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THE ISIDA PROBLEM


mjmj5558

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At the old times, isida, like any other close range turret, had an abilty. This was when isida attacked somebody, its hp was gone higher and higher. Later this ability was removed.

 

I totally agree with removing it, because it was too op. But, with removing it, isida remaines the weakest turret.

 

My idea is to readd this self-heal, but in a very different way. Isida has the ability to heal other allies. This is good for gaining more points, but its not help to attack like freezing or heating. So, I think it would be great for everyone, if isida can heal itself when healing an ally (isida heals itself about 30% of the heal given to the ally). I know, that it won't help isida to get more kills, but at least it will have a good ability in a balanced way.

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Declined.

 

Your idea would surely make Isida a stronger turret overall, but your idea has a major flaw - People would most likely only heal their teammates (Farming experience points), and not attempt to capture flags/points, kill enemies, etc. Looking back into the past, when Isida was capable of self-healing based on doing damage to enemy players, it caused people to play more aggressively, thus matches were more dynamic. If self-healing with Isida was based on healing teammates instead, and not damaging enemies, everyone would just run around with their Isida (Mk1-Mk7, it wouldn't really matter), only healing their teammates, and not actually playing the game. The Developers try their best to provide updates that will make the game more entertaining or more dynamic, and this idea would cause the exact opposite to occur (Every battle would be similar to when Dictator gave 25 experience points for each person they gave their Overdrive effects to, where everyone would just camp in their team's base, and each battle would be an inevitable stalemate). For this reason, your idea is declined.

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On 2/1/2020 at 2:14 PM, mjmj5558 said:

Thanks for explaining why the idea is declined. Yeah, I totally have to agree with you, but i think if not this, something has to happen with isida.

There was an idea to bring back it's self heal ability but only if it kills the enemy.

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On 2/1/2020 at 8:38 AM, mjmj5558 said:

My idea is to readd this self-heal, but in a very different way. Isida has the ability to heal other allies.

There is actually one possible way I came up with that could possibly warrant the return of self-healing on Isida - If you didn't receive points for healing teammates. This would make the process not as overpowered, as you wouldn't be gaining large amounts of points, and would make the turret more balanced (and similar) when compared to other turrets. This might not be favorable by people that use Isida specifically for the experience points gained by using it, however, so I doubt this update would come.

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2 hours ago, Mr.Nibbles said:

There is actually one possible way I came up with that could possibly warrant the return of self-healing on Isida - If you didn't receive points for healing teammates. This would make the process not as overpowered, as you wouldn't be gaining large amounts of points, and would make the turret more balanced (and similar) when compared to other turrets. This might not be favorable by people that use Isida specifically for the experience points gained by using it, however, so I doubt this update would come.

Unfortunately, that’s an entire playstyle and alteration removal.  There would also be no incentive for mm players to heal.  Definitely wouldn’t work.

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6 hours ago, Mr.Nibbles said:

There is actually one possible way I came up with that could possibly warrant the return of self-healing on Isida - If you didn't receive points for healing teammates. This would make the process not as overpowered, as you wouldn't be gaining large amounts of points, and would make the turret more balanced (and similar) when compared to other turrets. This might not be favorable by people that use Isida specifically for the experience points gained by using it, however, so I doubt this update would come.

I think such an idea would be balanced, but I don't think it should replace the current tank. Maybe offer it as an alteration.

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Is there a reason isida has been nerfed as a healer? I dont remember the old days, but I dont see a lot of dominant isida players....tons of magnum, gauss etc, but rarely isida

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18 minutes ago, Potdindy said:

Is there a reason isida has been nerfed as a healer? I dont remember the old days, but I dont see a lot of dominant isida players....tons of magnum, gauss etc, but rarely isida

To quote the explanation from the V-Log:

 

"Next, Isida. You could say that Isida has pretty much found its balance recently. In fact, it's not Isida itself that is the problem...but the tank it repairs. It's very hard to destroy a tank when when it's constantly being repaired by an Isida. Even if it's just sitting still and firing. That's just not fun. Fun is when everyone blows up! So here's what we did to Isida:

 

We increased its area of effect, So that it deals even more damage. With the area of effect, the repair time has also increased. This means you can repair tanks for a longer time, which in turn brings you more battle points from a single charge. However we've reduced the rate of hitpoints restored. So now, the turret's focus has shifted more towards attacking. You can still earn good points by healing teammates, but it's more of an option than a central feature. Of course, if you still want your main focus to be on repairing teammates, the "Support Nanobots" alteration is the way to go. But you will have to sacrifice damage for that."

