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This topic is now closed. Please report bugs in the following topic

 

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On 1/17/2020 at 4:59 PM, DragnSlayer said:

Number pad is not working for activating supplies.

I've since discovered the keys can be reassigned in settings. They now default to 1,2,3...etc rather than num1, num2 ,num3...etc. That seems to be what caused the problem with the number pad, but it's easy to reassign the keys by selecting each supply icon on the control page and pressing the appropriate key on the number pad.

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How come I have the "All turrets and hulls m0" bundle when all my turrets/hulls are over m0/mk1? I asked in question and answers but they closed my thread before I could reply to them. ?

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1 hour ago, Retaliate said:

How come I have the "All turrets and hulls m0" bundle when all my turrets/hulls are over m0/mk1? I asked in question and answers but they closed my thread before I could reply to them. ?

Screenshot if you could please ? 

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7 hours ago, ojalaGames said:

Im usually making 0 damage

This is not a glitch. Recently, Developers implemented an update, which provided spawn protection in core Matchmaking battles. All damage inflicted to players within the short invincibility duration is completely prevented, and the player inflicting the damage (you, in this case) sees a zero damage hit marker. You can read about this change, as well as the other changes that came with that update here.

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12 hours ago, Retaliate said:

Screenshot-53.png

This has been a bug for several weeks now, all players can see the same option in the shop. The Developers are currently aware of the issue, and should implement a fix to the problem shortly.

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14 hours ago, fghjkl54 said:

what  happend to ratings?!

i have Mk2-3 equipment and in ratings are M2-3-0 equipments

The ratings page is currently being worked on, to fix the various issues that came after the new Mk1-7 update. One of the issues is the one you are mentioning, where it appears as M0-M6, instead of Mk1-7. This is the same with all players, their equipment is being converted to the old leveling system (M, instead of Mk like it should be), and shifted one level down (If you have Mk7 equipment, for example, it appears you have M6, as the site is considering Mk1 as the older M0). Another issue is that all hours and statistics on experience earned with a particular turret have been wiped. Both of these issues will be fixed shortly.

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Team Tanki, it has been 2 days, I've been trying to connect via client, and the connection is being refused consecutively. I am in Dubai, and using a 12MB connection. I've cleared cache, re-installed the app, used browser as well, but its still not connecting...why don't you fix this lag issue with lower speed connections? After all you command lots of money...!!!

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On 1/20/2020 at 7:13 AM, artberry said:

I've since discovered the keys can be reassigned in settings. They now default to 1,2,3...etc rather than num1, num2 ,num3...etc. That seems to be what caused the problem with the number pad, but it's easy to reassign the keys by selecting each supply icon on the control page and pressing the appropriate key on the number pad.

Thank you for this, I have done the same.

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Juggernaut missiles are messed up too

 

6 missiles a charge shot to blow away heavy noobs and I'm only getting 600 damage a missile with fully upgraded equipment. 3600 damage a charged shot doesn't cut it.

 

Fix striker and juggernaut immediately. This is ridiculous.

 

 

 

 

 

 

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53 minutes ago, Respectfulness said:

Tanki have a glitch with the GS. Some players have 0 GS in ranks like wo5 ?

This is a known issue, that came after the Mk1-7 update. Developers are aware of the problem, and the issue should be fixed shortly.

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8 hours ago, Mister_Howitzer said:

Juggernaut missiles are messed up too

 

6 missiles a charge shot to blow away heavy noobs and I'm only getting 600 damage a missile with fully upgraded equipment. 3600 damage a charged shot doesn't cut it.

 

Fix striker and juggernaut immediately. This is ridiculous.

There is nothing wrong with Juggernaut. The Terminator turret does damage not only reflective of your equipment levels, but also of your rank. For example, I have a low level account with Mk7 equipment, but when I play Juggernaut, the amount of protection I have, and the damage I inflict are not matching of that of a Juggernaut in Legend rank battles, where players also have Mk7 equipment.

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19 hours ago, NuclearPakistani said:

Team Tanki, it has been 2 days, I've been trying to connect via client, and the connection is being refused consecutively. I am in Dubai, and using a 12MB connection. I've cleared cache, re-installed the app, used browser as well, but its still not connecting...why don't you fix this lag issue with lower speed connections? After all you command lots of money...!!!

This issue has nothing to do with the speed of your internet connection, but rather with your computer's connection to the Tanki Online servers. I would suggest restarting your computer if you haven't already, and in the meantime, I will make sure Developers become aware of the issue.

