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Indication that you're being locked on by Gauss (besides the Fox ears)


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A lot of it's score comes from dealing lots of damage and killing secondary enemies through a large splash radius.

 

So how can you honestly say that nerfing the splash effects will not affect it's "effectiveness"?

Because it's not gonna help at all.

 

The problem is the fact that it can shoot a high powered shot without the target knowing. The splash damage just adds salt to that wound.

 

The splash damage may be a bit much, but that's not what made the turret OP. In fact, I think the splash damage is fine.

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Because it's not gonna help at all.

 

The problem is the fact that it can shoot a high powered shot without the target knowing. The splash damage just adds salt to that wound.

 

The splash damage may be a bit much, but that's not what made the turret OP. In fact, I think the splash damage is fine.

In your opinion.  You are concentrating solely on on one aspect that bothers you.  The splash bothers many others.

 

If Thunder had splash damage removed entirely, would it's effectiveness in the game drop?

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1) In your opinion.  You are concentrating solely on on one aspect that bothers you.  The splash bothers many others.

 

2) If Thunder had splash damage removed entirely, would it's effectiveness in the game drop?

1) and what if we remove splash damage from Gauss and people are still complaining about it being OP, what will be your excuse then? ;)

 

2) honestly, all it would do is you wouldnt be able to damage enemies using surfaces near them, or get doubles or triples. Just turns it into an accuracy turret like smoky.

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1) and what if we remove splash damage from Gauss and people are still complaining about it being OP, what will be your excuse then? ;)

 

2) honestly, all it would do is you wouldnt be able to damage enemies using surfaces near them, or get doubles or triples. Just turns it into an accuracy turret like smoky.

1) No excuses - there are always ppl complaining something is OP.  Every single item in TO has had a thread about it being OP...

 

2) If you can't damage enemies near surfaces, or damage or kill multiple enemies with splash, won't the number of kills go down?  Won't that turrets score be decreased compared to the score it was receiving while splash was there?  Isn't score reflective of "effectiveness" to at least some degree?

 

It seems you would like Gauss to hit targets less often.  I don't believe that is the right way to go.  It will become more like striker - hardly ever uses the lock-on.  How many strikers you see in battles, compared to other turrets.  Be honest here...

 

So I disagree - and feel the first step is reducing the splash area some, and also reducing the % damage that goes to the outer fringes of that area.  There will be less total damage dealt, and fewer double/triple/quad(never had one) kills.

 

An alternative is to remove Splash entirely from snipe and boost it a bit on arcade.  And this kinda makes sense... the arcade would be more like an high-explosive shell that has area effect but does not do severe damage to any single target. While snipe shot would be an AP one that does significant damage to ONE target, but no area effect.

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1) If you can't damage enemies near surfaces, or damage or kill multiple enemies with splash, won't the number of kills go down?  Won't that turrets score be decreased compared to the score it was receiving while splash was there?  Isn't score reflective of "effectiveness" to at least some degree?

 

2) It seems you would like Gauss to hit targets less often.  I don't believe that is the right way to go.  It will become more like striker - hardly ever uses the lock-on.  How many strikers you see in battles, compared to other turrets.  Be honest here...

 

 

1) this is only assuming self damage was still there. However if that was also removed, then wouldn't the amount of deaths from self damage also be reduced? I don't know how everyone else uses thunder, but I mostly use it to direct hit enemies, and most of the time it's just single kills. I also die quite often from my own splash damage. So really it balances itself out in terms of effectiveness.

 

2) striker just needs a more transparent laser IMO, that should fix the problem that striker has. Gauss's sniper mode has at least a 95% successful hit rate. That is why it OP. I mean why use arcade when sniping will get the job done more efficiently?

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1) this is only assuming self damage was still there. However if that was also removed, then wouldn't the amount of deaths from self damage also be reduced? I don't know how everyone else uses thunder, but I mostly use it to direct hit enemies, and most of the time it's just single kills. I also die quite often from my own splash damage. So really it balances itself out in terms of effectiveness.

 

2) striker just needs a more transparent laser IMO, that should fix the problem that striker has. Gauss's sniper mode has at least a 95% successful hit rate. That is why it OP. I mean why use arcade when sniping will get the job done more efficiently?

Of course self-damage would be removed. But the amount of self-deaths pales compared to damage done to enemies that die as a result of splash damage if used properly.  Else you'd see a lot more of the alteration than we do.  I can't see how you could deny that scoring would drop as a result of a nerf to splash damage.  We are not talking about a short-ranger like twins which really can benefit from no splash.

 

Why use arcade?  When sitting still for 2 seconds is too much of a danger.  When you need to move and shoot - you can't snipe, move and turn your turret at the same time.  Does not function.  Arcade gets used a lot when enemies are in close proximity.  Just like Shaft (not including RFM).

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1) Of course self-damage would be removed. But the amount of self-deaths pales compared to damage done to enemies that die as a result of splash damage if used properly.  Else you'd see a lot more of the alteration than we do.  I can't see how you could deny that scoring would drop as a result of a nerf to splash damage.  We are not talking about a short-ranger like twins which really can benefit from no splash.

 

2) Why use arcade?  When sitting still for 2 seconds is too much of a danger.  When you need to move and shoot - you can't snipe, move and turn your turret at the same time.  Does not function.  Arcade gets used a lot when enemies are in close proximity.  Just like Shaft (not including RFM).

1) are we talking about per battle? Like I said, I don't know how other thunder users play. Maybe they intentionally wait till there's a cluster of enemies close together then they shoot. But I see an enemy I shoot at them. Splash damage just adds a bit of fun in it is all.

