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Reward exp based on amount healed for Isida


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It might seem unfair that, when you're fully healing a Juggernaut, you have to either use Viking's OD, or wait an extremely long time, just to get 10 battle score. Make it 20 or 25 battle score per full heal of the Juggernaut, since it has the most hp. I am not requesting you to tweak the amount of "score points" (battle score points) for every hull, just for the Juggernaut. Please consider this idea if it's valid.

Edited by Thiedes
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I believe that this is intentional to discourage healing the Juggernaut and encourage more offensive play. And by that very reasoning I can see them not ever changing it. Remember their reasoning for changing Isida in January last year? 

Edited by TheCongoSpider
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Healing scoring should be based on health restored.  It's dumb you get same score for healing a heavy tank as a light but takes 2x as long.  Better off ignoring the fatties and just heal light or mediums ?

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2 hours ago, wolverine848 said:

Better off ignoring the fatties and just heal light or mediums ?

Until light hulls get one-shotted, because paper HP and scissor turrets. Medium hulls are the best because they're in the middle. The light hull needs to have good protection and not be under too much fire from too many different turrets to be able to earn some good score out of it. Heavy hulls also provide protection for me. 

 

I did have a time where the set-up was perfect and I got about 100 score on the spot for healing a Wasp with all my ammo (Support Nanobots). 

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I suggested this idea only for Juggernaut, but the title is changed so it's considered for all hulls. This would be less OP if the vampirism effect was in place, but it isn't, and this could potentially be a game-changer and bring more Isidas to the battlefield. I suggested this idea, because I have been an Isida since 2015, and the low battle score for fully healing any tank is absurdly low, good for light hulls, not so much for mediums or other hulls, like Mammy or Juggernaut.

Edited by Towns

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29 minutes ago, Towns said:

I suggested this idea only for Juggernaut, but the title is changed so it's considered for all hulls. This would be less OP if the vampirism effect was in place, but it isn't, and this could potentially be a game-changer and bring more Isidas to the battlefield. I suggested this idea, because I have been an Isida since 2015, and the low battle score for fully healing any tank is absurdly low, good for light hulls, not so much for mediums or other hulls, like Mammy or Juggernaut.

I like the idea that the isida can heal itself back but only if it kills an enemy.

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When you heal a teammate you get max to 13 score but I noticed that even when you heal the Juggernaut it treats it like a normal tank and you get 13 score for the whole 20k health of it. I don't know if it is in purpose or just overlooked while coding.

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41 minutes ago, beachhouse said:

When you heal a teammate you get max to 13 score but I noticed that even when you heal the Juggernaut it treats it like a normal tank and you get 13 score for the whole 20k health of it. I don't know if it is in purpose or just overlooked while coding.

If i'm correct, that's normal, you get score proportional to the HP healed of the tank, to change it would mean to change making it give a set exp per amount of hp healed instead, which would mean healing smaller tanks would get you less exp than a tank like mammoth and even the jgr. I can't confirm this currently since I don't really look at the scores I get upon heals.

However tha tankiwiki states this; 

  • Healing a player with isida, gives 5 points to their battle score along with 5 EXP points.

Which I'm not entirely sure about.

But before anything else, can you clarify, do you mean score, or experience, or both.

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31 minutes ago, Akame said:

If i'm correct, that's normal, you get score proportional to the HP healed of the tank, to change it would mean to change making it give a set exp per amount of hp healed instead, which would mean healing smaller tanks would get you less exp than a tank like mammoth and even the jgr. I can't confirm this currently since I don't really look at the scores I get upon heals.

However tha tankiwiki states this; 

  • Healing a player with isida, gives 5 points to their battle score along with 5 EXP points.

Which I'm not entirely sure about.

But before anything else, can you clarify, do you mean score, or experience, or both.

I mean score, not experience (I'm not sure either but i think it's 13).

Yes, it's the proportion of the tank, but when you kill a Juggernaut, you don't get the same score as when you kill a regular tank, so it would make sense to get more score from healing a jug also. The only problem would be abusing and score farming, that's why I expect only a minor buff.

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34 minutes ago, Akame said:

If i'm correct, that's normal, you get score proportional to the HP healed of the tank, to change it would mean to change making it give a set exp per amount of hp healed instead, which would mean healing smaller tanks would get you less exp than a tank like mammoth and even the jgr. I can't confirm this currently since I don't really look at the scores I get upon heals.

However tha tankiwiki states this; 

  • Healing a player with isida, gives 5 points to their battle score along with 5 EXP points.

Which I'm not entirely sure about.

But before anything else, can you clarify, do you mean score, or experience, or both.

I mean score, not experience (I'm not sure either but i think it's 13).

Yes, it's the proportion of the tank, but when you kill a Juggernaut, you don't get the same score as when you kill a regular tank, so it would make sense to get more score from healing a jug also. The only problem would be abusing and score farming, that's why I expect only a minor buff.

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3 minutes ago, beachhouse said:

I mean score, not experience (I'm not sure either but i think it's 13).

Yes, it's the proportion of the tank, but when you kill a Juggernaut, you don't get the same score as when you kill a regular tank, so it would make sense to get more score from healing a jug also. The only problem would be abusing and score farming, that's why I expect only a minor buff.

Interesting that you say such, it does certainly make sense in a way. But then again, JGR's OD gets them to full hp, and it doesn't take that long to charge it iirc.

But if you want to farm score, just use dictator mechanic with a group of allies and the jgr often, if you have those that is.

I don't think that healing jgr should be treated as any different to other hulls, others may have a different view. I do understand that sometimes ally jgrs are so weak that you would want to heal them and get some utility bonus from it. I guess, to put it bluntly, heal non jgr allies first ideally to bag score, unless you are sure you can save your jgr.

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i think they purposely lowered the amount of scores you get by healing the Juggernaut to discourage people from actually using Isida to heal in the mode.

Which is kinda sad, but i don't really care, i used Isida either way

I wanted to suggest this too but i never actually did it, thanks for bringing it to attention tho

Edited by JustBlackWolf
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POV: Healing the Juggernaut became profitable

 

Screenshot-2021-05-16-11-55-16-766-com-t 

 

Do you really want to see this in every single Juggernaut battle? Especially now where Isida can get critical healing ticks and Supercharge being easily accessible.

 

 

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1 minute ago, TheCongoSpider said:

POV: Healing the Juggernaut became profitable

 

Screenshot-2021-05-16-11-55-16-766-com-t 

 

Do you really want to see this in every single Juggernaut battle? Especially now where Isida can get critical healing ticks and Supercharge being easily accessible.

 

 

Does healing the Jug give XP now?

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Just now, LambSauce said:

Does healing the Jug give XP now?

It always did. Isida gains score depending on the % of total HP of the target it heals. Healing both a Wasp and a Juggernaut from 1 HP to max HP gives the same score. This is why healing the Juggernaut is not profitable. 

 

Some people want healing the Juggernaut to give much more score than it does currently, but if that were to happen, too many battles would like like the image above, especially now that critical healing allows for healing the Juggernaut faster. 

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Just now, TheCongoSpider said:

It always did. Isida gains score depending on the % of total HP of the target it heals. Healing both a Wasp and a Juggernaut from 1 HP to max HP gives the same score. This is why healing the Juggernaut is not profitable.

Score isn't the same as XP.

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