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Tanki needs a little conservatism


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I get that Tanki needs to roll out updates for change because the game needs to be kept fresh all the time. But changing the basic original state of the game is not something that is needed. I'm making this post after I came back and saw that on my alt account has a bunch of M2 looking garage equipments even though it was previously a warrant officer with no m2s and theres a weird "MK" system that makes no sense to me as an older player.

 

Let's think about this... what is there to gain from this update? It's supposed purpose was to balance the microupgrading system. There are so many ways to balance this out without uprooting the standard base or the simplicity of the game. Literally, the devs could have made it so that each microupgrade for a turret/hull/module had its own rank limit, without the needed to split 4 modifications into (is it 7?). Now, old players are confused and don't want to understand these new complicating updates that completely change the way the game they have known for 8 years has functioned. This update doesn't really make the game any more appealing towards the newer players. 

 

Ultimately, I think that Tanki needs to create new updates that introduce completely new concepts into the game, rather than completely uprooting old and traditioned game mechanics that no one could ever imagine losing.

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They should've been rearranging the ranks of product kits and separate equipment rather than this mess.

 

I'll be getting a brain tumour before I can fully understand this new change.

Edited by DieselPlatinum
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If you haven't figured it out yet, TO doesn't really prioritize the wishes of the players. Devs are fine with releasing unliked updates, it's a common thing now.

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14 hours ago, Dhikr said:

If you haven't figured it out yet, TO doesn't really prioritize the wishes of the players. Devs are fine with releasing unliked updates, it's a common thing now.

Actually they're fine with releasing bad updates that only cryers or exploiters will like.

 

They don't release updates that actually help the game.

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49 minutes ago, DieselPlatinum said:

Actually they're fine with releasing bad updates that only cryers or exploiters will like.

 

They don't release updates that actually help the game.

Yup, there's been few that are actually beneficial to the state of the game, instead of the usual money-making schemes.

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32 minutes ago, Dhikr said:

Yup, there's been few that are actually beneficial to the state of the game, instead of the usual money-making schemes.

 

There were about 5 updates that were good in 2019:

·New Overdrives. (Changed things up a bit). Some changes are left.

·Team Juggernaut. (Really fun game mode, better than CTF).

·HTML5. (Really benefited the game).

·Removal of the kill penalty when self destructing (Really benefited the game)

·Spawn protection. (Will benefit the game).

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Quote

I haven't lost a kill in a long time. Probably because I'm playing on HTML5.

I see the kill being lost in Flash, so it was probably a change made for HTML5. 

Edited by TheCongoSpider
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45 minutes ago, DieselPlatinum said:

 

There were about 5 updates that were good in 2019:

·New Overdrives. (Changed things up a bit). Some changes are left.

·Team Juggernaut. (Really fun game mode, better than CTF).

·HTML5. (Really benefited the game).

·Removal of the kill penalty when self destructing (Really benefited the game)

·Spawn protection. (Will benefit the game).

Lol imo, overdrives were a bad update lol. They were the beginning of the series of updates that would transform TO forever, for the worse. I still remember, OD were suppose to be a one time thing, but they said they were super popular and so the story goes...

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47 minutes ago, DieselPlatinum said:

 

There were about 5 updates that were good in 2019:

·New Overdrives. (Changed things up a bit). Some changes are left.

·Team Juggernaut. (Really fun game mode, better than CTF).

·HTML5. (Really benefited the game).

·Removal of the kill penalty when self destructing (Really benefited the game)

·Spawn protection. (Will benefit the game).

Also, spawn protection is very annoying. If your gonna get spawn killed anyways, a few seconds won't help at all.

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Has anyone attempted to just make a game that basically competes with this? Are there seriously no other MMO sci-fi tank games out there than this? This is the best time for someone to make one, preferably one that is sold or free in general, without microtransactions and loot boxes, and one where you can make private servers. It would not be that hard, honestly, this game runs on a thin line anyway, so it's bound for failure in time. Then people can have endless fun with what is made there and you can play however and whenever you want without any nagging feelings of missing out on something that doesn't exist.

 

Literally any one of us could replicate what this game has done without the need of central servers or any p2w garbage. Just learn a bit about general programming, networking, pick up a game engine, and in probably less than a year's time you'll have a game that plays like this one.

