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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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9 hours ago, wolverine848 said:

It's a gimmick to sell Bundles for $.

In some ways we can be thankful it was ONLY available in the Bundle and should not be seeing too many of them

if only it was just a gimmick, but all it does it make p2w players even stronger and people who dont want to spend a load on supplies even weaker. 

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1 hour ago, The-Kill-Switch said:

if only it was just a gimmick, but all it does it make p2w players even stronger and people who dont want to spend a load on supplies even weaker. 

I didn't mean in-batle gimmick.

I meant "gimmick" as in a one-time offer to raise $$.

Yes it has an in-game effect, and like many, I think introducing it was a mistake.  But it's impact should be limited if there are not many with the alt.

Would you prefer it was offered in garage for crystals?  So many more players would have access... even F2P tankers?

Edited by wolverine848
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1 hour ago, wolverine848 said:

I didn't mean in-batle gimmick.

I meant "gimmick" as in a one-time offer to raise $$.

Yes it has an in-game effect, and like many, I think introducing it was a mistake.  But it's impact should be limited if there are not many with the alt.

Would you prefer it was offered in garage for crystals?  So many more players would have access... even F2P tankers?

well like you i dont think it should exist in the 1st place. But what is the point of them adding an alt that could (i say that loosely) be beneficial for people with less supplies to fight back to some degree agains people with loads when its only accessible to people who most likely are the ones with a load of supplies, as if there maxed drones and infinate supplies didnt make it easy enough for them. it has become an alt that (i think) will get people with loads of supplies fighting eachother with it because all the people without supplies would have got so fed up that they stop playing all together. it seems like a last minute money grab to me, as if the game is dying rapidly. i dont know the numbers but if anyone is in the same mindset as myself then it is.

(just more reasons why tanki x was a much much better game that deserved more than this one)

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47 minutes ago, The-Kill-Switch said:

(just more reasons why tanki x was a much much better game that deserved more than this one)

UM... no to this.

TX had a lot of issues.  Hated the maps, the look-and-feel, the modules, the League ranking - if you played casually you never advanced.

And then there was the "deserter" tag thing.  Never works.

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23 minutes ago, wolverine848 said:

the look-and-feel

I agree. Although TO isn't that complex, the difference in feel between TO and TX was like the difference between a simulator and an arcade game. Just couldn't get in to TX.

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1 hour ago, SporkZilla said:

I agree. Although TO isn't that complex, the difference in feel between TO and TX was like the difference between a simulator and an arcade game. Just couldn't get in to TX.

Unfortunately, with HTML5, TO looks (and feels) a lot more like TX did.

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17 hours ago, The-Kill-Switch said:

 for me im just not having fun.

i log on every now and again, i dont play matchmaking because of the following reasons:

1) its just people spamming supplies (because the way supplies work is a stupid design, should work like modules worked in tanki x but without the upgrades, fixed cooldowns that arent reset on respawn, shorter duration and longer cooldown. actually adds some strategy and punishes the people who spam all of them because next time they respawn they will be left with no cards to play on the enemy if the enemy used theirs strategically and only used the ones they needed to.)

2) as with most of the game (but more of them in mm) pay 2 win players. people with maxed everything, turrets, hulls, drones, protections, the lot. its not even like i have a bad garage, but i just have to put in way too much effort to counter these brainless idiots who sit there with there maxed gear and just outpower me. not to mention if they are a decent player, then im screwed and i consider myself to be quite good. 

3) turret balance is whack, especially with certain "alterations". magnum, stock or with any of its alts, how is that balanced, shoots out of cover without being able to take damage from pretty much anyone unless they get dived on (never happens btw). its just free damage. firebird with compact tanks, come over, spray a bit, go away and there is nothing i can do. i try and kill them, doesnt matter, they have done the same thing to my team mates. if you use this alteration and get a k/d of anything below 2 per match you are without a doubt among the worst players in the game. (unless you are against 20 magnums of course). railguns fast firing alt, makes it thunder but with infinite range and damage penetration. takes away what mediocre skill railgun required and now makes it a spammy mess that has too much damage output with basically no disadvantages. twins with no splash damage alt, no skill, dont have to say anything more on that.

4) groups, still dominate. 

