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Express your purified hatred about the overpowered hornet OD.


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  1. 1. Do you think hornets OD is too powerful?

    • Yes, definitely.
      11
    • No.
      25


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Here's why I think Hornets OD is too much.

 

Vs wasp: just run away from the bomb if you're m2 or up.

 

Vs hunter: just keep your distance and kill it from afar.

 

Vs Viking: Viking has to be exposed for 7 seconds to use its OD effectively while hornet has 20 seconds(which means it can just hide while reloading), so a well timed shot should just end the Viking.

 

Vs dictator: just use double damage and shoot.

 

Vs titan: just use double damage and shoot.

 

Vs mammoth: just keep your distance, use double damage, and shoot.

 

You can pretty much counter every other OD using hornet, it is just despicable that one press of that button can render your protections completely useless against that hornet for 20 long seconds. Also you can't hide from it because of the radar ability it possesses. And it also recharges very quickly.

 

The only counter to it is to kill it quickly before it causes damage to you or your team.

 

So those who hate the OP nature of hornets OD, come and relieve yourself of all the things you want to say about it here.

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Here's why I think Hornets OD is too much.

 

 

Vs wasp: just run away from the bomb if you're m2 or up.

 

Vs hunter: just keep your distance and kill it from afar.

 

Vs Viking: Viking has to be exposed for 7 seconds to use its OD effectively while hornet has 20 seconds(which means it can just hide while reloading), so a well timed shot should just end the Viking.

 

Vs dictator: just use double damage and shoot.

 

Vs titan: just use double damage and shoot.

 

Vs mammoth: just keep your distance, use double damage, and shoot.

 

You can pretty much counter every other OD using hornet, it is just despicable that one press of that button can render your protections completely useless against that hornet for 20 long seconds. Also you can't hide from it because of the radar ability it possesses. And it also recharges very quickly.

 

The only counter to it is to kill it quickly before it causes damage to you or your team.

 

So those who hate the OP nature of hornets OD, come and relieve yourself of all the things you want to say about it here.

 

 

Wut you said ^.

 

20 seconds duration and 1-shot kills are just brutal.   It's like they never tested it in "game-situations"... :blink:

 

Viking can potentially get as many kills as Hornet during it's OD, but Viking has to be way more strategic on using it.  Has to be well-set up before hitting shift or it's potential waste.

Edited by wolverine848
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It could probably do with a nerf a bit, but without the overdrive, hornet doesnt see much play in matchmaking battles, thus removing a third of the hulls from being viable. Just like the bomb allows wasp to have a suicide attacker role, the OD lets hornet play the skirmish role, light and quick with high damage at times

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It could probably do with a nerf a bit, but without the overdrive, hornet doesnt see much play in matchmaking battles, thus removing a third of the hulls from being viable. Just like the bomb allows wasp to have a suicide attacker role, the OD lets hornet play the skirmish role, light and quick with high damage at times

I would mind it if it only ignored up to 75% protection. The complete ignore is just overkill. Renders your 100 dollar module that you bought with crystals completely useless.

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It could probably do with a nerf a bit, but without the overdrive, hornet doesnt see much play in matchmaking battles, thus removing a third of the hulls from being viable. Just like the bomb allows wasp to have a suicide attacker role, the OD lets hornet play the skirmish role, light and quick with high damage at times

Not sure why you would think this.

 

There were tons of hornets before ODs were brought to game

There are tons of hornets in the game now.

In Pro-battles no supplies you still see lots of hornets.

 

Hornet-Rail is a very popular combo - there will always be lots of them in the game (assuming Devs don't wreck either of those items on their own)

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Not sure why you would think this.

 

There were tons of hornets before ODs were brought to game

There are tons of hornets in the game now.

In Pro-battles no supplies you still see lots of hornets.

 

Hornet-Rail is a very popular combo - there will always be lots of them in the game (assuming Devs don't wreck either of those items on their own)

I tried hornet before the OD's and alway's felt at a disadvantage.

 

The second two are very true, with the latter being probably because drugs encourage slower, heavier hulls. 

 

All that being said, I think I agree with Diesel that being able to ignore EITHER protection or armor but not both, would be cool

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Not as powerful as my lock button if this topic gets too messy.

I dont think it is messy at all. Just see people's perceptions of the hornet's OD, which apparently vary a lot

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It is definitely one of the stronger ODs but it’s really unbearable when coupled with booster (RGC magnum users come to mind...)

The duration can be an issue too. Every so often, you join a battle where a hornet always seems to have their OD active and top easily

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I find it annoying, but not as annoying as some other things. I think the combination of Hornet's OD and the addition of Gauss (on any hull) has made one-shot kills happen much more often, probably by too much.

 

(I don't care about Gauss not having a laser or anything. I usually know where they are.)

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Not as powerful as my lock button if this topic gets too messy.

It won't as long as we keep it appropriate, which for right now we are.

 

 

Probably the only way it can become messy is if an ignorant hornet loyalist replies to the topic.

