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This topic is now closed. Please report bugs in the following topic

 

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Wired bug: I crashed right before the battle I was playing in ended, I got the crystals and stars but the leader board and everything else was frozen. I ended up logging out for about 3mins and decided to log back in and play another game, Once i logged in it sent me to a assault battle Ive never played in before with the score of 599 (That's the score I got from my last battle I crashed in but 100% sure got the crystals and stars.) It ended up putting me #1st on the leaderboard while the others had scores of 185.

Edited by Retaliate

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23 minutes ago, Escapee said:

it is just me or premium doesn't give daily premium gift in last week?

What do you mean? You only get the daily gift if you login for that day, If you don't login you won't get it. Mine has been working.

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2 hours ago, Retaliate said:

What do you mean? You only get the daily gift if you login for that day, If you don't login you won't get it. Mine has been working.

I mean last 3 days i've been logging in every day and I didn't get the daily gift.

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17 hours ago, Escapee said:

I mean last 3 days i've been logging in every day and I didn't get the daily gift.

Check your crystal count before and after server restart. It might just be a visual bug and you are still getting your crystals. 

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Hello Everyone says kits are available in shop But they are only for tanki coins btw i tried on html5 verison too and still kits only for tanki coins i tried on alt and i got kits with tanki coins and cry and there alot of people who are having same problem as me 

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It appears to be that the Striker's splash damage has been greatly reduced. This can be clearly seen when using the remove explosive alteration, whereas triggering the rocket very close to the target, will never deal full damage. Triggering the rocket anywhere around the target, will deal less than half the damage. This can also be seen if you get 2 tanks to be next to each other. The tank that gets a direct hit by the rocket will recieve full damage, whereas the tank next to it, will not (it used to deal full damage to both of them)
I'm not sure if this is a bug or not. It started to happen ever since the mk1-7 update on the 17.1 . It could be a part of the new update. However, nothing about this is written in the patch notes. 

 

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1 hour ago, Escapee said:

Ratings site is broken. I made nearly 2 million with railgun, it shows just 1.5k.
I made 200k with smoky and it shows like 2k

 

Don't worry, the rating will be fixed soon.

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4 hours ago, birds10 said:

It appears to be that the Striker's splash damage has been greatly reduced. This can be clearly seen when using the remove explosive alteration, whereas triggering the rocket very close to the target, will never deal full damage. Triggering the rocket anywhere around the target, will deal less than half the damage. This can also be seen if you get 2 tanks to be next to each other. The tank that gets a direct hit by the rocket will recieve full damage, whereas the tank next to it, will not (it used to deal full damage to both of them)
I'm not sure if this is a bug or not. It started to happen ever since the mk1-7 update on the 17.1 . It could be a part of the new update. However, nothing about this is written in the patch notes. 

Played a few battles and yeah, it's definitely smaller. Someone reported something similar on the Russian Forum as well. 

Edited by TheCongoSpider

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1 hour ago, TheCongoSpider said:

Played a few battles and yeah, it's definitely smaller. Someone reported something similar on the Russian Forum as well. 

Thankfully I'm not the only one noticing it. This should be fixed ASAP. It represents a huge nerf for the Striker!

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I am having a damage problem with striker too. I have Mk7-20 and I am only getting half the damage I should be, but it is inconsistent and switches back to the correct amount of damage. It is happening with every tank. These tanks do not have defender drone on or a protection module on from striker and my damage gets cut in half, but fluctuates between the incorrect and correct amount of damage. I can see the glitch clear as day when I do a successful missile cyclone against heavy noobs. It goes something like 400 400 500 500 600 800 500 400 damage, all missiles hitting. There was no protection module number beside the tanker name and the tank was using trooper drone. I switch to gauss and magnum turrets and all the damage is looking good on both arcade shot and charged up shot. Nobody uses striker anymore after the uranium alt nerf, so I haven't heard from anybody else, but there is defiantly something wrong, please fix asap

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4 hours ago, Mister_Howitzer said:

Nobody uses striker anymore after the uranium alt nerf

This is untrue...

 

4 hours ago, Mister_Howitzer said:

I am having a damage problem with striker too. I have Mk7-20 and I am only getting half the damage I should be, but it is inconsistent and switches back to the correct amount of damage. It is happening with every tank. These tanks do not have defender drone on or a protection module on from striker and my damage gets cut in half, but fluctuates between the incorrect and correct amount of damage. I can see the glitch clear as day when I do a successful missile cyclone against heavy noobs. It goes something like 400 400 500 500 600 800 500 400 damage, all missiles hitting. There was no protection module number beside the tanker name and the tank was using trooper drone. I switch to gauss and magnum turrets and all the damage is looking good on both arcade shot and charged up shot. Nobody uses striker anymore after the uranium alt nerf, so I haven't heard from anybody else, but there is defiantly something wrong, please fix asap

But yes, a damage bug has been reported by others, including myself. I have only seen it when using Remote Rocket Explosives. I will try the others to see if I notice the same. 

Edited by TheCongoSpider

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On 1/18/2020 at 8:08 AM, birds10 said:

It appears to be that the Striker's splash damage has been greatly reduced. 

 

On 1/19/2020 at 6:51 AM, Mister_Howitzer said:

I am having a damage problem with striker too. I have Mk7-20 and I am only getting half the damage I should be, but it is inconsistent and switches back to the correct amount of damage.

I noticed this too since a couple weeks ago (before the mk7 update).

Striker damage is remarkably reduced when hitting moving targets.

