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Mammoth's overdrive and new update


Marcus
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Mammoth

 

Mammoth’s overdrive will no longer make it invincible. This means that while its overdrive is active, Mammoth will not be immune from damage and physical impact.

 

However, to compensate for taking away invincibility, we’ll be adding some other useful features.

 

When you activate Mammoth’s overdrive, your hit points will instantly be restored, and any freezing and burning effects will be removed. Moreover, Wasp’s bomb overdrive will no longer deactivate Mammoth’s overdrive. Additionally, overdrive duration will be increased to 7 seconds, and its speed boost will be increased to 40%.

Increases in speed, duration, and healing is good. Being able to die is in general a necessary evil, but it's good for events like this.

 

Hunter

 

Electromagnetic impulse distance will be reduced from 30 to 25 meters. Activation delay time will be increased by 10% while effect duration will be decreased by 10%. Overall, Hunter’s overdrive will be nerfed.

:(

I wouldn't put any nerfs on those parameters. If anything, I'd nerf the reload time. Then again, 10% isn't that much.

 

Wasp

 

Just one change, which we’ve already told you about above. Wasp’s overdrive will no longer deactivate Mammoth’s overdrive.

Good. Now Wasp's OD can kill Mammoths.

 

Freeze’s alteration «Shock freeze»

 

Damage penalty will be decreased from 50% to 30%, freezing speed will be 3X faster, instead of 2X as before. This means that with this alteration, Freeze will freeze opponents faster, and lose less damage than before.

Ok. I don't use this alt, nor do I plan to.

 

Striker’s alteration «Missile launcher “Hunter”»

 

Maximum projectile speed penalty will be removed. Projectiles will be as fast as without this alteration.

Good. My striker is stock though. May get this duting a sale.

 

Striker’s alteration «Missile launcher “Cyclone”»

 

Aiming time penalty will be decreased from 40% to 30%.

Pretty ok. I found this alt to take ages to load, so it may help. I'll have to try this on the Test Server at some point.

 

Striker’s alteration «Missile launcher “Uranium”»

 

Decreased number of projectiles to 2.

Now hopefully we won't see this alt everywhere.

 

Striker’s alteration «Remote rocket explosives»

 

Max projectile speed limit of 350 m/s will be added.

I've only seen this alt once. Is this an increase or a decrease?

 

Vulcan’s alteration «Reinforced aiming transmission»

 

Vertical auto aim penalty will be cut by 50% to make Vulcan more effective on multi-level maps when using this alteration.

Nice.

 

Vulcan's alteration «Shooting speed regulator»

 

Damage per second penalty will be decreased by ¼ to 15%.

Nice.

 

Other changes

 

 

We continue to develop and polish the new HTML5 version of the game.

 

Tomorrow, October 31st, we’re finally adding the feature for control remapping. Moreover, the new HTML5 version will also start working in browsers that support version 1 of WebGL technology, not just the second version. This means that more players will be able to enjoy our new HTML5 version, even those who play on outdated computers.

Good for the people who use HTML5. I use the Flash Client, and my computer is compatible With WebGL 2, so I don't have anything else to say about this. Edited by GrayWolf8733

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The nerf of Uranium Alt is really unfair. This Alt has already many downsides like slow rockets and hard to aim if knocked out or if enemy is moving But to make it 2 rockets it's kinda useless it won't even be able to kill a viking Better remove that fonctionnality...

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if wasp not neutralize it, it will kill it anyway? So why to bother to buy the heavy hull if does not deserve for any purpose. slow, big, it will be a duck on fire range only!

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When you activate Mammoth’s overdrive, your hit points will instantly be restored, and any freezing and burning effects will be removed. Moreover, Wasp’s bomb overdrive will no longer deactivate Mammoth’s overdrive. Additionally, overdrive duration will be increased to 7 seconds, and its speed boost will be increased to 40%.
 

so you take away one and still make it stronger  then ever. seeing any freezing and burning wont effect it  and best thing for players to do .. is to wait for the dome to be deactivated , in order to do damage to it..

 

for Hunter it's about time you fixed this . even at 25% distance it should be reduced to maybe 20% . this might help players in the long run.

 

bottom line is with Juggernaut in DM battles for Halloween , its still not fun to battles like in the past . I refuse to waste time and drugs for this years event which is sad cause I loved that event / map..(..

Edited by Bydo
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better than the mess of the overdrive (which wascreated on xmas of last year or 2 years ago, just for a vacation season) is to neutralize the overdrive again, instead of mending  and  promoting even more a bigger confusing

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The nerf of Uranium Alt is really unfair. This Alt has already many downsides like slow rockets and hard to aim if knocked out or if enemy is moving But to make it 2 rockets it's kinda useless it won't even be able to kill a viking Better remove that fonctionnality...

+ Looks like striker will start collecting dust in my garage. Gauss here I come.

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When you activate Mammoth’s overdrive, your hit points will instantly be restored, and any freezing and burning effects will be removed. Moreover, Wasp’s bomb overdrive will no longer deactivate Mammoth’s overdrive. Additionally, overdrive duration will be increased to 7 seconds, and its speed boost will be increased to 40%.

 

so you take away one and still make it stronger  then ever. seeing any freezing and burning wont effect it  and best thing for players to do .. is to wait for the dome to be deactivated , in order to do damage to it..

I think the intention with Mammoth's OD changes was to mitigate the Meteor issues. Overall I'd say it will probably be as powerful if not less. Certainly not more.

