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More improvements to the game


theFiringHand
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No, I'm talking about healing. If Exp went up and Battle point not, then it's not good.

Exp for healing has stayed the same, its 1 exp per 20% healed, so 5 exp for a 100% heal.

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But I'm not sure, Cedric could have meant Battle Points instead of EXP, let's wait for the wiki to update, or some experimentations.

Why would he mixed these up?

Good idea, do your own experiments.

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Exp for healing has stayed the same, its 1 exp per 20% healed, so 5 exp for a 100% heal.

 

You're right, nothing has changed in terms of healing. I read somewhere that it had changed... well, apparently not.

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Most likely economical reasons. Players would often get many score in one battle, which leads to more crystals in circulation.

Wait what? If players get more of both points and crystals, the balance between them doesn't really change. More crystals means more xp, so whats the problem with getting 600+ xp per battle?

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Well, I did like earning 100 points for destroying a juggernaut. Now 50 is too low, and there is no much interest in destroying a juggernaut, so in the end, the juggernaut score will not go up. Who will win?

Thats what they always do, i think when MM was released you got 100 XP for capturing a flag, then they lowered it

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Thats what they always do, i think when MM was released you got 100 XP for capturing a flag, then they lowered it

Might have to do with division of trhe spoils.  4 tankers trying to kill JUG and one gets in the last lucky shot.  Does not deserve 100 vs what the others get.  Spreading out the scoring in a TEAM battle.  Maybe.

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Yes, matchmaking used to give 100 points for capturing a flag, then it was lowered. It is a shame they lower every points beneficial.

 

I did okay with 50 points, killing Jugs and Nogs.

 

001.png

 

What is not clear is if helping kill the Jugs gives more points or more EXPs. They said more EXPs, but that doesn't make sense.

 

Because if it gives more points, then you get more rewards for trying to kill the Jug, but if you get more EXPs then it's not good.

 

Any clarification?

 

 

PS. A.S-888 was hiding and doing nothing.

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What is not clear is if helping kill the Jugs gives more points or more EXPs. They said more EXPs, but that doesn't make sense.

 

Because if it gives more points, then you get more rewards for trying to kill the Jug, but if you get more EXPs then it's not good.

 

Any clarification?

Gives more EXP. 

 

They didn't change the score earned, most likely to discourage Support Nanobot Isidas from sticking to the Juggernaut all game. That would result in less tanks blowing up, which decreases the fun, so it makes sense initially. 

Edited by TheCongoSpider
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Support against killing the Juggernaut does yield different exp amounts. This is detailed after every battle in the HTML5 version:

 

FBu33WI.jpg

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Support against killing the Juggernaut does yield different exp amounts. This is detailed after every battle in the HTML5 version:

So you killed the boss once.

Support against boss like assist kill, it seems you did it 3 times.

It is hard to tell when in battle we assist kill the boss.

Does healing come from under support against boss?

Edited by Viking4s

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Support against killing the Juggernaut does yield different exp amounts. This is detailed after every battle in the HTML5 version:

 

 

 

FBu33WI.jpg

 

 

Not sure I understand the table...

 

killing Boss 1x gives 15 exp  ?

healing Boss 1x (fully) gives 30 exp  ?

--------------------------------------------------------------------------------------

killing Boss = 50 score

healing Boss fully = 12 score?

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Support AGAINST boss (i.e, I think damaging the other JGR, but this only applies if it is killed before it uses it's OD again).

It's odd wording... "Support" and "Against" don't really go together.  "Assist against Boss" would be more appropriate IMO - but who knows...

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It's odd wording... "Support" and "Against" don't really go together.  "Assist against Boss" would be more appropriate IMO - but who knows...

I'm not too sure myself actually, the language is a bit confusing. May need to do some testing.

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I am so glad that after so many years of playing Tanki Online, finally developers decided to seriously make overall improvements to Tanki Online. From fixing bugs, developing the new HTML5 to re-making all turrets and hull, at least, we shall see a brand new revamped Tanki Online game that will look much better than Tanki X.

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in flash verion said

increased amount of experience points given for destroying and supporting in destroying Juggernaute by 5

does it mean that i get 15 exp when destroy a juggernaut or what?

 

and can the new HTML5 version become to work with WEBGL1 because my PC isn't supporting the WEBGL2 just WEBGL1

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in flash verion said

increased amount of experience points given for destroying and supporting in destroying Juggernaute by 5

does it mean that i get 15 exp when destroy a juggernaut or what?

As of this update you receive 15 exp for destroying a Juggernaut. And 10 exp for assisting in killing. 

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