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Episode 232 of the V-LOG is live!


theFiringHand
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Tankers!

In today’s episode, we’ll be telling you more about the upcoming Christmas War. We’ll also be revealing a new game mode, and talking about the recent changes to Thunder.

Check out V-LOG 232 right below!

 

NOTE: In the Question of the Week, the text should read, "Which mark will Magnum reach?"

 

Sorry for the mistake.

 

 


Check out episode 232 right here!


WAR – Stolen Christmas
Thunder changes
Clan Championship Matches Schedule
eSports Livestreams
Wannabe Youtuber Submissions
Question of the Week Submissions

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In the name of Diversity? ok, when can we see a miss Thunder turret?

Next to suffer is smoky. And after that, let me guess, Railgun!? It is also an instant turret.

Over an out. 

Edited by Viking4s

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1 hour ago, Viking4s said:

In the name of Diversity? ok, when can we see a miss Thunder turret?

Next to suffer is smoky. And after that, let me guess, Railgun!? It is also an instant turret.

Over an out. 

Yup, and the best part is they bring it like they invented electricity

Edited by Thomas11239

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tree's are becoming more like tankiX . please don't make it like  Tanki X. it  should be able to die a slow death on its own . the pain is too much ..

 

if you wanted tanki to be like tankiX then why did they even waste time and money making it . they should have just improved this game three years ago.

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2 hours ago, Viking4s said:

In the name of Diversity? ok, when can we see a miss Thunder turret?

Next to suffer is smoky. And after that, let me guess, Railgun!? It is also an instant turret.

Over an out. 

And then shaft.

 

But, really I don't see how thunders projectile makes things more diverse.

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Updating bushes it useless, there are more pressing stuff right now. Especially if it makes the computer crash more often... Client became a nightmare now, it crashes on his own every 3 to 4 battles, I have to close the client after 3 battles to avoid that. And don't tell me it's my computer. I had 0 crashes with the client on January. Since November, it's a nightmare. And I'm not the only one complaining about that on the forum.

 

2 hours ago, Bydo said:

tree's are becoming more like tankiX . please don't make it like  Tanki X. it  should be able to die a slow death on its own . the pain is too much ..

 

if you wanted tanki to be like tankiX then why did they even waste time and money making it . they should have just improved this game three years ago.

 

Tanki X was a project to collect more and more money. It was doomed from the start and it does not surprise anybody that the game will close in 2020.

 

As for TO, I don't understand why they are still stuck to such old graphic, near 2020. They wasted too much time in TX.

 

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6 hours ago, Viking4s said:

In the name of Diversity? ok, when can we see a miss Thunder turret?

Next to suffer is smoky. And after that, let me guess, Railgun!? It is also an instant turret.

Over an out. 

Come now, let's not go down the slippery slope so quickly. 

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Personally I like the new version of Thunder. Much more realistic and fun to play with even more than before. I dunno why everyone is making a fuss about it... IT IS GREAT!!!

 

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58 minutes ago, a7x_Pedro48 said:

Updating bushes it useless, there are more pressing stuff right now. Especially if it makes the computer crash more often... Client became a nightmare now, it crashes on his own every 3 to 4 battles, I have to close the client after 3 battles to avoid that. And don't tell me it's my computer. I had 0 crashes with the client on January. Since November, it's a nightmare. And I'm not the only one complaining about that on the forum.

 

 

Tanki X was a project to collect more and more money. It was doomed from the start and it does not surprise anybody that the game will close in 2020.

 

As for TO, I don't understand why they are still stuck to such old graphic, near 2020. They wasted too much time in TX.

 

OMG... same for me!!!!

I play on a fairly new Chromebook OS and the client crashes every 2 battles I play or it lags so bad after 2 battles,that I HAVE to reload the client!!!

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46 minutes ago, Vakronus said:

Personally I like the new version of Thunder. Much more realistic and fun to play with even more than before. I dunno why everyone is making a fuss about it... IT IS GREAT!!!

 

I can still do well with thunder at this rank, but that probably because it's 4 or 5 steps away from being M4. But that's not why I'm made about the change. I'm mad because they took away it's instant hit mechanic which made it unique and different from the other splash turrets.

39 minutes ago, thijs-p said:

so im even happy that they listened to us about thunder

Too bad they're gonna ruin other turrets just to make thunder happy, when they should just return thunders instant hit feature.

