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Mammoth's overdrive and new update


Marcus
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Nerf and for Hornet please, in every battle is 1 with at least 30 kills ... 

Those are lucky battles. Most battles aren't like that unless they have Booster or Camper Drone.

Edited by TheCongoSpider

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Correct, but the point is meteors will now destroy Mammoths just like everyone else.

true .

 

now were going to see more Dictators and Firebirds in Halloween map . this way they burn tanks and with Dictators is higher then other tanks . so there most likely to take golds more.

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Giving Uranium 2 missiles instead of 4 is a massive over-nerf again, yes it was OP and changes were needed but this once again takes a fun alteration from OP to useless. I really hate balance changes like this - there is just no logic in making things totally useless.

Uranium now has 50% increased Rocket damage but for the same lock-on time deals 150% x .5 = 75% of the damage of regular striker's lock-on mode, while having much slower rockets. There is basically no point in using salvo mode for Uranium now. Before it was OP, but they ought to make it 3 rockets in salvo mode which gives 150% x .75 = 112.5% damage of regular striker in lock-on mode, that would be fair considering the decreased missile speed for Uranium. Regular striker is for when you want fast rockets at the expense of some damage, Uranium for smaller maps, there was always an interesting balance.

 

Now playing Uranium will be very boring as you can only use single rockets. It really makes me lose confidence in the game when they constantly make dramatic changes out of nowhere and destroy fun and interesting turrets and alterations completely with random changes. Please stop with the over-nerfs, if you are going to nerf something don't make it useless, that is no good for anyone and gives people no confidence in the Tanki dev team.

Edited by DestrotankAI9
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Uranium now has 50% increased Rocket damage but for the same lock-on time deals 150% x .5 = 75% of the damage of regular striker's lock-on mode, while having much slower rockets. There is basically no point in using salvo mode for Uranium now.

Was going to reply to you about this on another thread but I'll do it here. 

 

The salvo wouldn't be useless. It would be used in situations where you know there is a low chance of hitting the moving target, so you lock onto it and the missiles will home in on them. Can't hit that guy that's far away with one-by-one? Use the salvo. 

 

The update seems to want to encourage the use of one-by-one missiles. The two missiles would destroy light hulls (with and without double damage) and medium hulls (with double damage). 

 

There is still point to use it. Perhaps they should have put it at 3. The server update is 2 hours away, let's see how it performs. I for one, am sick of only seeing Uranium Strikers up in Legend battles, as if nothing else works. 

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Was going to reply to you about this on another thread but I'll do it here. 

 

The salvo wouldn't be useless. It would be used in situations where you know there is a low chance of hitting the moving target, so you lock onto it and the missiles will home in on them. Can't hit that guy that's far away with one-by-one? Use the salvo. 

 

The update seems to want to encourage the use of one-by-one missiles. The two missiles would destroy light hulls (with and without double damage) and medium hulls (with double damage). 

 

There is still point to use it. Perhaps they should have put it at 3. The server update is 2 hours away, let's see how it performs. I for one, am sick of only seeing Uranium Strikers up in Legend battles, as if nothing else works. 

Maybe if you have a far enough away target in an open space there might be point in using the salvo, true, but in the vast majority of situations single shots will be the only useful option as it will deal far more damage than salvo. Which totally destroys the fun of using Striker (with Uranium anyway) as you had some interesting variation in the gameplay between salvo and single shots.  Regular Striker will now have faster rockets and 33% more damage in salvo so really, why would you use Uranium over it now? There really won't be much point - nerfing something that's OP is a good thing but making it useless or boring to play is not.

 

They definitely should have made it 3 rockets - that gives 112.5% damage compared to a normal Striker salvo and given the slower speed of the rockets I think that's fair. Definitely would be a good balance change as Uranium was OP, but I hate to see interesting features of the game wrecked by over-nerfs one by one until everything is similar and the game is boring and without variety.

 

In summary: Good idea on trying to balance Uranium, but make it 3 rockets instead of 2.

Edited by DestrotankAI9
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I like all these changes with exception of uranium going from 4 to 2 rockets for salvo.  I think it should have been 3 as well.

 

I bet (hope) the next thing that is nerfed is shaft's ability to one shot full health M4 juggernaut without shaft protection while using M4 shaft + M4 booster + heavy capacitors.

 

Outside of mammoth changes, recent changes seem to be geared to the dominant combinations in team juggernaut.  First freeze, then hunter / striker / uranium.

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true .

 

now were going to see more Dictators and Firebirds in Halloween map . this way they burn tanks and with Dictators is higher then other tanks . so there most likely to take golds more.

They're meteorite golds...Dictator won't help lol. 

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it was not enough just to make Mammoth die due to the impact of a missile or meteor like all the others without taking away his characteristic overdrive? :wacko:

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Rip Mammoths. I kill them so fast when their Overdrive is active. Viking shreds them, and so does the Juggernaut, and the meteor, and Wasp's bomb, and Gauss. 

 

Will test it outside of Pumpkin Hunt later. 

Edited by TheCongoSpider

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Anyone got the joke?

Is it that they both thought they were the last one alive? Or is it that Mammoths didn't know what bars were? 

wait.... mammoth's over drive no longer makes it invincible..?

 

then it will simply die  because of wasp's overdrive as it will take all the physical damage the bomb can dish-out..        ( provided the mammoth is close enough of course) but then please do not say such things that wasp's bomb will not be able to deactivate the mammy OD as it simply does not matter when mammy with it's OD can still get blown to bits by wasp's OD.

They can say that because the Mammoth can be out of its "fatal radius" of the bomb. It could survive the bomb if it is far enough. The bomb does not deactivate the Overdrive anymore. If the Mammoth takes any damage from it, it will not deactivate it, that's what it's saying. The Mammoth doesn't always have to be at the epicentre. 

 

I chuckle every time a Mammoth goes to the gold spot expecting the same result as last time, only to die, lol. 

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The hunter change was good and needed...The mamoth one seems good impo, but the striker...like it was one of the better turrets but requires a ton of skill to use well, so it rewarded good play

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Is it that they both thought they were the last one alive? Or is it that Mammoths didn't know what bars were? 

They can say that because the Mammoth can be out of its "fatal radius" of the bomb. It could survive the bomb if it is far enough. The bomb does not deactivate the Overdrive anymore. If the Mammoth takes any damage from it, it will not deactivate it, that's what it's saying. The Mammoth doesn't always have to be at the epicentre. 

 

I chuckle every time a Mammoth goes to the gold spot expecting the same result as last time, only to die, lol. 

At_Shin has a point... it really does not matter if the bomb deactivates the OD or not.  Mammoth will flee (basically wasting the OD it just used) or realize it won't make it and not use the OD.  It's not a buff that offsets the loss of invulnerability - even though they make it sound that way.

 

It really is dumb with the knee-jerk reaction the Devs have.  They made fundamental changes to 2 items (freeze & Mammoth) all because of something that happens in one particular situation (JUG & Meteors).

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