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Mammoth's overdrive and new update


Marcus
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Ok, it's time to put striker in the trash :) what's the point to nerf the weakest turret in the game? The only thing that made striker usefull was the uranium alteration, but now...

@Marcus is it possible to return an alteration and get the crystals back? Because I don't need it anymore, that was misleading advertising :angry:

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the mammoth changes are absolutely ridiculous. you changed its overdrive drastically, based on gold boxes. yo tanki online team, remember when you said "gold boxes are a bonus"? news flash lads, a bonus isnt meant to be a dictating gameplay mechanic. in standard matches mammoths overdrive was fine, you needed to use it tactically to make it effective. it was in a balanced state. but no, lets forget about the core game modes and focus on gold boxes, lets be honest,  anyone complaining about mammoths being op because it could get gold boxes easily was foolish, because gold boxes are simply a nice bonus and in no way, shape or form should influence balance changes that effect the core game. If you think gold boxes really should justify heavy balance changes then you are a buffoon.

Totally agree...

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The problem with the developers is they fundamentally change the way a turrets/overdrives work because of simple things.

 

 

We all wanted no drone or overdrive to survive the meteorite(kills everyone in the radius regardless), but instead they removed the invulnerability from mammoth which was a fundamental part of its gameplay. Now all you see are titans sitting under the drop zones and here we go again.... The devs seem to identity a problem after 6 months but fail miserably to balance it out. Just make everything die in the blast radius of the meteor, that way no one has any sort of advantage and the game will be balanced. Also the rework of freeze has some awkward and contradictory changes. I started reading and saw ‘3x faster freezing rate’ and got excited because that’s the step in the right direction of how your supposed to make a freeze. But then I saw a damage buff and I was like wait a minute they never addressed the stupid 20% turret speed reduction that EVERYONE was complaining about? Screw the damage, and give us back the normal 90% turret speed reduction. I played with the new changes and it is so awkward to play with, you think it’s freezing them a lot but you remember their turret still moves at basically full speed and yet you’re doing extra random damage (50% to 30%) that doesn’t fulfill the purpose of what freeze should be. We want freezing power, get rid of the damage buff; no one wanted damage. All these stupid changes ruining a fundamental aspect of a turret because of a simple thing; the team juggernaut mode.

 

 

They did the same thing with Vulcan.  Gave a damage buff and also a huge increase to spin-up time.  No-one was asking for a damage buff to vulcan...

 

That's different though. The whole point of that drone is to be able to survive any fatal damage - Wasp bomb, Shaft with Booster, and even meteorites/rockets. Simply having extra health would ruin the drone, and while I admit that it's pretty OP for catching golds in this event, all drones are OP in specific situations so they're working as intended.

Wasn't this the whole point of the Mammoth OD?   How is that any different? 

 

When they advertised ODs before they came out, that was a major "selling point", no?     invulnerability...

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Just logged into HTML5 on my (less powerful) computer... It’s basically the Flash version?

There are two HTML5 versions, maybe you clicked the wrong one?

 

Take a look: https://tankionline.com/pages/Flash_HTML/?lang=en

@Marcus is it possible to return an alteration and get the crystals back? Because I don't need it anymore, that was misleading advertising :angry:

Refunds are not possible as per the Game Rules.

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yo tanki online team, remember when you said "gold boxes are a bonus"? [...] anyone complaining about mammoths being op because it could get gold boxes easily was foolish, because gold boxes are simply a nice bonus and in no way, shape or form should influence balance changes that effect the core game. 

That's still true. But I'm sure you noticed that the majority of the community was against the way Mammoth's OD worked, and therefore developers decided to cater to those requests. Despite gold boxes being advertised as a bonus, people still view them as a core mechanic, especially on days like this.

 

I personally think that these special battles with extreme gold drop rates should have their own unique overdrive settings, which either only work in that mode, or they are enabled for that day only.

