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Mammoth's overdrive and new update


Marcus
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I have tried Shaft right now and its zooming scope is much better. It makes it easier to aim and target enemies at long range. Thanks for the Shaft scope zoom update.

How high are you?  Hi, how are you?

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Yes, but not all of the changes were buffs. And the last one was 4 months ago. So there is nothing new added to it that makes it suddenly more powerful. 

 

Do you think Dictator's Overdrive should be nerfed? And if so, where do you think it should be nerfed? 

mostly its 50% to other team mates. 2 dictators on a single large team can power a whole round of overdrive in an instant. of course thats theoretically but in any situation where the dictator is near 2 or more team mates the 50% is overkill. maybe 30% at best should be granted. but when all you have is dictators camping in their base until they have overdrive, then power up a bunch of hunters and titans there is absolutely nothing your team can do without massive use of supplies or your own overdrives, but if you use yours its not a problem for them because the dictator can do it all over again in such a short time it seems like. its a viable overdrive with just 30%, maybe even less would still keep it viable. the problem is the devs just see something is unpopular and buff the hell out of it till its op just to get people to use it. if something is viable and people arent using it, leave it alone. some players will find the hidden gem and use it to their advantage, it doesnt need to be buffed just to have people be interested in it. 

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mostly its 50% to other team mates. 2 dictators on a single large team can power a whole round of overdrive in an instant. of course thats theoretically but in any situation where the dictator is near 2 or more team mates the 50% is overkill. maybe 30% at best should be granted. but when all you have is dictators camping in their base until they have overdrive, then power up a bunch of hunters and titans there is absolutely nothing your team can do without massive use of supplies or your own overdrives, but if you use yours its not a problem for them because the dictator can do it all over again in such a short time it seems like. its a viable overdrive with just 30%, maybe even less would still keep it viable. the problem is the devs just see something is unpopular and buff the hell out of it till its op just to get people to use it. if something is viable and people arent using it, leave it alone. some players will find the hidden gem and use it to their advantage, it doesnt need to be buffed just to have people be interested in it. 

I mostly use Dictator in MM battles so I might be biased. It's OD is pretty good for my combo, not very OP neither UP. The freezing effect is not much of any use in most of the scenarios. Almost every other OD has counter against it but not vice versa.  The 50% OD charge doesn't help me much as a user of Dictator but surely it helps my teammates, especially Titans and Vikings. My first priority for OD are the players with flag/ball, second choice it to share it with as many people as possible.  Even if they reduce the OD charge ability by half and buff some other aspects a little bit I don't mind at all.

 

One of the reasons that it's unpopular is because players desire to benefit themselves rather than other players. Also it doesn't suits everyone's playing style.

Edited by iWillHealYou
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The recent change to the Uranium Striker is too crippling which now make it a useless alteration, can the developer revert back to the original of firing 4 missiles?

 

Another turret which need a nerf is Railgun which is too OP where it can 1 hit a m2 viking with 30% protection module. Please look into reducing railgun damage by at least 30-40%.  

Edited by RGSL

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Uranium is now a primarily single-shot alteration (and therefore not generally super long-range). If you want more salvo damage, then Cyclone is the way to go.

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So instead of just making a simple fix like, i dont know, perhaps just letting the meteor golds or whatever they are called just ignore mammoths invincibility, we instead make mammoths overdrive become next to useless? Viking and hornet are now going to be more powerful than ever. You guys already nerfed mammoths overdrive once, it did not need to happen again. Or just come up with something more clever than just having golds come in the form of meteorites/rockets/christmas trees.

 

Whats even funnier, is that after this update, those same players were just using titan instead, since it also can survive the blast. Essentially nerfing mammoth did nothing to resolve the issue.

 

freeze is garbage after this also. Since its parameters are basically below average across the board, it heavily relied on the fact it could actually freeze its enemies, but this update basically took that aspect away...

 

I like the vulcan and striker changes however. It certainly does not outweigh what you guys did though to mammoth alone.

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how about doing something better for hornet always boosting the big tanks up what about the little ones this game has been about legends the past few years no one else can get ahead as fast as they would like to you cater to legends and no one else n

they get all the bonus boxes all the gold boxes tanki isn't a fun game anymore and why does legend firebird the flame doesn't have an end point it keeps going unless the player  stops it same with freeze, i been playing almost 10 years this game used to be fun to play i've heard it from alot a players too

 

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I mostly use Dictator in MM battles so I might be biased. It's OD is pretty good for my combo, not very OP neither UP. The freezing effect is not much of any use in most of the scenarios. Almost every other OD has counter against it but not vice versa.  The 50% OD charge doesn't help me much as a user of Dictator but surely it helps my teammates, especially Titans and Vikings. My first priority for OD are the players with flag/ball, second choice it to share it with as many people as possible.  Even if they reduce the OD charge ability by half and buff some other aspects a little bit I don't mind at all.

