Jump to content
EN
Play

Forum

Team Juggernaut in the game!


Marcus
 Share

Recommended Posts

Juggy is a fine mode and welcome if it wasn't hurting daily missions.  We don't need another mode diluting the dwindling player pool.  All Juggy does is widen the already too wide rank brackets and increase waiting times to enter a battle.  Keep Juggernaut but stop putting it in daily missions.

 

t6yKHZx.jpg

 

This is a screen of M0 vs a virtual M3 (fully MUed M2 kit).  All this does is promote players quitting battles and wasting time...lots of time.  Very discouraging.

Edited by Stringy.Cat.Tacos

Share this post


Link to post
Share on other sites

Juggy is a fine mode and welcome if it wasn't hurting daily missions.  We don't need another mode diluting the dwindling player pool.  All Juggy does is widen the already too wide rank brackets and increase waiting times to enter a battle.  Keep Juggernaut but stop putting it in daily missions.

This is a screen of M0 vs a virtual M3 (fully MUed M2 kit).  All this does is promote players quitting battles and wasting time...lots of time.  Very discouraging.

If rank range is wide, there is more player in the queue, then it is easier and faster for the system to create new battle.

If there is not enough player in the queue, the system will wait for current battle to end and player to join the queue. Once there is enough player in the battle the system will create new battles for all of them in one go.

Therefore the daily mission and the rank range actually reduce the waiting time for battle creation.

You can see and experienced it a peak time that the waiting time are actually shorter than off-peak.

Share this post


Link to post
Share on other sites

If rank range is wide, there is more player in the queue, then it is easier and faster for the system to create new battle.

If there is not enough player in the queue, the system will wait for current battle to end and player to join the queue. Once there is enough player in the battle the system will create new battles for all of them in one go.

Therefore the daily mission and the rank range actually reduce the waiting time for battle creation.

You can see and experienced it a peak time that the waiting time are actually shorter than off-peak.

Your logic is completely twisted.  What you have said sounds intelligent and well thought out, but it is basically untrue and almost gibberish.  You take some truth and paste it to your incorrect or mislead statements to prove your incorrect statements.

 

Why in the world does wide rank range mean there are more players in queue?...that is absurd.  Wide rank brackets in a battle happen when MM does not have enough players of equivalent rank in queue to generate a battle...so MM looks further higher rank and lower ranked players.  And when the player pool is low or thinned out (as in the addition of an entire new mode) you get situations where there are M0 players against very advance M2 players and that is a discouraging senario.  It also just makes churn since most of the low rank players will just leave the battle and thereby waste their time.

  • Like 2

Share this post


Link to post
Share on other sites

Your logic is completely twisted.  What you have said sounds intelligent and well thought out, but it is basically untrue and almost gibberish.  You take some truth and paste it to your incorrect or mislead statements to prove your incorrect statements.

 

Why in the world does wide rank range mean there are more players in queue?...that is absurd.  Wide rank brackets in a battle happen when MM does not have enough players of equivalent rank in queue to generate a battle...so MM looks further higher rank and lower ranked players.  And when the player pool is low or thinned out (as in the addition of an entire new mode) you get situations where there are M0 players against very advance M2 players and that is a discouraging senario.  It also just makes churn since most of the low rank players will just leave the battle and thereby waste their time.

Supporters of MM think that many crappy battles is better than fewer quality battles.

 

They cater to the mobile phone users who 1) have short attention spans and 2) will not likely be around 1 year from now.

Share this post


Link to post
Share on other sites

Ugh, so I've encountered a 2nd hacker, using Cyclone Striker as well. But this time, he was on a Wasp, so I legit could not kill him because of how fast he zips around with that speed hack and Vulcan only has so much rotation speed when firing. 

 

Another difference was that this one had a laser, while the first one didn't. 

Share this post


Link to post
Share on other sites

went into juggernaut battle , and it was near the end of the battle and not the full battle.. also was killing the Juggernaut and it still had plenty of health left , when i was killed I ended up being the Juggernaut. there needs to be some kind of indicator or something to inform you that your it now. cause I did not even get time to shoot and I was killed then game over.

Share this post


Link to post
Share on other sites

 

Actually, it'll still be the juggernaut, but gives the jug more choices. Currently the jug tank is only for striker and railgun tryhards. If a non striker and railgun user becomes juggernaut, then they would most likely self destruct on purpose, because they don't get to use their desired turrets.