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titan with its dome rules, freely. will be nice to see dome not acessible in strategic points, like flag base, or CP place... because now how it is possible to arrive there if there is no hunter acessible!?

wasp  with its bomb domain, unless dome is active.

hornet and viking rules with them OV, easy, easy on most of battle scenarios

And mammoth are ducks. Congratzf or the very "wise" decisions... TO and envious nub players... Now it is not only the very slow speed the bigger problem...

Even today i tried to arrive at flag center of blue defender on assault mode, and, 2 thunder with 2 isidas  simply killed my OV mammuth. Now is tottally useless this OV... And which repairing was you speaking about? cause that dint occured at all... From invencibility to useless with a simple change.

So unless Tanki nerf the titan or the future will be for titan as the supreme tank in the game!

Edited by clovix

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Wasn't this the whole point of the Mammoth OD?   How is that any different? 

Lifeguard allows you to survive one fatal hit, but you'll be left with barely any HP. On the other hand, Mammoth made you completely invulnerable to any amount of damage from any number of hits, AND it could also be coupled with Lifeguard for extra life. That's besides the additional bonuses of kill-on-contact and ignoring impact force. 

And which repairing was you speaking about? cause that dint occured at all... From invencibility to useless with a simple change.

It instantly repairs you to full health once you activate it. This means that you activate it after you already started attacking and when you're about to die, not before the attack.

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I dont see why they just didnt have mammoths overdrive cancel when in contact with another mammoth... It would still be useful for golds and in normal games, the problem was that we had a pile of mammoths with OD underneath a dropzone, if it cancelled out when they come into contact with eachother, theyll die from the meteor or other players can take advantage

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By the way, can someone explain the reason behind Strikers nerf (especially uranium)? Don't understand the need to update this turret and its alterations at this moment?

Edited by BloodPressure
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titans own the battlefield now... its slightly better then mammoth but like 90% of the map is titan and like 2 people are hunters so hunter doesnt fight the titans well because there are just too much. please fix all the od at the map. thanks 

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Lifeguard allows you to survive one fatal hit, but you'll be left with barely any HP. On the other hand, Mammoth made you completely invulnerable to any amount of damage from any number of hits, AND it could also be coupled with Lifeguard for extra life. That's besides the additional bonuses of kill-on-contact and ignoring impact force. 

It instantly repairs you to full health once you activate it. This means that you activate it after you already started attacking and when you're about to die, not before the attack.

that is not true... try it! with enemy attkin you, and you see nothing happens... that means attack now is a suicide mission for those who uses MAmmuth to it. in case of lifeguard drone will be a waste of batterys

BEcise of it, now you can see in battle titan m2 destroys m4 enemy easy, with its dome, without problems. mamuth was preventing this now only hunters can do something, and if there are more than 1 titan, the battle will be easy winning for titans team!

i am considering to buy a titan and terminate with my 1032 hours mamuth work! done. caput!

Edited by clovix

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Overdrive was a bad definitive invention for game, and worst that that is all alterations tankionline is improving and updating. AND EACH TIME THEY TRY TO SOLVE IT BECOMES EVEN WORST!

OVERDRIVE IS NOT GOOD FOR GAME. is good for drugers and noobs, even buyers do not earns nothing with the stupid overdrive!

Edited by clovix
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Lifeguard allows you to survive one fatal hit, but you'll be left with barely any HP. On the other hand, Mammoth made you completely invulnerable to any amount of damage from any number of hits, AND it could also be coupled with Lifeguard for extra life. That's besides the additional bonuses of kill-on-contact and ignoring impact force. 

It instantly repairs you to full health once you activate it. This means that you activate it after you already started attacking and when you're about to die, not before the attack.

Hold on... they shouldn't nerf Lifeguard because it is supposed to be OP (in that situation)?  But mammoth should be changed because it was OP (in that exact same situation)?

 

They fundamentally changed mammoth because of one single situation in an event - situation that does not happen 99% of the rest of the year.