 

One of the reasons that it's unpopular is because players desire to benefit themselves rather than other players. Also it doesn't suits everyone's playing style.

alright well lets flip the coin, i like to play alot of "pro battles" (battle list battles) because they arent as full of p2w's and people who have the money for infinite amount of supplies. despite the lack of map variety, i find them more fair. however, dictator is way too powerful in them, even on supply battles. since pro battles are generally longer than match making battles teamwork is more of a thing, the dictator just boosts the entire team and there is nothing thaty can be done when an entire team of fulls supplied and ovedrived players storm your base. the only thing you could do is flank and try and take their flag, but then you will still be met with an army on you way back, the only thing you are doing is buying time that often your team doesnt make use of. the freezeing isnt a big problem or anything, its just the principle they keep adding mechanics to it just to make it popular. thats not the way to make something popular, you wait for the people who like it to make use of it, and other players will learn and follow. but now i just see dictator as too much of a benefit o the team  who has it, for example who is going to be more useful (assuming they are the same skill level), a viking with a super long od recharge, or a dictator that boosts everyone elses od by 50 and has a shorter cooldown than viking. obviously viking is only 1 example but the way i see it is that dictator offers more to any battles than other hulls do, due to this 50%. if it was nerfed in that aspect, without further changes, it might be alright. 

 

but anyway, this is going off topic. my original point was mammoth was a balanced overdrive, but it was changed because of something so minor as gold boxes. and the devs priority is messed up if they nerf something balanced over a "bonus" yet buff things just to make them popular even if they where fine before.

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alright well lets flip the coin, i like to play alot of "pro battles" (battle list battles) because they arent as full of p2w's and people who have the money for infinite amount of supplies. despite the lack of map variety, i find them more fair. however, dictator is way too powerful in them, even on supply battles. since pro battles are generally longer than match making battles teamwork is more of a thing, the dictator just boosts the entire team and there is nothing thaty can be done when an entire team of fulls supplied and ovedrived players storm your base. the only thing you could do is flank and try and take their flag, but then you will still be met with an army on you way back, the only thing you are doing is buying time that often your team doesnt make use of. the freezeing isnt a big problem or anything, its just the principle they keep adding mechanics to it just to make it popular. thats not the way to make something popular, you wait for the people who like it to make use of it, and other players will learn and follow. but now i just see dictator as too much of a benefit o the team  who has it, for example who is going to be more useful (assuming they are the same skill level), a viking with a super long od recharge, or a dictator that boosts everyone elses od by 50 and has a shorter cooldown than viking. obviously viking is only 1 example but the way i see it is that dictator offers more to any battles than other hulls do, due to this 50%. if it was nerfed in that aspect, without further changes, it might be alright. 

 

but anyway, this is going off topic. my original point was mammoth was a balanced overdrive, but it was changed because of something so minor as gold boxes. and the devs priority is messed up if they nerf something balanced over a "bonus" yet buff things just to make them popular even if they where fine before.

In MM Battles, majority of the players don't really give a crap about your 50% OD recharge ability, most of the time players will try to snatch the Nuclear drop from you anyway (at least at my rank). But if you're lucky enough to catch the first Nuclear supply and share it with 4 to 5 members then it is surely a huge advantage IMO.

 

In Pro-Battles with OD, it surely is a great asset for a team. I don't play other Pro-Battles except Serpohov, Kolhoz and XP/BP because they're broken anyway. If you see a Island, Hill, Ping-Pong, Boombox (or any other short map) with alterations-on then it simply means "Use Firebird with Compact Fuel tanks" otherwise you'll surely lose. If you play Noise it simply means "if there are multiple Magnums with Isidas  in red team" then you're surely going to lose. If you play Polygon CP, it a mixture of both of these, either Firebird+CompactFuelTanks or Magnums and the team with most of these combos will win. I don't think even a Dictator can save you from losing if you're not using these combos in those maps.

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thanks for mentioning this inappropiate issue. this discussion is about the recent updates/changes, there are other discussion topics where you can express your problems concerning the game

are tottally relationated... changing one , and do not care about one even worst it is increase the problem, not decreace... so the problem is bigger... now you see teams beeing totally supressed, even more if there is unbalanced teams!

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so it seems... they changed the gaming mechanic based on them fully upgraded and geared tanks, with acid modules. instead of trying a battle with single low profile gear... this shows  the update was changed based on some individual elite criteria instead of question player community... this is not a democratic decison or even a wise decision, it is a way to force pleople play with some type of tanks and gear, so my queston is why to present new tanks and hulls if tanki developpers are based on only 2 or 3 combo features!

funny of the game is dissapearing!

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So instead of just making a simple fix like, i dont know, perhaps just letting the meteor golds or whatever they are called just ignore mammoths invincibility, we instead make mammoths overdrive become next to useless? Viking and hornet are now going to be more powerful than ever. You guys already nerfed mammoths overdrive once, it did not need to happen again. Or just come up with something more clever than just having golds come in the form of meteorites/rockets/christmas trees.