 

Here are the turrets that can be used for each mode:

 

Primary (when tapping):

 

·Hammer

·Smoky

·Striker (arcade)

·Thunder

·Railgun

·Gauss (arcade)

·Shaft (arcade)

 

 

Secondary (when holding down):

 

·Firebird

·Freeze

·Isida

·Twins

·Ricochet

·Striker (salvo)

·Vulcan

·Magnum

·Gauss (sniping)

·Shaft (sniping)

 

Once they have chosen, they click "done" and they that's all they will be able to use till they get killed.

 

That's too much.

 

There should be only 3 Jug options and a countdown timer so players don't waste time in a Jug Garage. If you don't choose within a certain time 1 option will be selected for you, maybe a default Jug. Simple.

 

My 3 options:

  1. Hammer / Striker
  2. Railgun / Striker (default)
  3. Ricochet / Striker (maybe a better default)
Edited by lssimo

Share this post


Link to post
Share on other sites

That's too much.

 

There should be only 3 Jug options and a countdown timer so players don't waste time in a Jug Garage. If you don't choose within a certain time 1 option will be selected for you, maybe a default Jug. Simple.

 

My 3 options:

 

  • Hammer / Striker
  • Railgun / Striker (default)
  • Ricochet / Striker (maybe a better default)

Nah it's not too much, it's what juggernaut needs, the ability to be unpredictable. Right now it's too predictable. But I agree with you that the jug shouldnt spend too much time choosing a combo because it would be an exploit. So if they don't choose in about 20 seconds, then they lose their opportunity to be the jug.

 

Also for number 3 which one is the primary mode and which one is the secondary mode?

Share this post


Link to post
Share on other sites

Nah it's not too much, it's what juggernaut needs, the ability to be unpredictable. Right now it's too predictable. But I agree with you that the jug shouldnt spend too much time choosing a combo because it would be an exploit. So if they don't choose in about 20 seconds, then they lose their opportunity to be the jug.

 

Also for number 3 which one is the primary mode and which one is the secondary mode?

20 seconds is too much time for the battle, and at the same time it’s too little time to choose and decide from multiple options... players will be spawning with weird unwanted combinations because time runs out, or because they are just trying new combinations, which could be bad for the team.

 

Then balancing all the combinations will be difficult.

 

I think 3 would be better:

 

Hammer / Striker

Railgun (default) / Striker

Ricochet (another possible, even better default / Striker

 

Why Hammer and Rico? Because these require special skills other than point, shoot and keep shooting.

Share this post


Link to post
Share on other sites

1) 20 seconds is too much time for the battle, and at the same time it’s too little time to choose and decide from multiple options... players will be spawning with weird unwanted combinations because time runs out, or because they are just trying new combinations, which could be bad for the team.

Then balancing all the combinations will be difficult.

2) I think 3 would be better:

Hammer / Striker

Railgun (default) / Striker

Ricochet (another possible, even better default / Striker

3) Why Hammer and Rico? Because these require special skills other than point, shoot and keep shooting.

1) this is why you test all the equipment on an alt account without being the jug or just wait till someone who has tested either makes a video or posts a comment on the forum. And if a combination or two becomes too strong, then it can be nerfed.

 

2) no one's still gonna want to be jug. Plus it doesn't solve the tryhards obsession problem.

 

3) so you want Rico users to keep smashing their keyboards till they break? I can tell that you did not think this one through. :lol:

  • Like 1

Share this post


Link to post
Share on other sites

Let us choose whether or not we want to be juggernaut. If we want to be the jug, then we can click yes. And if we don't want to be the jug, then we should be allowed to click no and let someone else be the jug.

Share this post


Link to post
Share on other sites

1) this is why you test all the equipment on an alt account without being the jug or just wait till someone who has tested either makes a video or posts a comment on the forum. And if a combination or two becomes too strong, then it can be nerfed.

 

2) no one's still gonna want to be jug. Plus it doesn't solve the tryhards obsession problem.

 

3) so you want Rico users to keep smashing their keyboards till they break? I can tell that you did not think this one through. :lol:

 

The game is full of kids, and 20 seconds is still too much.

 

What problem is that? And do you think Tanki wants to make designs for all Jug turrets?

 

Rico for Jug would be different from regular Rico, and Hammer too would be different. I think primary weapons should only have one barrel, same for Rail, be powerful, more range, more pellets and spread for Hammer, but twith slower firing.

 

But Thunder could be another option instead of Rico if you want to save other players' keyboards.

Share this post


Link to post
Share on other sites

Let us choose whether or not we want to be juggernaut. If we want to be the jug, then we can click yes. And if we don't want to be the jug, then we should be allowed to click no and let someone else be the jug.