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Instant hit allows you to do unique run'n'gun stuff, looking for those tiny hit windows where only an instant hit will hit. It's why I've got hundreds of hours on Smoky and nothing else. Have already won a few duels with Thunder where they only needed one hit to kill me but they missed twice and lost.  Now Smoky is next, sigh.

 

Really not liking the direction TO is heading in, still find the HTML5 version unplayable because of the different camera mechanics.

Edited by SporkZilla

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Make all turrets that have instant shot not have instant shot.

Then make alterations for instant shot, you can call it Something Fancy Accelerator.

In exchange for having an Instant shot alteration, turrets could use more energy, meaning slower firing.

Smoky should have less impact, since it doesn't have an explosive shot like Thunder, and because it has Lucky Shots which are means it has a penetrating shot. Could get more damage for compensation.

Lucky Shot should get lower damage at long distances.

The Toiner paint looks like another paint. I know it's to encourage gambling, but how about a paint with coins spinning, like when you spin a coin on a table with your fingers.

The WAR storyline is awful, why you didn't go for a Grinch that steals Christmas, and the Snowmen, Elves and Reindeers going after the Grinch? But then too, why would they be fighting each other? Makes no sense, make lov... no.

Put an option to turn off bushes.

Gauss should have a laser for the aiming mode, Shaft has laser for the entire aiming even if the shot will be weak at the beggining.

Magnum with mine alt needs a nerf, maybe planting Mines should have a cooldown, so it's not planting Mines every shot.

Shaft needs a nerf, it's really annoying.

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1 hour ago, lssimo said:

Gauss should have a laser for the aiming mode, Shaft has laser for the entire aiming even if the shot will be weak at the beggining.

 

Shafts damage is still significcantly more than Gauss average damage. Same with Striker salvo.

 

The shaft laser can be hidden - does not require a lock-on. Different mechanism type.

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2 hours ago, wolverine848 said:

 

Shafts damage is still significcantly more than Gauss average damage. Same with Striker salvo.

 

The shaft laser can be hidden - does not require a lock-on. Different mechanism type.

Still doesn't mean that gauss's ability to deal such high amount of damage without the target knowing that they're being locked on should be let off scotch free.

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4 hours ago, DieselPlatinum said:

Still doesn't mean that gauss's ability to deal such high amount of damage without the target knowing that they're being locked on should be let off scotch free.

Even without a laser, I have yet to be one-shotted by a Gauss.  Can't say the same for Shaft though...

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2 hours ago, wolverine848 said:

Even without a laser, I have yet to be one-shotted by a Gauss.  Can't say the same for Shaft though...

You don't even have to be one shotted to know that Gauss is powerful. Even being hit by a sniper shot is enough to convince me that it's stealth ability needs a big nerf.

 

But if you still want to be one shotted by it, well you remember the deadly combination of hornet and double damage, right?

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8 hours ago, DieselPlatinum said:

You don't even have to be one shotted to know that Gauss is powerful. Even being hit by a sniper shot is enough to convince me that it's stealth ability needs a big nerf.

 

But if you still want to be one shotted by it, well you remember the deadly combination of hornet and double damage, right?

That is issue with OD, not turret.  As we both know Rail is even more efficient with that.

The tweak Gauss needs is an adjustment to the damage range on Splash - does too much out too far.

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2 hours ago, wolverine848 said:

That is issue with OD, not turret.  As we both know Rail is even more efficient with that.

The tweak Gauss needs is an adjustment to the damage range on Splash - does too much out too far.

It's splash mechanics are fine. It's the stealth ability that's the problem. Players need something to alert them that they're being locked on by Gauss so they react accordingly and nerfing it's splash ain't gonna do anything for that, but nerfing it's stealth ability will.

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1 hour ago, DieselPlatinum said:

It's splash mechanics are fine. It's the stealth ability that's the problem. Players need something to alert them that they're being locked on by Gauss so they react accordingly and nerfing it's splash ain't gonna do anything for that, but nerfing it's stealth ability will.

I agree with Wolverine. It retains too much of its total damage too far out. 

 

If the person being locked onto has the marker indicating they're being locked onto, that doesn't stop a teammate 10 metres away from the target collecting almost as much as the damage the locked-on person got, and possibly dying too. 

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What if Splash Damage behaves different depending on the surface the projectile hits?

On dirt, like on the lower ground of Noise hit by Magnums, the Splash Damage will be weak. On concreate higher and on metal, like tanks, depending on penetration, or some ramps, highest.

?

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