 

Before mammoth could be used pro-actively, albeit for only 5 seconds. 

Now... it's pretty much reactonary - the "restore life" part is only useful if you're already under effects or being damaged. Should be easy enough for enemies to "encourage" it to use the OD prematurely in order to save itself.  Then the kill-on-contact is a wasted feature.

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Shame on you devs u had to go and reduce the missiles of striker Uranium that's a so bad idea please rethink what you just made cause now it feels like uranium alt only reduce the missles and make it slower which means it would be better if u play without it 

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instead of the concern of get or not the extra gold, or the digger or whaever, much worse than that is the groups and teams, and the organized teams, clans or friends, and the no organized battle team, who certainly because quitters do not like the way battle goes against them and leave battle, putting the rest of the team in risk! and that comes from old problem and it is a very big problem and why!!! WHY WHY tankionline do not solve this problem!??? this is the problem... not the stupid gold and the stupid digger, or the invencibility of mammuth!!!!

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I have an idea:

 

Instead of instant repair for Mammoths give Mammoths 2k instant Repair and then slow but continued and uninterrupted repair for the rest of the OD effect; also give Mammoths Double Armor, Double Damage and Speed Boost, no Mines. WIth the special OD effect being the Hull damage for 7 seconds.

 

That way if two enemy Mammoths encounter each other they don't kill each other very quickly, and if they damage each other they can back away and self heal if they want to, or go to the bar.

 

I think that will put Mammtohs back on the map. I miss them so much. With too many Titans we can't even see where the Gold Drop marker is.

Edited by lssimo

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That's still true. But I'm sure you noticed that the majority of the community was against the way Mammoth's OD worked, and therefore developers decided to cater to those requests. Despite gold boxes being advertised as a bonus, people still view them as a core mechanic, especially on days like this.

 

I personally think that these special battles with extreme gold drop rates should have their own unique overdrive settings, which either only work in that mode, or they are enabled for that day only.

once mammoths overdrive became 5 seconds people didnt mind it. it wasnt overused in battles but wasnt useless either and in the right hands was effective. no need for changes. the only uproar has been over this stupid temporary event. it doesnt matter if the players see gold boxes as a major mechanic, if they are stupid enough to see it that way despite what the developers themselves have said contradicting that idea, then thats a problem with there thinking, not the reality of gold boxes being nothing more or less than a bonus. i knew these devs where getting worse, especially with the cash grab coin boxes and stupidity such like, but now they have gone back on there own principles over something so minuscule as a silly event that is around for a couple days. 

 

they nerf a balanced overdrive yet keep buffing dictators overdrive, you gotta ask yourself "what are they thinking" from time to time. at last hunters od got a nerf, not enough though. their priorities are wack. 

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they nerf a balanced overdrive yet keep buffing dictators overdrive, you gotta ask yourself "what are they thinking" from time to time. 

How are they continuously buffing Dictator's Overdrive? The last change made for it was the 18th of July. And the one before that was one the 24th of May, which was an effective nerf in some areas. 

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WHY THE STRIKER?
WHY DID YOU NERF THE URANIUM ALTERATION!!!???

Now the aiming mode is not going to be used because it is faster to shoot 2 rockets without aiming mode. It is only going to be used in open long ranges (which is very rare in today's tanki)! :angry:  :angry:  :angry:

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There are two HTML5 versions, maybe you clicked the wrong one?

Take a look: https://tankionline.com/pages/Flash_HTML/?lang=en

I clicked the third option and got onto the HTML5 version that’s almost identical to the Flash, just in different fonts and stuff. Not the new grey version that I used to catch a glimpse of before I got an error message.

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I clicked the third option and got onto the HTML5 version that’s almost identical to the Flash, just in different fonts and stuff. Not the new grey version that I used to catch a glimpse of before I got an error message.

Ah, in which case try this link: https://tankionline.com/play/

 

It was updated today to support more computers so it may start working without errors for you, just make sure to use Chrome or Opera.

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