 

2) 2 seconds is literally nothing. It takes arcade Gauss more than that to deal the same amount of damage that sniper Gauss deals. Bruh, two seconds of moving, turning turret, and sniping at the same time is nothing, I've done it a few times actually. Just use hunter, titan, or Mammoth for those close proximity enemies.

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1) are we talking about per battle? Like I said, I don't know how other thunder users play. Maybe they intentionally wait till there's a cluster of enemies close together then they shoot. But I see an enemy I shoot at them. Splash damage just adds a bit of fun in it is all.

 

2) 2 seconds is literally nothing. It takes arcade Gauss more than that to deal the same amount of damage that sniper Gauss deals. Bruh, two seconds of moving, turning turret, and sniping at the same time is nothing, I've done it a few times actually. Just use hunter, titan, or Mammoth for those close proximity enemies.

1) certain maps and certain battle-modes you have high chances of getting 2+ tanks together and that's where splash damage shines.  Is not as "effective" on all maps of course.

 

2)  This is my bad - for some reason I thought you could not move your turret & hull at same time while going into sniper mode. Just tested it and you can - a difficult thing - but it's possible.   As for the 2 seconds... just finished a battle where I was killed a number of times toward the end of that 2 second delay.  Any non-lock-on turret might have avoided the damage I took.

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1) certain maps and certain battle-modes you have high chances of getting 2+ tanks together and that's where splash damage shines.  Is not as "effective" on all maps of course.

 

2)  This is my bad - for some reason I thought you could not move your turret & hull at same time while going into sniper mode. Just tested it and you can - a difficult thing - but it's possible.   As for the 2 seconds... just finished a battle where I was killed a number of times toward the end of that 2 second delay.  Any non-lock-on turret might have avoided the damage I took.

 

1) and also certain situations like the enemy team is being spawn camped over and over again or if your team caps while the enemy team are still loading into the battle.

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Nah it's already annoying that 2 turrets have the same laser, with a third it becomes chaotic.

54 minutes ago, Unleash said:

Or laser something like that,

 

 

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It would be nice to have some kind of indicator for Gauss, but it's sniping mode loading time is not that much.

Gauss can lock on a target and shoot it fast. With a light, it can help us escape a little easier and faster.

But it will then look similar to Striker and Shaft. It won't be unique as much.

But I would still like some kind of way to detect Gauss easier.

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7 hours ago, Unleash said:

Or laser something like that, ears arent enough indicator because most of time you focus on battle and arent even noticing it.

 

6 hours ago, fjrenke said:

Nah it's already annoying that 2 turrets have the same laser, with a third it becomes chaotic.

 

 

 

2 minutes ago, thunderhunter123 said:

It would be nice to have some kind of indicator for Gauss, but it's sniping mode loading time is not that much.

Gauss can lock on a target and shoot it fast. With a light, it can help us escape a little easier and faster.

But it will then look similar to Striker and Shaft. It won't be unique as much.

But I would still like some kind of way to detect Gauss easier.

I suggested brackets or a box around your tank as an indicator for when gauss is locking onto you.

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On 6/30/2021 at 9:38 AM, Benefactor said:

Or a targeting dot but without the laser.

Well, as long as the dot isn't dinky. Any indicator that is on your tank would be fine.

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Hello, I think this is not one of my best ideas, but I would like it if there is a mechanic added when a gauss is aiming at you your screen pulses in the general direction where you are being locked on by a gauss. Yes I use gauss myself but, I think it would be fair if the player at least has some warning when they are being locked on by gauss. I know Gauss has the ears to signify when they are gonna lock on but I don't feel like its enough since they can just hide in corners of the map not being exposed and just killing out of nowhere. (Specifically talking about its lock on for its super shot. This feature is not needed for Gauss's arcade mode.) I know many may not like this idea. 

Edited by MysticBlood
added a note at the end.
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On 8/6/2019 at 6:59 PM, Maf said:

Valid

 

But you don't know when a Magnum, or Railgun, or Smoky is about to hit you, so why should you get a warning for Gauss?

Because those turrets don't do extremely massive damage to you and your entire team with an instant hit.

 

Except Magnum but Magnum needs a lot of skill to master (well, before they removed the vertical rotation that is) unlike Gauss which, before Striker got its 2021 buffs, it was just Striker but for noobs. 

 

Edited by Tanker-Arthur
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2 minutes ago, Tanker-Arthur said:

Because those turrets don't do extremely massive damage to you and your entire team with an instant hit.

 

Except Magnum but Magnum needs a lot of skill to master (well, before they removed the vertical rotation that is) unlike Gauss which, before March 2021, it was just Striker but for noobs. 

Lol, what's with you and replying to posts made 2 or more years ago? :ph34r:

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Just now, PirateSpider said:

Lol, what's with you and replying to posts made 2 or more years ago? :ph34r:

Eyy, the beauty of the forum is that, as long as the moderators don't close the topics, what we say can stand the test of time :)

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3 hours ago, Tanker-Arthur said:

Eyy, the beauty of the forum is that, as long as the moderators don't close the topics, what we say can stand the test of time :)

We don't appreciate pointless topic bumping though. If you do reply to an old abandoned thread, make sure your comment adds some value to the discussion.

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On 8/6/2019 at 3:59 PM, Maf said:

Valid

 

But you don't know when a Magnum, or Railgun, or Smoky is about to hit you, so why should you get a warning for Gauss?

Exactly, someone who gets it. 

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