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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 hour ago, ILiveOnTheChatBox123 said:

So how is 'Under Review' different than 'Valid'?

Under review means that we couldn't assign the idea a status, so it's made public in order to gather feedback, and also to give us some more time to make a decision. On the other hand, "Valid" and "Declined" are more concrete statuses which rarely change once assigned.

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8 hours ago, Ap3xA1pha said:

If any turret is to be removed from the game, it's Magnum.

that is so true .with the turret rotation alt magnum has lost its purpose as cover artillery .its straight up being used to decimate everything as an assault tank

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18 hours ago, wolverine848 said:

How does Vulcan not make any sense?  It's based on an actual turret called.... Vulcan.

A machine gun in real life would take a ridiculous amount of time to destroy an enemy tank. Like the old Vulcan, this new Vulcan is insanely overpowered and unrealistic.

 

18 hours ago, TheCongoSpider said:

From wanting a nerf to wanting it be removed. That escalated in a short space of time. What changed?

the damage, how is this still in the game? This turret has been a problem for years, and a turret that just locks on destroys you, and pretty much impossible to dodge is not healthy for a game. It just destroys the literal purpose of using Twins.

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Also, you can watch this YT video about Brawl Stars by Supercell, and how they make money, and the costs of free to play, vs pay to win. I agree with everything he says and instead of TO copy-pasting lazy ass ideas from games and slapping a pay wall, they should take notes from Supercell.

Important timestamps start at 8:30 or start at 10:20.

If they don't want TO to close and keep players playing, they have to keep the entire player base happy, not just focus on their money. Their priorities are all in the wrong places.

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18 minutes ago, yellowghetto said:

Also, you can watch this YT video about Brawl Stars by Supercell, and how they make money, and the costs of free to play, vs pay to win. I agree with everything he says and instead of TO copy-pasting lazy ass ideas from games and slapping a pay wall, they should take notes from Supercell.

Important timestamps start at 8:30 or start at 10:20.

If they don't want TO to close and keep players playing, they have to keep the entire player base happy, not just focus on their money. Their priorities are all in the wrong places.

But BrawlPass though...I hope it won't be too upsetting. That said, I'm having a great time being F2P.

Edited by TheCongoSpider
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15 minutes ago, yellowghetto said:

A machine gun in real life would take a ridiculous amount of time to destroy an enemy tank. Like the old Vulcan, this new Vulcan is insanely overpowered and unrealistic.

 

the damage, how is this still in the game? This turret has been a problem for years, and a turret that just locks on destroys you, and pretty much impossible to dodge is not healthy for a game. It just destroys the literal purpose of using Twins.

It's not a machine gun - it's a 20mm or even 30mm autocannon.  Lots of You-Tube videos showing it in action.

"it fires large depleted uranium armor-piercing shells. The GAU-8 is a hydraulically driven seven-barrel rotary cannon designed specifically for the anti-tank role with a high rate of fire."

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On 5/5/2020 at 11:47 AM, sharifsahaf said:

-implementing a MM system based on players skills  and gs

 

How do you propose to measure a player's skills? Currently, score is mostly based on kills and how efficient you are at doing so, especially on the losing side.

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3 minutes ago, NooNooHead said:

How do you propose to measure a player's skills? Currently, score is mostly based on kills and how efficient you are at doing so, especially on the losing side.

Well even K/D would probably be better than MM now

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6 hours ago, yellowghetto said:

A machine gun in real life would take a ridiculous amount of time to destroy an enemy tank. Like the old Vulcan, this new Vulcan is insanely overpowered and unrealistic.

If Vulcan was made to be like real life gatling guns, then no one would ever use it, except probably parkourists. And that's because no one is gonna want to use a weapon that deals little to no damage compared to all the other weapons, especially in a fast paced game like TO.

 

But luckily there are ways of countering it like getting behind cover, equipping a module, knocking it off aim, etc.

Is it strong now? Yes

Is it OP? No

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46 minutes ago, KillerDiesel said:

If Vulcan was made to be like real life gatling guns, then no one would ever use it, except probably parkourists. And that's because no one is gonna want to use a weapon that deals little to no damage compared to all the other weapons, especially in a fast paced game like TO.

 

But luckily there are ways of countering it like getting behind cover, equipping a module, knocking it off aim, etc.

Is it strong now? Yes

Is it OP? No

I just got off a TDM in serpuhov. Our team started off well with a lead, maybe 2 minutes into the game. Somehow, Leia.As.Regras joined on the other side with that dreaded hornet vulcan. It wasn't even close at the finish with that spectrum module and defender drone. I went through the profiles of every single player on both sides. Only one player made it a lobsided finish.

Is it OP? Yes

And yes, we know what a cover is and we know about modules.

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33 minutes ago, NooNooHead said:

I just got off a TDM in serpuhov. Our team started off well with a lead, maybe 2 minutes into the game. Somehow, Leia.As.Regras joined on the other side with that dreaded hornet vulcan. It wasn't even close at the finish with that spectrum module and defender drone. I went through the profiles of every single player on both sides. Only one player made it a lobsided finish.

Is it OP? Yes

And yes, we know what a cover is and we know about modules.

Lol, that's because of hornet OD. I dread about those Damn hornets more than any other hull. Anything with hornet OD will make quick work out of you.

 

Vulcan besides that isn't that hard to deal with unless it had the heat immunity alt or incendiary band alt or both of those alts.

