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Are you ready for Siege?


Marcus
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14 hours ago, The_Pakistani said:

OMG: RIP Titan. tanki destroy its own things. ?

 

They start to realize that OD are killing the game. And I saw this change on Titan coming. Literally 5 days ago.

 

On 12/21/2019 at 6:16 AM, a7x_Pedro48 said:

Dome dome dome dome. Really, call this mode "Dome" and not "Siege". The team with most Titans wins.

 

Seriously, since you introduced the OD for each hull, you ruined everything. You were forced to change the Mammoth OD because of Golds. Soon, you will change Titan OD because of Siege, I can bet on it.

But now, Titan OD is useless. It can deactivate the dome of another Titan? Cool, but the OD remains useless now.

 

Mammoth, then Titan. Now, they need to deal with Hunter OD. And also Hornet OD, it lasts too long.

 

But yeah, since I came back, I adapted my game play with the way the Titan OD was working. Now, I need to change the way I play since It will not heal me now.

 

At least they could have lowered the speed of repairing. Or making the armor like 95 or 100%. The OD is now totally different from what they designed in the first place.

 

Oh, and they nerfed Gauss? Just when I was about to MU it tomorrow...

 

Edited by a7x_Pedro48

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It is just shocking that Tanki can do so much damage to equipment that you bought for a specific purpose...how can they sell something with "X" attributes, then take that attribute away at a later date?  Astounding gall.

 

I'm sick to death of buying something, investing to get it upgraded just to have it nerfed into garbage.  Now I'm stuck with an M2 Titan that I just bought during the sale when It still had it's healing OD...the next day Tanki nerfs into trash.   And, my guess is the motivation for the nerf is a band-aid for the worthless Siege mode.  

 

I really really dislike the way Tanki does business, dishonest, lying, opportunistic, smarmy, spin doctors that lack any amount of integrity.  It is certainly no mystery why Tanki has lost more than100,000 players in the last few years. 

 

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12 hours ago, a7x_Pedro48 said:

They start to realize that OD are killing the game. And I saw this change on Titan coming. Literally 5 days ago.

 

But now, Titan OD is useless. It can deactivate the dome of another Titan? Cool, but the OD remains useless now.

 

Mammoth, then Titan. Now, they need to deal with Hunter OD. And also Hornet OD, it lasts too long.

 

But yeah, since I came back, I adapted my game play with the way the Titan OD was working. Now, I need to change the way I play since It will not heal me now.

 

At least they could have lowered the speed of repairing. Or making the armor like 95 or 100%. The OD is now totally different from what they designed in the first place.

 

Oh, and they nerfed Gauss? Just when I was about to MU it tomorrow...

 

ODs should not be in the game in the first place.  They may keep nerfing the ODs til they silently remove all of the ODs from the game for good like some existing alternations.  ??

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On 12/24/2019 at 1:21 PM, a7x_Pedro48 said:

Balanced? Hunters ruin my battle for pretty much 20 seconds every time since I can't move and then I can't use my supplies.

You can still pick up supply boxes and a dictator can give you all supplies.

On 12/25/2019 at 4:16 AM, a7x_Pedro48 said:

But what can stop Hunter's OD?

Death.  Hunters OD have short range.  Kill it from a distance.

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This is exactly what I imagined a good teamwork mode would be a year ago based on some strategy 1v1 game. And of course I did not try to suggest such thing because it would stay forever under review or be declined.

Now that I have actually tried this new mode in tanki, I have to say that it has completely disappointed me. The idea of this mode is awesome but in practice it became another TDM mode. Points for the actual objective are too low, capturing points heavily depends on overdrives and how much people snipe at you from distance. If you died near capture you get almost no points. Point discharges too quickly when everyone dies. Pure garbage, its obvious why people are playing TDM in that mode.

I am still not sure about the mechanics of point itself because i played only 5 matches, correct me if any of these suggestions already work now

 

Now what I would suggest to improve it:

1) When no one captures point it shouldnt discharge at all

2) When there is equal number of tanks in both teams or 2 tank difference near point that also stops capturing (so if there are 2 - 0 tanks it wont capture)

3) If there are 3 more tanks on one team than another that capture point, point gets charged by that team with more tanks, each additional tank speeds up capture by 20%

 

Which means, point will never discharge and other team can take the point over in last second

These 3 things will make gold box rush like game which will probably interest more people in going to point rather than shooting nearby tanks or sniping from distance.

 

4) Make capture range smaller, I think it is too big

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On 12/27/2019 at 3:23 AM, TheCongoSpider said:

Premium has nothing to do with that then. 

They are buyer if they are premium (unless they got it in Containers). So, buyers = players that spam supplies for the entire 7 minutes of the battle, like brainless. + drones, + a lot of M4. Therefore, they make more kills/more cap, so they reload their OD faster.

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The new Dictator OD update is really good for those who want to be first place in Siege/ CP. Score accumulation is crazy fast when you get 25 points per teammate. I've seen Dictators reach scores of 1000 by the end of the battle, usually ahead by 500 points from their teammates in 2nd and 3rd place. I've played with Dictator in Siege with the Driver drone which speeds up the Overdrive for me, that way I can consistently get a lot of points throughout the battle by using the OD for my myself and teammates.

 

...maybe 25 points is too much? o_O

Edited by Alklines

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Do you know that sometimes there can be never-ending battles in Siege mode where no one captures even a single point.? Today I was playing a Surpuhov Siege battle (for red team) & there was this enemy Hunter-Magnum who fired a lot of mines around the first point (in that long bridge) that appeared in the battle. That player was well hidden in their base, so our team couldn't reach the point to capture it. But we didn't let enemies capture it either. We kept firing hard at whoever came near the point. I managed to sneak into the enemy base twice & tried to kill that Hunter-Magnum, but he/she activated the overdrive when I got near it, so I failed to make that kill. Anyway, in the last few seconds, me & another 2 players managed to capture the point (by hiding under the bridge) and bring the win to our team  ?

Edit - Grammar 

Edited by featwasath
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