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Yele
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This topic is now closed. Please report bugs in the following topic

 

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I'm not sure I'm gonna play this game again. It was a really awesome game, but the glitch wasn't fixed. The glitch is that I can't deal ANY damage, even after I refresh the page, so this is just boring. I already asked before like half a year about it.

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First of all ,I want to say good job **** head tanki developers for bringing new bug.

Now ,here is whats happened ,i used mouse to rotate camera and fire turret ,suddenly something happened and i cant fire anymore and my mouse pointer is visible.Even pressing space bar wont fire turret.so i had to refresh the game.and it worked again.

After the battle end its shows me this.

https://ibb.co/fgSffw

Edited by insane_grg

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I am still getting that warning window.

 

Some HTTP headers related to security and privacy are missing or misconfigured.
Also, on an XSS security check, the header was not sent by the server, enabling XSS exploitation if not restricted by the client's browser.

 

Please forward this issue to your Server Security team immediately!

 

Thank you.


If they don't fix this, the money stops coming in. This is triggered from the shop when PayPal is being used.

 

 


 

If they don't fix this, the money stops coming in. This is triggered from the shop when PayPal is being used.


I just tried a few moments ago and I am still getting this error page. Edited by Hate
Posts merged.

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It should be fixed then because many players glitch the damage in parkour battles.

Report the bug here then, what exactly happens?

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Report the bug here then, what exactly happens?

You have to stand on the edge and slowly drop, when you are about to drop, shoot. 

 

So you will get stuck like this 

2dhyxhy.jpgWhen you are stuck like this shoot again and you will self destruct. After that your damage will be disabled and you wont be able to take any drop boxes. This trick is used in parkour mode to disable the damage. This bug doesn't affect the game. It actually helps in parkour  but if it's not allowed to use this trick then I think it should be fixed. 

Edited by GENERAL_H_A_M_Z_A_9

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Xx Dear DEVS, Please READ THIS xX

 

There seems to be a striker bug being exploited with hacking algorithms and this problem needs to be sorted as fast as possible. Some youtuber posted how to use a striker hack. Please do the needful. 

 

Here is the clip I found.

 

What basically happens is, by hacking the player does not even have to stay locked on to target. Once the person acquires target, he can let go and the missles continues to lock on to the tank.

 

Removed the video.

Edited by Hate
We got it, we will make sure we forward it.
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Hello!

 

This Desert CP battle has ended and we were victorious scoring 57-51. However, the rewards goes to the opponent [blue Team] Instead.. as shown in the picture below:

bcvbxcc.png

 

First time facing this unknown Issue - time's up and It happened. no specific action to be done In order to occur again.

Decent Computer playing on the desktop TO client version 1.0 [Downloaded from TO Homepage] Ping/FPS are listed green no problems with I-Connection/PC specs.

 

Idea? Thanks

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This may or may not be the best place to post this, but it's a good place for it (probably).

 

Whenever I join a battle, I don't do any damage. Absolutely NONE. It doesn't matter whether I'm trying to attack, heal (using an Isida), or capturing a Control Point (I noticed this today), nothing happens. I can't attack no matter how much I try, so I just look like a fool getting close to people (I use Firebird a lot) and letting myself get killed. 

 

Today I was in a Polygon DM (Was trying to get XP for a mission), and I had no kills and like 8 deaths. I rage quit and left the battle.

 

This happens almost every time I join a battle, and eventually am able to attack again (the time varies from pretty soon to a very long time).

 

I refresh, change my equipment, and sometimes it works, sometimes it doesn't.

 

What can I do to fix this?

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Today, the lag is the worst I have ever experienced in the three years I have been playing. Input received 3 or more seconds after keystroke. Sometimes the input stuck, so I would spin instead of turn.  Game unplayable.  I am in US Pacific time zone, and often play late night but have never seen anything like this 3:47am PST 11/14.  What is the problem?

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Today, the lag is the worst I have ever experienced in the three years I have been playing. Input received 3 or more seconds after keystroke. Sometimes the input stuck, so I would spin instead of turn.  Game unplayable.  I am in US Pacific time zone, and often play late night but have never seen anything like this 3:47am PST 11/14.  What is the problem?

What browser/client are you using to play the game?

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I am using Microsoft Edge, never had a problem before. Also, the lag does not begin immediately, but appears to accumulate so that afteer playing for 30 seconds, the tank is uncontrollable because I cannot see movement until many seconds after keystroke.

 


One more observation, lag no longer evident when using Internet Explorer 11. Something related to Edge I suppose.

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I am using Microsoft Edge, never had a problem before.  Also, the lag does not begin immediately, but appears to accumulate so that afteer playing for 30 seconds, the tank is uncontrollable because I cannot see movement until many seconds after keystroke.

One more observation, lag no longer evident when using Internet Explorer 11.  Something related to Edge I suppose.

It is indeed a problem with Edge. Many players including myself have had the same issue with no visible solution. I'd say just use another browser or the official client.

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It's not exactly a bug, but the matchmaking system doesn't balance properly. There should be equal players on each team. Sometimes the matchmaking system adds players to the team with the most players, ending up in 2 enemys per ally. This can be very annoying, because sometimes I end up with the worse allies, and we have to fight 1vs2. It is impossible to avoid 10 decent players while capping enemy flag without help! Also, the overdrive makes even newibies one-shot me. The enemy team just charges with 5 players, taking turns activating overdrive. My team can't get more than 2 people overdriving together. Overdrive makes teamwork more important, but if a team has more players, it just makes it so unfair. Overdrive makes newbies who don't know how to aim dangerous!

 

Also, I noticed that when i did good in a battle (a different one that above), more people joined the enemy team until we lost when they had 2x. This makes skill level not matter. If you are good, then the matchmaking system will drown you in enemy (mostly noob) players. This makes having less skills a advantage!

 

Basically, what I want is for overdrive to be weaker slightly (or don't allow repairs within 10 sec of each other), and for the matchmaking system to balance the number of players, not the skill level. If you balance the total skill level, it is not a battle anymore. It is a exactly even fight where no one wins, and the top players get left with most of the enemy mob to destroy. Then there is no point to try hard to win. Also, i noticed that i kept being put in the same battle, but maybe there was a shortage of players.

 

NOTE: This happened on my smaller acc, but it is not allowed to post (maybe rank too small?).

 

Please notify me somehow if someone from support team reads this.

Edited by bob-likes-bears

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Glitch: Overdrive used up but no repairs.

 

Details: Sometimes when I activate overdrive when I am about to die, the overdrive gets used up, but i don't get repaired. I think overdrive has a 1-frame delay to heal you. It is unfair if overdrive gets used up but doesn't give heal.

 

Solution: Use up overdrive and give heal at the same frame (exact same time)

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Who explain me what's is this ???  today i've been trying to play for 2 hours ... i didn't have one battle without this  

 

TpkmQAGeT8yJh2pwewnbcA.png

kQ81GYUAR3y3W12dbnCpPg.pngGet some new Devs cuz the ones now can't do anything just wasting the game  :angry:  :angry:  :angry:  :angry:  :angry: 

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