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This game is now more towards fat hull battles where teams are more and more camping due to mine fields, Titan domes and spawn kill protections. 

Very boring and annoying.....skill not needed but fat wallets.

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It's probably because people choose protection over damage, which is a bit strange because it's typically the other way around. But if you think about it, every kind of protection in Tanki has a corresponding countermeasure that increases damage:

  • Defender drone - Booster drone
  • Modules - Hornet's overdrive
  • Viking's overdrive - Titan's overdrive
  • Repair kit - hunter's overdrive

So overall I don't think camping and fat hulls are particularly powerful these days. You can deal with them quite easily if you use the right equipment. Being able to afford and use it though - that's another story.

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21 minutes ago, Maf said:

It's probably because people choose protection over damage, which is a bit strange because it's typically the other way around. But if you think about it, every kind of protection in Tanki has a corresponding countermeasure that increases damage:

  • Defender drone - Booster drone
  • Modules - Hornet's overdrive
  • Viking's overdrive - Titan's overdrive
  • Repair kit - hunter's overdrive

So overall I don't think camping and fat hulls are particularly powerful these days. You can deal with them quite easily if you use the right equipment. Being able to afford and use it though - that's another story.

You forgot double damage and Double armor.

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13 minutes ago, wolverine848 said:

With all the Vikings and Hornets I still see in battles - plenty of players still going for "the kill".

 

And I'll be the one hunting the campers, because I hate them. Very satisfying when you get to the other side of Highways or Stadium and kill a few of them, even more so with the spawn protection because it's more of a challenge.

 

I'll chase Juggernauts relentlessly too. Got a good kill in a recent battle (with Smoky & Hunter) where I did a lot of damage to one before it killed me, but then I killed it with my first shot after respawning.

 

Run and gun will always be my favourite way of playing.

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2 hours ago, Maf said:

It's probably because people choose protection over damage, which is a bit strange because it's typically the other way around

Could be because of:

  • Booster getting a nerf
  • Defender getting a buff
  • Booster consuming more Double Damages per activation
  • Defender Drone consuming no Double Armours per activation
  • Defender Drone's effect lasting ~6.5x longer than Booster

 

Everything points towards Defender's favour. 

 

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1 hour ago, TheCongoSpider said:

Everything points towards Defender's favour. 

Defender is OP now compared to other drones (besides Mechanic of course), so it's no surprise people use it. I'm sure it will get a nerf in the next balance update.

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1 hour ago, Maf said:

Defender is OP now compared to other drones (besides Mechanic of course), so it's no surprise people use it. I'm sure it will get a nerf in the next balance update.

You are saying mechanic drone is one of the better ones? I bought it a log time ago but never used bc it just seemed like a boosted repair.

 

Id rather have defender drone being good than booster. Getting oneshot by magnum/rail/striker even when i have armor always feels bad

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1 hour ago, Potdindy said:

You are saying mechanic drone is one of the better ones? I bought it a log time ago but never used bc it just seemed like a boosted repair.

 

Id rather have defender drone being good than booster. Getting oneshot by magnum/rail/striker even when i have armor always feels bad

Lifesaver?

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1 hour ago, Potdindy said:

You are saying mechanic drone is one of the better ones? I bought it a log time ago but never used bc it just seemed like a boosted repair.

I guess it's better for getting score now? Mechanic was my first drone and it helped me a lot with energy management when I played Isida with Titan, especially when on the blue team. I then later bought other Drones which saw their usage overshadowing Mechanic's. 

 

Times and balance changes. One drone may be more useful than another now than it was a year ago. 

 

1 hour ago, Potdindy said:

Id rather have defender drone being good than booster. Getting oneshot by magnum/rail/striker even when i have armor always feels bad

For me, while it feels bad to be one-shotted regardless of what protection I have equipped, it feels worse when there is an enemy that is seemingly unkillable. They take heavily reduced damage from everything. Slap on some near 50% protections and the enemies might as well ignore you unless you're using Wasp and are able to be flipped. 

 

20 seconds is too long for that effect. 10 or maybe 12 seconds is good enough. I've had many players just waltz in to my team's base take the flag and run back out to capture. Nothing my team could do early in the battle. You need Overdrives to counter it properly. Hornet and Hunter are best for this. 

 

There have been an upsurge of this drone in battles lately. At least the spawn protection helps, but then that's just ~4 total seconds of invulnerability out of the 20 seconds the effect lasts. And then comes its ability to have double armour's cooldown reduced. So you're able to use double damage and then double armour right after another. Not sure why the devs implemented that for those drones. 