Direct strikes damage seems reduced almost by half when target is moving, even when having low angular velocity from you (eg, even when a target is running away in straight line from you). So the error is more noticeable when shooting wasps and hornets, but happens against any hull.

The farthest the target is, the higher chance to do low damage. At very close range you usually do full damage, but I've done reduced damage at melee range too.

If the target is completely static you always do a correct calculated damage, even if it is far away. 

In a MM battle today I shoot a mammoth twice with DD and hornet OD activated (so no protection involved) using Hunter salvo (1 rocket per salvo, increased angular velocity). Both shoots clearly landed, first one doing 1600 damage (close to 1580 theoretical minimum, but ok), and second one doing an impossible 1100 damage.

In a PRO battle yesterday, no supplies (and no picked drops), no protection against striker, and no drones, I got plenty of shoots in the 350-500 range when the theoretical minimum is 790.

Usually direct damage is even lower than if you shoot a nearby object to do splash damage.

As it is now, the turret is unusable due to both unreliability and low DPS.

I play using the new HTML5 version on Chrome, my ping time is stable at 130 (playing from South America).

 

Update: I've seen a missile go through an enemy tank and explode on a wall on opposite side of the map. Also, when using shaft and shooting tank corners, sometimes I do no damage at all even when I clearly hit the target (I don't see "0" due to respawn protection, I see no number at all).

It is pretty clear that collision detection has changed, and conflicts due to lag are resolved in a different way. Until now, when engaging a lagging player, you can hit him legitimately but he would perceive that as "being hit through wall". Now you can visually hit him, but actually miss in the actual place where collision is calculated (either server or the other player client).

You can adapt with shaft to play more conservatively when aiming at hull corners, but with striker you can do nothing about the fact that when a rocket explodes, the enemy tank is no more there when the damage is calculated (due to lag), and thus he gets just little splash damage.

I guess this happens with all turrets, but is more noticeable with striker because, having the slower projectile, it gives the target more time to move away.

Edited by dont_you

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21 hours ago, TheCongoSpider said:

This is untrue...

 

But yes, a damage bug has been reported by others, including myself. I have only seen it when using Remote Rocket Explosives. I will try the others to see if I notice the same. 

so let me rephrase. the number of striker players went down after uranium striker was nerfed, because they lost the ability to get 5500 damage a shot. now the rare striker player only uses hornet and booster drone. and good for you, the remote rocket explosives is a favorite of mine because it gets rid of the slimy railgun wall humping noobs with ease, if youre good enough at it using it. hopefully they fix the striker bug soon

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5 hours ago, dont_you said:

 

I noticed this too since a couple weeks ago (before the mk7 update).

Striker damage is remarkably reduced when hitting moving targets.

Direct strikes damage seems reduced almost by half when target is moving, even when having low angular velocity from you (eg, even when a target is running away in straight line from you). So the error is more noticeable when shooting wasps and hornets, but happens against any hull.

The farthest the target is, the higher chance to do low damage. At very close range you usually do full damage, but I've done reduced damage at melee range too.

If the target is completely static you always do a correct calculated damage, even if it is far away. 

In a MM battle today I shoot a mammoth twice with DD and hornet OD activated (so no protection involved) using Hunter salvo (1 rocket per salvo, increased angular velocity). Both shoots clearly landed, first one doing 1600 damage (close to 1580 theoretical minimum, but ok), and second one doing an impossible 1100 damage.

In a PRO battle yesterday, no supplies (and no picked drops), no protection against striker, and no drones, I got plenty of shoots in the 350-500 range when the theoretical minimum is 790.

Usually direct damage is even lower than if you shoot a nearby object to do splash damage.

As it is now, the turret is unusable due to both unreliability and low DPS.

I play using the new HTML5 version on Chrome, my ping time is stable at 130 (playing from South America).

 

yeah I was getting a lot of low damage bad rng shots too like somewhere around 790 before this bug happened

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5 hours ago, dont_you said:

 

I noticed this too since a couple weeks ago (before the mk7 update).

Striker damage is remarkably reduced when hitting moving targets.

Direct strikes damage seems reduced almost by half when target is moving, even when having low angular velocity from you (eg, even when a target is running away in straight line from you). So the error is more noticeable when shooting wasps and hornets, but happens against any hull.

The farthest the target is, the higher chance to do low damage. At very close range you usually do full damage, but I've done reduced damage at melee range too.

If the target is completely static you always do a correct calculated damage, even if it is far away. 

In a MM battle today I shoot a mammoth twice with DD and hornet OD activated (so no protection involved) using Hunter salvo (1 rocket per salvo, increased angular velocity). Both shoots clearly landed, first one doing 1600 damage (close to 1580 theoretical minimum, but ok), and second one doing an impossible 1100 damage.

In a PRO battle yesterday, no supplies (and no picked drops), no protection against striker, and no drones, I got plenty of shoots in the 350-500 range when the theoretical minimum is 790.

Usually direct damage is even lower than if you shoot a nearby object to do splash damage.

As it is now, the turret is unusable due to both unreliability and low DPS.

I play using the new HTML5 version on Chrome, my ping time is stable at 130 (playing from South America).

Very odd. I always calculate my shots, and I've never experienced problems with Striker before the Mk update. Plus, the current problem I'm experiencing is with its splash damage. Direct shots at moving targets are completly fine for me, at any range.

Where is the support?? How come the admins are not responding to any of these problems??? This is a serious matter, that hurts people who rely on Striker. Yet they seem to be ignoring all the posts.

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