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10 hours ago, TheCongoSpider said:

To quote the explanation from the V-Log:

 

"Next, Isida. You could say that Isida has pretty much found its balance recently. In fact, it's not Isida itself that is the problem...but the tank it repairs. It's very hard to destroy a tank when when it's constantly being repaired by an Isida. Even if it's just sitting still and firing. That's just not fun. Fun is when everyone blows up! So here's what we did to Isida:

 

We increased its area of effect, So that it deals even more damage. With the area of effect, the repair time has also increased. This means you can repair tanks for a longer time, which in turn brings you more battle points from a single charge. However we've reduced the rate of hitpoints restored. So now, the turret's focus has shifted more towards attacking. You can still earn good points by healing teammates, but it's more of an option than a central feature. Of course, if you still want your main focus to be on repairing teammates, the "Support Nanobots" alteration is the way to go. But you will have to sacrifice damage for that."

Since all those new ODs were introduced, I've barely used Isida in MM.  In Pro-no supplies?  Sure - not many sources of healing.

But Isida does not really have many synergies with ODs.  It feels way, way underpowered compared to most other combos.

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16 minutes ago, wolverine848 said:

Since all those new ODs were introduced, I've barely used Isida in MM.  In Pro-no supplies?  Sure - not many sources of healing.

But Isida does not really have many synergies with ODs.  It feels way, way underpowered compared to most other combos.

I think stock Isida, Vulcan and Railgun are kind of those turrets that don't really do good in MM unless you have a modification above the enemy, same as with Wasp. M1 and M2 Isidas used to be quite popular, but above those ranks there isn't any alteration available to give them a leverage in MM. 

I think a year ago someone posted a topic about seeing a developer testing out new alterations, with a picture showing many new alteration symbols. There was one for Isida, that showed the nanobot with a knife in one hand and a gun in the other. I don't know whether that was just photoshopped to look real or was genuine.

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1 hour ago, Given said:

I don't know whether that was just photoshopped to look real or was genuine.

It was genuine. It was shown to us in the V-Log with other alteration icons that didn't make it into the game during the release of the last batch. 

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1 hour ago, Given said:

I think stock Isida, Vulcan and Railgun are kind of those turrets that don't really do good in MM unless you have a modification above the enemy, same as with Wasp.

You think? I have isida mk6 with healing nanobots, and I come in the top 3 without kills. mk6 is not a higher modification, it unlocks at the rank i am currently at.

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2 hours ago, Dark.Angel said:

You think? I have isida mk6 with healing nanobots, and I come in the top 3 without kills. mk6 is not a higher modification, it unlocks at the rank i am currently at.

 

"I think stock Isida, Vulcan and Railgun are kind of those turrets that don't really do good in MM unless..."     ?

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2 hours ago, wolverine848 said:

"I think stock Isida, Vulcan and Railgun are kind of those turrets that don't really do good in MM unless..."     ?

 

24 minutes ago, mjmj5558 said:

I think isida is one of the m9st underpowered turrets now in the game.

While they may be underpowered, what I like is that someone experienced enough can make it work very well and place high at least semi-consistently, with no drone required. 

 

Except with Isida, you need experience and a Ping close to 0. 

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1 hour ago, TheCongoSpider said:

 

While they may be underpowered, what I like is that someone experienced enough can make it work very well and place high at least semi-consistently, with no drone required. 

 

Except with Isida, you need experience and a Ping close to 0. 

Lol, why do you need such a low ping for isada specifically. Don't you need it for any turret/hull xD, just wondering.

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4 hours ago, wolverine848 said:

 

"I think stock Isida, Vulcan and Railgun are kind of those turrets that don't really do good in MM unless..."     ?

whoops my bad ?

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37 minutes ago, Dhikr said:

Lol, why do you need such a low ping for isada specifically. Don't you need it for any turret/hull xD, just wondering.

Because of its small cone angle. Firebird and Freeze have the same cone angle. Isida's cone angle is smaller, thus easier for the beam to lose focus on the enemy. And if your beam doesn't actually lose focus on the target, then you could be using 4 seconds of ammo and only get 2-3 seconds' worth of tick damage because the person is moving around you. You wouldn't have that kind of problem with Firebird or Freeze because their damage streams don't focus on the enemy like Isida's stream. 

 

For that very situation is the reason why if I'm playing with Stock Isida damage (with Hunter), I use Broadband Emitters. Because if someone (namely Vikings) is circling me, I could shoot them for all of my ammo and probably get 10 ticks (out of 24 total) of damage against them with 80-100 ping and the height difference of the hulls. And it doesn't help that Vikings are the most abundant. 