 

Not sure why you're having trouble with it besides those two situations. Vulcan can't one shot you and it does have a projectile which produces a trail because of the firing rate, so you'd know where it's coming from.

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10 hours ago, NooNooHead said:

How do you propose to measure a player's skills? Currently, score is mostly based on kills and how efficient you are at doing so, especially on the losing side.

did u play tanki x? their way of putting tiers to determine skills seemed great to me and it could work here too .but GS also works in this way  -mm should be divided in concept of maps (long,medium and short).one should select his desired gear for a certain map type and based on the gs he selected ,other players of the same gs would be ranked with him.in  -battle visits to the garage to change equipments are to be disabled  in order to prevent scamming .feel free to criticize both ideas

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10 hours ago, Ap3xA1pha said:

Supercell are also doing extremely well with Clash of Clans. Just last December they made the most profit EVER out of any month. They also have a battle pass, of course copied from other games, except that they know how to do it right and Alternativa don’t.

the difference is those are pay to get faster but ull eventually get it and tanki is almost pay to play now 

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13 hours ago, wolverine848 said:

It's not a machine gun - it's a 20mm or even 30mm autocannon.  Lots of You-Tube videos showing it in action.

"it fires large depleted uranium armor-piercing shells. The GAU-8 is a hydraulically driven seven-barrel rotary cannon designed specifically for the anti-tank role with a high rate of fire."

so what you are telling me, is that 20 bullets from a stock Vulcan can destroy a full HP tank? That's a joke.

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I recommend those who haven't played, try playing on alternate accounts and get to Warrant Officer with this new Vulcan drugger meta, Vulcan is so broken.

42 minutes ago, sharifsahaf said:

did u play tanki x? their way of putting tiers to determine skills seemed great to me and it could work here too .but GS also works in this way  -mm should be divided in concept of maps (long,medium and short).one should select his desired gear for a certain map type and based on the gs he selected ,other players of the same gs would be ranked with him.in  -battle visits to the garage to change equipments are to be disabled  in order to prevent scamming .feel free to criticize both ideas

I thought Tanki X took much more skill than Tanki Online.

 

Also, now that I think about it, MM is mostly based on Efficiency ratings, because I never see some Legend players who appear on leaderboards.

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Tell me Tanki Online only cares about money.

Striker's last alterations was 200000 but it has gone down, https://prnt.sc/sd2e6j , but I would like you to see the prices of basically all crappy alterations that costed 25000 - 80000 ?

https://prnt.sc/sd2d6q

Here are some first reactions. If you can spot them.

https://prnt.sc/sd32ka

 

Edited by yellowghetto

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I literally just restarted tanki after 2 years and I was lost :

The first thing I saw is that the interface has changed, and not only. The matchmaking system has also changed, you are with full newbies or you are the less ranked on the battle against what they decide to call "mk" equipment (in my case it's mk2...)

I hope that it's not for all the rest of tanki but just a rank.

I am on edge but I thought I'll continue to play and see if we can still got fun on this game.

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6 hours ago, yellowghetto said:

so what you are telling me, is that 20 bullets from a stock Vulcan can destroy a full HP tank? That's a joke.

I'm not saying in-game it should be able to do it so quickly - I'm saying a real Vulcan with that special ammo is more capable of destroying a tank than say... a turret based on a shot-gun.  Cannister (shotgun) is designed for killing infantry.  Vulcans can do both.

In-game, stock might be slightly OP.  But it's the add-ons like DD+drones+overdrives that cause the most issues.  TO has way too many boosters to ever be considered "real"

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4 hours ago, yellowghetto said:

but I would like you to see the prices of basically all crappy alterations that costed 25000 - 80000 ?

https://prnt.sc/sd2d6q

Subcalibre Rounds has received buffs and puts it more on par with Stock. It has a faster projectile speed, more impact force and reloads faster, ompared to just having more impact force before any of its buffs. 

Edited by TheCongoSpider
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Just now, At_Shin said:

oh was that the case? Well then i owe you a Thanks,

So thank you!

ur welcome .but tbh sub -calibers recieved a huge buff .now i can use my thunder again and itll be easier to deal with people having small caliber charging machines and maybe even sledgehammers if im lucky

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Just now, At_Shin said:

I will use it with my viking. I often face gliches and bugs while playing this game and some of them happen right when i activate my viking OD, so with these NO-self damage rounds, i can fire without worry of self-damaging and destroying my own tank.

omg . is it an error or did high capacity ammo clip have the longer reload removed ?check the wiki guys .it only shows shots (+2) .if this is the case then once again im in luck thanks to the fact that i bought it for 45 k

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Just now, At_Shin said:

I will use it with my viking. I often face gliches and bugs while playing this game and some of them happen right when i activate my viking OD, so with these NO-self damage rounds, i can fire without worry of self-damaging and destroying my own tank.

I rarely see viking destroy themselves - even when using turrets with splash.  Does it happen to you that often?

Giving up the collateral damage dealt (especially during OD) is a big sacrifice for not SelfDestructing once in a blue moon.

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6 minutes ago, sharifsahaf said:

omg . is it an error or did high capacity ammo clip have the longer reload removed ?check the wiki guys .it only shows shots (+2) .if this is the case then once again im in luck thanks to the fact that i bought it for 45 k

Patch Notes...

Augment for Hammer «High-capacity ammo clip»:    Clip reload time increase removed.

 

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