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The Integrity Of Alterations


TheCongoSpider
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Magnum is a bad turret (in my opinion).

Explain a bit further on this. What about it makes you think it's a bad turret? 

 

Magnum is a bad turret (in my opinion).

 

tbh, if you were face-to-face with a Scout railgun and you're a "DH"C railgun, you would probably lose

The comparison with "DH"C is to its Stock counterpart, not the other alterations. 

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#MagnumNeedNerf  :blink:  :blink:

 

I dare you wear Griffin module only. When using Magnum. :ph34r:

Nah, my Hornet cannot survive without my Falcon module. Electromagnetic Accelerator "Scout" Railguns already one-shot my Hornet. I'll try some battles like that in the future but I gotta stay alive since my Hornet is closer to M3 than it is to M4. 

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Explain a bit further on this. What about it makes you think it's a bad turret? 

 

The vertical angle and amplification mechanics

The comparison with "DH"C is to its Stock counterpart, not the other alterations.

 

I still think you have less integrity on the "Scout" alteration than the "DH"C alteration, honestly.

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I still think you have less integrity on the "Scout" alteration than the "DH"C alteration, honestly.

It looks like you misinterpreted (or ignored, most likely the former) what I convey as "losing its integrity". 

 

Electromagnetic Accelerator Scout is like Large Calibre Rounds on the line spectrum. It takes effort for it to actually become better than Stock Railgun. And by effort, I mean optimal situations in combat.There are some scenarios where Stock Railgun would win in combat while EA"S" would lose those same interactions. With "DH"C, there is no effort needed. It is inherently better than Stock Railgun. 

 

So LCR and "EA"S" get multiple chances to be stronger than Stock Railgun, while "DH"C is stronger than Railgun. 

 

The vertical angle and amplification mechanics.

The amplification is the easiest part of Magnum. You just hold spacebar and let go at the right %. What ties into that and makes it hard is the projectile gravitation, as well as the angle at which your Magnum is situated at. With enough practice, you can just go with your gut, stop it at a particular velocity and send a shot at an enemy and it'll hit or come close to hitting. You'd have the projectile gravitation ingrained in your mind and you will predict where the shot will land, given the angle in which the Magnum is pointing. 

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The amplification is the easiest part of Magnum. You just hold spacebar and let go at the right %. 

Much easier said than done. Because I have played with Magnum - I got 0 experience and 9 deaths.

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Minus Field Stabilization should definitely be considered an upgrade. Stock m4 Rico uses all 16 of its projectile clip in 8 seconds while m4 MFS uses all 16 of its projectile clip in 10 seconds.

 

Stock m4 Rico fires every 0.5 seconds while m4 MFS fires every 0.625 seconds.

 

Also this alteration is very cheap, only 20k crystals (10k on 50% sale).

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Minus Field Stabilization should definitely be considered an upgrade. Stock m4 Rico uses all 16 of its projectile clip in 8 seconds while m4 MFS uses all 16 of its projectile clip in 10 seconds.

 

Stock m4 Rico fires every 0.5 seconds while m4 MFS fires every 0.625 seconds.

 

Also this alteration is very cheap, only 20k crystals (10k on 50% sale).

You're still turning 700 dps into 560, which can be the difference between life and death. And it's even more pronounced at lower Ms since the reload penalty is larger due to the regular reload being larger.

It's good, but if you rather use stock in certain occasions (And I have, many times) then it's not a direct upgrade.

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You're still turning 700 dps into 560, which can be the difference between life and death. And it's even more pronounced at lower Ms since the reload penalty is larger due to the regular reload being larger.

It's good, but if you rather use stock in certain occasions (And I have, many times) then it's not a direct upgrade.

I've seen many MFS win a close to short range fight. And at m4, the extra 0.125 seconds isn't even noticeable, and that doubled projectile speed more than makes up for it if it's a problem for you.

 

And that doubled range gives it a lot more flexibility.

 

So therefore, I have no reason not to call it a direct upgrade.

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I've seen many MFS win a close to short range fight. And at m4, the extra 0.125 seconds isn't even noticeable, and that doubled projectile speed more than makes up for it if it's a problem for you.