5) probably more but its late so cant be bothered to think.

so instead i go to the battle list. what do i find there? legend battles, lots and lots of legend battles made so that its legend to the lowest rank possible so the legends can just dominate. just becomes the same story as matchmaking battles. if not legend battles then a load of crappy xp/bp battles. i just want to play a normal match. then on the very rare chance i find a battle that is around my rank and not xp/bp, i have to hope supplies are turned off or at the very least smart cooldowns is on. if i can find a battle that fits those criteria, i might have some fun. of course thats providing that its not filled with op turrets and drones and stupidness. if i cant find a battle that looks even the slightest bit fun then  i just switch off the game and wait another month because there is no motivation to play it. 

also, the latest updates. for a start the gauss alt is a stupid idea, alts are meant to alter existing parameters or add an existing effect that makes sense for the turret, not waste other players supplies. maybe it would work if supplies worked how i said above, but not in the current state. even then, still a bad idea. but lets disregard all that, maybe it is a good idea, maybe it can help f2p players to counter people who just spam supplies? no, you cant buy it for crystals. what even is the point? html 5 is a good idea, but the interface is so over engineered that its just a headache to use. wont go into detail on it here because im sure other people have said in its respective topic.

granted this is all how i feel and most of the information is subjective (besides most of the balance stuff), but the topic asks for my opinion so there it is. 

 

yeah I agree with everything you said except for the alterations. While it is true some are more exploitable than others, as they affect Gear Score, I would actually say that it gives TO more of a dynamic feel as it was intended to show.

Spoiler
5 hours ago, wolverine848 said:

I didn't mean in-batle gimmick.

I meant "gimmick" as in a one-time offer to raise $$.

Yes it has an in-game effect, and like many, I think introducing it was a mistake.  But it's impact should be limited if there are not many with the alt.

Would you prefer it was offered in garage for crystals?  So many more players would have access... even F2P tankers?

 

tbh I WOULD like to see it offered as crystals, since devs can receive more feedback on these alterations and fine tune them. Locking things behind paywalls gives the game a bad reputation if newcomers see this and question why do these other players get to own these things when it isn't offered with the standard currency. I mean these prices of these alteration are also insane. If TO wanted to make money, they should make these paywalled alterations available for crystals but super expensive.

Spoiler
3 hours ago, wolverine848 said:

UM... no to this.

TX had a lot of issues.  Hated the maps, the look-and-feel, the modules, the League ranking - if you played casually you never advanced.

And then there was the "deserter" tag thing.  Never works.

 

If you had a strong PC with a decent graphics card, TX to me was the true FTP version of TO. The maps IMO were WAY cooler, modules actually made sense, well the simple ones like supplies, and abilities. (which turned into ODs in TO) However what ultimately made TX fail were a lack of promotion for the game, and how inconvenient it was to install the game. Deserter tags was a crappy idea, and leagues became unbalanced because of this, but leagues weren't the issue. Playing TX for a long time, the premium currency, X-Crystals (basically Tankoins from TO) were much more obtainable since there was a daily login bonus and you could get them from missions. Not only that, you could get FREE Containers from battles, and a possibility for FREE XTs from login bonuses. Overall I'm saying that TX was the better version of TO. I honestly don't see why TO doesn't add some FTP ideas from TX since TX is dead now. 

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45 minutes ago, yellowghetto said:

you could get FREE Containers from battles, and a possibility for FREE XTs from login bonuses

Oh yeah... also reminded me of another thing I did not like.

Your development tree was RANDOM.  You were at the mercy of the random containers on hat you could improve.  Hated that.

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take out the current ranking system, max out all turrets and hulls, no drugs, no alterations, no upgrades. in place of the current ranking system introduce a skill based ranking system similar to the one in CS:GO or Apex Legends Ranked Leagues, or have no ranking system at all like COD (COD players are not matched with similarly skilled/ranked players. in other words, get good).

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If you are legend alredy with at least 4-5 different mk7+ turrets and 2-3 mk7+ hulls and more than 1/2 mk7 modules then tanki is fun, if you are low rank and don't have much equipment then it's boring.
Majority of players are legends alredy, there aren't many brand new players.
This is a bigger issue than tanki devs realize.

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5 hours ago, distroeryXXX said:

If you are legend alredy with at least 4-5 different mk7+ turrets and 2-3 mk7+ hulls and more than 1/2 mk7 modules then tanki is fun, if you are low rank and don't have much equipment then it's boring.
Majority of players are legends alredy, there aren't many brand new players.
This is a bigger issue than tanki devs realize.

Yeah, I hear ya. the "noobs" in TO you see in MM battles... I've noticed most aren't true "noobs." The majority of them are smurf accounts. However, what you said about equipment, I feel that TO has made it slightly more fair than it did before to purchase nice equipment, but honestly, players with supplies rule the game. Biggest problem of TO are the Supplies not the equipment. 

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20 hours ago, wolverine848 said:

UM... no to this.

TX had a lot of issues.  Hated the maps, the look-and-feel, the modules, the League ranking - if you played casually you never advanced.

And then there was the "deserter" tag thing.  Never works.

