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"My Flag" -complainers


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Why is it, that when someone carries a flag like 5 meters, the flag is then his/hers?

Like the rest of the team had nothing to do with the flag catching. 

 

Try to play 1 vs 8 in CTF and see how many flags you can catch.

 

You silly kiddos.

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Part of why I hate ctf more every day... And the fact that absolutely nobody cares about defending anything. Then you carry the enemy flag for 99% of the route, a shaft oneshots you, and the most random useless member of the team caps, so he gets 75 points and you 25.

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Why is it, that when someone carries a flag like 5 meters, the flag is then his/hers?

Like the rest of the team had nothing to do with the flag catching. 

 

Try to play 1 vs 8 in CTF and see how many flags you can catch.

 

You silly kiddos.

They took the flag. The responsibility of safely capturing that flag is now on them. If you get killed right before you capture and someone comes and caps the flag while you're respawning, it's like they're profiting off of your hard work. 

 

Out of courtesy, if someone died right before capturing a flag, I will hold onto it until they come back (if they respawn nearby) and give it to them. if they spawn far away, well, I'm capturing it. When being generous like this, look out for enemies coming. If enemies are coming, don't risk it, just capture it. They'll still get points for holding the flag before it was captured. 

 

Sometimes, offence in teams is a one-man's show. Other times, it's a team effort. But the fact still stands that you're not getting the full points because you were unfortunate enough to be targeted, and the other person is fortunate enough to get the flag to capture. 

 

Your tolerance to this can also be affected by what hull takes the flag. I'd happily let a Dictator take the flag so that its Overdrive is charged faster, which would benefit him and our teammates. And with Dictator's Overdrive, you'd be getting more Overdrive charge from it than you would from capturing the flag.

 

 

This is an issue you're going to have to live with when getting stars is a top priority. 

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Here's a situation I was in a few months ago on Brest. I stole the flag on my own. My team stayed at the base playing TDM. A Thunder/Mammoth was sitting on top of our flag. The enemy team would come enmasse, kill the Mammoth and take the flag. My teammates outside didn't try to kill the flag bearer nor help the Mammoth. The ones inside the building at the time of the attack would help the Mammoth. No effort was ever made to steal the enemy flag.

 

I went to the enemy base and stole the flag under heavy fire. I had to use my RK while battling and there were none in the valley. I was shot on my way back to base and only had a thread of life left. I tried to cap but the Mammoth wouldn't let me. He turned his turret towards me, so I know he knew I was there. My teammates in the building just stood there and wouldn't come to my aide. The enemy came in from both sides and I was killed instantly. The Mammoth grabbed the flag, made a couple kills and capped. That was the only flag we made. 

 

The exact situation happened when I was still fairly new, but no longer a newby (before MM). I forgot what turrets were used, but a Mammoth was standing on our flag. I was using Hornet. I tried to cap, same response. But that time, I took the flag back to enemy territory and let them kill me. I was bombarded with insults from my team. I left. That would have been the only cap my team made.

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Well, sometimes CTF team is full of noobs who don't know how to defend.  In any case, CTF is team effort and a flag carrier cannot "own" the flag after carrying the flag for some meters.  If I'm in a low health with a flag I will try to give the flag to a team mate with higher health, before I get killed.

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Maybe points should be given based on how far you take the flag back to your base. Flag takers should get a few extra points.

I agree. Usually the one stealing the flag has to fight their way out of the enemy base and use supplies to be successful. 

 

I've seen the enemy flag bearer get killed, but no one from the team will try to return it. The flag sits there for "first come, first serve." This happened on Yorkshire. Our flag was sitting right in the middle (remember where the Christmas tree was? Right there.) One of my teammates was nearby and I thought he would return it, but he drove right by. I loaded a SB on my Titan and went for it. At the same time, I saw an enemy tank headed in that direction. My DD was in cooldown, but I started shooting anyway. I was already in overburn when I got to the flag....just a split hair slower than the enemy. It was so close I thought I had returned it. He loaded an RK and took off. One of his teammates got between me and the flag bearer. They capped....again. Thanks to the teammate who drove right by the flag without returning it. 

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as a BIG FAT camper defender here, i absolutely HATE attacking, i am allergic to it. i see many people only camping these days

no attackers :L

That is fine, but shoot the heck damned guy with the flag! None of them seem to do that it's frustrating, often I end up trying to get the enemy flag and at the same time chasing the guy with my flag <_<

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Part of why I hate CTF more every day... And the fact that absolutely nobody cares about defending anything. Then you carry the enemy flag for 99% of the route, a noob Shaft oneshots you, and the most random useless member of the team caps, so he/she gets 75 points and you 25.

That's me here. I do not mind that I get less point. As long as we secure a cap, that's good enough. Sometime even my M3 (now M4) Eagle cannot take withstand a hit when carrying a flag. 

 

I defend even I am a light hull dude. I sit on the flag until teammate comes, me move around from the flag and let him/her capture. Even when I get killed, the destroyed tank may buy some time for teammate because enemy tank need to push that rust tank.

Edited by FrozenRailgun

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That is fine, but shoot the heck damned guy with the flag! None of them seem to do that it's frustrating, often I end up trying to get the enemy flag and at the same time chasing the guy with my flag <_<

Yeah, and by the time you kill the enemy flag bearer and return the flag, its stolen again before you can get back to base. 

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And then a noob comes and says that he's not giving the flag until you drop a container. You say you can't drop containers, then you fall off the map (in an Island CTF)

 

Also, Island CP is super dead.

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Also, Island CP is super dead.

