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TheCongoSpider
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That I play against M3's despite being 5 ranks away from being able to purchase them myself.

Mid-ranks are tough, especially these days. Its not particularly fair, but you can make it. :D

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Maybe your PC has faster than average loading? So you are the first to spawn and thus; receive Juggernaut.

Yeah could be, many times when i spawn i'm lonely in the map lol. A few times when I wasn't the first, whoever was had like a crazy buyer tank so isn't it based on that gear score or something?

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Yeah could be, many times when i spawn i'm lonely in the map lol. A few times when I wasn't the first, whoever was had like a crazy buyer tank so isn't it based on that gear score or something?

Not as far as I know, gear score was more designed to for players to weigh up their opponents. Unlikely that devs would use it in these circumstances.

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If a battle ends while you're charging up a shot with Magnum, it'll continue charging to 100% despite you not being able to control anything.

 

Minor thing yes but I just felt like pointing that out.

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Today I learned that Autocannon smokies can camp in a spot where it can be really difficult to figure out where those shots are coming from.

The amount of times I've had to spin my turret around looking for an annoying Smoky is unreal :x

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Today I learned that Autocannon smokies can camp in a spot where it can be really difficult to figure out where those shots are coming from.

Not sure why you dslike Autocannon so much.  I'm getting more kills from smoky incendiary than I ever did from autocannon - especially on the larger maps where targets are trying to protect themselves from Shaft/Rail/Gauss/Thunder/Magnum...

 

We need another modules lot - amirite?

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Not sure why you dslike Autocannon so much.  I'm getting more kills from smoky incendiary than I ever did from autocannon - especially on the larger maps where targets are trying to protect themselves from Shaft/Rail/Gauss/Thunder/Magnum...

 

We need another modules lot - amirite?

Wdym?

 

But, incendiary rounds is slightly more superior - you get much more dps - unless if they have a RK, Dictator with OD, an Isida or a Freeze nearby, they're doomed.

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If a battle ends while you're charging up a shot with Magnum, it'll continue charging to 100% despite you not being able to control anything.

 

Minor thing yes but I just felt like pointing that out.

I think this also happens if you die whilst charging up?
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Does it? I'm not sure actually.

Didn't see with Magnum, but if you die while firing Vulcan, when you spawn you have to deal with both cooldown time AND spin-up time, which almost doubles the time before you can deal any damage.

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Does it? I'm not sure actually.

Yes, it does. I kind of like it when it happens, because I want to see if it reaches 100% before my tank fully dematerialises. 

 

Didn't see with Magnum, but if you die while firing Vulcan, when you spawn you have to deal with both cooldown time AND spin-up time, which almost doubles the time before you can deal any damage.

Huh? I've died while shooting with Vulcan many times and haven';t encountered something like this. If I die while shooting with Vulcan, I'll respawn and have the same barrel spin-up time. 

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Yes, it does. I kind of like it when it happens, because I want to see if it reaches 100% before my tank fully dematerialises. 

 

Huh? I've died while shooting with Vulcan many times and haven';t encountered something like this. If I die while shooting with Vulcan, I'll respawn and have the same barrel spin-up time. 

New HTML5? It shows a ghost tank shooting bullets, then it winds down when you materialize (so it takes time to wind down, then spin up). Happens almost every time to me, because I'm essentially always shooting when I die (I don'tgo down without a fight :P).

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New HTML5? It shows a ghost tank shooting bullets, then it winds down when you materialize (so it takes time to wind down, then spin up). Happens almost every time to me, because I'm essentially always shooting when I die (I don'tgo down without a fight :P).

I still play with Flash. That doesn't happen to me. 

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Today I realized that, if you take repair kit while you're Juggernaut it doesn't  fully heal you. Albeit, I'm not sure how much % of hp you can retain from RK (while you're Juggernaut). I had like 15% to 20% health remaining and it repaired me between 70%-75%. Also I am not exactly sure if it was a glitch or it always works  like that because I haven't played that mode much.

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Today I realized that, if you take repair kit while you're Juggernaut it doesn't  fully heal you. Albeit, I'm not sure how much % of hp you can retain from RK (while you're Juggernaut). I had like 15% to 20% health remaining and it repaired me between 70%-75%. Also I am not exactly sure if it was a glitch or it always works  like that because I haven't played that mode much.

Repair kits replenish 4,000 HP to a tank. I've never had a repair kit give me back 70% of my HP, usually just 20%. Good to test out. 

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Today I realized that, if you take repair kit while you're Juggernaut it doesn't  fully heal you. Albeit, I'm not sure how much % of hp you can retain from RK (while you're Juggernaut). I had like 15% to 20% health remaining and it repaired me between 70%-75%. Also I am not exactly sure if it was a glitch or it always works  like that because I haven't played that mode much.

M2 Jug has 12941 HP  a repair kit restore 4000. So it looks about right.

for M1 it is 9412 HP  a repair kit restore 4000.  So it is about correct. (spy)

Edited by Viking4s
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Repair kits replenish 4,000 HP to a tank. I've never had a repair kit give me back 70% of my HP, usually just 20%. Good to test out. 

It didn't healed me 70% but retained the health bar from 15%-20% to 70%-75%. Not sure if it was exactly what I've assumed but I can safely say it was more than 20% increase in hp.

 

Edit : Just read the @Viking4s's reply. I think he's right. 

Edited by iWillHealYou
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M2 Jug has 12941  a repair kit restore 4000. So it looks about right.

In case you got a bit confuzzled there, 4,000/13,000 is not 50%. 

 

20% to 70% is 50%

 

4,000 hp is roughly 30%

 

So for it to "look about right," you'd have to take more than 4K hp back.

It didn't healed me 70% but retained the health bar from 15%-20% to 70%-75%. Not sure if it was exactly what I've assumed but I can safely say it was more than 20% increase in hp.

If you have M2 JGR and you got all HP from an RK, you should get from 20% hp up to roughly 50% (30% increase)

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It was on a d/f account where I had M2 Turret and M1 Hull.

Ah - it would (I estimate) get around 40% of your HP then. Let me check...

 

Yep, 4K out of 9.5K is roughly 40%. So of course it is hard to estimate just from looking at your health bar, but if it was at 20% it should have gone to 60%.

 

hi there (wave)

Still seeking my attention? smh

Edited by Initiate

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It was on a d/f account where I had M2 Turret and M1 Hull.

I thought you had the other one, M2 hull. When people give % of HP left it is often difficult to be precise.

But it seemed that you were quite accurate in that case with M1. 

Anyway RK is max 4000HP (if not shoot during the healing process).

 

With M4, the repair kit healing is ridicule, we can't see the change without a magnifying glass.  :D

Edited by Viking4s

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