 

i dont care what anyone says, it was objectively better. better graphics to compete with modern games, friendly to f2p players, modules where much better than supplies, took strategy and had some level of balance, had ranking rewards, put you into fair matches based on your rank. deserter was added because people would leave matches and ruin it for their team, this feature is in any decent multiplayer game that isnt some battle royale. it wins in every conceivable factor other than not having as many maps. all of that above isnt even my opinion, its just what it is. 

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17 hours ago, yellowghetto said:

yeah I agree with everything you said except for the alterations. While it is true some are more exploitable than others, as they affect Gear Score, I would actually say that it gives TO more of a dynamic feel as it was intended to show.

 

i get that alts are meant to make things dynamic and allow you to chose your playstyle. in fact for the most part i think alterations are one of the best things to happen to the game. alterations like slugger, super cumulative rounds, plasma torch, missile launcher "hunter", subcallibur rounds and many more are all great alts that change the gameplay of a turret that generally doesnt make a turret better or worse, but in different peoples hands can make it better for them or worse for them. they do what they say, they alter the gameplay to give you different playstyle option. but then you get alts that are just upgrades, i mentioned some in the previous post and i wont go through all of them but there are more and more as time goes on. these defeat the point of changing parameters to different ways of playing a turret, they just make the turret better and then people just abuse it. i dont want to abuse op stuff to be good, i would rather be on an even playing field where its a test of skill and not who has the more op alt. 

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17 hours ago, yellowghetto said:

If you had a strong PC with a decent graphics card, TX to me was the true FTP version of TO. The maps IMO were WAY cooler, modules actually made sense, well the simple ones like supplies, and abilities. (which turned into ODs in TO) However what ultimately made TX fail were a lack of promotion for the game, and how inconvenient it was to install the game. Deserter tags was a crappy idea, and leagues became unbalanced because of this, but leagues weren't the issue. Playing TX for a long time, the premium currency, X-Crystals (basically Tankoins from TO) were much more obtainable since there was a daily login bonus and you could get them from missions. Not only that, you could get FREE Containers from battles, and a possibility for FREE XTs from login bonuses. Overall I'm saying that TX was the better version of TO.

 

agree with all of this, it was just a better game. it was good enough to compete with some current big games if you ask me, but just didnt get enough attention. then all the TO players came along, saw they couldnt win with their wallet so quit and gave it a bad name. 

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8 hours ago, yellowghetto said:

Yeah, I hear ya. the "noobs" in TO you see in MM battles... I've noticed most aren't true "noobs." The majority of them are smurf accounts. However, what you said about equipment, I feel that TO has made it slightly more fair than it did before to purchase nice equipment, but honestly, players with supplies rule the game. Biggest problem of TO are the Supplies not the equipment. 

that's the problem, most of "noob" account are actually another account of an existing legend player. Including myself. Which is crazy.  I remember when tanki had 200k players daily. Where did this game go..
Well i woulnd't call it fair but it's little bit better. Not long ago I played on this account, and there was mk7 hornet gauss in enemy team and he was third liutenant..
 

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17 minutes ago, distroeryXXX said:

Not long ago I played on this account, and there was mk7 hornet gauss in enemy team and he was third liutenant..

Was this after the m to the mk conversion?

That would be a temporary issue created when they converted m2.10 into mk7.0  A mistake - but - a one-time deal.

Players coming up the ranks now, that don't have mk7.0 will not be able to get that before Marshal.  The others are moving up and will eventually be fighting other mk7s

So at least going forward buyers are limited on how much they can upgrade by their rank.

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1 hour ago, wolverine848 said:

Was this after the m to the mk conversion?

That would be a temporary issue created when they converted m2.10 into mk7.0  A mistake - but - a one-time deal.

Players coming up the ranks now, that don't have mk7.0 will not be able to get that before Marshal.  The others are moving up and will eventually be fighting other mk7s

So at least going forward buyers are limited on how much they can upgrade by their rank.

That was like 2 weeks ago, He was third liutenant, one Golden/brown diamond.

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3 hours ago, distroeryXXX said:

That was like 2 weeks ago, He was third liutenant, one Golden/brown diamond.

Yes - and before the conversion this player might have had an m2.10 turret.  Only restriction was ability to get the m2 version of that turret.

Pretty sure Gauss had a fairly low rank requirement for m2.

Then the conversion changed any m2 turrets that were upgraded to m2.10 into mk7.0 - which they could continue to upgrade - even at rank of 3rd Lt.