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It is really dangerous in certain circumstances but can be really weak in others. My Hornet is M2.3 still I don't use it in MM battles because it is too weak to play the objective of the game. Hornet gives you the chance to one-shot someone but it also comes with the side effect of being one shotted by others. 

 

If you're type of a player who loves to play the objective of the game then you'll have a hard time with Hornet. Whenever you'll try to steal the flag or ball there will be one Thunder and Smoky who will shoot you at the same time and you're done! On the other hand if you just sit in one spot and play a peek-a-boo regardless of the fact that your team is losing then it may reward you, but for me it's better to not play the game at all instead of playing like this.

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The drawback of hornet and wasp is their low HP, basically there are more likely more often than other hulls. They can be one killed by many turrets and alterations. The more they die the less they contribute to the game. They are easy prey, so yes it is no surprise that they have powerful (dreaded) OD to compensate.  
So as suggested you should kill them before they find you and that they have their OD ready.

Stating that they are fine as long as they stay far from hunter is not fair, if the hunter is by the flag or other key area Hornet will have to get closer, and more likely immobilised, which mean certain death.

One of the Hornet OD is to stripe the protection against the turret, but how many such protection would be actually used by the enemies in the first place? 
The second is to remove the DA of the enemies, same question in a battle situation how many time are you with a DA? 

So what would be the chance for an enemies to have both the DA and the Module together? No much. So the OD is OP in principle but ingame situation it is far less. I would say the main advantage is against the Titans Dome.

 

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I use it so I don't object  :ph34r:

On a side note, there has to be an upside to being one-shotted by almost all turrets in the game, because everyone has apparently constant DD (unless you have a module or DA... and I rarely use the latter).

Thunder? Yep.

Railgun? Yep.

Smoky? Oh yeah.

Shaft? +

Magnum? Yes

Gauss? Yeap

Ricochet? Two/three shot kill, quick enough it's ridiculous (and with MFS you can't dodge the shots)

Striker? Heh, YES (ehm Uranium, but they will soon be decreasing in number).

Vulcan? Well no, but it's like a 1 second kill. Not funny if you're on the receiving end.

 

 

That's long/mid-range turrets (and only Ricochet and Vulcan aren't one-shot kills).

 

Hornet's OD is a tad OP, but it's not absolutely insane.

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Here's why I think Hornets OD is too much.

 

As a Hornet player, I never ever ever ever agree with nerfing my overdrive  :lol: But yes, it's kinda powerful against any hull. I use Railgun + Large Caliber Rounds + DD to take enemies out with overdrive & most of the times I can one-shot-kill almost every tank I shoot at. I prefer hiding after shooting so enemies have a very less chance of killing me. But I can only fire a limited number of shots in that 20 seconds & my reload time is very long as well. The stock Railgun doesn't deal that much damage so it can't one-shot-kill most of the tanks. We can use Railgun to this comparison as majority of the Hornet players use Railgun. So it's not truly OP, but you might get killed instantly by a Hornet if you're unfortunate enough  :rolleyes:

 

tbh i am scared seeing rail + Large caliber and hornet in battles. 

Also thunder and hornet. 

So basically you're scared of me  :ph34r:

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So basically you're scared of me  :ph34r:

Yes, they should hehe.

Any turret would do actually, Firebird are scarier indeed, they can clear your base very quickly if they manage to sneak in it alive. They are like ninja or silent assassins.

But if hunter, Juggernaut, dictator or mammoth notice you and activate their OD you are done for. 

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Yes, they should hehe.

Any turret would do actually, Firebird are scarier indeed, they can clear your base very quickly if they manage to sneak in it alive. They are like ninja or silent assassins.

But if hunter, Juggernaut, dictator or mammoth notice you and activate their OD you are done for. 

Yeah, Firebird & Ricochet do a devastating damage when they get into our base, sometimes that bombarding wasps as well  :rolleyes:

Actually it's my hobby to kill Hunters while they're activating their overdrive. It's very easy as their overdrive activation takes long & I feel Hunter overdrive is under-powered then others  :D

Also I don't play JG mode often. I'd rather stick to CTF and camp & kill enemies  :ph34r:

About Dictator, people use it less often now & they rarely make it into enemy bases these days. I think people stopped using it because of its overdrive mechanism  -_-

I could run away from Mammoths even when they had their overdrive active, but not sure whether I still can with the latest update which increases Mammoth's speed by more 20%  :)

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This is the main point against it...press shift, oops instadie

It's not as bad as you might be suggesting.

 

For close-range turrets maybe - they can be damaged or killed as they try to get in range.

 

But the majority of hornet players use long-range weapons like Rail, or Gauss.  They activate under cover, pop out for 1-2 seconds and hit (usually kill) a target, then pop back behind cover.   They don't need to place themselves in danger like other hulls such as Wasp, Hunter or (now) Mammoth need to do.

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I could run away from Mammoths even when they had their overdrive active, but not sure whether I still can with the latest update which increases Mammoth's speed by more 20%  :)

It increased from +30% speed increase to +40% increase. Only 10%. 

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