PRO battle CP is dead as a whole, along with DM. It's mostly CTF in Noise, Island, Serplihov, Sandbox, and parkour battles in silence. 

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I run a simple algorithm when this happens.

 

If you carried the flag...

  • less than half the way through without team help, the flag is anyone else's
  • more than half the way through without team help, the flag is yours
  • less than half the way through with team help, the flag is anyone else's
  • more than half the way through with team help, the flag is anyone else's
  • died right next to capture point by Shaft, Magnum etc., the flag is yours
    • this point is not applicable if the original flag bearer died and someone else picked up the flag.

Although out of etiquette I always try to be kind and give players their flags back depending upon the situation. Complex way to play games, I know :P

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I run a simple algorithm when this happens.

 

If you carried the flag...

 

  • less than half the way through without team help, the flag is anyone else's
  • more than half the way through without team help, the flag is yours
  • less than half the way through with team help, the flag is anyone else's
  • more than half the way through with team help, the flag is anyone else's
  • died right next to capture point by Shaft, Magnum etc., the flag is yours

  • this point is not applicable if the original flag bearer died and someone else picked up the flag.

Although out of etiquette I always try to be kind and give players their flags back depending upon the situation. Complex way to play games, I know :P

I only cap flag or ball if the situation I'm in doesn't allow me to give it to someone else or if there is simply no one anywhere near the flag point.

 

Otherwise if the last person I see with flag dies, then I'll carry it the rest of the way to the base and give it to them. Also if there is a defender in our base, I'll just give it to them if I was the one that carried it all the way back to base.

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Well, if it's a no-supplies battle I just give it to an Isida - guaranteed pet, super helpful :P

If it's MM, most of the time I'll just cap regardless of whether I took it, because  most players don't assume you'll give it to them and just keep playing.

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I've tried saving the flag for the one who stole it in the first place. Usually, he respawns someplace else and off to the enemy territory. 

 

This one time, I was saving the flag for the original bearer on Brest. I went up top and he respawned on the bottom, got in a fight with an enemy tank and lost. The enemy tank came up the ramp and I made a leap to cap the flag. He shot me, I flipped. He killed me, returned his flag, stole ours and capped. Had I gone ahead and capped instead of saving it, we would have gotten a few more points. After that, unless I actually see the original flag bearer respawn near me, I'll go ahead and cap. 

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One day someone was asking for his flag and was trying to take it from me by all means.

 

So I decided to give him the flag. I drove all the way where I picked up the flag and drop it there.

 

It was meters away from the enemy's flag base, so the enemy quickly returned it. I told him to go get his flag.

 

I know it wasn't rational to do that but was satisfying. It costed me a lot to bring that flag to my team's base and I didn't want to give him the satisfaction.

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One day someone was asking for his flag and was trying to take it from me by all means.

 

So I decided to give him the flag. I drove all the way where I picked up the flag and drop it there.

 

It was meters away from the enemy's flag base, so the enemy quickly returned it. I told him to go get his flag.

 

I know it wasn't rational to do that but was satisfying. It costed me a lot to bring that flag to my team's base and I didn't want to give him the satisfaction.

Don't sell yourself short - that was an awesome response to a ridiculous player request demand.  Wish I had thought of it.

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One day someone was asking for his flag and was trying to take it from me by all means.

 

So I decided to give him the flag. I drove all the way where I picked up the flag and drop it there.

 

It was meters away from the enemy's flag base, so the enemy quickly returned it. I told him to go get his flag.

 

I know it wasn't rational to do that but was satisfying. It costed me a lot to bring that flag to my team's base and I didn't want to give him the satisfaction.

That was the most alpha thing you could have done in that scenario. 

 

But sometimes, you just have to wonder if they have a "Capture x flags" mission they need to be done. It's the most understandable excuse for the player's actions, but that isn't to say that it's a good one. 

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One day someone was asking for his flag and was trying to take it from me by all means.

So I decided to give him the flag. I drove all the way where I picked up the flag and drop it there.

It was meters away from the enemy's flag base, so the enemy quickly returned it. I told him to go get his flag.

I know it wasn't rational to do that but was satisfying. It costed me a lot to bring that flag to my team's base and I didn't want to give him the satisfaction.

That reminds me of a time when someone was rudely demanding for the ball in rugby and was using any means to take it from me. So I decided to throw it towards the edge of the map, because we were near it.

 

He went full speed after it and caught up to it and stopped when he was at the very edge of the map and tried to drive in reverse, but I shot him with a thunder shot and sent him and his ball off the map.

 

This was just one of those moments that I was a total savage. :lol:

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Don't sell yourself short - that was an awesome response to a ridiculous player request demand. Wish I had thought of it.

I think we were tied or losing, so it was not rational. Rational would have been to keep the flag or give it to him and go try returning our flag.

 

Winning is more important and it was just a flag, but at the same time this is just a game, so...

 

I've tried saving the flag for the one who stole it in the first place. Usually, he respawns someplace else and off to the enemy territory. 

 

This one time, I was saving the flag for the original bearer on Brest. I went up top and he respawned on the bottom, got in a fight with an enemy tank and lost. The enemy tank came up the ramp and I made a leap to cap the flag. He shot me, I flipped. He killed me, returned his flag, stole ours and capped. Had I gone ahead and capped instead of saving it, we would have gotten a few more points. After that, unless I actually see the original flag bearer respawn near me, I'll go ahead and cap. 

 

I don't mean you, but I don't like when players are saving the flag to give it back to someone else or to just give to someelse for whatever reason when my team is tied or losing. I'm like: cap you noob!

 

Again, I don't mean you.

Edited by lssimo

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