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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

621 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      264
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      81
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      132
    • Crusader
      55
    • Paladin
      105


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I've just gotten back into playing Tanki a little bit (I'm a fairly old player mind you, my forum acc is having some merge problems) and I'm noticing a trend. "Underpowered" players vs the "9999" crew. The mm system might be to blame as well, I can't say for certain. But WHY in the world do I, with a Gear Score (I hate that concept btw...literally telling me I can't defeat a player because of a Gear Score difference of 1300 or even worse LOL what a joke) of barely 7700, need to be paired up against or even with teams of 9999? I mean seriously, you've got no chance against odds like that. I'm pretty sure players like myself are dealing with the same issue, and I strongly believe it's unfair. Apparently it's only "fun" when you whip out that mighty credit card and pay up. I get it, make your money devs, but I can almost guarantee there's a hemorrhage of players because not everybody has that luxury of paying to "get good". And it's set up to where if you don't have the money to spend, you fail, bottom line. And it sucks. I have to stoop down to my 2nd account to even remotely have a decent gaming period, and even that can be hit or miss. 

 

Also another laugh, I need to have a reason to edit a comment...aye this game is a shadow of it's former self in many ways. 

Edited by Dragon-Judgement
Extra words.
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2 minutes ago, Dragon-Judgement said:

Also another laugh, I need to have a reason to edit a comment...aye this game is a shadow of it's former self in many ways. 

That is optional. It lets people know what you added or took away.

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23 hours ago, ghost-guns said:

This happens all the time. The other side is organised and led by heavy buyers. The enemy team all attack as one as soon as the battle starts. They cap in < 1 minute. Our team begins to fight but someone we get killed over and over again by their laser guided precision shots. It seems like they are hacking. Maybe they are. I use viking overdrive and kill their flag carrier. I go to jump down and return, but I am attacked by 4 enemies all at once, even a magnum from the other side of the map. The enemy team are very alert and organised. Players start leaving on my team. The game is over within 4 minutes. I enter another matchmaking battle and it happens again, and again...

What is the point in this? I mean, do these buyers actually get any pleasure from a brief game where they drive to the flag, bring it back to their base, cap, then repeat x 5?

 

 

Yes, there will be times when you face P2W organized players in MM. How can you tell? When you have to take on enemies, top, down, front, back, left and right with no teammates support. You need to recognize those situations and leave early. Pressing tab once you enter a match helps. Any team with more than one player with GS 9999 will be a clue. There is no point to take the abuse for the full match and earn little rewards for your time. Of course, if you're on the other side, it is a different story. Good luck.

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TO used to be a very good game back in the days. I still remember how we used to have paints with protection, damages of turrets and hp of hulls in hundred's, how xp/bp used to be played for fun, we had different servers and what not !! I personally have been playing TO since 2014. I made many different account tho never hit Generalissimo, I got till Commander. But I stopped playing around 2018-19-ish time. I guess that was when TO reaallly reached a point where there could be no return to it being a fun game. Matches got more competitive. Players were mostly buyers. We started having different columns for each feature of the tank and the game started getting more,... idk, futuristic maybe. As someone earlier mentioned that it started spoiling when Premium came out. I don't think that's the case. When Premium came out it was still very rare and if you'd get free Premium you'd get excited. The real problem started when the "devs" started craving more money and started killing the game. As someone previously mentioned again, they started copying concepts from other games. The Battle Pass, monthly events, drones, alterations ,etc., all these just made the game more competitive and P2W instead of fun and F2P. 

About the current state of games, the only ranks you can enjoy the game is at the uttermost lower ranks where you rarely meet hyper-powered buyers or be like me, quietly surviving by preserving and upgrading slowly. Even tho I do this I still get rekt in a few games. But I can say for sure that TO won't be going back to the way it was ever again. More complexities will come in the game and the game will only get tougher to play and more P2W.

Thank you for reading.

Yours truly,

F41TH.

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1 hour ago, F41TH said:

More complexities will come in the game and the game will only get tougher to play and more P2W.

Remember when they grouped the micro-upgrades for each turret / hull into one bundle?  Because the individual upgrades were "too complicated"?   LOL

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On 4/1/2020 at 8:19 AM, Ap3xA1pha said:

You're wrong, Tanki *was* an excellent game, now it's just P2W that's a total waste of time, not by the players' fault but by the greedy developers who keep trying to milk the game for money as much as possible. 

 

8 hours ago, Dragon-Judgement said:

And it's set up to where if you don't have the money to spend, you fail, bottom line. And it sucks. 

all of this is true. tanki almost feels like a mobile game. the P2W isn't the worst part. simply the direction the game design has gone is completely in the wrong direction. tanki is a League of Legends/World of Warcraft wannabe when it should be trying to be like Rocket League/CS:GO. the basic mechanics of this game are enough to take it to new heights, everything else (drugs, alterations, upgrades, micro-upgrades, protections, etc.) diminishes the core game at keeps this game from growing. The casual experience is so far removed from the esports.

Edited by fishFAST
..I.