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12 hours ago, Mr.Nibbles said:

There is nothing wrong with Juggernaut. The Terminator turret does damage not only reflective of your equipment levels, but also of your rank. For example, I have a low level account with Mk7 equipment, but when I play Juggernaut, the amount of protection I have, and the damage I inflict are not matching of that of a Juggernaut in Legend rank battles, where players also have Mk7 equipment.

So you're saying when I rank up one more time from generalissimo to legend, the missiles will magically start getting approximately 800 damage again? Another thing I had to start using the railgun part of the turret because the striker part is useless and I was getting like 1400 1500 damage which is the same damage that max upgrades and rank get you right? I think you're lying to me. And niether you or nobody else has given an update on strikers damage problem. If it was your precious railgun turret that had even the smallest issue, it would be fixed within hours. Striker? Nah who cares, who uses that turret.

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3 hours ago, Mister_Howitzer said:

 

If you could send us some video evidence of your turret not behaving appropriately, that would be much obliged, and would allow us to pinpoint exactly what your problem is.

 

3 hours ago, Mister_Howitzer said:

If it was your precious railgun turret that had even the smallest issue, it would be fixed within hours. Striker? Nah who cares, who uses that turret.

Railgun has its fair share of issues. For example, I play XP/BP from time to time, and there are usually a few scenarios that pop up, where it appears that the Railgun shots are not hitting my tank and still doing damage, or the shots are going through obstacles. Same goes with Striker - It has its own plethora of issues. The Developers analyze all turrets equally, there is no bias when it comes to updating turrets. If there is truly a problem with the Striker turret, we have no problem with forwarding it straight to Developers, in an attempt to receive change. And I would just like to point out that there are plenty of people using Striker, possibly even more people than I see using Railgun.

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8 hours ago, Mr.Nibbles said:

If you could send us some video evidence of your turret not behaving appropriately, that would be much obliged, and would allow us to pinpoint exactly what your problem is.

 

Railgun has its fair share of issues. For example, I play XP/BP from time to time, and there are usually a few scenarios that pop up, where it appears that the Railgun shots are not hitting my tank and still doing damage, or the shots are going through obstacles. Same goes with Striker - It has its own plethora of issues. The Developers analyze all turrets equally, there is no bias when it comes to updating turrets. If there is truly a problem with the Striker turret, we have no problem with forwarding it straight to Developers, in an attempt to receive change. And I would just like to point out that there are plenty of people using Striker, possibly even more people than I see using Railgun.

There is a problem with Striker. Many people have already reported it, yet nothing is being done about it. 

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8 hours ago, birds10 said:

There is a problem with Striker. Many people have already reported it, yet nothing is being done about it. 

Well you don't know what is going on behind the scenes. They may be still trying to fix the bug while juggling other stuff, be patient (although that may be harder to do if Striker is your go-to turret). 

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So I played juggernaut again today and got lucky to play as the juggernaut and yeah the missile launcher part still isn't getting full damage, but it was 100 more damage than last time. (Low 700's which is actually doubled so low 1400) I looked up juggernaut damage table and guess what the missiles have the same as regular striker

 

striker mk7-20 (790-970)

terminator (1580-1940)

 

oh but the railgun part is getting 3000+ damage, so no problem with that part.

 

another thing I noticed is the wiki that explains how juggernaut works didn't say anything about a player's rank having any impact on the juggernaut damage or armor.

On 1/21/2020 at 10:31 PM, Mr.Nibbles said:

There is nothing wrong with Juggernaut. The Terminator turret does damage not only reflective of your equipment levels, but also of your rank. For example, I have a low level account with Mk7 equipment, but when I play Juggernaut, the amount of protection I have, and the damage I inflict are not matching of that of a Juggernaut in Legend rank battles, where players also have Mk7 equipment.

 

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37 minutes ago, Mister_Howitzer said:

So I played juggernaut again today and got lucky to play as the juggernaut and yeah the missile launcher part still isn't getting full damage, but it was 100 more damage than last time. (Low 700's which is actually doubled so low 1400) I looked up juggernaut damage table and guess what the missiles have the same as regular striker

 

striker mk7-20 (790-970)

terminator (1580-1940)

 

oh but the railgun part is getting 3000+ damage, so no problem with that part.

 

another thing I noticed is the wiki that explains how juggernaut works didn't say anything about a player's rank having any impact on the juggernaut damage or armor.

 

As far as I remember, an M3 JGR had 16471 HP, roughly 2800-3200 HP damage per Railgun shot, and either 1931 or 1941 HP per Striker rocket, which checks out with your results.

It's been known now for more than a year that MU's don't do anything on the Juggernaut to help with damage. This means that you'll have stock M3 damage even when M4. It's annoying, I know, but you can't do anything about it.

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