Jump to content
EN
Play

Forum

Um... explanations for new overdrive situation????


 Share

Recommended Posts

So titan was nerfed to the ground... and nothing about hunter, viking, or hornet? 

 

I get no defines from hornet OD but at least the dome would repair some damage if I wasn't one shot by hornet, Shaft, magnum, gauss, rail, thunder etc. 

 

But now what do I do against viking OD that I had some protection from if at least held double armour. 

 

Another titan now nerfs me instantly? Instead of creating a neutral zone for 20 seconds. With 3-5 seconds of advantage to one side. It's now. You had 20 second adv? aha because of siege now I GET 20 second adv. TF???????

 

Mammoth can kill me instantly.

 

Hunter disarms me cancels my OD.

 

So dome... might still save me from a wasp bomb. OK. noted. Dictator might also be a hull countered by titans dome. 

 

Is this because of siege mode?

 

1 mode cripples an OD and makes everything else great, but you don't balance the hornet or long overdue nerd to hunter which has 50 different abilities? 

 

Sigh. You gone done messed this up tankionline.  This is pathetic. 

Edited by vulcanrage
typo
  • Like 4

Share this post


Link to post
Share on other sites

At least I bought viking, wasp and hunter on sales. I'll get them upgraded to M4 eventually. Not stuck with titan anymore... But this was depressing to see. Nerf hornet, and nerd hunter for sure. Viking I'm not sure. Titan was definitely a hard counter to viking. And it was good to have something viking couldn't just maul through. Wasp if it gets close can still defeat a viking... but yuck yuck yuck. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Titans healing made isida obsolete in that aspect because not only could it heal more allies at once, but the healing rate was pretty close to isidas but could heal longer.

 

Titans dome nerf itself was long overdue, one titan placing its dome in enemy base would wreak havoc on them. 

  • Haha 1

Share this post


Link to post
Share on other sites

Thanks for response diesel.

 

I'm more or less on board with what you are saying to an extent. 

 

Here is what I would like to add to what you said:

 

Isida) yes it does a far better job then isida. But it wasn't the only thing that hurt isida. They nerfed isida's heal ability already. They halved it didn't they? And boosted it's attack power? So I don't think in itself the titan dome was a be all end all slight against isida. Isida was a mobile repair kit. Dome was stationary. You aren't guaranteed any titans on your team. But hopefully you have 1 maybe 2. Same with isida. You aren't guaranteed to have an isida on team. But hopefully you do. So, domes only help long range turret. Nothing replaces an isida combo with a mobile attacker against base. So an isida tailing and healing an attacking freeze, fire, twins, hammer, rico. That remains very strong to this day... in my view. 

 

Um, titan dome in enemy base... maybe we are not in same understanding of this topic. I certainly understand your point. Problem with dome in enemies base is you open yourself to at the very least: enemy mammoth and hunters. Why put your dome right next to a mammoth that will kill you? Why put it right in spot of a hunter that can disable it? But if you use it against a team without a mammoth or hunter... ok. I feel you want to be perched up high on a bridge like in highways. Or just outside the base. So when the mammoths come at you, or hunters, you shoot them down. Dome certainly created a lock down effect in that way. Sure. But thats part of its power. 

 

Admittedly, I think siege is a useless mode. Is titan overpowered on it? I'll grant this.. yeah maybe it is. Until you think about hunters, mammoths and hornets that counter it fairly effectively. Striker and other splash damage units also shine here. 

 

The changes to titan could have worked in tandem with changes to other ODs, but as is... you've just hurt titan. And made titan vs titan battles a lot worse overall, even more imbalanced. And done nothing to balance hornet or hunter. Viking I realize in hindsight maybe I'm wrong. You still block 90% of damage? Just no heal? So I'll have to watch this more. If viking does 500% damage or whatever it is. And you block 90% I'll have to check back. But for instance. If you are doing 1000 damage as viking isida. And you suddenly do 5000 damage ... with 90% blocked you still do 500 damage and that will kill a domed titan in a fair amount of time. 

 

Guess there is more to wait and see about. But the changes don't feel like they were made with everything to be considered that needed to be. 