Edited by DeathIsImminent
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1 hour ago, Potdindy said:

The best answer to spawn killing is bigger maps so batttles happen in the middle rather than bases

Nah lol, OP players will just go all the way to enemy base, take over and begin spawn killing. Some of the maps are already big enough, I'd rather not play in larger maps, it takes forever to find an enemy.

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3 hours ago, TheCongoSpider said:

I see the kill being lost in Flash, so it was probably a change made for HTML5. 

Then again, they'll soon disconnect all support from flash. So what's the point in even playing in flash? The servers are too Damn dramatic and it gets errors every 5 seconds if you play it for too long anyways.

 

They just added a thing that shows all protections on others HUD.

3 hours ago, Dhikr said:

Lol imo, overdrives were a bad update lol. They were the beginning of the series of updates that would transform TO forever, for the worse. I still remember, OD were suppose to be a one time thing, but they said they were super popular and so the story goes...

Yeah. ODs should never have been made in the game. But if I were to choose between old ODs and new ODs, I would go with new ODs. Battles with the old ODs were just so bland, same routine. New ODs at least made things more interesting and require strategy for both usage and counter, at least most do.

3 hours ago, Dhikr said:

Also, spawn protection is very annoying. If your gonna get spawn killed anyways, a few seconds won't help at all.

Well. It needs to be improved greatly. They only released the first step.

2 hours ago, Potdindy said:

The best answer to spawn killing is bigger maps so batttles happen in the middle rather than bases

It doesn't stop someone who feels like spawn killing from actually doing it. But yes it does reduce the chances greatly.

Spoiler

 

Well TO is P2W because it doesn't get enough revenue without it. It can be as P2W as it needs to be able to financially support the game.

 

My real beef with TO is that the devs make updates that only cryers and exploiters like.

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11 minutes ago, DieselPlatinum said:

Then again, they'll soon disconnect all support from flash. So what's the point in even playing in flash?

Comfort and the ability to take good screenshots, as well as having more things to possibly screenshot than HTML5. HTML5 feels cramped to me. 

 

12 minutes ago, DieselPlatinum said:

The servers are too Damn dramatic

Don't know what you mean by this. 

 

13 minutes ago, DieselPlatinum said:

and it gets errors every 5 seconds if you play it for too long anyways.

I get booted out of the game much more often than the game tells me that an error occurred. I get booted out every 3-4 battles now. I just reload after my 2nd battle. If I talk in the chat for some time upon reloading, I'll do one battle then reload again. 

 

16 minutes ago, DieselPlatinum said:

They just added a thing that shows all protections on others HUD.

It already has this in Flash. 

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1 hour ago, DieselPlatinum said:

Yeah. ODs should never have been made in the game. But if I were to choose between old ODs and new ODs, I would go with new ODs. Battles with the old ODs were just so bland, same routine. New ODs at least made things more interesting and require strategy for both usage and counter, at least most do.

 

Yeah, but some of the new OD's I hate with a passion. For example, as a Dictator player, imagine my reaction when I use my overdrive, maybe bless a few team members as well, and then a hunter just drives up and uses their OD. RIP supplies and RIP you surviving. Mammoth OD on golds are also just...But yeah, the new OD's are definetely more engaging and strategy-based than before.

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1 hour ago, TheCongoSpider said:

 

1) Don't know what you mean by this. 

 

 

 

2) It already has this in Flash. 

1) Sorry I meant swerves like when a Viking gets hit in the corner. For me every time I get hit in the corner as Viking on flash I get turned 80-110 degrees if a railgun hit me. On HTML5 it's only 15-35 degrees. Also the overturning of the hull on flash is as bad as going 90 degrees too far, on html5, it's only like 3-5 degrees.

2) yeah we all know this. But now HTML5 also has it.

16 minutes ago, Dhikr said:
 

Yeah, but some of the new OD's I hate with a passion. For example, as a Dictator player, imagine my reaction when I use my overdrive, maybe bless a few team members as well, and then a hunter just drives up and uses their OD. RIP supplies and RIP you surviving. Mammoth OD on golds are also just...But yeah, the new OD's are definetely more engaging and strategy-based than before.

I see who you mean. I hate it when an enemy titan activates its dome, especially when I have Viking OD ready and just want to cause mayhem, instead I have to wait.

