Jump to content
EN
Play

Forum

Changes in drone mechanics, turret balance and more


Marcus
 Share

Recommended Posts

5 hours ago, Xx_BICHO_PIRULETA_xX said:

I come here to talk about the new thunder update started on 11/29/2019.
I ask the developers to return it to the old state, because it was very detrimental to players who like to play thunder the shot was very slow similar to Gauss.
You could just let her hang on the Prime skin. up up pls help

Topic Merged.

Share this post


Link to post
Share on other sites

Prime Skins of viking+Thunder is awesome.!!!?
 what about equipping paints on!?it turns into tiny paints!!!??? ?

Please, fix this bug just take look at all paints equipped on Prime Skins, there it seems it has been shrunk. for example, equip the "lightning storm" paint on viking+thunder Prime skins, you will definitely see the major differences.
Whice one?

see the screenshots here:

Spoiler

Flash version:

j5s_prim_skins_bug_of_paints.gif                 46qs_prime_skins_paints_bug.gif


HTML5 version:

lhba_html5_prime_skins_paints_bug.gif    dos0_html5_prime_skins_piants_bug.gif

Edited by SulfuricAcid

Share this post


Link to post
Share on other sites

5 minutes ago, SulfuricAcid said:

Prime Skins of viking+Thunder is awesome.!!!?
 what about equipping paints on!?it turns into tiny paints!!!??? ?

Please, fix this bug just take look at all paints equipped on Prime Skins, there it seems it has been shrunk. for example, equip the "lightning storm" paint on viking+thunder Prime skins, you will definitely see the major differences.
Whice one?

see the screenshots here:

  Reveal hidden contents

Flash version:

j5s_prim_skins_bug_of_paints.gif                 46qs_prime_skins_paints_bug.gif


HTML5 version:

lhba_html5_prime_skins_paints_bug.gif    dos0_html5_prime_skins_piants_bug.gif

I believe this is intentional, all paints will be re-tiled on the new skins including upcoming ones. I quite like the look personally.

Share this post


Link to post
Share on other sites

Just now, Ninja said:

I believe this is intentional, all paints will be re-tiled on the new skins including upcoming ones.

but, the big texture is the coolest.

and will you please copy this post to any related topics.

  • Like 1

Share this post


Link to post
Share on other sites

I think new mechanics of thunder is not as bad as I expected but 400m/s is still too slow. (projectile speed of real tank is more than 1000m/s) So I think tanki should make the speed much faster or should return to old mechanism.

Edited by tankpod1
  • Like 2

Share this post


Link to post
Share on other sites

Thunder is not what it use to be, why are we having thunder = gauss firing now?!? thunder should not have delay projectiles, that to be left to gauss & striker ...., nerf the sledgehammer alt a bit, not rework thunder!

  • Like 4

Share this post


Link to post
Share on other sites

What does this below mean from the patch?  

Quote

Engineer:

1 point for each teammate when take a player takes a bonus box. 

 

With this update, this is the end of Assault drone, how many time do you cap a flag (new mechanic) compared to how many time you kill tank (previous mechanic)? Even in Assault mode, once you capped a flag having shorted cool down does not help, the base is often pack with defenders you gonna die most of the time.

Quote

Assault:

Removed mechanics that prolong supplies active time

Added mechanics that decrease cooldown of Double Armour, Double Damage and Speed Boost when capturing flags.

But is the patch right? The wiki still talk about destroying tanks and do not refer to flag.

Quote

Destroying an enemy tank reduces cooldown time of all active and recharging supplies.

Which one is correct? @Stratosphere @Marcus

Share this post


Link to post
Share on other sites

23 minutes ago, Viking4s said:

What does this below mean from the patch?  

 

With this update, this is the end of Assault drone, how many time do you cap a flag (new mechanic) compared to how many time you kill tank (previous mechanic)? Even in Assault mode, once you capped a flag having shorted cool down does not help, the base is often pack with defenders you gonna die most of the time.

But is the patch right? The wiki still talk about destroying tanks and do not refer to flag.

Which one is correct? @Stratosphere @Marcus

It activates when you destroy a tank, not when you cap a flag.

 

Patch notes will be corrected soon.

Share this post


Link to post
Share on other sites

6 hours ago, RIDDLER_8 said:

Please answer my question:

 

Why is the blue control points side colored Cyan?

Did you hear about the group of people that don't believe in the color blue? They think it's cyan's fiction

  • Haha 7

Share this post


Link to post
Share on other sites

27 minutes ago, RIDDLER_8 said:

The blue control point should be blue like in the Flash version. The cyan color makes it look like a third team. That's not right. Please change it to blue.

I guess cyan is about as blue as blue can get.

  • Haha 1

Share this post


Link to post
Share on other sites

No, cyan is not the same as blue. Blue is blue and cyan is closer to turquoise. Please re-color the Control Points to blue like they are in the Flash version of the game.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...