Share this post


Link to post
Share on other sites

3 hours ago, vulcanrage said:

At least I bought viking, wasp and hunter on sales. I'll get them upgraded to M4 eventually. Not stuck with titan anymore... But this was depressing to see. Nerf hornet, and nerd hunter for sure. Viking I'm not sure. Titan was definitely a hard counter to viking. And it was good to have something viking couldn't just maul through. Wasp if it gets close can still defeat a viking... but yuck yuck yuck. 

Hunter was nerfed already.

Share this post


Link to post
Share on other sites

1 hour ago, vulcanrage said:

Thanks for response diesel.

 

I'm more or less on board with what you are saying to an extent. 

 

Here is what I would like to add to what you said:

 

Isida) yes it does a far better job then isida. But it wasn't the only thing that hurt isida. They nerfed isida's heal ability already. They halved it didn't they? And boosted it's attack power? So I don't think in itself the titan dome was a be all end all slight against isida. Isida was a mobile repair kit. Dome was stationary. You aren't guaranteed any titans on your team. But hopefully you have 1 maybe 2. Same with isida. You aren't guaranteed to have an isida on team. But hopefully you do. So, domes only help long range turret. Nothing replaces an isida combo with a mobile attacker against base. So an isida tailing and healing an attacking freeze, fire, twins, hammer, rico. That remains very strong to this day... in my view. 

 

Um, titan dome in enemy base... maybe we are not in same understanding of this topic. I certainly understand your point. Problem with dome in enemies base is you open yourself to at the very least: enemy mammoth and hunters. Why put your dome right next to a mammoth that will kill you? Why put it right in spot of a hunter that can disable it? But if you use it against a team without a mammoth or hunter... ok. I feel you want to be perched up high on a bridge like in highways. Or just outside the base. So when the mammoths come at you, or hunters, you shoot them down. Dome certainly created a lock down effect in that way. Sure. But thats part of its power. 

 

Admittedly, I think siege is a useless mode. Is titan overpowered on it? I'll grant this.. yeah maybe it is. Until you think about hunters, mammoths and hornets that counter it fairly effectively. Striker and other splash damage units also shine here. 

 

The changes to titan could have worked in tandem with changes to other ODs, but as is... you've just hurt titan. And made titan vs titan battles a lot worse overall, even more imbalanced. And done nothing to balance hornet or hunter. Viking I realize in hindsight maybe I'm wrong. You still block 90% of damage? Just no heal? So I'll have to watch this more. If viking does 500% damage or whatever it is. And you block 90% I'll have to check back. But for instance. If you are doing 1000 damage as viking isida. And you suddenly do 5000 damage ... with 90% blocked you still do 500 damage and that will kill a domed titan in a fair amount of time. 

 

Guess there is more to wait and see about. But the changes don't feel like they were made with everything to be considered that needed to be. 

I agree with the hornet part. I don't even consider buying protection modules because hornet can just make that crystal spending purchase useless with the push of a button. The nerf that hornet needs is the complete ignore be removed and replaced with the 75% ignore.

 

For Viking, the only turret that can deal 5000 points per shot is railgun with LCR and Double damage. Magnum can too, but only gets like 3-4 shots in that 7 second timeframe while railgun can get 3-4 times that amount.

Share this post


Link to post
Share on other sites

I guess they'll nerf Hornet's OD in the next big update.  The buff on attack is more OP now comparing to all other nerfed ODs.  Hopefully, it should be lowered by 50% or something.

 

Close range turrets with Viking's OD activated are next to their normal shots now.  I can stand still and kill the opposition (Viking+Firebirds/Freeze/Isida with a similar GS) when both of us are fully drugged.

 

I felt like everyone learned some secret Kung Fu in one night when the ODs were first introduced.  I do wish they'll all be removed from the game like MM system, but it's not gonna happen so all players have to find a way to deal with that.

 

 

Share this post


Link to post
Share on other sites

Yup. 

 

Been playing bit more with titan. I dunno. I guess maybe the 90% protection is still enough and the repairing isn't necessary..