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8 hours ago, distroeryXXX said:

that's the problem, most of "noob" account are actually another account of an existing legend player. Including myself. Which is crazy.  I remember when tanki had 200k players daily. Where did this game go..
Well i woulnd't call it fair but it's little bit better. Not long ago I played on this account, and there was mk7 hornet gauss in enemy team and he was third liutenant..
 

ikr lol I made 2 alt accounts. @yellowghetto2 and yellowghetto_tankiXD

Edited by yellowghetto
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Tanki is excellent game. Only problem is weaker high rankers that can't cut it in those battles, then making new account for easier battles to spoil the game for new players. 

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This happens all the time. The other side is organised and led by heavy buyers. The enemy team all attack as one as soon as the battle starts. They cap in < 1 minute. Our team begins to fight but someone we get killed over and over again by their laser guided precision shots. It seems like they are hacking. Maybe they are. I use viking overdrive and kill their flag carrier. I go to jump down and return, but I am attacked by 4 enemies all at once, even a magnum from the other side of the map. The enemy team are very alert and organised. Players start leaving on my team. The game is over within 4 minutes. I enter another matchmaking battle and it happens again, and again...

What is the point in this? I mean, do these buyers actually get any pleasure from a brief game where they drive to the flag, bring it back to their base, cap, then repeat x 5?

 

HwtpYSp.jpg

 

 

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1 hour ago, ghost-guns said:

This happens all the time. The other side is organised and led by heavy buyers. 

Some of the times, the teams are almost equal in GS in my battles, but there is the big problem I see - one team is vastly more organised than the other. They're attacking in groups, looking out for each other. They have the awareness that many members in the other team don't have. Even when my team has more suitable equipment for the map to succeed, they aren't organised like the enemy and we lose.

 

Great Turret hull combinations for the map are one thing, but it can't work out well unless there is teamwork.

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2 hours ago, ghost-guns said:

This happens all the time. The other side is organised and led by heavy buyers. The enemy team all attack as one as soon as the battle starts. They cap in < 1 minute. Our team begins to fight but someone we get killed over and over again by their laser guided precision shots. It seems like they are hacking. Maybe they are. I use viking overdrive and kill their flag carrier. I go to jump down and return, but I am attacked by 4 enemies all at once, even a magnum from the other side of the map. The enemy team are very alert and organised. Players start leaving on my team. The game is over within 4 minutes. I enter another matchmaking battle and it happens again, and again...

What is the point in this? I mean, do these buyers actually get any pleasure from a brief game where they drive to the flag, bring it back to their base, cap, then repeat x 5?

Groups vs Non-Groups.  They say it doesn't happen but I don't believe them.  More transparency with Group-tags would go a long way - but they refuse.

And they need to implement a lobby    So one team is not capping while the other team is still loading.

1 hour ago, TheCongoSpider said:

Some of the times, the teams are almost equal in GS in my battles, but there is the big problem I see - one team is vastly more organised than the other. They're attacking in groups, looking out for each other. They have the awareness that many members in the other team don't have. Even when my team has more suitable equipment for the map to succeed, they aren't organised like the enemy and we lose.

 

Great Turret hull combinations for the map are one thing, but it can't work out well unless there is teamwork.

 

Edited by wolverine848
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13 hours ago, RIDDLER_8 said:

Tanki is excellent game. Only problem is weaker high rankers that can't cut it in those battles, then making new account for easier battles to spoil the game for new players. 

I somewhat agree. Also, what is your Forum position supposed to be? Never saw that emblem

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8 hours ago, ghost-guns said:

This happens all the time. The other side is organised and led by heavy buyers. The enemy team all attack as one as soon as the battle starts. They cap in < 1 minute. Our team begins to fight but someone we get killed over and over again by their laser guided precision shots. It seems like they are hacking. Maybe they are. I use viking overdrive and kill their flag carrier. I go to jump down and return, but I am attacked by 4 enemies all at once, even a magnum from the other side of the map. The enemy team are very alert and organised. Players start leaving on my team. The game is over within 4 minutes. I enter another matchmaking battle and it happens again, and again...

What is the point in this? I mean, do these buyers actually get any pleasure from a brief game where they drive to the flag, bring it back to their base, cap, then repeat x 5?

 

HwtpYSp.jpg

 

 

 

Dude if I was in that battle and saw the state of my team, I'd instantly go for the Esc. + Enter combo. Works all the time.

7 hours ago, TheCongoSpider said:

Some of the times, the teams are almost equal in GS in my battles, but there is the big problem I see - one team is vastly more organised than the other. They're attacking in groups, looking out for each other. They have the awareness that many members in the other team don't have. Even when my team has more suitable equipment for the map to succeed, they aren't organised like the enemy and we lose.

 

Great Turret hull combinations for the map are one thing, but it can't work out well unless there is teamwork.

agreed

Edited by yellowghetto

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