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Tanki is doing well,for me seems they try their best to keep it balanced and still entertaining. The updates are for a good cause and no not everyone will be happy or excited for it but its best interest,this whole P2W stuff is garbage if you want a completely free game go play solitaire or minesweeper,people that put money in this game(I'am included)are funds to make tanki free to the ones that dont put into,plus all the work it keeps to keep it online.

This game is awesome no matter the hate it gets since it still has the population it has every day,otherwise it would be gone. Tanki could be like others where you do have to pay a membership fee to even play or seasons.

So to me if you still log in everyday or throughout the week just keep the crying to a minimum and try to enjoy it otherwise go play bingo or something.

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14 hours ago, NooNooHead said:

Yes, there will be times when you face P2W organized players in MM. How can you tell? When you have to take on enemies, top, down, front, back, left and right with no teammates support. You need to recognize those situations and leave early. Pressing tab once you enter a match helps. Any team with more than one player with GS 9999 will be a clue. There is no point to take the abuse for the full match and earn little rewards for your time. Of course, if you're on the other side, it is a different story. Good luck.

Yes! This is what I say all the time! Like what this guy said, if you already see MM throws you in a match wear your team is already losing, or they are not playing well, you can only blame yourself for wanting to stay in a match like this. Like me, I instantly press Esc, Enter. Works all the time.

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9 hours ago, wolverine848 said:

Remember when they grouped the micro-upgrades for each turret / hull into one bundle?  Because the individual upgrades were "too complicated"?   LOL

Brooo! When you had to MU 1 specific stat at a time, that was so bad! Also there was a chance an upgrade would fail! Ahhh good ol' TO. Stay sneakin in small hindrances here and there! 

Edited by yellowghetto

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12 hours ago, Mr.Threatz said:

Tanki is doing well,for me seems they try their best to keep it balanced and still entertaining. The updates are for a good cause and no not everyone will be happy or excited for it but its best interest,this whole P2W stuff is garbage if you want a completely free game go play solitaire or minesweeper,people that put money in this game(I'am included)are funds to make tanki free to the ones that dont put into,plus all the work it keeps to keep it online.

This game is awesome no matter the hate it gets since it still has the population it has every day,otherwise it would be gone. Tanki could be like others where you do have to pay a membership fee to even play or seasons.

So to me if you still log in everyday or throughout the week just keep the crying to a minimum and try to enjoy it otherwise go play bingo or something.

Nobody's asking for the game to be completely F2P; they have to monetize this game in some way, that's totally understood. The problem lies in monetizing the game to give people the most advantages possible in-game. World of Tanks does the same thing; and I play that ALOT. They release tanks/mechanics into the game that break the matchmaking system, make it hard for the "less experienced" to combat, their "Battle Pass" system is fixed to where if you spend your money, you get better rewards/advantages over the others. The point is that all of this stuff ensures a game's decline in players. Nobody wants to deal with "wallet warriors"; people who've PAID for an advantage over you. It's insane. And don't come around here trying to dictate whether people should "cry" about this and "go play bingo or something". These are people who love this game just like you, and just because they're not enjoying the current state of the game and realize the impact it's having, they shouldn't voice that? What sense does that make?___________________________________________________________________________________________________________________________________

 

On another note, I think Tanki would've been better off trying to monetize this game in a far different way. All of these paintjobs we have in the game; why not offer them at a convenient price? I've found that people will jump at the opportunity to make their tanks look good/draw attention. The way it was before worked perfectly, in my mind. The Mission system was a lot more "forgiving" to everyone. If you wanted to spend money to get some extra crystals for that paint you've been drooling over, you could do that, no problem. It started going bad once product kits came into the picture and you started seeing essentially "baby ranks" running around with "grown people" setups lol. The matchmaking system could've seen more work too, but that's another topic because of all the other factors that went into that as well.

Point I'm trying to get across is that the environment of this game would've been a lot more healthier if some things were given more consideration. You've got a game where I'd say 25-30% will give you their money. Granted, I'm not saying they shouldn't or can't; I used to. Yes, there should be some incentive to spending a couple of dollars, but it doesn't have to equate to you being a "God" in the game, and everyone is scared to play with you because they know they can't beat you because you've paid for all of your advantages; you didn't go through the sweat and tears of working of your behind off. You took the easy way out. And that's just weak, to me. Spend your money as you may, but you won't convince me that you're the "better" player by mopping the floor clean of "competition" because of your credit card.

Edited by Dragon-Judgement
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The game is totally pay2win. Look at my profile and rating. I dominate most players but when the buyers get teamed together it's a complete blowout and there's nothing I can do.

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7 hours ago, yellowghetto said:

Brooo! When you had to MU 1 specific stat at a time, that was so bad! Also there was a chance an upgrade would fail! Ahhh good ol' TO. Stay sneakin in small hindrances here and there! 

Well... with limited crystals you could pump up the parameter you most desired.

But my point was... they claimed the change was to simplify the game.  Now look at it...

