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Gauss Needs to be Reworked - or Removed


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I know the developers will never actually consider removing Gauss, but the turret currently is in a not unwell condition to say the least.

Gauss is way too similar to Thunder and Striker, which are already two very similar turrets. The developers takes both of their splashes, projectile motion, and Striker's lock-on feature and ta-da it's a new turret. Gauss needs reworking because it's literally a duplicate of two existing turrets. 

 

A lot of players complain its either too OP or too bad. The fact that it's never considered balanced amongst the players should also be a red flag that significant changes need to be made on Gauss.

 

Personally, I find Gauss OP when someone else uses it extremely well, but I cannot use it for my life (I prefer both thunder and striker over using gauss). 

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1 hour ago, SamGamgee55 said:

Don't you mean magnum?

Magnum is strictly a camping turret without RGC.

 

And stock magnum lost its efficiency value when the turrets splash mechanics was nerfed into oblivion.

 

IMO, Gauss and magnum (except RGC) should switch splash mechanics. That'll be a good first step in nerfing Gauss (even it wouldn't be enough to keep it from dominating the battles) and making magnum decent again.

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3 hours ago, sensei_tanker said:

I know the developers will never actually consider removing Gauss, but the turret currently is in a not unwell condition to say the least.

Gauss is way too similar to Thunder and Striker, which are already two very similar turrets. The developers takes both of their splashes, projectile motion, and Striker's lock-on feature and ta-da it's a new turret. Gauss needs reworking because it's literally a duplicate of two existing turrets. 

 

A lot of players complain its either too OP or too bad. The fact that it's never considered balanced amongst the players should also be a red flag that significant changes need to be made on Gauss.

 

Personally, I find Gauss OP when someone else uses it extremely well, but I cannot use it for my life (I prefer both thunder and striker over using gauss). 

Thunder and striker are similar?

If half the players complain it's OP and half say it's bad... I'd call that a kind of balance.

If anything should be done about it - the splash mechanics should be changed so it can't one-shot kill 4 tanks.

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3 hours ago, sensei_tanker said:

A lot of players complain its either too OP or too bad. The fact that it's never considered balanced amongst the players should also be a red flag that significant changes need to be made on Gauss.

But isn't the fact that reviews are mixed quite the opposite - a clear indication of balance? All turrets are OP in some situations and weak in others, so of course people with different play styles will think differently.

Compare that to Magnum in 2017, when every single player called it OP, even those who used it.

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1 hour ago, DieselPlatinum said:

Magnum is strictly a camping turret without RGC.

 

And stock magnum lost its efficiency value when the turrets splash mechanics was nerfed into oblivion.

 

IMO, Gauss and magnum (except RGC) should switch splash mechanics. That'll be a good first step in nerfing Gauss (even it wouldn't be enough to keep it from dominating the battles) and making magnum decent again.

What is RGC?

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Introducing half baked new item is the way to milk a dying cow because it can attract people to cash in, and invest more after some balancing updates (since it's a half baked item, there could be never ending updates). ?

 

Don't you see another new hull is coming too?

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1 hour ago, Maf said:

But isn't the fact that reviews are mixed quite the opposite - a clear indication of balance? All turrets are OP in some situations and weak in others, so of course people with different play styles will think differently.

Compare that to Magnum in 2017, when every single player called it OP, even those who used it.

I wouldn't jump towards that conclusion that it must be balanced due to the polarized views. The views on Gauss is so polarized that I wouldn't jump towards that conclusion. Let's look at the Titan and Hunter ODs for example. The views on those are pretty balanced but split pretty far on both ends of the spectrum, that does not indicate whether it's balanced or not. 

 

Anyways, balance is only the peripheral aspect of my argument. My main argument is that Gauss is unoriginal and is too similar to other turrets in order to be considered its own turret.

Edited by sensei_tanker

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1 hour ago, wolverine848 said:

Thunder and striker are similar?

If half the players complain it's OP and half say it's bad... I'd call that a kind of balance.

If anything should be done about it - the splash mechanics should be changed so it can't one-shot kill 4 tanks.

