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MU Price Increases for Lower Ranks


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Probably gonna be an unpopular suggestion amongst all the players, but it nevertheless will be a great idea for the game in my opinion. As we all know, the lower ranks are a catastrophe. Buyers are driving away new players with their M2 combos by staff sergeant. There needs to be a change where buyers will have a harder access to unlocking OP equipment at such an early stage. 

 

My idea is that for ranks that are far away from their next modification rank, the price for a Micro-Upgrade of any equipment increases drastically. For instance, Smoky M1 can be purchased through a kit at Sergeant. The second MU (we are always gonna ignore the first one because that MU is like 10 crystals for everyone) is around like 300 crystals. With this system, the second MU is going to be 3000 crystals if you are a Sergeant. If you are around Colonel (which is when M2 Smoky is unlocked), the second MU costs the same (maybe even a little bit lower to compensate for the price increase. So, the final MU for M1 smoky is (im just approximating) around like 40 000 crystals. If you are still a Sergeant, that final MU is going to cost you 400 000 crystals. If you are like a lieutenant or near Colonel, that price will go back the original - again, maybe even lower to compensate. As you progress from Sergeant to Colonel, the price will be decreased for each rank you rank up.

 

This system will be good for TO for many reasons:

1. Playerbase will increase because many buyers will not be able to dominate with such OP equipment

2. We all know how no-life these buyers are. Maybe they will still bypass this system and MU M2 Smoky right away anyways... This means more $$$ for TO developers because they will have to spend more money in order to get the crystals they need to make such a purchase. 

3. Overall, increased game balance. 

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MU Price Increases for Lower Ranks:
A brief description for those lazy people;
the lower your rank from the next modification of an equipment, the higher will be the price for each step and as you close in the rank gap the price slowly normalizes to its original price,  concluding it'll be expensive for you if you MU at a rank lower from which the modification is actually available but would be same if you MU'ed it in its respective rank or after wards.

Players purchase in-game items with real currency so they are able to gain an advantage over the normal players by unlocking higher modification level equipment at a lower rank, therefore making it an easier game play for them.
Indeed if this idea is implemented the players having an advantage would be nerf'ed quite a bit, but this too would affect the normal players a lot more worse than the buyers. 
Those players who genuinely enjoy and earn crystals through battles would then never be able to micro-upgrade their equipment due to such high prices and that too the battles fund growth rate would be the same.
To conclude; buyers would be affected up to some extent but the non-buyers would have a deep negative impact eventually ending up with players being dissatisfied and leaving the game.

This would be more as a loss to the game rather than a benefit.

Regardless i'd love to hear everyone's thought about this idea
Similar topic(s): Ability to buy equipment two ranks earlier for double the original price

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8 minutes ago, Thiedes said:

it'll cost buyers more money than the usual that they'd spend upgrading as it is right now.

Yes - I've already admitted that.  ("Only difference is it costs more")

 

But... this won't prevent them from doing it.  It will prevent F2P players that shrewdly save well from doing so though.

 

Needs to be a hard cap - which is what is supposed to be implemented soon... no?

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4 hours ago, wolverine848 said:

So you can still BUY your way to the next m-level, regardless of rank?  Only difference is it costs more?

 

In what way is this not an even greater advantage to BUYERS?

Yes, but it will cost so much that it is a poor investment for buyers, and they might as well devote their crystals doing other things like completing the garage.

 

The current system sees few F2P players quickly unlocking the next modification through MUing anyways, so it would make little difference.There will be less buyers being able to get next modification equipment ASAP due to the insanity of the prices. Imagine spending millions of crystals on 2 micro upgrades. I'd estimate that a majority of buyers will be turned off by this. For those who do spend money (which means lots of $$$ for the devs), they will only be in a minority. There will still be numerous ways  for F2P players to counter the smaller amount of buyers running around with higher upgraded tanks: kits. Overall, I think that it will be better for F2P players because there will be less crazy high upgraded players running around, which in my opinion outweighs the inability to microupgrade your own equipment to counter them (simply because very few F2P players are able to do it so early) 

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6 hours ago, sensei_tanker said:

Yes, but it will cost so much that it is a poor investment for buyers, and they might as well devote their crystals doing other things like completing the garage.

 

The current system sees few F2P players quickly unlocking the next modification through MUing anyways, so it would make little difference.There will be less buyers being able to get next modification equipment ASAP due to the insanity of the prices. Imagine spending millions of crystals on 2 micro upgrades. I'd estimate that a majority of buyers will be turned off by this. For those who do spend money (which means lots of $$$ for the devs), they will only be in a minority. There will still be numerous ways  for F2P players to counter the smaller amount of buyers running around with higher upgraded tanks: kits. Overall,

I think that it will be better for F2P players because there will be less crazy high upgraded players running around, which in my opinion outweighs the inability to microupgrade your own equipment to counter them (simply because very few F2P players are able to do it so early) 

How would there be less buyers MU-ing with your suggestion than there would be with a hard cap on how many MUs you can have per rank?  The rank limit on MUs prevents even MEGA-buyers from getting too far ahead.

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6 hours ago, sensei_tanker said:

 

Well, wouldn't players just leave the game if the price suddenly sky rockets? and even if they didn't leave wouldn't they instead start buying more supplies and product kits from the shop to get a much powerful modification? i doubt you could apply the same price increase concept on the prices of product kits.

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15 hours ago, DieselPlatinum said:

And what happens when the MKs are released? They're probably gonna make it possible to fully MU anything no matter what rank you are if you pay them Tankoins.