 

During the New Year's DM and JGR map thing, I used Nanomass Reactor with Hornet. Hornet because its Overdrive most benefitted me there compared to Hunter and Titan's Overdrive. Ignoring the enemies' resistances was crucial for my success. And my 100 Ping screwed me over in so many situations. Against a heavy hull, you CANNOT miss a single tick of damage, otherwise, that kill is gone. Hornet is already slippery and lightweight as it is. Even as Hunter it was tragic at times. You have less ammo to work with in Nanomass Reactor. Hitting every tick is vital, but that ain't happening if your ping is 100. 

To counter a Stock Isida that is not using Viking, you can stick up to them and circle them. Despite being a melee range turret, the best way to counter it if it gets to you is to stick close to its sides. You ever encountered those Stock Isidas that, no matter how you try to evade or bamboozle them, their beam somehow stays locked on to you? Those are the Isidas with really low Ping. And I envy them. I really do. 

 

Yeah all turrets would greatly benefit from having a lower Ping, but if you really want to play Isida, have at most 130 Ping, please. 

 


 

With that said, Isida does deal great damage. And in certain situations, beats Firebird and Freeze. Because despite being harder to keep aim on the target, a strong asset it has over the former two is that its damage is fixed. It can't deal weak damage like FIrebird and Freeze. it has no minimum and maximum damage range like they do. Whereas Fire and Freeze would be dealing 10% of their direct damage, Isida would be dealing 100%. As long as the Isida stays out of the Firebird and Freeze's maximum damage range, then it should win. 

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3 hours ago, TheCongoSpider said:

Because of its small cone angle. Firebird and Freeze have the same cone angle. Isida's cone angle is smaller, thus easier for the beam to lose focus on the enemy. And if your beam doesn't actually lose focus on the target, then you could be using 4 seconds of ammo and only get 2-3 seconds' worth of tick damage because the person is moving around you. You wouldn't have that kind of problem with Firebird or Freeze because their damage streams don't focus on the enemy like Isida's stream. 

 

For that very situation is the reason why if I'm playing with Stock Isida damage (with Hunter), I use Broadband Emitters. Because if someone (namely Vikings) is circling me, I could shoot them for all of my ammo and probably get 10 ticks (out of 24 total) of damage against them with 80-100 ping and the height difference of the hulls. And it doesn't help that Vikings are the most abundant. 

 

During the New Year's DM and JGR map thing, I used Nanomass Reactor with Hornet. Hornet because its Overdrive most benefitted me there compared to Hunter and Titan's Overdrive. Ignoring the enemies' resistances was crucial for my success. And my 100 Ping screwed me over in so many situations. Against a heavy hull, you CANNOT miss a single tick of damage, otherwise, that kill is gone. Hornet is already slippery and lightweight as it is. Even as Hunter it was tragic at times. You have less ammo to work with in Nanomass Reactor. Hitting every tick is vital, but that ain't happening if your ping is 100. 

To counter a Stock Isida that is not using Viking, you can stick up to them and circle them. Despite being a melee range turret, the best way to counter it if it gets to you is to stick close to its sides. You ever encountered those Stock Isidas that, no matter how you try to evade or bamboozle them, their beam somehow stays locked on to you? Those are the Isidas with really low Ping. And I envy them. I really do. 

 

Yeah all turrets would greatly benefit from having a lower Ping, but if you really want to play Isida, have at most 130 Ping, please. 

 

 


 

With that said, Isida does deal great damage. And in certain situations, beats Firebird and Freeze. Because despite being harder to keep aim on the target, a strong asset it has over the former two is that its damage is fixed. It can't deal weak damage like FIrebird and Freeze. it has no minimum and maximum damage range like they do. Whereas Fire and Freeze would be dealing 10% of their direct damage, Isida would be dealing 100%. As long as the Isida stays out of the Firebird and Freeze's maximum damage range, then it should win. 

Wow, never considered that. To be honest, I forgot that isada has such a small cone angle because I rarely see it any players, and the connection to a player's ping definetely makes sense. That would also mean that FPS matters to of course, because if your screen is freezing every 2 seconds, no way you can stay locked on. Thanks for the insight. It pains me to remember the good old days of isada, when it good regain health and was OP. Memories...

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20 hours ago, FrozenRailgun said:

Don't buff Isida, or we will have armies of Ocelot! Plz no. We already of armies of Falcon, Grizzlies, Griffin....

Yeah, they should balance it out. It used to super OP and impossible to kill isada due to their vampire mechanism, so maybe nothing that crazy OP again.

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