If you use in this order, DD, DA, SB, Mine, then when your DA runs out, you'd have another ready to be manually activated. In the most intense situations, you only have 10 seconds to do as much damage to them as possible. The protection is comparable to having almost pre-nerf Titan dome protection for 20 seconds. 

 

Feels sucky to be dealing less than 20 damage per tick with Support Nanobots. It just means I'd be dealing 40 with Stock. 

 


 

That's me speaking against Defender. Speaking for Defender:

 

"Yes! No longer will I be in Booster's shadow. You hear that buddy? Shh, do you hear it? The sound of me being more practical than you? You thought you'd never hear it for the entire duration of your existence now, did you? Yes, this is real. Experience it. Experience how practically inferior you are to me. Look at me! I'm the go-to Drone now." 

 

 

 

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Since start of Christmas celebration (and sales), usage of Defender has been on the uptick and now has surpassed Booster.  It is now the most used drone by the people I track, which is ~600 of my friends and top efficiency players, though Booster does score a bit higher.  My friends and I have been using this almost exclusively since the buff that increased duration to 20 seconds.  The cooldown reduction that came later was an unexpected bonus.  I only use Booster now for juggernaut modes or damage missions if I want to finish them quicker. 

 

Given how the popularity of this has increased I agree with Maf that a nerf is likely in the future.  I would feel bad for everyone that just bought and MU'ed this but I remember finally getting Booster to M4 and then it being nerfed, so boo hoo.  ?

 

This is over last 2 weeks:

vdBXWXs.png

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Camper has some serious potential if fully upgraded and the tank is left alone. You can place a mine every 5 seconds. And if you get damaged while camping, just stay behind the wall, pop a repair kit, wait 5 seconds, and then engaged again. Surprised I haven't seen many. I've only seen about 2. 

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2 hours ago, TheCongoSpider said:

Camper has some serious potential if fully upgraded and the tank is left alone. You can place a mine every 5 seconds. And if you get damaged while camping, just stay behind the wall, pop a repair kit, wait 5 seconds, and then engaged again. Surprised I haven't seen many. I've only seen about 2. 

Does it still only use 1 batt per minutes?

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6 hours ago, Potdindy said:

You are saying mechanic drone is one of the better ones? I bought it a log time ago but never used bc it just seemed like a boosted repair.

Perhaps you missed the update but mechanic recently got a huge buff and now gives massive amounts of score for using it with teammates nearby. Also has a feature where it instantly reloads by activating other supplies, and combined with dictator it's possible to get thousands of score in 7 minute battles. It's nice that it gives score now but the amount is extremely unbalanced.

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3 minutes ago, ILiveOnTheChatBox123 said:

No Viking would ever go for a Titan's dome, and a player in the dome does not have a better shot on a Viking using their overdrives so they are not really countermeasures.

It's still a counter. Viking's Overdrive is a damage increase and firing rate increase. Titan's dome provides protection. One boosts damage, one boosts defense. Viking is a soft counter to Titan's Dome. Although it would be more wise to use it when there is no dome, it is still a counter. 

 

If I saw that the enemies in the dome were severely damaged (think Gauss shot) right before the dome goes up, then I may activate it to finish off the enemies in the dome or to get them to use their RKs so that they won't have it when the dome ends. 

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9 hours ago, Maf said:

Perhaps you missed the update but mechanic recently got a huge buff and now gives massive amounts of score for using it with teammates nearby. Also has a feature where it instantly reloads by activating other supplies, and combined with dictator it's possible to get thousands of score in 7 minute battles. It's nice that it gives score now but the amount is extremely unbalanced.

Yeah,  dictator is Now the strongest, but uhm titan...... Almost nothing without healing.  

 

On 1/6/2020 at 4:37 PM, mjmj5558 said:

Titans OD was nerfed in the last update because of sige

Now lets see the features of the overdrive:

Wasp:  drops a bomb, you can get easy kills

Hornet: allows to see  enemy + deactivates all the protection of the enemy -> easier to get kills

Hunter: deactivates the enemys supplies, and freezes the enemy for some seconds    -> easier to get kills, attack base, score goal etc.

Dictator: the 'old' overdrive + freeze effect on the enemy and "you receive 25 points for every team mate who benefits from your overdrive" ( i think 25 is too much, it should be 15.)-> easier to get kills because of supplies and you get points.

