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Team Juggernaut in the game!


Marcus
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Just now, I have played my very first team juggernaut battle. I managed to successfully kill the enemy juggernaut and became juggernaut myself. At last, I have managed to survive as juggernaut during the whole battle on the Highway map. Team Isidas gave me health as well as Dictator healing me when activating their overdrives.

 

The team juggernaut mode is amazing, so please keep it the way it is now. Now I am 100% satisfied with the juggernaut mode. I will never make complaints about this game mode never again.

 

Thank you so much developers, you did such a great job on converting the solo juggernaut mode to a team juggernaut mode. Also, I have found out that my current experience points and hours played remained in my profile. That's wonderful and dazzling too.

 

Best of luck to you developers.

 

:)  :)  :)  :)  :)  :)  :)  :)  :)  :)  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :)  :D  :D  :D  :D  :D  :D

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I have noticed that more players get the change to become juggernaut whilst players also have more chances of survival, which means that there is a perfect balance between staying alive and giving someone else on your team more chances to become juggernaut. That is 50/50 which is now fair.

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New Jugger sucks.

 

Please, give us a radio button (more than one, please) to sellect "Exclude" from quick-battle option.

 

That is, give us at least one choice for excluding battles when selecting "Quick Battle."

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What is Siege. Is it the second planned game mode for Halloween 2019?

 

Siege.png

 

This appeared on my profile.

 

Also the Solo Juggernaut still remains on my profile, but it is renamed. The Team juggernaut is simply called "Juggernaut" on my profile. Why is this?

 

Solo-Team-JGR.png

 

Is the above image a bug or something normal?

Edited by RIDDLER_8

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First Jug mode battle was good. I played at low ranks and managed to kill the enemy Jug 4 times.

 

But I never became the Jug, and looks like my team Jug was the same player even after getting killed.

 

My team Jug was sort of a noob, if it wasn't because others were trying to defend him, we might have got more losses.

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Me too. As a matter of fact I have not played a single JGR battle yet and I have no intention on doing so now. I just wasted 3,000 cry to change my JGR missions for 5 stinking batteries! I do not even use any drones and I wish there was a way to get rid of my batteries and not get even one in a container.  I play this game just for fun, I do not spend any money (I leave that to the little kids who spend their parents money).  I used to spend crystals to buy the Pro Pass but even there the players are dwindling and you cannot find any decent battles anymore. Never mind that I use the client and I get very frequent "an error has occurred" no matter how many times I clear the cache.  Oh well. Good thing there is WOT which by the way I play for a long time and I have yet to encounter any errors let alone the nebulous "an error has occurred"! Oh, and there is no lag either. Perhaps it may have to do with the fact that the WOT servers are in the US and not in Hazel Rah's garage.

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Today, on September 27th 2019, the new updated Team Juggernaut mode has finally hit the game. I played quite a few battles and like this mode very much. Now I can survive for longer and have more chances becoming juggernaut as well as other players do.

 

A short while ago, I wanted to play a Team Juggernaut mode in pro battles with my friends, but noticed that the Team Juggernaut mode is not available in pro battles. I find this unfair because many players will request it. All other game modes are available in pro battles, so please add the Team Juggernaut mode to pro battles.

 

I do understand that the Team Juggernaut mode will need custom settings when creating pro battles for the juggernaut tank itself, plus the usual pro battles settings. However, that should not restrict the use of this game mode in pro battles. Please developers can you add this game mode to pro battles as requested.

 

Thank you.

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3 of my 5 TJR battles:

 

First one as a Support Nanobots Isida. Was really laggy as that was my first battle. Didn't kill anyone as the Juggernaut so that score was mainly from healing.

 

 

 Healing-the-Juggernaut.png

 

 

 

Next one, there were soooo many Vikings. Viking Overdrives just activating left and right. I don't think anyone on the enemy team wasn't Viking.

 

 

 Just-Vikings.png

 

 

Lastly, this one...in Sandbox. Kept the guy in first place (first Juggernaut on the team) alive until a 20-killstreak. I then become the Juggernaut after another person died with it and just went on a rampage. I had 2 kills with Isida and then shot up to 16 by the time I was dead. 

 

 

That-was-fuuuuuun.png

 

 

 

What's that @wolverine848? Sandbox is too small to play Juggernaut in? Well that's no good, how about two?  :D

 

 

 

So some trivia:

 

Titan's dome protects the Juggernaut the same way it protects non-Juggernaut hulls.

 

In Legend battles, a Salvo and a Railgun shot is all it takes to take out a Juggernaut. 

 

Viking is META, once again. 