 

But I really don't like the titan vs titan aspect now. A titan can deactivate another titan? Titan is a half breed of hunter? Urgh. So titan, hunter, hornet and mammoth Hard block a titan. Anyways.

 

Yup!! Hunter was given a 5 meter reduction on the range right? But it can still do a lot of stuff right? Theres a whole list of stuff out there and all it takes aways, etc... So if they thought dome with repair and damage reduction (2 things) was too strong. And were like, ok lets take the repair away and just keep the damage reduction... lol I think they can find it in themselves to look at hunter and be like, what 1 thing of the 10 things it can do could we balance out? haha 

 

Wolverine what one thing would you be willing to take away from the hunter OD? 

 

Not sure what kind of a buff you want yellowghetto.  I mean right now, I think wasp is mostly underdeveloped. And maybe dictator. 

 

Ok, I'll agree if they nerf hunter too harshly into the ground... no one would use it. But if everyone agreed hornet, hunter, and titan had some really strong abilities that needed addressing... we are still waiting for hornet and hunter to align themselves. Viking has some downsides... but yeah guess its strong too. 

 

Anyways, I'm mellowing out of the issue. 

 

In fact, personally I wonder if the 0 damage on spawn itself helped outwit the problem of the dome. Domed titans can't just set up camp and annihilate a based. The 0 damage on spawn sort helped with that itself right? Anyways. Maybe I wrote this too fast, and more meant, explanation of why hornet and hunter were not addressed. 

Share this post


Link to post
Share on other sites

4 hours ago, vulcanrage said:

Yup. 

 

Been playing bit more with titan. I dunno. I guess maybe the 90% protection is still enough and the repairing isn't necessary..

 

But I really don't like the titan vs titan aspect now. A titan can deactivate another titan? Titan is a half breed of hunter? Urgh. So titan, hunter, hornet and mammoth Hard block a titan. Anyways.

 

Yup!! Hunter was given a 5 meter reduction on the range right? But it can still do a lot of stuff right? Theres a whole list of stuff out there and all it takes aways, etc... So if they thought dome with repair and damage reduction (2 things) was too strong. And were like, ok lets take the repair away and just keep the damage reduction... lol I think they can find it in themselves to look at hunter and be like, what 1 thing of the 10 things it can do could we balance out? haha 

 

Wolverine what one thing would you be willing to take away from the hunter OD? 

 

Not sure what kind of a buff you want yellowghetto.  I mean right now, I think wasp is mostly underdeveloped. And maybe dictator. 

 

Ok, I'll agree if they nerf hunter too harshly into the ground... no one would use it. But if everyone agreed hornet, hunter, and titan had some really strong abilities that needed addressing... we are still waiting for hornet and hunter to align themselves. Viking has some downsides... but yeah guess its strong too. 

 

Anyways, I'm mellowing out of the issue. 

 

In fact, personally I wonder if the 0 damage on spawn itself helped outwit the problem of the dome. Domed titans can't just set up camp and annihilate a based. The 0 damage on spawn sort helped with that itself right? Anyways. Maybe I wrote this too fast, and more meant, explanation of why hornet and hunter were not addressed.

Why does Hunter "need something removed"?  And with Titan they did not just remove something.  They buffed damage reduction.  And I've been using it in CTF... sure it would be nice to have the healing - but - I've been dropping it a little outside enemy base and spawn-killed them effectively.  Even the Hunters.  You just need to do it a little further away than you used to.

You are confusing quantity with quality. 

The main weakness with Hunter is range.  They reduced that AND increased the delay.  It is a lot harder to use the OD than you think.  Other ODs like hornet, rail, dictator and even viking don't have their OD fail nearly as often as Hunter does because of death.  Wasp typically drops it's bomb as it is dying and take 1+ enemies with it.

Share this post


Link to post
Share on other sites

Hmm. 

 

I'll grant you that I no longer think titan OD is ruined. I may have overreacted. Oh i totally agree you want range from your dome and where the enemies are. Titan dome is most useful with ranged weapons. Not if you are a titan freeze etc. I have no issue with that.

 

Well, I did recently buy hunter... so I dunno. Certainly need more practise. But am I confusing quantity with quality wolverine?

