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Team Juggernaut in the game!


Marcus
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Tankers!
 
In a recent V-LOG, we told you about the upcoming Team Juggernaut.

 

Here’s how that will work:

 

  1. The battle starts with one player from each team in the role of Juggernaut. The goal of each team is to destroy the other team’s Juggernaut, while protecting their own from getting destroyed. 
  2. The team that destroys the opponent’s juggernaut, gets a Victory Point. And when the juggernaut is destroyed, another player from the team takes over the role.
  3. At the end of the battle, the team with the most Victory Points, wins.

 

As explained in the V-LOG, the existing Juggernaut mode will be replaced by Team Juggernaut.

 

But don’t be upset. The old Juggernaut will make a special reappearance for some of our upcoming major events.

 

Team Juggernaut mode is scheduled to be released this Friday, September 27th.

It will not be released in the mobile version and the old HTML5 version.

 

Essential information for Team JGR mode

 

  1. JGR will be given to the next non-self-destruct respawn in the team, NOT to the player who had the role previously.
  2. Killing the enemy JGR will award 1 victory point to your team. Additionally, you will get 100 score points (more than a flag!). However, it will NOT make you the next JGR.
  3. JGR’s overdrive charges once every 40 seconds and does NOT get charged by frags. However, having Dictators on your team will help.
  4. JGR’s power is still dependent on the upgrade levels of the player’s tank hull and turret
  5. JGR’s overdrive still hit pretty hard, especially when attacking the enemy's JGR. In fact, it works best as an anti-JGR weapon. Getting close enough to use it that way… well, that’s a whole different story.

 

Get ready to have a blast with the new Team Juggernaut mode!

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  1. JGR’s power is still dependent on the upgrade levels of the player’s tank hull and turret

Yeah, I was afraid it was going to be like that. A team of mostly M2s have a significant advantage over a mixed team of M1s and M2s. That and saboteurs are the only thing keeping it back from being balanced and/or enjoyable, but other than that, great job for getting it running so early. 

 

 

  1. JGR’s overdrive charges once every 40 seconds and does NOT get charged by frags. However, having Dictators on your team will help.

Oh yes. Having a Dictator is crucial now. Looks like I'm defending the Juggernaut. 

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please don't not waste our time having these placed in missions. not many do this battle format

There are already missions for the new mode. How would you know its popularity if its not even out yet? Am I missing something?

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i dont get the part where it says that this mode will not be available in the old HTML5 version..

what do they mean by that?   which is the 'old' HTML 5 version?.. i thought there was only the one that is in the news.. pls help.

Bit confusing, currently there are 3 PC versions of the game.

  1. Flash - we all know this Team JGR available 
  2. HTML5 with Flash style interface Team JGR NOT available 
  3. HTML5 with brand new interface Team JGR available 
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 Am I missing something?

nope 

 

I did not see this till just now.. making way to some of us not wanting to battle in it. why should we seeing the more kills from this tank it destroys the players K/D rating . this is why I stay out of all battles with Juggernaut mode..

 

  • Added Team Juggernaut mode;
  • Removed DM Juggernaut mode;
  • Added daily missions for the new Team Juggernaut mode;
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Noooooooo...... :( RIP my favorite mode. How will I get Top 3 15x weekly mission done now????

 

 

Nope 

 

I did not see this till just now.. making way to some of us not wanting to battle in it. Why should we seeing the more kills from this tank it destroys the players K/D rating. This is why I stay out of all battles with Juggernaut mode..

 

  • Added Team Juggernaut mode;
  • Removed DM Juggernaut mode;
  • Added daily missions for the new Team Juggernaut mode;

LOL noob! :lol:  Juggernaut mode helped me to build up my K/D. From 0.88 to 0.98 now.

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Awesome!!! Finally Juggernaut sill be nore active! I'm gonna miss the old Juggernaut tho. ;c So if your team just destroys random opponents on the other team (not the JGR), then it makes no difference?

Edited by Rocket_Raccoon_XXX
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So if your team juts destroys random opponents on the other team (not the JGR), then it makes no difference?

Yes, it won't make any difference, to get a Victory point you need to kill the opponent's JGR.

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LOL noob! :lol:  Juggernaut mode helped me to build up my K/D. From 0.88 to 0.98 now.

HA HA ,, its not the way I battle its more the set up I use. I love my Ricochet along with hornet . wont change it for anything in this world.. been with it for 6 years . yea I have tried other hulls. but nothing can beat my hornet and the skill i have to slide on ramps and do fun things with it.

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I wonder what happens when one Juggernaut use the overdrive very near to the other . Does the enemy JGR flip over . 

And what happens if both JGRs use their overdrives togather on each other . Ohhhh..... It is going to be so much fun .

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I wonder what happens when one Juggernaut use the overdrive very near to the other . Does the enemy JGR flip over . 

And what happens if both JGRs use their overdrives togather on each other . Ohhhh..... It is going to be so much fun .

Unstoppable force meets immovable object will finally be answered.  :ph34r:

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