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8 hours ago, Dragon-Judgement said:

at a convenient price? I've found that people will jump at the opportunity to make their tanks look good/draw attention. 

i would actually pay more for cosmetics than items that affect gameplay

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On 4/1/2020 at 3:46 PM, ghost-guns said:

This happens all the time. The other side is organised and led by heavy buyers. The enemy team all attack as one as soon as the battle starts. They cap in < 1 minute. Our team begins to fight but someone we get killed over and over again by their laser guided precision shots. It seems like they are hacking. Maybe they are. I use viking overdrive and kill their flag carrier. I go to jump down and return, but I am attacked by 4 enemies all at once, even a magnum from the other side of the map. The enemy team are very alert and organised. Players start leaving on my team. The game is over within 4 minutes. I enter another matchmaking battle and it happens again, and again...

What is the point in this? I mean, do these buyers actually get any pleasure from a brief game where they drive to the flag, bring it back to their base, cap, then repeat x 5?

 

 

 

 

You're right that happens alot of times , we can say that matchmaking is not working how  what tanki says on" balanced" we can say that it's group vc non-group and thers no surprise on what happens , this system of groups doesn't make sence cuz players dont need a friend to play and without groups this would not happen .

And if this is the matchmaking that tanki says on "balanced" then if matchmaking is not balanced then what is matchmaking for ?? to be 1 sided game ?  

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Balance: Defender Drone needs a nerf to consume 3 Double Armors like how Booster Drone consumes 3. I see many players at higher levels using this drone as much as Booster, and makes my turrets do very little damage to them. On the counterpart, this powerup lasts 20 seconds compared to Booster's 3 seconds. I started to see Hornets and Wasps use this drone in CTF and RGB modes and it is almost impossible to kill these players unless you use an overdrive against them or something. 

Also a word to MM balance. There is no need to rage over battles where you get wrecked by enemies! You can just leave the battle or just not let it get to your head. Remember, there will be times where you just OWN the enemy team, pay to win or not. It is just how MMOs work. Sometimes you have losing streaks, sometimes you have an OP winstreak. Get over it, you aren't @Godmode_ON. It is also your problem if your equipment is super weak at your rank. I do not pay anymore and I earn crystals at a free to play healthy rate. 

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3 hours ago, fishFAST said:

i would actually pay more for cosmetics than items that affect gameplay

Yep, I would too. That's the word I was looking for, lol I had a lot of ideas in my head at the time of my post, I backspaced a whole lot on stuff. But either way, people want an actually level playing field. I hate to be comparing this game to World of Tanks, but they're very similar with their P2W aspects. The community begs for balance and all we get served is stuff in the game that's beneficial to those who wanna throw hundreds of dollars into it, overpowered/unbalanced tanks, broken mechanics, etc. And even when we do get cosmetics, they're locked behind awful grinds that take up WAY too much time, unfit for the "unskilled" of players, or you need to essentially pay to get the boost you need, or worse yet, they get put into loot crates and people end up gambling for it. It's a pretty disgusting process underneath the surface.

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On 4/3/2020 at 12:57 AM, wolverine848 said:

Remember when they grouped the micro-upgrades for each turret / hull into one bundle?  Because the individual upgrades were "too complicated"?   LOL

Remember that it was before 2017?

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I feel like being low on supplies is a real issues .i hate the update about having no kits in the garage and low availability of tankoins .im now in second lieutenant rank .i bought some mk4 equipments testerday and believe ne with new alterations the game has become a lot more fun in 24 hours  than the last 2 years .upto this point ,being a non buyer is so hard and frustating .but now the game feels more ok even though buyers are a lot better off

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16 hours ago, sharifsahaf said:

I feel like being low on supplies is a real issues .i hate the update about having no kits in the garage and low availability of tankoins .im now in second lieutenant rank .i bought some mk4 equipments testerday and believe ne with new alterations the game has become a lot more fun in 24 hours  than the last 2 years .upto this point ,being a non buyer is so hard and frustating .but now the game feels more ok even though buyers are a lot better off

I disagree. I think it is actually way to easy to earn supplies. We have containers, weekly containers, challenges and whatnot. I think that that's exactly why we ''need'' the drugs. It's because everybody can get them so easily that being on supplies is now normal, and not having them is making you weaker. However I definitely agree that buyers' advantage is quite big.

 

 
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On 4/5/2020 at 4:31 PM, sharifsahaf said:

I feel like being low on supplies is a real issues .i hate the update about having no kits in the garage and low availability of tankoins .im now in second lieutenant rank .i bought some mk4 equipments testerday and believe ne with new alterations the game has become a lot more fun in 24 hours  than the last 2 years .upto this point ,being a non buyer is so hard and frustating .but now the game feels more ok even though buyers are a lot better off

I want to agree because I am running out of supplies myself. For those who grind the rewards on the Battle Pass, it is much harder to complete and do well in battles without using many supplies. Like how @Thomas11239 said above, I want to disagree on his statement because, as a normal player, I probably use up more supplies than how much the weekly containers, normal containers, missions, and the battle pass (silver tier) repays me. Earning supplies is really tough now, and besides making quick cash by TO, I still do not understand why they removed all the Supplies Kits. Remember when M0 kits and Many Supply Kit packs were in the garage? Good times.

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