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Express your blind absolute rage of the overpowered Hunter Tank


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I see a railgun hornet combo maybe once every 5 to 6 or even 10 games, that's pretty rare. And I'm sure even that guy is just a XP player who probably came to do his/her missions.

I see at least one in every battle, day in, day out. It is very effective with EA"S" or LCR. 

Edited by TheCongoSpider

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To be honest, if you want to complain you can do that about any overdrive.  

 

What I've experienced is that, certain combos on overdrives are nearly impossible to escape from. I mostly use Gauss+Dictator now, yesterday I was in an ASL where most of the defending team were Hunters, I tried 3 or 4 times to cap but no help. I was 0 kill 4 deaths. Then out of rage, I equipped hornet and sniped them and ended up 27kills 6deaths and helped my teammates to cap easily. 

 

I couldn't escape them but neither could they. So there is one way or another.

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Not surprised you start with insults.  Not the first time you've posted this way.

You're one to talk.

 

 

How can you stop a Viking OD? EASY! The amount of times I've done it is shocking. Let's be honest, what are the most used turrets with Viking? Hammer, Thunder, and Striker. Granted, Hammer is a bit harder. But I've played games where I've caused a Striker M3/Viking M3 to die when using it's OD, without mine. Splash damage - lethal to Viking. Heh, I didn't even have protection against the Striker! But with an M3 medium hull I can just press right up against a OD'd Striker/Thunder and he'll die - assuming I'm shooting at him. It's completely useless in semi-close quarters and the chances to get more than one kill with a Viking OD/splash turret at long range more than once in a game is sooo unlikely.

Regardless, if you see a Viking with OD activated in your base, you can rest assured that half your team will immediately open fire on them - I delight in one-shotting people who just activate their OD with Shaft. But is a lone Viking going to withstand heavy fire from essentially everyone long enough to get lots of kills? On any decently aware team, it shouldn't happen.

Edited by Ninja
Flaming removed.

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Partially correct.

 

The adjective obtuse is good for describing someone slow on the uptake: "Don't be so obtuse: get with the program!" The adjective obtuse literally means "rounded" or "blunt," but when it's used for a person, it means "not quick or alert in perception" — in other words, not the sharpest tool in the shed.
 
Don't take it as an insult wolverine. It is just an observation. Much of what you say is... well, sigh.
 
Post number 5 is actually a really poor post.
 
You state 1: 22 m. It is 30. You say that is short and not good. It outranges short turrets themselves. I use vulcan, but if you had hunter and wanted to zap a short range turret, you would zap them before they even got in range. While I get yes many turrets outrange 30m... yes literally. You can shoot them beyond their activiation so. This is obtuse of you. 30m is not a weakness. In game, 30 m gets you a lot. But you are obtuse. Instead of realizing what we are saying (I somewhat imagine you do... and are just this baffoon for us as a self gag) you say, listen the range could be 120m! Imagine hunter on 120m. But then you would say. Well... that's still weak. It's only 120 m. Some turrets have unlimited range. So just shoot them before. You are too flippant. It shows. We get it. lol... hence obtuse.Not as an insult, but as a reflection of how you relate with us. In an obtuse way. We don't talk in the same way wolverine. At best, what you tell me is ... I can't change your mind. Learn to adapt. Play different tactics. This I understand from you. But nothing when explaining the balance of a turret.
 
In that post, you go on to state what the turret DOES NOT to. To be clear, you are again being obtuse. Literally. The point is not what the tank does not do. I can list a billion things all hulls dont do. Titan DOES NOT deal damage. Titan DOES NOT repel tanks and flip them all upside down. Titan DOES NOT transfer a flag or rugby from an opponent to the titan when the opponents tank enters the dome. Could you imagine that? You enter the DOME of Titan, and the titan literally just steals the flag right from you. It instantly transfers. But again, wolverine... these are things titan does not do. So now though you've commented about how strong it is. Do you see how in this paragraph I've shown you to be wrong? Because I listed all the stuff it couldnt do?
 
But of course, that would be OBTUSE of me, because you aren't saying that titan is overpwoered based on what it doesn't do, you are saying it's overpowered based on what it CAN and DOES to. Are you proud of your arrogance? Stubborness? I could explain this quite easily to even a child. Not necessarily to convince or prove to them things. Just to make them see my point of view. And understand it.
 
Do you understand what we say, and just ardently say random things that dont matter, or you genuinely unable to comprehend our meaning?
 
That hunter does not deal damage, or does not do damage through obstacles, and other things you state. If you genuinely believe you are arguing for these as being weaknesses... Well plainly. They are not. It is not a weakness that a hull can not ride up a vertical wall in tanki. Because again, none of them can. Therefore they all share this weakness? While you may take a view point that this then means, hey weakness! To be on point, that they are unable to do specific things does qualify as weakness.
 
