Jump to content
EN
Play

Forum

Thunder projectile speed


 Share

should thunder get the instant hit back?  

61 members have voted

  1. 1. should thunder get the instant hit back?

    • thunder player : Yes
      21
    • thunder player : No
      15
    • non thunder player : Yes
      20
    • non thunder player : No
      5


Recommended Posts

I have played with thunder for many years and tried other turrets but thunder is perfect for me.

 

now i log in today. and what do I see. they have given my turret a projectile speed just like gauss.

here I am VERY angry about this because it completely ruined the the strength of thunder.

Thunder was very weak on the long range and has a chance of self-damage in the short range. What made thunder unique was the direct hit without cooldown as a railgun and without a slow projectile as gauss.

 

it is known that the tanki online administrators and developers never or rarely roll back updates at the request of the players themselves But I still ask Can we roll this back? 

 

As a non-thunder user, this would not be a problem for you, but for many people who have had thunder for years, this is a terrible Update.

 

  • Like 4

Share this post


Link to post
Share on other sites

Yeah, as a thunder loyalist. I can say that this makes it a weaker version of Gauss. While it can still almost instant hit targets, this change was never needed or wanted.

 

So I think it's instant hit feature should return.

  • Like 4
  • Sad 1

Share this post


Link to post
Share on other sites

No , they will not roll back updates. They will never admit to their mistakes. This latest one with thunder ruined the turret. Even the knew PR skin is a fricking joke. The graphics were a lot better on the first one. As far as the projection of the projectile, it is totally ridiculous. The angle of it that is being shown makes thunder look like a, Ide rather not say.....Why turn a powerful turret into a sissyfied looking toy? Or sling shot! Do the developers really want this game to come to a close the way tankix did? By next summer that is what will happen. Here it is we as customers that contribute to their salaries by making some purchases with a credit card spending our money and for what?? Just so they turn around and please some complaining little spoiled brats. Oh, their excuse is to balance the game out. Well how about nerfing magnum, shaft, gauss, smoky, striker, Vulcan ect the same way. You keep on admin....Bring the real thunder back

  • Like 4

Share this post


Link to post
Share on other sites

I tried a battle with it on an alt. account, and wow, they've reeeally doomed this thing.

As if everyone having a module equipped against it 24/7 wasn't enough. I can only offer my condolences to Thunder players. 

 

 

Edited by Michael828
  • Like 2

Share this post


Link to post
Share on other sites

I’m really sad for this update too. But I don’t know if this update is just to nerf thunder or to make tanks more realistic (tanki currently released high quality new prime skin so I though they want to make the game more realistic). If it’s just to nerf, I think it’s so silly and this mechanism mustn’t be applied to thunder?. However the latter, I think it’s not so bad but the projectile speed (400m/s) is too slow compared with real tanks. So I think projectile speed should be more than 1000m/s. Also, this projectile mechanism must be applied to other tanks, and they will more close to real tanks and game will be fun.?

  • Like 2

Share this post


Link to post
Share on other sites

As I said before, 1000m/s projectile speed is good (without alt). Because if we use subcaliber round, we can get 1500m/s projectile speed and normal  real armor piercing shell hits enemy with about 1500m/s.

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, tankpod1 said:

I’m really sad for this update too. But I don’t know if this update is just to nerf thunder or to make tanks more realistic (tanki currently released high quality new prime skin so I though they want to make the game more realistic). If it’s just to nerf, I think it’s so silly and this mechanism mustn’t be applied to thunder?

I want to believe that this change was to make room to nerf Sledgehammer, while also making another Subcalibre Rounds more useful. I don't know why they didn't touch Small Calibre Charging Machine, but I'll assume that they have their reasons. 

 

Hey, maybe the numbers told them that Thunder was too powerful. Or not, they didn't give us an explanation as to why they did it. 

  • Like 1

Share this post


Link to post
Share on other sites

2 hours ago, Stinger911 said:

At least Thunder needs real skill to use now xaxaxaxa.

Thunder always needed skill to use. The only difference between then and now is that it was at least simple to understand it's mechanics. Now you have to make all these complicated calculation crap every shot to hit a moving target at mid to long ranges.

  • Like 1

Share this post


Link to post
Share on other sites

I would agree...lots of people use thunder, but mostly because its pretty simple...point and shoot. I dont think I've ever seen a truly dominant thunder player...usually its the people at the bottom who play it a lot. So, idk why they would do this...seems bad man

  • Like 1

Share this post


Link to post
Share on other sites

25 minutes ago, SamGamgee55 said:

I have a feeling the same thing will happen to smoky. 

It's quite possible, but I disagree. I think Thunder only received this update because it was the only splash-damage turret without a delayed hit, followed by a contrail. Smoky is not a splash-damage turret, so I don't think it will receive a similar update.

Share this post


Link to post
Share on other sites

10 hours ago, Mr.Nibbles said:

It's quite possible, but I disagree. I think Thunder only received this update because it was the only splash-damage turret without a delayed hit, followed by a contrail. Smoky is not a splash-damage turret, so I don't think it will receive a similar update.

That's a horrible reason to take away it's one thing that made it unique from all other splash turrets.

 

A better reason would've been that it was hard to dodge, but I would've countered by saying that smoky, railgun, and shaft were hard to dodge, I would've also said that there were a few counters against thunder like knocking it's aim off if it was a Viking, going behind cover, or just going right up in its face.

