drop glue or EMP enemies.

No one wants to slow down enemies anymore, with the exception of hunters EMP that can put their supplies on cool down and deactivate their over drives.

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Overdrive sub abilities is something great. Team mates would appreciate them. How about having a sub overdrive ability that makes Wasps drive twice as fast so that flags and balls can be captured when Wasps have them in hand? That would be a great sub overdrive ability for Waps players given by Hornets.

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I like the idea of Mammoth giving its teammates extra speed. Kind of like the flag zombie from Plants vs Zombies: Garden Warfare.

 

The % increase in speed for the Mammoth decreases from 30% to 10%, but the % increase in speed for allies would be 50%.

 

Mammoth:

 

 

Treasure.png

 

 

 

Wasp: the only thing that seemed suitable for wasps bomb is giving it the OD charge replenishment that dictator currently has, same restrictions except it would be able to give it to their teammates no matter where they are (wasps not included), just like hornets radar.

Problem: Wasp has the fastest recharge rate and gets the most % charge for actions. This is basically Dictator's effect but better and with a bomb included for good measure. 

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Viking: teammates get a 20% damage boost for 20 seconds, that includes the Viking itself that used OD. Just like hornets radar, you won't need to be near your teammates to activate it.

20 seconds is too long for that. 7 seconds or maybe 10 seconds would be enough. 

 

Will the damage increase effect stack with other Vikings? Because I see many Vikings on each team in many battles. 

 

Hunter: using emp on teammates should either instantly fully heal them or instantly reload their supplies.

The latter.

 

Dictator: having the freezing ability for dictator is not interesting at all, especially for a hull. So remove it and replace it with a 75% reflection ability that lasts for 15 to 20 seconds.

That is quite a long time for that. This also looks like it'll make Dictator attractive for solo use and not team use. Sure, you can use it solo, but using it on your teammates is also a way to go if you'd like your team to have the best chance of winning the battle.

 

But then again, why do that when your teammates are the one benefitting the most, am I right? (Don't take that seriously). 

 

Not sure how it'll be programmed though. If it can, it sounds hard to do. 

 

Titan: give it 5 or 10 exp and battle points for every teammate it's dome successfully protects and fully heals.

5 score for fully healing a target seems good enough. 

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I like the idea of Mammoth giving its teammates extra speed. Kind of like the flag zombie from Plants vs Zombies: Garden Warfare.

 

Mammoth: The % increase in speed for the Mammoth decreases from 30% to 10%, but the % increase in speed for allies would be 50%.

 

Mammoth:

 

 

Treasure.png

 

 

 

 

Wasp: Problem: Wasp has the fastest recharge rate and gets the most % charge for actions. This is basically Dictator's effect but better and with a bomb included for good measure.

 

  

viking: 20 seconds is too long for that. 7 seconds or maybe 10 seconds would be enough. 

 

Will the damage increase effect stack with other Vikings? Because I see many Vikings on each team in many battles. 

 

 

Hunter: The latter.

 

 

Dictator: That is quite a long time for that. This also looks like it'll make Dictator attractive for solo use and not team use. Sure, you can use it solo, but using it on your teammates is also a way to go if you'd like your team to have the best chance of winning the battle.

 

But then again, why do that when your teammates are the one benefitting the most, am I right? (Don't take that seriously). 

 

Not sure how it'll be programmed though. If it can, it sounds hard to do. 

 

 

Titan: 5 score for fully healing a target seems good enough.

 

Mammoth: I'd would rather keep it with my suggestion here, a lot simpler that way.

 

Wasp: wasps won't be getting their OD charge replenished, like how dictator is right now. Should be a lot more balanced this way.

 

Viking: they shouldn't stack. But then to make it fair, neither should mammoths speed buff on teammates.

 

Hunter: k.

 

Dictator: it'll still take more damage per hit than titan in its dome. Besides it's so that they'd still have enough time to go on the offense after sharing it.

 

Titan: k.

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Wasp: the only thing that seemed suitable for wasps bomb is giving it the OD charge replenishment that dictator currently has, same restrictions except it would be able to give it to their teammates no matter where they are (wasps not included), just like hornets radar.

Unfortunately this ends up in the same problem that would be if Dictators shared their OD with other Dictators - constant supplies. If you have enough people coordinating it you can just use it to share an OD charge with a Dictator, Dictator shares it with Wasp, Wasp shares it with Dictator, everyone gets supplies. Ya get it? So maybe Wasp shouldn't give OD charge to Dictators.. but that's a bummer for them because, aside from having an OD that benefit your team more than you, they also miss out on an extra bonus that everyone else gets... so maybe it could be vice versa, Dictators don't share with Wasp? Anyways, I'm very confused at this point  :blink:  :D

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Good idea.

 

Light hulls can drop oil or leave smoke screens, while heavy hulls can drop glue or EMP enemies.