Viking: incrases fire rate + almost no reload -> you can get many kills when activating it

Mammoth: heals the tank, makes the tank faster and deal lots of damage to the tanks in touch -> kills, useful to catch a goldbox.

Titan: 1) before nerfing: heals the tank, and give protection to it -> easier to get kills because (exept and overdriving hornet) nobody can shoot you out from the dome.

2) after nerfing : completle useless because close range turrets and overdriving hornets can shoot you out from the dome (usually about 50 % of th enemy team can shoot you out!). So by trying to ballance siege, tanki unbalanced overdrives, because titan is very very weak compared to other ODs.

 

Ideas to give back the healing to titan WITHOUT  make siege into "mode of titans (and gauss, but that is another topics) :

1) An interesting idea: make the points into a dome, which can be captured, this will make this mode more interesting. When the dome (point) is captured, an other random point activates, but the capturing team gets the dome. This can be captured later, And its stays 'captured' for one minutes, than the dome deactivates. This dome cannot be romoved by Hunter. 

This may be ununderstandable for you, so I write down the most important features of this type of siege

The point is not just a simple point, but a dome.

After capturing it, like now an other random dome activates to capture, but the previous dome is activated to heal and support its team for 1 min/ 30s. (If Tanki want this mode more complicated, than the previous dome can be captured by the other team for NOT points, only for support but the time doesn't resets.)

Why this type of siege will be usefull against titan campers. Because titans cannot put their dome next the dome (because "Now disables other active generators in a radius of 35 meters from its generator", but in this case, the point disabled titans dome. )

2) simply just Titans cannot put their od next to the point.

3) when the titan puts its dome on the point, the dome will there only half time as usual.

My ideas to readd healing 

 

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9 minutes ago, mjmj5558 said:

Yeah,  dictator is Now the strongest, but uhm titan...... Almost nothing without healing.  

 

My ideas to readd healing 

 

The loss of healing did not make Titan useless it still gives defenders great protection for a long period of time. They can camp at will unless another overdrive gets intervenes.

Sure there are some counters to it - but that only makes sense.  Making a tank(s) pretty much invulnerable for 20 seconds was just not balanced.

 

Why do you need healing so badly?  In a team game you also have Isidas, dictators, not to mention your RK.  How much healing do you really need?

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This game just does not make sense anymore.  Too many measures and counter-measures available with very little balance between due to too high

number of variations,  One just cannot balance between all variations...

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59 minutes ago, wolverine848 said:

The loss of healing did not make Titan useless it still gives defenders great protection for a long period of time. They can camp at will unless another overdrive gets intervenes.

Sure there are some counters to it - but that only makes sense.  Making a tank(s) pretty much invulnerable for 20 seconds was just not balanced.

 

Why do you need healing so badly?  In a team game you also have Isidas, dictators, not to mention your RK.  How much healing do you really need?

Sorry, you are right. Titans OD is not useless, but very weak compared to other ODs.

 

Why?

1 before and after the nerf, hornets can easily shoot out everybody from the dome

2 hunter can deactivate it

3  mammoths can shoot out everybody from the dome

4 some smart dictators push out light hulls from the dome and kill it

5 close range turrets can shoot out everybody after the nerf 

Is that five reasons enough???

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Everything is fat and protected.  Now one can cope perfectly w/o any skills. but for a non-buyer skilled light hull user things get more and more challenging.

I do like challenges, but enough is enough...

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10 minutes ago, TinBoxGunner said:

Everything is fat and protected.  Now one can cope perfectly w/o any skills. but for a non-buyer skilled light hull user things get more and more challenging.

I do like challenges, but enough is enough...

Could you elaborate. We were talking about overdrives and you mention "nonbuyer". What do they have to do with each other?

maybe I missed another update...overdrives cost now?

 

edit: bruh, you have a kd of 1.8. If by more challenging you mean you arent dominating every battle, then thats great! A game has a big problem if some ppl dominate every game

Edited by Potdindy

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2 hours ago, mjmj5558 said:

Sorry, you are right. Titans OD is not useless, but very weak compared to other ODs.

 

Why?

1 before and after the nerf, hornets can easily shoot out everybody from the dome

2 hunter can deactivate it

3  mammoths can shoot out everybody from the dome

4 some smart dictators push out light hulls from the dome and kill it

5 close range turrets can shoot out everybody after the nerf 

Is that five reasons enough???

All 5 of those were possible before the OD update.  So really it's zero reasons why IMO.

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