 

Hunter disables all drugs. There is quality in disabling a triple drugged opponent. 

 

Hunter makes you unable to drug again for sometime. There is a quality element involved in having you're drugs fully equipped with double speed, armour and damage. Against an opponent that is unable to double any of their stats in turn. 

 

Hunter freezes you more instantaneously and effectively than a freeze can. You become a better freeze than freeze. There is quality to that. 

 

Hunter deactivates many different ODs'. Um. That is quality. You were a titan with a  dome? No you aren't. You dropped a bomb? No you didn't. etc.

 

Hunter has lots of quality stuff. I respect if there is some skill involved to pull it off. So not only is all of the stuff a quality ability. You get it all. With more stuff that I didn't even go into. 

 

Hunter is quality, and quantity. 

 

Sure, they reduced the range. By 5 meters. If you find opponents hiding all within a dome, and a hunter goes to centre of dome to deactivate it. They will zap most if not all the tanks within that dome. 

 

So, ok there is a delay and in that delay the hunter can die. Vikings die during their activation, especially if the turret is a splash damage turret at close range to enemy. etc. Wasps die all the time before the bomb goes off but it still goes off. I can escape wasp bombs decent amount of time. 

 

Thanks for responses wolverine. I'll need more practise with hunter to fully appreciate what you mean. But seeing it in use around me, seems ok! Maybe lots of those hunters have perfected their skills ? 

Share this post


Link to post
Share on other sites

51 minutes ago, vulcanrage said:

Sure, they reduced the range. By 5 meters. If you find opponents hiding all within a dome, and a hunter goes to centre of dome to deactivate it. They will zap most if not all the tanks within that dome. 

Not often will you even make it to the centre. You'd need some good protections against the turrets shooting you to do that. Or you can take the alternative route and sneak up on them. 

 

53 minutes ago, vulcanrage said:

Vikings die during their activation, especially if the turret is a splash damage turret at close range to enemy. etc.

That's just bad Overdrive usage on their part. 

  • Like 2

Share this post


Link to post
Share on other sites

I think they went too far with Titan's OD.  ...like they always do, they over react and go too far.  It would have been better to nerf the domes ability to heal teammates but let it still heal the Titan that activated it.  The lack of healing Teamies and the ability of another Titan to cancel out a dome is enough of a nerf.

 

It's just annoying that this nerf was done to all modes for basically a trash Siege mode.

Share this post


Link to post
Share on other sites

31 minutes ago, Joeguy said:

I think they went too far with Titan's OD.  ...like they always do, they over react and go too far.  It would have been better to nerf the domes ability to heal teammates but let it still heal the Titan that activated it.  The lack of healing Teamies and the ability of another Titan to cancel out a dome is enough of a nerf.

 

It's just annoying that this nerf was done to all modes for basically a trash Siege mode.

Siege needs to be removed since it serves no purpose at all and is just taking away players from the other modes. No doubt about that.

 

However I feel that titans healing made it way too strong. It could tank all 7 seconds of Viking OD and then some. As a Viking user, the dome by itself is enough for me to say "OH HELL NO".

 

Think of the positives, you get 5% extra protection, and isida has a job again.

28 minutes ago, vulcanrage said:

Yes I meant alternate route.

 

Oh, yes. absolutely. The worst part is the new titan vs titan battles. 

 

Two enemy titans with OD. You with OD. 

 

Useless. 

I would've preferred that both titans domes get deactivated. But it's at least a step in the right direction.

Share this post


Link to post
Share on other sites

11 hours ago, wolverine848 said:

Hunter was nerfed already.

Needs more nerfing imo. Either that stupid supply cooldown time thing should be reduced by a lot/removed or the stun time and its distance should be reduced again. (Or both)

 

 

Otherwise there is no way you can fight against them after they use their od.

eg- A fire hunter is coming after you and activates od (even when you are quite far away), you get stunned..... ,then you’re free...,and can fight back..No wait, your supplies aren’t active while the hunter has full supplies active and more than 50% off your health is already gone.