For the light hulls - perhaps something like a alternate weapon that sprays toxic gas out of the back pipe. I'm thinking it could be called "Flatulence" and would be composed mainly of methane, carbon dioxide, and hydrogen. The best part? Since the first and last of those substances are flammable, if a tank expelled enough of it it would be set on fire by any passing Firebird.

Sound good? Oh, I've got another amazing idea! Perhaps it's given a sound somewhat like a trumpet tooting!

:Sorry everyone lol

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Unfortunately this ends up in the same problem that would be if Dictators shared their OD with other Dictators - constant supplies. If you have enough people coordinating it you can just use it to share an OD charge with a Dictator, Dictator shares it with Wasp, Wasp shares it with Dictator, everyone gets supplies. Ya get it? So maybe Wasp shouldn't give OD charge to Dictators.. but that's a bummer for them because, aside from having an OD that benefit your team more than you, they also miss out on an extra bonus that everyone else gets... so maybe it could be vice versa, Dictators don't share with Wasp? Anyways, I'm very confused at this point :blink: :D

Currently, if a Dictator activates overdrive, then neither it or other allied dictators will get the overdrive 50% replenishment. I want to give this to wasp and make wasps unable to get the 50% overdrive replenishment because:

 

1) dictator already has a team aspect in its OD, the full supplies.

 

2) wasps OD already is the fastest to recharge, so why not put the restriction on it instead?

Edited by DieselPlatinum

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I'd rather have OD's be more punishing to the user, like

 

Hunter: The OD puts your supplies on cooldown, and doesn't reset if you die. If you die, you gotta deal with the rest of the cooldown period after respawn.

 

Viking: While the overdrive is active your tank begins to overheat and take damage. When the OD ends the burn effect ends immediately.

 

Titan: You cannot use supplies while in the dome

 

Hornet: The OD can only observe one kind of protection against it. If a tank has double armor OR any % of protection, the overdrive works like normal. If the enemy tank has both, it will disregard the protection BUT be affected by the double armor.

 

Wasp: It can die to its own bomb and have speedboost disabled (if active) and put on cooldown.

 

Dictator: Still thinking about this one.... maybe it can't be activated if there are any enemies around?

 

Mammoth: It seems balanced to me.

 

 

Personally these changes would make overdrives less annoying and noobish imo.

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I'd rather have OD's be more punishing to the user, like

 

Hunter: The OD puts your supplies on cooldown, and doesn't reset if you die. If you die, you gotta deal with the rest of the cooldown period after respawn.

 

Viking: While the overdrive is active your tank begins to overheat and take damage. When the OD ends the burn effect ends immediately.

 

Titan: You cannot use supplies while in the dome

 

Hornet: The OD can only observe one kind of protection against it. If a tank has double armor OR any % of protection, the overdrive works like normal. If the enemy tank has both, it will disregard the protection BUT be affected by the double armor.

 

Wasp: It can die to its own bomb and have speedboost disabled (if active) and put on cooldown.

 

Dictator: Still thinking about this one.... maybe it can't be activated if there are any enemies around?

 

Mammoth: It seems balanced to me.

 

 

Personally these changes would make overdrives less annoying and noobish imo.

These changes would also make over drives useless. What would be the point of using them then?

 

We need over drives to both have a personal ability so that they can equally do well in solo battles, and team aspects so that they contribute to to team in any way.

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No one wants to slow down enemies anymore, with the exception of hunters EMP that can put their supplies on cool down and deactivate their over drives.

Funny story - my Hunter emp-ed an enemy Viking.  Removed supplies and stunned.  But did NOT deactivate the OD.  The Viking did not die - and still had a couple seconds worth of OD left when it could move.   :o

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Funny story - my Hunter emp-ed an enemy Viking.  Removed supplies and stunned.  But did NOT deactivate the OD.  The Viking did not die - and still had a couple seconds worth of OD left when it could move.   :o

Yeah, the ability to deactivate OD shouldn't really count as an ability when it can only cancel out 4 out of 7 over drives.

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These changes would also make over drives useless.

What would be the point of using them then?

 

1. Not really. It would make OD's less of "oh i'm gonna die, let me press the magic shift button to save myself" kind of a thing.

 

2. Why do people use drugs if you can't enable more than one at a time?

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1. "oh i'm gonna die, let me press the magic shift button to save myself".

 

2. Why do people use drugs if you can't enable more than one at a time?

1) makes sense for titan and dictator.

Maybe for mammoth, wasp, and hunter.

Nope for Viking and hornet.

 

2) irrelevant.

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Nope for Viking and hornet.

 

How about:

 

Viking: overheat begins only when firing for an extended period when the overdrive is active, similar to Vulcan.

 

Hornet: the DA and protection swap places, so if an opponent has protection AND a DA, it will disregard the DA but will observe the protection. 

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