To try and show you that I understand you.... I took your advice. I learned a new tactic. I saw how strong hunter was... because it is. But I thought how can I used this, what can I do.
 
In deathmatch, I'm delighted to say that I'm wrecking faces with my new strategies to deal with hunter. Just like you wanted wolverine. I've seen what hunter does, adapted to it, and now I'm slaughtering. So far its mostly only a strategy I can use in deathmatch. But I'll keep looking in other match ups for how to use something. The idea of using a overdrive after hunter, is one I've alraedy been using. But it just keep on keeping on. Sadly it just is more of a bandaid. Like getting your drugs back using dictator... sometimes, largely you stil end up losing. But alas.
 
Another point: You earlier I believe responded to my post saying hunter can use OD and return flag in asasult with this: That's assaults fault, not hunters. Assault does that. ... ok blatantly this is obtuse of you. To exhibit understanding to earn a grade... surely you understood what I meant. And simply didnt respond to.
 
Secondly, you mentioned after I said that hunter directly causes a tank to drop flag after OD, you said, after viking activiated OD, and Possibly Titan, again easy to make opponents drop flag in Assault. This too is obtuse of you. Now I will give you the benefit of the doubt here. Why is this obtuse of you. I will repeat. Hunter activates OD and 2 flags are dropped instantly. Viking activiates OD and then causes 2 enemy flags to drop. If you brought up titan, using its OD and then this leads to 2 flags dropped. Or simply not scored. Why have you not responded to my comment wolverine. Here, I'm not going to tell you why you ignored what I said. I'd much rather you tell me why what you said entirely missed my point.
 
Thanks wolverine. I am not insulting you. In ways I am obtuse. These are just conversations. Just asking for a bit more intellectual honesty from you. Is all.
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It can essentially freeze an entire team on a small map, bit ridiculous imo. Not to mention all the flags I've lost seconds away from capturing, it just feels cheap.

But it's weak in larger maps where your OD may only work on 1 enemy, if you don't get one shot first by one of all the campers.

 

The problem is the OD system, it's fundamentally flawed.

 

Wasp too can kill the whole team in a small map or miss a kill in larger maps.

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But it's weak in larger maps where your OD may only work on 1 enemy, if you don't get one shot first by one of all the campers.

 

The problem is the OD system, it's fundamentally flawed.

 

Wasp too can kill the whole team in a small map or miss a kill in larger maps.

My experience is that even in big maps one Hunter can solo on to an enemy base and destroy every single flag defender. I think it just needs a 20% reduction in range and thats it.

 

You caught my post.  :ph34r: 

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My experience is that even in big maps one Hunter can solo on to an enemy base and destroy every single flag defender. I think it just needs a 20% reduction in range and thats it.

 

You caught my post. :ph34r:

Yeah, it depends on play style too.

 

Maybe the EMP should work on a number of players rather than on distance, that way it's good on all maps.

 

I think in an 8 vs 8 battle it should work on four enemies that are the closest.

 

One thing it should be done right away is to not make enemies lose a flag or ball.

Edited by lssimo
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Everyone, stick to the discussion and avoid name calling in any form. A fiery debate is fine, name calling is NOT.

I honestly think that this topic should be merged into the "Let's Discuss Overdrives" topic, or at the very least should get its title changed to one that doesn't encourage flame wars.

 

My experience is that even in big maps one Hunter can solo on to an enemy base and destroy every single flag defender. I think it just needs a 20% reduction in range and thats it.

 

You caught my post.  :ph34r: 

I think the range doesn't need a nerf, because it needs to at least hit someone. The supply cool down should be reduced to 15 seconds though.

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My experience is that even in big maps one Hunter can solo on to an enemy base and destroy every single flag defender. I think it just needs a 20% reduction in range and thats it.

 

You caught my post.  :ph34r: 

In the 1-in-a-1000 chance the Hunter actually does "freeze an entire team" does it not deserve it?

 

Wasp bomb or Viking high-damage turret can pretty much do the same thing if enemies are clustered that closely...

 

And I agree with diesel that the supply cool-down could be dropped to 15 seconds in return for removing all active ODs within the zone.

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And I agree with diesel that the supply cool-down could be dropped to 15 seconds in return for removing all active ODs within the zone.

Now that I think about it, hunters EMP should also benefit it's team in a more supportive way like either instantly fully heal them or instantly wear off the cool down of their supplies. Would be beneficial for those hunters that are the "stay at home" type.