 

Support Nanobot Isidas need to use their entire energy supply to come close to fully healing the Juggernaut up here in Legend battles. Was healing it for 402 healing per tick and it was filling so slowly. 

 

 

 

I wonder, can juggernaut's overdrive be powerful enough to send an enemy juggernaut flying into the air?

Yes, I yeeted an enemy Juggernaut just before killing it with my salvo in the Sandbox TJR battle above. 

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Forcing players to play juggernaught mode for missions when they hate it is unforgivable I have played it once only ever since you even made the mode,  I don't own rail gun or stricker and never will because i hate them i don't like their game play. You wonder why people are leaving this game .... just another reason to add to the pile.

 

This is the lowest thing you have ever done, even above making rk's pathetic and removing self heal on isidas.

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Forcing players to play juggernaught mode for missions when they hate it is unforgivable 

Every other mode is included in missions so why no TJGR? Excluding it is a sure way of getting less players to play it and having queue times long. 

 

 

I have played it once only ever since you even made the mode,  I don't own rail gun or stricker and never will because i hate them i don't like their game play.

Maybe you should try something more than once before deciding you hate it. JGR game play is extremely different to Striker or Railgun.  :rolleyes:

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I can say that Team Jug is better or less bad than Solo Jug, and that it's good that the Jugs are killable, I killed 4 in first Jug battles (low rank) and 2 in the second battle (low-mid rank), but can't say more because today I was sent to battles where my team was stronger, meaning unbalanced battles.

 

 

j02.png

 

Many are playing as if it's TDM, not sure because they want to TDM or because they don't understand the new mode yet.

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Every other mode is included in missions so why no TJGR? Excluding it is a sure way of getting less players to play it and having queue times long. 

 

 

Maybe you should try something more than once before deciding you hate it. JGR game play is extremely different to Striker or Railgun.  :rolleyes:

Regarding missions, okay, but it sucks.

 

Your second statement seems unjustifiable. It is not our place to presume what another should do. For me, I like close combat. I want to see the fear in your eyes as I pound (or burn or freeze) the life out of you. I despise self destruct. It can ruin the whole game. I don't use turrets that cause self-damage in close.

 

I played several rounds of JGR when first introduced. I could never see any appeal. I couldn't effectively use the JGR, and I rarely won it. My son didn't like driving the JGR, but he found he was always top-3 if he'd just treat it like DM and avoid the JGR. He plays it some (when he plays). I don't. The one round I suffered through today convinced me I'd exit if ever in it again.

 

For me, I'll change the mission. If necessary, I'll postpone it and change it the next day.

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So it is possible to send an enemy juggernaut flying into the air when you are juggernaut activating your overdrive next to the enemy juggernaut?

Yes, it is. 

 

I can say that Team Jug is better or less bad than Solo Jug, and that it's good that the Jugs are killable, I killed 4 in first Jug battles (low rank) and 2 in the second battle (low-mid rank), but can't say more because today I was sent to battles where my team was stronger, meaning unbalanced battles.

 

Many are playing as if it's TDM, not sure because they want to TDM or because they don't understand the new mode yet.

Kills give 15 score, regardless of if you're the Juggernaut or not. You can get some really nice scores if you play it like a TDM. And as a product of that, you're wearing down the offense or defense of the team, most notably the defence, meaning your team can sweep in and take out the Juggernaut easier. 

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Hope it doesn't turn out like that, but I see your point. On the other hand there is 100 score points for the player who destroys the Juggernaut which might serve as a great incentive for players with finish first missions.

 

I did play a couple of battles in the test server and the impressions were good, even had Isidas following the Juggernaut around, we'll have to see what it turns out like on main servers.

well I did play juggernaut mode today , and honestly there wasn't much sabotaging as I thought , in fact I only saw one guy sabotaging the team's juggernaut , so nothing to complain about , hope it stays that way .

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Yes, it is. 

 

Kills give 15 score, regardless of if you're the Juggernaut or not. You can get some really nice scores if you play it like a TDM. And as a product of that, you're wearing down the offense or defense of the team, most notably the defence, meaning your team can sweep in and take out the Juggernaut easier. 

 

Let's see in a few days, I think everyone is just trying to figure out this new mode, and it's more complicated than other modes depending on your objectives.

 

Jugs being more killable could be good because there will be less sabotage when players don't care too much about being the next Jug.

 

One good thing could be that you can pick one of many roles.

 

The bad things could come from Jug missions that forces you to play specific role.

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First impressions of the mode, its an improvement of the DM version but I still dislike the overall gameplay. Too many Wasp/Freezes running around and Overdrives making the Juggernaut pretty low on health overall, many getting spawn killed as well.

 

Will probably only play for missions, thats it.

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