Share this post


Link to post
Share on other sites

7 hours ago, E_polypterus said:

Needs more nerfing imo. Either that stupid supply cooldown time thing should be reduced by a lot/removed or the stun time and its distance should be reduced again. (Or both)

 

 

Otherwise there is no way you can fight against them after they use their od.

eg- A fire hunter is coming after you and activates od (even when you are quite far away), you get stunned..... ,then you’re free...,and can fight back..No wait, your supplies aren’t active while the hunter has full supplies active and more than 50% off your health is already gone.

You should keep your distance then. The direct giveaway that hunter is about to use its OD is that it's charging at you.

  • Like 1

Share this post


Link to post
Share on other sites

7 hours ago, E_polypterus said:

Needs more nerfing imo. Either that stupid supply cooldown time thing should be reduced by a lot/removed or the stun time and its distance should be reduced again. (Or both)

 

 

Otherwise there is no way you can fight against them after they use their od.

eg- A fire hunter is coming after you and activates od (even when you are quite far away), you get stunned..... ,then you’re free...,and can fight back..No wait, your supplies aren’t active while the hunter has full supplies active and more than 50% off your health is already gone.

Why can't you kill that fire-hunter before it gets in range of either the turret or the OD?

You can't function without supplies?  At all?  Maybe you need more practice in no-supply battles.

 

What exactly would you leave it with after you nerf it again?

You realize hornet and viking can kill you from much farther away than Hunter can right?  Why is having supplies on cool-down much worse than guaranteed death?  It makes no sense.

Share this post


Link to post
Share on other sites

Because sometimes the hunter just survives the gap distance? I don't understand your point wolverine.

 

Ok. a certain percentage of time hunter will be killed by a mid range or lange range gun before it gets close. 

 

A certain percentage of time it will have double armour equipped. Drug a repair kit. Have  a drone or something. And survive to get close to you.

 

Interesting point with functioning without supplies. I'm not sure it is going to get you anywhere in this argument. 

 

Years ago I remember it being a point of pride almost to not use drugs. Drugs had to be worked for, bought, spared. And being good without them was sign of skill.

 

Now, I entirely believe drugs and supplies are in this game and all players need to be using them (with slight nuances that could make for exceptions).

 

But drugs are highly easy to come by now. I get roughly 200 of each drug each week with minimal effort. I have stores of over 10, 000 of each drug. (all points here excluding the case of repairs). So I have it very easy in my ability to double the strength of my tank in any number of ways. 

 

If I wanted to I could not exhaust my supply of drugs. Even with an average of 4 deaths or less in a  game. And the amount of time to reenable drug activation. Not to mention the times I simply pick up the drugs... Why are we fixated anymore on not using supplies? I have thousands of them.

 

To not use them is tactical negligence. 

 

I certainly agree hunter and hornet need to be looked at. Viking and titan I feel are more of a "go somewhere else" effect in field of battle. Everything at some point will catch you off guard. Sure could reduce just the overall damage output. Even 10% less on viking, you ll still get damage and kills. Hornet completely ignoring protection and double armour ugh. Yeah that hurts. etc

 

Not entirely sure my suggestions here. I could see any number of things working. Deactivate the drugs, but let them drug again. Its not like the game allows you to use all drugs at once anyways. They can't reactivate all drugs they had. They could just say activate double armour every time they got zap. 

 

Or just get rid of the freeze effect entirely. They get zapped lose drugs can't drug again. But they can move.

 

Not sure the right amount to remove from hunter. 

 

The whole deal of dropping flags and rugby is a deal breaker too for me. If that is the case. Then give dropping flags and rugby ability to other tanks. A hunter and titan in effect can cancel a titan dome. So how bout dictators also drop flags now. And you can't drive with a flag or rugby through a dome. You ll just drop it. So for 20 seconds, a dome would protect a team from being scored on. ...

 

... does this sound overpowered wolverine? To let dictator and titan dome to drop the flag and rugby from holders. If so. Then same opinion should be held that hunter can do it. So share the love of rugby and flag dropping. 

 

E_polyp I relate to what you are saying. Not sure exactly what needs to be done. But we can't have hulls in game that have 10 good abilities. And others that have 2 good abilities that are easily countered. Devs will do what they will. But player base should certainly make it known what the issues are. 

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...