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In the 1-in-a-1000 chance the Hunter actually does "freeze an entire team" does it not deserve it?

 

Wasp bomb or Viking high-damage turret can pretty much do the same thing if enemies are clustered that closely...

 

And I agree with diesel that the supply cool-down could be dropped to 15 seconds in return for removing all active ODs within the zone.

Not necessarily, having heavy hulls surrounded by support players directly on the flag is one of the best ways to defend and is a sign of a good team, fair enough thats not the whole team but its all the defending team, to me its not really fair that one hull can freeze all these people,

 

  1. Wasp bomb has a major disadvantage of low health, its a challenge getting to the enemy base to plant the bomb in the first place.
  2. Viking has to focus on one player at a time, so any other team member in a defensive team can kill them.

 

^Both these examples are what I've experienced playing. None of these are comparable to Hunter IMO.

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  1. Viking has to focus on one player at a time, so any other team member in a defensive team can kill them.

^Both these examples are what I've experienced playing. None of these are comparable to Hunter IMO.

If you're using a non-splash damage turret, yeah. If the enemies are packed together, like defenders, a splash damage turret can focus on one (preferably the heavy hull) and wipe out another next to it. I see this with Thunders and Magnums all the time. 

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If you're using a non-splash damage turret, yeah. If the enemies are packed together, like defenders, a splash damage turret can focus on one (preferably the heavy hull) and wipe out another next to it. I see this with Thunders and Magnums all the time. 

I second this (been on both sides). I have even wiped most of the defending team in ASL with Viking+Railgun combo. It's easy to say that other teammates can kill it but you don't know when and where exactly they are going to use their overdrive and mostly the person is smart enough to equip DA and then RK (keep in mind it's just 7 secs) so they do enough blow even if someone is attacking them.

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All valid points, here we are going in circles with our own experiences, this is precisely why game balance is such a dividing and complicated topic which none of us are particularly qualified to decide about, myself included.

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yeah, hunter needs to be nerfed. its the reason i dont play anymore as much. like what the heck tanki, u trying to make people quit? It's op as fudge, and removes my hard earned supplys.

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I think Hunter is ok as it is. Maybe a slight increase in time that it recharges, but everything else is ok imo.

nope. ur wrong. hunter is op. reduce the range, make the player able to use supplies immediately after unfrozen. dont remove the supplies that get cancelled. I dont get enough supplies from these ******ed weekly conts to replenish as it is without hunters stupid overdrive. 

All valid points, here we are going in circles with our own experiences, this is precisely why game balance is such a dividing and complicated topic which none of us are particularly qualified to decide about, myself included.

We are qualified to decide. All nonbuyers agree that hunter is stupid since it removes our hard earned supplies. It's annoying as .

Edited by Ninja
Refrain from using inappropriate language.

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nope. ur wrong. hunter is op. reduce the range, make the player able to use supplies immediately after unfrozen. dont remove the supplies that get cancelled. I dont get enough supplies from these weekly conts to replenish as it is without hunters stupid overdrive. 

We are qualified to decide. All nonbuyers agree that hunter is stupid since it removes our hard earned supplies. It's annoying as hell.

Hunters range is fine, however the 30 second cool down on supplies that it gives you is the one annoying part for me. That needs to be nerfed down to 15 seconds. A buff that it should get in return is to be able to deactivate all other over drives.

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We are qualified to decide. All nonbuyers agree that hunter is stupid since it removes our hard earned supplies. It's annoying as .

This might just be from perspective, but is it really hard-earned? On the account I'm trying to get back on track, it didn't have much supplies, and now I'm close to 1,000 in everything except repair kits, despite using supplies every battle. I don't play excessively on it. Just do the missions, maybe a few more MM battles for fun, and then that's it.

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nope. ur wrong. hunter is op. reduce the range, make the player able to use supplies immediately after unfrozen. dont remove the supplies that get cancelled. I dont get enough supplies from these ******ed weekly conts to replenish as it is without hunters stupid overdrive. 

We are qualified to decide. All nonbuyers agree that hunter is stupid since it removes our hard earned supplies. It's annoying as .

I'm a non-buyer and don't share your view at all.

 

While were modifying OD let's...

- Remove Hornet ability to ignore protections, and make it 15 seconds

- Make wasp die from it's own bomb if in blast radius

- Reduce Titan dome protection to 70%

- Make Viking OD give (2x faster reload than stock) OR boost damage by 75% for all DPS turrets for 15 seconds

- Make mammoth only 75% damage resistant instead of 100%

- Remove dictator ability to boost team-mates OD

 

Did I miss any?

 

Every single OD can be considered OP depending on how you use it.

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