"Bad" can mean anything. It can mean that it's weak (which I really doubt), or it can mean that it badly ruins gameplay (which I'm sure it is).

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5 hours ago, wolverine848 said:

Thunder and striker are similar?

Yes. I was a little critical of the devs after they released Striker because both of them were similar. They have almost the exact same DPS, similar damage per hit, similar reload. At one point, they were the only turrets to have splash. Now, they both have projectiles. The only difference is that Striker has the salvo mode and Thunder does not. 

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Why have splash damage for the sniper shot in the first place? You're targeting one particular tank; you shouldn't be able to kill all surrounding tanks.

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34 minutes ago, sensei_tanker said:

Yes. I was a little critical of the devs after they released Striker because both of them were similar. They have almost the exact same DPS, similar damage per hit, similar reload. At one point, they were the only turrets to have splash. Now, they both have projectiles. The only difference is that Striker has the salvo mode and Thunder does not. 

Well since this is a tank game - ALL turrets have to have DPS.  And to keep it balanced the DPS needs to be close for similar type weapons.

Until the recent change the only significant similarity was that they both had splash damage so not sure why you would have been critical back then about them being too similar.  Their handling was quite different.

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10 hours ago, wolverine848 said:

And to keep it balanced the DPS needs to be close for similar type weapons.

Until the recent change the only significant similarity was that they both had splash damage so not sure why you would have been critical back then about them being too similar.  Their handling was quite different.

Their DPS were still pretty close back then as well. They take the same amount of shots to kill the same hulls. Plus, the only thing special about Thunder back then was its splash damage - I didn't like how another turret got splash damage as well. 

 

I think in the first quoted sentence pretty much answers why I think they are similar.

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23 hours ago, DieselPlatinum said:

Magnum is strictly a camping turret without RGC.

 

And stock magnum lost its efficiency value when the turrets splash mechanics was nerfed into oblivion.

 

Still does not change the fact that Magnum has destroyed many maps, like Canyon. That turret does not, and cannot work in Tanki, regardless of how many times you "balance" it. 

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Gauss is busted in modes like siege..I have some friends who have completely switched to it..getting quad kills in many games. But so is magnum. Idk, I kinda like that long range turrets are strong. Better than having fire being OP

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22 minutes ago, SamGamgee55 said:

 

1) Still does not change the fact that Magnum has destroyed many maps, like Canyon.

 

2) That turret does not, and cannot work in Tanki, regardless of how many times you "balance" it. 

1) no it didnt. If magnum "destroyed" any map, it was because of the design of the map, not the turret. Magnum just made it more obvious.

 

2) the most it has ever been balanced was when it was first released. But then devs decided to nerf the charging rate, which made it sluggish slow, which caused the users to start lobbing shots off ledges down onto lower elevated enemies and this caused many people to complain. Then they nerfed it's splash mechanics into oblivion, so now there's no point in using magnum unless you have an alteration or you just plan on lobbing shots.

 

But one turret that can't work in TO is Gauss.

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5 hours ago, DieselPlatinum said:

1) no it didnt. If magnum "destroyed" any map, it was because of the design of the map, not the turret. Magnum just made it more obvious.

 

2) the most it has ever been balanced was when it was first released. But then devs decided to nerf the charging rate, which made it sluggish slow, which caused the users to start lobbing shots off ledges down onto lower elevated enemies and this caused many people to complain. Then they nerfed it's splash mechanics into oblivion, so now there's no point in using magnum unless you have an alteration or you just plan on lobbing shots.

 

But one turret that can't work in TO is Gauss.

1) That is true for crap like Noise, but what about pre-MM highland? Was a great map for small skirmishes until Mag got introduced. 

2) Fair point

3) As a Gauss user, I (sort of) agree, the charge shot should be an AP round, meaning that there's no splash damage. However I will miss targeting gold pileups ?.

 

Unrelated but why do I see that the devs released a balanced turret, then make it OP 1 week later, and wait for 6+ months until they nerf it? 

 

 

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27 minutes ago, SamGamgee55 said:

1) That is true for crap like Noise, but what about pre-MM highland? Was a great map for small skirmishes until Mag got introduced. 