Right now, someone in the lower ranks can buy (from the shop) an M1 kit and upgrade it to a full M2 combo. After the change, they can still buy the M1 kit, but they can't upgrade it all the way to M2. They would only be able to upgrade to an intermediate modification, say Mk4, and then they need to rank up to unlock an Mk4 product kit to be able to upgrade it to what is today's M2. 

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5 hours ago, Given said:

Right now, someone in the lower ranks can buy (from the shop) an M1 kit and upgrade it to a full M2 combo. After the change, they can still buy the M1 kit, but they can't upgrade it all the way to M2. They would only be able to upgrade to an intermediate modification, say Mk4, and then they need to rank up to unlock an Mk4 product kit to be able to upgrade it to what is today's M2. 

There is a better solution to m1 and m2 product kits. Move m1 mammoth to sergeant major and m2 freeze to 3rd LT. Then make the earliest m1 kit be available at staff sergeant and earliest m2 kit be available at Warrant Officer 5. And then finally make all m3 kits available at brigadier and m3 separates at LT General.

 

That'll fix many problems.  This mk crap just will create more problems than it solves.

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13 hours ago, DieselPlatinum said:

There is a better solution to m1 and m2 product kits. Move m1 mammoth to sergeant major and m2 freeze to 3rd LT. Then make the earliest m1 kit be available at staff sergeant and earliest m2 kit be available at Warrant Officer 5. And then finally make all m3 kits available at brigadier and m3 separates at LT General.

 

That'll fix many problems.  This mk crap just will create more problems than it solves.

Changing individual ranks won't solve the problem. Even other M1 kits like Matrix kit are available at Master Sergeant in the shop, so players with M2 Thunder, Ricochet, etc. are visible in battles. The only way to stop this is to limit the upgrades available at a rank, which the modification system is hoping to achieve.

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9 hours ago, Given said:

Changing individual ranks won't solve the problem. Even other M1 kits like Matrix kit are available at Master Sergeant in the shop, so players with M2 Thunder, Ricochet, etc. are visible in battles. The only way to stop this is to limit the upgrades available at a rank, which the modification system is hoping to achieve.

The modification system will only create more problems. MUs are the devs second biggest income source, because there are so many things to MU and so many MUs per item. Removing MUs will cause havoc into their economy. And since they need any money to maintain the game, they'll just bring back MUs for Tankoins only. Thus making MKs pointless because it was a waste of time, resources, and effort from the start.

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52 minutes ago, DieselPlatinum said:

The modification system will only create more problems. MUs are the devs second biggest income source, because there are so many things to MU and so many MUs per item. Removing MUs will cause havoc into their economy. And since they need any money to maintain the game, they'll just bring back MUs for Tankoins only. Thus making MKs pointless because it was a waste of time, resources, and effort from the start.

But... they haven't been released yet. So we can only make guesses.

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1 hour ago, DieselPlatinum said:

The modification system will only create more problems. MUs are the devs second biggest income source, because there are so many things to MU and so many MUs per item. Removing MUs will cause havoc into their economy. And since they need any money to maintain the game, they'll just bring back MUs for Tankoins only. Thus making MKs pointless because it was a waste of time, resources, and effort from the start.

New system is not removing MUs - just limiting them based on rank.  Buyers can still get ahead (as soon as they rank up), but the gaps will be smaller than before. 

Mind you ... would not shock me if they raised price of each MU to slow down the F2P people and keep them "oppressed" longer for each "stage".

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2 hours ago, Given said:

But... they haven't been released yet. So we can only make guesses.

So? I already know what's gonna happen or what's the most likely thing to happen. And it's not a guess, it's a spoiler.

2 hours ago, wolverine848 said:

New system is not removing MUs - just limiting them based on rank.  Buyers can still get ahead (as soon as they rank up), but the gaps will be smaller than before. 

Mind you ... would not shock me if they raised price of each MU to slow down the F2P people and keep them "oppressed" longer for each "stage".

But so limited to the point that they might as well be considered removed.

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3 hours ago, DieselPlatinum said:

So? I already know what's gonna happen or what's the most likely thing to happen. And it's not a guess, it's a spoiler.

But so limited to the point that they might as well be considered removed.

If your prediction of F2P tankers not being able to MU their equipment came true, many (most?) F2P tankers would leave the game.  The game would then fold as buyers don't like to play just buyers...

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1 hour ago, wolverine848 said:

If your prediction of F2P tankers not being able to MU their equipment came true, many (most?) F2P tankers would leave the game.  The game would then fold as buyers don't like to play just buyers...

This is why having "hard caps" won't work. Because devs will just make a loophole that only it's buyers can exploit, creating an even larger gap between buyers and free players.

 

It's better to do what the following quote suggests:

On 1/6/2020 at 8:12 AM, DieselPlatinum said:

There is a better solution to m1 and m2 product kits. Move m1 mammoth to sergeant major and m2 freeze to 3rd LT. Then make the earliest m1 kit be available at staff sergeant and earliest m2 kit be available at Warrant Officer 5. And then finally make all m3 kits available at brigadier and m3 separates at LT General.

 

That'll fix many problems.  This mk crap just will create more problems than it solves.

 

That'll close the P2W gap a bit (not a lot I admit, but it would still be helpful).

 

Then we need loading tips that are actually useful to newbies like "Micro upgrading equipment makes it stronger overall. Additionally, if you fully upgrade it, you can just get the next modification for free once you reach the required rank."

 

This would help close the gap even more.

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