Topic merged

 

I somewhat agree, but there's no way devs will add a pop-up window without it being completely necessary. You need to come up with a more user-friendly way of letting people choose.

 

Also, I don't think there's many people who would intentionally decline an offer to be juggernaut. Seems like a pointless feature.

  • Like 3

Share this post


Link to post
Share on other sites

Topic merged

 

I somewhat agree, but there's no way devs will add a pop-up window without it being completely necessary. You need to come up with a more user-friendly way of letting people choose.

 

Also, I don't think there's many people who would intentionally decline an offer to be juggernaut. Seems like a pointless feature.

I agree , if you do not want to be JGR , do not play this format . Alternative is to get killed fast ( DEL button can be used also ) . So enough options to not be JGR .

Share this post


Link to post
Share on other sites

 Alternative is to get killed fast ( DEL button can be used also )

Unfortunately this does mean either +1 to the enemy, or -1 to your own team score.

Share this post


Link to post
Share on other sites

I agree , if you do not want to be JGR , do not play this format . Alternative is to get killed fast ( DEL button can be used also ) . So enough options to not be JGR .

Not only is jug the most popular game mode in MM, but we now have missions for it too.

 

So the excuse of "if you don't want to be jug, then don't play the mode" is not a valid reply.

 

Also I'm just finding a solution that doesn't sabotages the players team.

Share this post


Link to post
Share on other sites

Not only is jug the most popular game mode in MM, but we now have missions for it too.

 

So the excuse of "if you don't want to be jug, then don't play the mode" is not a valid reply.

 

Also I'm just finding a solution that doesn't sabotages the players team.

I do not like DM and TDM , i click those missions away . Only if i really have to then i play it ( not anymore now , i just keep on clicking ) . So you do have the option of not to play the format , and even if you have the format , then there is still a good chance that you are not jgr . Plenty of options imho .

  • Like 1

Share this post


Link to post
Share on other sites

Not only is jug the most popular game mode in MM, but we now have missions for it too.

 

So the excuse of "if you don't want to be jug, then don't play the mode" is not a valid reply.

 

Also I'm just finding a solution that doesn't sabotages the players team.

Popularity is due to it being a new mode, soon the excitement will die down. 

 

As for missions I personally detest DM battles, so always change them using the mobile version by watching ads. Its very useful.

 

Before mobile version I would just spend the crystals to change them.

  • Like 1

Share this post


Link to post
Share on other sites

I do not like DM and TDM , i click those missions away . Only if i really have to then i play it ( not anymore now , i just keep on clicking ) . So you do have the option of not to play the format , and even if you have the format , then there is still a good chance that you are not jgr . Plenty of options imho .

I just want something that give players the option to choose whether or not they want to be jug and still be able to play the objective.

Share this post


Link to post
Share on other sites

Topic merged

 

I somewhat agree, but there's no way devs will add a pop-up window without it being completely necessary. You need to come up with a more user-friendly way of letting people choose.

 

Also, I don't think there's many people who would intentionally decline an offer to be juggernaut. Seems like a pointless feature.

The pop-up could say something like:

 

[You are the next Juggernaut!]

 

[05] < Countdown timer. No action required if you want to be the Juggernaut.

 

[No thank you.] < Clickable button. An option to not be the Juggernaut.

 


 

But if there were more Jugs, we could have more options.

 

Rail and Striker are not easy to use weapons, and the combination of both feels weird. I think there should be 2 more combinations.

Edited by lssimo

Share this post


Link to post
Share on other sites

The pop-up could say something like:

 

[You are the next Juggernaut!]

 

[05] < Countdown timer. No action required if you want to be the Juggernaut.

 

[No thank you.] < Clickable button. An option to not be the Juggernaut.

I feel like developers wont want to invest the time developing a feature that hardly anyone will use, in that regard 'just dont play juggernaut' is a fairly valid argument imo.

  • Like 1

Share this post


Link to post
Share on other sites

I feel like developers wont want to invest the time developing a feature that hardly anyone will use, in that regard 'just dont play juggernaut' is a fairly valid argument imo.

 

Well that's not fair to those that like to play jug mode but don't like to be the jug.

Share this post


Link to post
Share on other sites

Well that's not fair to those that like to play jug mode but don't like to be the jug.

If developers wont add it ill just simply self destruct and take away 1 point from my team or slam into opponents. Its not sabotage if developers clearly dont want to add a mandatory option.

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...