 

Whats even funnier, is that after this update, those same players were just using titan instead, since it also can survive the blast. Essentially nerfing mammoth did nothing to resolve the issue.

 

freeze is garbage after this also. Since its parameters are basically below average across the board, it heavily relied on the fact it could actually freeze its enemies, but this update basically took that aspect away...

 

I like the vulcan and striker changes however. It certainly does not outweigh what you guys did though to mammoth alone.

I was actually think the exact same. Removing the invincibilty effect from its OD drastically changed mammoths playing style, and not in a positive way at all. The new so-called buffs do not conpensate for the giant nerf it received. Instead of adding "unnecessary" changes to the hull(s), why not tackling the issue of meteorites itself first?

Edited by BloodPressure
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now worse than ever,  when battles have a very strong team (mostly if they are organized one like clans or friends grouping) against a very weak one, the most coward players simply leave their team making it even weaker, reaching the 2-1 ratio.
That was a really bad move, a bad update from developpers, this only to the detriment of some GOLD!
Dismiss the meteor thing or remove the overdrive to all, now giving very good OD to some and limited to another that is too much unfair!

NINTCHDBPICT000458540730.jpg

Edited by tsuname

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well done.

combo of hornet-magnum-driver, with support of titan or/and ditactor... it is a champion team!

Serious? and hte others combos  are garbithch now... congratz developpers... for ruin the game

Edited by freedom_of_speech

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Watch everyone start using Titan now for meteoroid Golds.

It's probably not even that good tho, since Titan's pretty slow, and it'll take too long for it to reach the drop zone.

 

Hunter's OD changes really weren't necessary though, imo.

 

And WHY did they have to nerf Uranium and change it to 2 rockets!?? It was so much fun the way it was...Now it's ruined. :(

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Watch everyone start using Titan now for meteoroid Golds.

It's probably not even that good tho, since Titan's pretty slow, and it'll take too long for it to reach the drop zone.

Titan is faster than Mammoth though. 

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now worse than ever,  when battles have a very strong team (mostly if they are organized one like clans or friends grouping) against a very weak one, the most coward players simply leave their team making it even weaker, reaching the 2-1 ratio.

That was a really bad move, a bad update from developpers, this only to the detriment of some GOLD!

Dismiss the meteor thing or remove the overdrive to all, now giving very good OD to some and limited to another that is too much unfair!

 

Many players leave battles, and many of those that leave are batter players than those that stay. I leave too, some battles, and I leave because there's no incentive to stay in a hopeless battle.

 

Yes, that's not good for the balance of the battle, but the main problem is MM, not us leaving.

 

I just left a battle earlier where I was the lowest rank, so ideally the system should have at least added a similar player to that team, or even better the system should have added a stronger player of higher rank to the team I left because it was a very weak team.

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Many players leave battles, and many of those that leave are batter players than those that stay. I leave too, some battles, and I leave because there's no incentive to stay in a hopeless battle.

 

Yes, that's not good for the balance of the battle, but the main problem is MM, not us leaving.

 

I just left a battle earlier where I was the lowest rank, so ideally the system should have at least added a similar player to that team, or even better the system should have added a stronger player of higher rank to the team I left because it was a very weak team.

I am little egoistic here, I refuse to leave a totally one-sided battle when at least couple of my teammates are trying hard. However I leave when I see my teammates doing stupid stuff when someone steal the flag just behind their back and flee comfortably, it is really a limit for me. Even today I left a RGB where no one seems to be interested in getting the ball or even stopping the enemy carrying the ball. I can support a very weak team but not a stupid team.

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I am little egoistic here, I refuse to leave a totally one-sided battle when at least couple of my teammates are trying hard. However I leave when I see my teammates doing stupid stuff when someone steal the flag just behind their back and flee comfortably, it is really a limit for me. Even today I left a RGB where no one seems to be interested in getting the ball or even stopping the enemy carrying the ball. I can support a very weak team but not a stupid team.

Even if just one of my team mates is genuinely trying hard and nobody else is I won't leave.
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I am little egoistic here, I refuse to leave a totally one-sided battle when at least couple of my teammates are trying hard. However I leave when I see my teammates doing stupid stuff when someone steal the flag just behind their back and flee comfortably, it is really a limit for me. Even today I left a RGB where no one seems to be interested in getting the ball or even stopping the enemy carrying the ball. I can support a very weak team but not a stupid team.

If I have the possibility to score a minimum of 70 and finish top I will stay for the 3 easy stars (plus the battle is likely to end before the 7 minutes) :D

In that case your effort is rewarded.

Edited by Viking4s
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are tottally relationated... changing one , and do not care about one even worst it is increase the problem, not decreace... so the problem is bigger... now you see teams beeing totally supressed, even more if there is unbalanced teams!

interpreted the original message wrong, my bad. This update isn't well thought out, hope they make some changes

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