 

Also hate being one shotted by a hornet and railgun, despite me having protection against it.

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6 minutes ago, DieselPlatinum said:

1) Sorry I meant swerves like when a Viking gets hit in the corner. For me every time I get hit in the corner as Viking on flash I get turned 80-110 degrees if a railgun hit me. On HTML5 it's only 15-35 degrees. Also the overturning of the hull on flash is as bad as going 90 degrees too far, on html5, it's only like 3-5 degrees.

2) yeah we all know this. But now HTML5 also has it.

I see who you mean. I hate it when an enemy titan activates its dome, especially when I have Viking OD ready and just want to cause mayhem, instead I have to wait.

 

Also hate being one shotted by a hornet and railgun, despite me having protection against it.

Honeslty, other than dictator, which I still see as annoying from another players perspective, whenever someone uses their OD on you it is quite frustrating. It's just a part of the game now. Wasp Freeze + bomb or viking OD when your juggernaut is also just OP, like 9 times out of 10, if you see a viking, you better run the other way.

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3 hours ago, Dhikr said:

Nah lol, OP players will just go all the way to enemy base, take over and begin spawn killing. Some of the maps are already big enough, I'd rather not play in larger maps, it takes forever to find an enemy.

Lets say a convoy of 3 players make their way across a giant map into enemy base....first one gets taken out...they kill a tank....second one gets taken out. The third is all alone as his teammates are far away, while defenders are spawning in all around him, with spawn protection. In small maps, like highland, many games, one team cant get set up and spends the entire game with 2-5 enemies in their base

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1 hour ago, Dhikr said:

Honeslty, other than dictator, which I still see as annoying from another players perspective, whenever someone uses their OD on you it is quite frustrating. It's just a part of the game now. Wasp Freeze + bomb or viking OD when your juggernaut is also just OP, like 9 times out of 10, if you see a viking, you better run the other way.

Hornet and railgun plus double damage just needs one shot on the Viking to kill it. Hornet is basically a counter to all the other ODs.

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3 hours ago, DieselPlatinum said:

Hornet and railgun plus double damage just needs one shot on the Viking to kill it. Hornet is basically a counter to all the other ODs.

Not necessarily a counter.  It is just a longer and faster recharging OD that also lets you peek instead of face to face.  

 

I would say less mass destruction, but Gauss sniping splash is...yeah.

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8 hours ago, DieselPlatinum said:

Hornet and railgun plus double damage just needs one shot on the Viking to kill it. Hornet is basically a counter to all the other ODs.

Yeah, I use hornet railgun in MM battles, and it isn't neccessarily a bad OD at all.

 

4 hours ago, 123tim456back said:

Not necessarily a counter.  It is just a longer and faster recharging OD that also lets you peek instead of face to face.  

 

I would say less mass destruction, but Gauss sniping splash is...yeah.

Hornet + Gauss really should be nerfed lmao. Hornet's OD charges up so fast that every time i run into one, I always get instantly destroyed.

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3 hours ago, Dhikr said:

Yeah, I use hornet railgun in MM battles, and it isn't neccessarily a bad OD at all.

 

Hornet + Gauss really should be nerfed lmao. Hornet's OD charges up so fast that every time i run into one, I always get instantly destroyed.

You will also always get instantly destroyed by the Hornet+OD+DD+LCR.  Diff is gauss has splash but also needs lock-on.  Rail = no lock-on.

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4 hours ago, Dhikr said:

Yeah, I use hornet railgun in MM battles, and it isn't neccessarily a bad OD at all.

 

Hornet + Gauss really should be nerfed lmao. Hornet's OD charges up so fast that every time i run into one, I always get instantly destroyed.

Titan is a counter to Viking, hornet is a counter to titan.

 

Hornet has two ways to to deal with Viking:

 

· It can wait till Vikings OD wears off and then strike. The positive is that it's less risky, the downside is that it probably already dismantled a good amount of the hornets team.

 

OR

 

· It can strike while Vikings OD is activated. The benefit is that you saved your team from mayhem, the downside is that you put yourself at risk to do so.

 

For the hornet, it's only a matter of weighing it's options.

 

Viking ain't going anywhere for those 7 seconds, because it can't if it doesn't want to waste the OD.

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