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Nice changes. Im obviously glad that Hunter's OD is nerfed a bit, but not too much....well done.

 

Glad to see mamoth's timing increased while also not making it able to dig on golds and essentially mult the whole game lel

 

Nice job

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I think the intention with Mammoth's OD changes was to mitigate the Meteor issues. Overall I'd say it will probably be as powerful if not less. Certainly not more.

this issue with OD with Mammoth has been a on going issue . even when we had the  Cosmonauts Day Celebrations!   we all complained then and nothing changed. it states that it will now ..When you activate Mammoth’s overdrive, your hit points will instantly be restored, leaving the damaged that was done to it before it was activated , it will now heal it . making players now have to start all over in dealing damage to it. which mainly is the Hornet who can deal minor damage when the dome is activated .

 

feel free to correct me. I might not be wrong on how it works.

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Well Titans didn't have much of a chance for catching it since Mammoth's Overdrive ignores Titan's dome. It would be kind of unfair for heavy hulls having to sit back and not be able to catch any golds because they're too slow to get to the marker fast enough before the Hornet, Wasps and Vikings get to it. 

But no Mammoth is going to get self-destructed by a meteor just to kill one Titan in it's dome...

No idea what they designed Mammoth OD for anymore.  Has 1 "rush" for 7 seconds and that's it.

It still deals damage, gives an instant repair, and stuff. If you're driving into a congested base it will still be useful cause you just kill them all with it.

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No idea what they designed Mammoth OD for anymore.  Has 1 "rush" for 7 seconds and that's it.

I suppose we will see how it works. I've always felt that the cool part of it is being able to charge forward and instantly kill stuff. Getting fully repaired is better than being invincible imho as it requires you to still be aware of your health. This update will make mammoth better in battle and worse as a digger Im guessing

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+ Looks like striker will start collecting dust in my garage. Gauss here I come.

So you can't use anything besides Uranium, is that what you're saying? 

 

I've only seen this alt once. Is this an increase or a decrease?

I use RRE or ML "Hunter" whenever I play Striker. THis change is a buff and a nerf. It can be interpreted as either depending on how you usually play it, similarly to the first Magnum change made.

 

The change caps the maximum projectile speed at 350 m/sec. This is the speed at which the current Missile Launcher "Hunter" missile flies at at M4. So imagine only shooting slower missiles constantly, even with a salvo. 

 

 

Now, here is why it can be considered both a buff and a nerf:

 

It can be considered a nerf if if end up in situations where you can't utilise the alterations upside, as in, direct hits that you can manually aim onto the target. The missiles will travel slower and Stock Striker would destroy the player faster. This slower projectile speed also gives enemies more time to move out of the way. 

 

It can be considered a buff if you are mainly using its upside, manual detonation. Because Striker's missiles move so fast, it may be hard to time when to detonate it, given the angle you are at, the obstacles in the way, if the enemy is behind a wall, etc. A slower missile can allow you to more accurately predict when to manually detonate the missile and avoid overshooting. 

 

 

It is similar to the Magnum change because that could have also been considered a buff or a nerf. The intended change for that was a buff, for the players that used it in their base and lobbed shots into the enemy base. They were able to stop it at the correct % velocity more easily to accurately hit targets. It was a nerf if you used it in close-range head-on attacks where a 2-second amplification time would be superior to a 3-second amplification time. 

But no Mammoth is going to get self-destructed by a meteor just to kill one Titan in it's dome...

See, that's what you think.  ;)

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I suppose we will see how it works. I've always felt that the cool part of it is being able to charge forward and instantly kill stuff. Getting fully repaired is better than being invincible imho as it requires you to still be aware of your health. This update will make mammoth better in battle and worse as a digger Im guessing

If you don't have DA handy, you could easily be killed before you reach your target.  Shades of Hunter OD there...

 

IMO... the "buffs" do not equal the loss, but as you say, we'll have to see how it works.  Hopefully better than the previous "tweak" to freeeze did

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When you activate Mammoth’s overdrive, your hit points will instantly be restored, leaving the damaged that was done to it before it was activated , it will now heal it . making players now have to start all over in dealing damage to it. which mainly is the Hornet who can deal minor damage when the dome is activated .

Correct, but the point is meteors will now destroy Mammoths just like everyone else.

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So you can't use anything besides Uranium, is that what you're saying? 

8 rockets take WAY too long to lock on and stock striker isn't worth it. Slow rockets and how hard it is to lock-on should've already been enough for uranium, not that hard to throw strikers aim off.

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Reading more carefully...

  • Changes in Overdrives:
    • Mammoth's overdrive:
      • Removed invincibility;
      • Removed ignoring physical impact;
      • Increased duration time from 5 to 7 seconds;
      • Increased speed boost from 30% to 40%;
      • Added instant repair;
      • Added instant removal of freezing and burning effects;
      • Cannot be disabled by Wasp's overdrive.

 

Actually, it's really bad fof Mammoth users, It's so bad that I think it will get a buff after Halloween.

 

At first I though 7 extra seconds of duration and continued self repair, although OP, that would have made more sense than this.

 

You ruined Halloween again, now we can't even hunt Mammoths and look like Vikings, all 19 of them, will be spawn killing Jugs.

 

I'll try Titan first... or maybe not.

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Just face it... Tanki will never be perfect. As soon as they get rid of one option, people will just go to the next best thing (being jugger, titan's od, Lifeguard drone) just try to enjoy the game and forget golds, they will eventually come to you. (plus you can take advantage of getting 50 kills 1 death  :ph34r:)

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