Share this post


Link to post
Share on other sites

I almost never use Thunder, purely because there are too many people with protection from it, and also because there are way better alternatives. To me, this change doesn't seem too bad, it'd certainly be a nightmare for those people who just used to camp and not move. But at the same time, I feel like the projectile speed should increase a little bit, to make it a bit different than Gauss.

  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites

(Non-Thunder player here, however I have alts with all turrets so i am not biased)

I think this is a really bad change, first of all Thunder's unique property was that it had instant hit, now it is literally Gauss without the lock-on feature. I know they rarely roll back updates but this is just stupid, sorry. This is a huge unnecessary nerf to Thunder at range, and if they wanted to nerf Sledgehammer all they had to do was reduce its weak damage to 25% or something. No need for a change like this, silly and once again destroying the uniqueness of turrets.

  • Like 3

Share this post


Link to post
Share on other sites

3 hours ago, DestrotankAI9 said:

(Non-Thunder player here, however I have alts with all turrets so i am not biased)

I think this is a really bad change, first of all Thunder's unique property was that it had instant hit, now it is literally Gauss without the lock-on feature. I know they rarely roll back updates but this is just stupid, sorry. This is a huge unnecessary nerf to Thunder at range, and if they wanted to nerf Sledgehammer all they had to do was reduce its weak damage to 25% or something. No need for a change like this, silly and once again destroying the uniqueness of turrets.

There were so many ways of nerfing sledgehammer that would've actually worked like nerfing it's damage by 5% every 15 metres, to even giving it the projectile instead. But NO devs had to be sick in the head and give the whole turret the projectile.

  • Like 1

Share this post


Link to post
Share on other sites

The change is purely for a cosmetic reason so we can see the shell (like for Gauss). But in the end it is a nerf to the turret and nobody actually care about the shell. 

When fired the shell looks awful, it looks like i am slingshoting a coconut. Please remove this monstrosity.  

Edited by Viking4s
  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites

Would responsible company let their players to build a skill, and then change essential game mechanics to render that skill useless??  What would happen to Epic Games if they did something similar in Fortnite?

 

I play Thunder almost exclusively.

When Gauss was inrtroduced, I thought - What the heck? Faster reload than Thunder, more punch than Thunder, splash like Thunder, at least its not instant hit.

But what now?   Are you planning to ditch Thunder in the future?

 

From my point of view it seems like the devs are bending the game around those silly descriptions their creative people put in "weapon characteristics".  They made Gauss and are proud about it. They filled description with some dumm(b)y text like "it is Thunder with increased speed by electromagnetic coil" , probabyl written by their PR as its neither true nor real.  And, some time after that someone realizes: Hey, according to description, Gauss shell should move faster than thunder shell.  As the description change would be too obvious, they change game mechanics instead. Stupid move.

 

I've been playing Tanki longer than I would like to admit.  I liked how balanced it was... before so called "rebalances".   Tanki was based on paper-scissors-stone system.  Every gun had its counterpart, every gun was unique in its way.  Mastering your gun you could be successful regardless on the type. 

There were unwise nerfs in the past, but in my opinion, the first major flaw was introducing Magnum with its unprecedented not_in_the_line_of_sight ability to shoot other tanks. Even the devs admitted that to beat a Magnum, you should have a magnum. That destroyed the gameplay as it was and since than we see constant map changes and rebalances in attempts to somehow remedy it.

Gauss is another example - it could easily be added as an alteration to Thunder and it would make sense. Now there are almost two identical turrets. Why?.

 

To me it seems like the devs lost track on original game concept.  Bells and whistles added without careful consideration are slowly ruining the game.

 

Tanki was fast paced arcade style game with few easy to understand tank combinations  (shaft - rail  - thunder - smoky - firebird). If I wanted to count shell speed and adjust my aim when shooting a moving target, I would play World of Tanks.   I have chosen Tanki because it was fun to point and shoot  while jumping with my tank.

 

Maybe its time to dust off my nintendo and give a good bye

Edited by rrro
grammar
  • Like 3

Share this post


Link to post
Share on other sites

2 hours ago, Viking4s said:

The change is purely for a cosmetic reason so we can see the shell (like for Gauss). But in the end it is a nerf to the turret and nobody actually care about the shell. 

When fired the shell looks awful, it looks like i am slingshoting a coconut. Please remove this monstrosity.  

Is the change really for a cosmetic reason?!?! It’s super unnecessary feature.... And I don’t like the sound I hear when this coconut shell pass close to me XD. I wish developer made some change for thunder.

Share this post


Link to post
Share on other sites

I like the way it is now,you can trace and correct your aiming if needed seems more satisfying getting a kill with it now. The new prime skin makes it more enjoyable also and as far as the people crying about ''grizzly army'' it aint nothing booster drone cant handle,I have zero issues punishing even 50% grizzly users with my thunder.

So your lesson is MU your equipment,stop crying and adapt/learn a new playstyle for your needs and if that dont work learn a new combo!

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

9 minutes ago, Zekrom said:

This is to make way for shot effects for Thunder (they will implement them now)

Well, if they wanted to give it shot effects, then that's what they should've done instead of giving it a Damn projectile.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...