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Gauss Needs to be Reworked - or Removed


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1 hour ago, wolverine848 said:

Not in practice.  Either you mean DD vs no DA, or I just keep running into enemies with decent protection module.  The regular shot IS very weak in battles.  If the turret did not have snipe I would never have bought it.

Yeah I mean DD vs no DA. It's the same thing with Thunder. Thunder takes 2 shots with DD to kill a medium hull in that same situation. 

 

The closest thing to Gauss currently is Sledgehammer Thunder. But even Gauss has a faster reload, projectile speed and is able to deal 100% damage much farther in its arcade mode.  

What Sledgehammer has over that is a larger splash damage radius. 

Edited by TheCongoSpider

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26 minutes ago, The_Pakistani said:

You know it is weakest weapon agianst 45+ owl module.

And how did you determine that Gauss is the weakest turret of the 14 when faced with 45%+ protection modules? 

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1 hour ago, TheCongoSpider said:

And how did you determine that Gauss is the weakest turret of the 14 when faced with 45%+ protection modules? 

Go try it.

My Gauss stats:

Hours played 447
Experience earned 865 836

Edited by The_Pakistani

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4 hours ago, The_Pakistani said:

Go try it.

My Gauss stats:

 

  Hide contents

 

Hours played 447
Experience earned 865 836
 

 

Does that mean you tried all the other turrets for 447 hours and observed how each of them fared against 45+ protection to make that conclusion?

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9 hours ago, The_Pakistani said:

Go try it.

My Gauss stats:

 

  Reveal hidden contents

 

Hours played 447
Experience earned 865 836
 

 

What do those numbers prove?  That you used it?  (maybe inefficiently?)

 

How is Gauss facing 45% protection any weaker than say... Rail facing 45% protection?

Both likely fail to get a 1-shot kill, but at least Gauss can damage (or even kill unprotected) tanks nearby.

 

To be clear - I personally don't think it is OP.  But it's no weaker vs Modules than other "one-shot" turrets or turrets that can run out of 'energy' (Isida, freeze, ricco)

Edited by wolverine848
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1 hour ago, TheCongoSpider said:

Alright then. 

 

1 hour ago, wolverine848 said:

What do those numbers prove?  That you used it?  (maybe inefficiently?)

 

How is Gauss facing 45% protection any weaker than say... Rail facing 45% protection?

Both likely fail to get a 1-shot kill, but at least Gauss can damage (or even kill unprotected) tanks nearby.

Both of you just sit in forum and mess around. Nothing else I can say about you 2.

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10 minutes ago, The_Pakistani said:

 

Both of you just sit in forum and mess around. Nothing else I can say about you 2.

If you are so confident - why don't you answer my question?

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11 hours ago, The_Pakistani said:

You know it is weakest weapon agianst 45+ owl module. Its not OP. Evey turret is OP if you don't have its resistance module.

Module will only affect its damage. Abilities, like it's stealth and fast projectile speed, not so much.

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Modules should not even be a point of contention. Every turret has equal modules. Turrets should be balanced based on its own abilities and their own abilities only. Just because no uses Isida protection anymore doesn't mean it's OP. Likewise, just because everyone uses Thunder protection now doesn't mean it's UP.

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On ‎1‎/‎26‎/‎2020 at 6:36 AM, Tanker-Arthur said:

How about slowing down the rotation speed when you are locking onto an enemy?

It can't even one-shot 2k HP light hull in average without Double Power.

Edited by FrozenRailgun

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14 minutes ago, The_Pakistani said:

What if I say hornet and its OD should be removed from game?

It's better to just rework or tweak something, rather than removing it of course, because it takes alot of effort to create such things in the first place. So, they should just focus on adjusting gauss if players feel its unbalanced.

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14 minutes ago, Dhikr said:

It's better to just rework or tweak something, rather than removing it of course, because it takes alot of effort to create such things in the first place. So, they should just focus on adjusting gauss if players feel its unbalanced.

I say hornet's OD is totally Op and Un-balanced.

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3 minutes ago, The_Pakistani said:

I say hornet's OD is totally Op and Un-balanced.

Yeah, it has fairly fast reload and increases the turret's damage by alot. However, in the beginning, hornet's OD wasn't the best...I think the damage isn't too unbalanced, maybe just decrease the reload time. The OD are meant to be OP, just look at viking and hunter.

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37 minutes ago, Dhikr said:

Yeah, it has fairly fast reload and increases the turret's damage by alot. However, in the beginning, hornet's OD wasn't the best...I think the damage isn't too unbalanced, maybe just decrease the reload time. The OD are meant to be OP, just look at viking and hunter.

You mean OD "recharge" time?   I associate "re-load" with turrets...

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1 minute ago, wolverine848 said:

You mean OD "recharge" time?   I associate "re-load" with turrets...

I was refering to recharge times, and I'm too used to saying reload lol. You know what I meant tho )

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58 minutes ago, Dhikr said:

Yeah, it has fairly fast reload and increases the turret's damage by alot. However, in the beginning, hornet's OD wasn't the best...I think the damage isn't too unbalanced, maybe just decrease the reload time. The OD are meant to be OP, just look at viking and hunter.

Hornets OD lasts almost 3x as long as vikings, recharges in almost half the time, can be used at any time and anywhere, and is just as effective if not more.

 

It's also the reason why I don't plan on buying any protection modules.

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2 minutes ago, DieselPlatinum said:

Hornets OD lasts almost 3x as long as vikings, recharges in almost half the time, can be used at any time and anywhere, and is just as effective if not more.

 

It's also the reason why I don't plan on buying any protection modules.

Good point, the duration is also really lengthy, another reason why the developers should tweak it. Although it does ignore protection modules, I would still recommend purchasing protection modules because not everyone uses hornet, and for the moments where the hornet's OD isn't activated, it helps and can come in clutch. That being said, if your F2P, you should prioritize upgrading your turret and hull.

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