2) Fair point

3) As a Gauss user, I (sort of) agree, the charge shot should be an AP round, meaning that there's no splash damage. However I will miss targeting gold pileups ?.

 

4) Unrelated but why do I see that the devs released a balanced turret, then make it OP 1 week later, and wait for 6+ months until they nerf it? 

 

 

1) the lobbing shots exploit also works well against enemies on the same elevation as long as they are on the other side of that thin wall.

3) What I don't like about Gauss is it's stealth ability. Can't fight back against something that you can't see.

 

4) this I will never understand. Maybe they thought that the two second charge time made it too good? 

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On 12/31/2019 at 8:31 PM, sensei_tanker said:

I know the developers will never actually consider removing Gauss, but the turret currently is in a not unwell condition to say the least.

This double negation means that is is in a good condition. You might rephrase that part.

 

On 12/31/2019 at 8:31 PM, sensei_tanker said:

A lot of players complain its either too OP or too bad.

Please specify how the turret is "bad". Define bad as in your sentence is is way too vague.

 

Gauss is OP. Especially the instant powerful shot (it is like a OP original-Thunder. The normal shoot mode is crap it is like a weaker crap-new-Thunder.

It was a new mechanics when it was the only turret shooting coconut, but when they degenerated Thunder both shoots coconuts. In a way they burried Thunder turrets and created 2 Gauss turrets: Guass lite for short-range battle (one mode and splash damage, fast projectile speed) and Gauss Pro for long-range (2 modes: a weak short-range and an OP all distance with instant damage and large splash damage). 

You might as well put Thunder to the bin and buy the 2 in 1 Gauss-pro.

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4 hours ago, Viking4s said:

Gauss is OP. Especially the instant powerful shot (it is like a OP original-Thunder. The normal shoot mode is crap it is like a weaker crap-new-Thunder.

It was a new mechanics when it was the only turret shooting coconut, but when they degenerated Thunder both shoots coconuts. In a way they burried Thunder turrets and created 2 Gauss turrets: Guass lite for short-range battle (one mode and splash damage, fast projectile speed) and Gauss Pro for long-range (2 modes: a weak short-range and an OP all distance with instant damage and large splash damage). 

You might as well put Thunder to the bin and buy the 2 in 1 Gauss-pro.

Thunder is better at short-medium range and Gauss better at long-range (snipe).

They could just remove the splash damage from Gauss (snipe, or both modes).

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The reason many people are calling Gauss as over-powered is that they don't have the owl protection module. Gauss was released recently, so naturally many players don't have the protection module against Gauss. If you have serious problems with Gauss (specially in Siege or CP modes) consider buying the owl module 

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7 minutes ago, featwasath said:

The reason many people are calling Gauss as over-powered is that they don't have the owl protection module. Gauss was released recently, so naturally many players don't have the protection module against Gauss. If you have serious problems with Gauss (specially in Siege or CP modes) consider buying the owl module 

Yeah, I understand that not having protection against a weapons means bearing the full brunt of their damage. All turrets do well when there are no protection modules against them. My Problem is its insane average splash damage that can see myself being collateral damage at the most bogus distances from the target. 

 

For being able to retain 90% of your total damage at that range, it is too wide. 

 

5 hours ago, Viking4s said:

Gauss is OP. Especially the instant powerful shot (it is like a OP original-Thunder. The normal shoot mode is crap it is like a weaker crap-new-Thunder.

If by crap you mean 2-shotting medium hulls in ~2.5 seconds, then ¯\_(ツ)_/¯

Edited by TheCongoSpider
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25 minutes ago, TheCongoSpider said:

Yeah, I understand that not having protection against a weapons means bearing the full brunt of their damage. All turrets do well when there are no protection modules against them. My Problem is its insane average splash damage that can see myself being collateral damage at the most bogus distances from the target. 

 

For being able to retain 90% of your total damage at that range, it is too wide. 

 

If by crap you mean 2-shotting medium hulls in ~2.5 seconds, then ¯\_(ツ)_/¯

Not in practice.  Either you mean DD vs no DA, or I just keep running into enemies with decent protection module.  The regular shot IS very weak in battles.  If the turret did not have snipe I would never have bought it.

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