 

And that doubled range gives it a lot more flexibility.

 

So therefore, I have no reason not to call it a direct upgrade.

A direct upgrade is something where the upsides outweigh the downsides, like incendiary rounds or sledgehammer.

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I don't mean to use the term "direct upgrade" loosely in this particular thread. 

 

 

Stock Ricochet has its advantages over Minus-Field Stabilisation. A noticeably (but not too much at M4) faster firing rate, which dispenses its damage quicker. Most MFS Ricochets I encounter are at around the range of Stock Ricochet. If you want quick and large sums of damage, Stock is better. MFS takes its time to kill the target while Stock is more aggressive and works. 

 

MFS in terms of statistics, is not close enough to the statistics of Stock to be considered a "direct upgrade" here. 

 

An example for Ricochet would be an alteration that decreases its minimum damage range by 10% but its minimum and maximum damage is increased by 20%. 

 

 

 

Here is another way to look at it: "DH"C puts a negligible penalty on a parameter that is fixed throughout all tiers. So on every single tier of Railgun, "DH"C's firing rate will be Stock Railgun firing rate + 0.11 seconds. And 0.11 seconds isn't really noticeable, especially when the shot reload itself is the same as Stock. 

 

Let's look at Adaptive Reload now. The penalty is on a parameter that is not fixed. However, the gap from M0 to M4 is only one second. So if an M0 Hammer were to use Adaptive Reload, its clip reload would be 6.6 seconds instead of 6 seconds for Stock. And this one is an extreme example, since Adaptive Reload unlocks at . And you'd be more of a liability to your team if you're using a Hammer under M2 at that rank. At that point, your Hammer should be close to, if not at M2 10/10. That penalty is nowhere near enough to allow a full reload after a Hammer kill. 

 

Minus Field Stabilization should definitely be considered an upgrade. Stock m4 Rico uses all 16 of its projectile clip in 8 seconds while m4 MFS uses all 16 of its projectile clip in 10 seconds.

Stock m4 Rico fires every 0.5 seconds while m4 MFS fires every 0.625 seconds.

Also this alteration is very cheap, only 20k crystals (10k on 50% sale).

What you just said there is telling me that Stock Ricochet is better than MFS Ricochet, since both points say statistically that Stock Ricochet is superior. 

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What you just said there is telling me that Stock Ricochet is better than MFS Ricochet, since both points say statistically that Stock Ricochet is superior.

 

I didn't even include MFS advantages which far out weigh it's one negligible downside.

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On 8/27/2019 at 11:16 PM, TheCongoSpider said:

Adaptive Reload (Hammer)  Hammer-icon.png

 

"Death Herald" Compulsator (Railgun)  Railgun-icon.png

To be honest, unless you're a veteran skilled player in the low ranks, you won't be getting too many easy kills with Hammer and Railgun in order for these Alterations to be super effective.

 

And as for Death Herald, especially, there's a low chance you'll find an enemy close enough so you can instantly discharge your shot. Most of the time, with Railgun, I usually attack one person at a time and because of this, there is no one nearby or in my line of sight. And if there's no one nearby, there's no real reason to instantly reload a shot if you're not gonna use it anyway.

And if there are multiple enemies, most of them would probably be obscured behind cover anyway or they shoot me and knock off my aim.

Death Herald is mainly only useful for battles where enemies group up, aka, Defending team in Assault and Siege. However, I doubt killing the groupers in Siege is easy cause most of the time, they'd be under a Titan dome that blocks all of your damage.

 

While Adaptive Reload doesn't work very good if your enemies use a repair kit and prevent your Hammer from three-shotting them. You also gotta worry about your teammates stealing your kill cause if they do, Adaptive Reload has nothing to feed on to work.

 

So I feel like the "small" drawbacks to these alterations are good enough. These alterations mainly depend on your skill and chance. You need to outplay your enemy or you make sure your enemy doesn't self-destruct or get killed by a teammate in order to effectively use these alterations. Otherwise, you'd be stuck with reduced DPS versions of Hammer and/or Railgun.

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