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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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2 hours ago, TheCongoSpider said:

All non-Shaft long range turrets are able to damage more than one enemy with one shot. Shaft damages only one enemy at a time but is given heavy damage to make up for that. Current Gauss without splash damage would be underpowered. If you're taking away the splash, you're going to have to increase the damage a lot, but then, it would be a redundant Shaft. 

The snipe splash radius & splash damage should be lowered.  That would balance it out some.

11 minutes ago, yellowghetto said:

I have no problem with burning from incendiary, the turret itself is ruining the games. It is not Hornet's fault. It is the most infuriating seeing battles with all vulcan users because it is almost impossible to dodge its shots. It is not even a sharpshooter anymore. It is just an Isida with range.

1) Vulcan has to hit target with every bullet to be "isida with range".  target standing still?  yeah easy.  Target moving?  Not so easy.  DPS drops with speed of target.

2) I really don't understand how you can say it's not hornets fault.  it allows any high-damage turret to totally wreck medium and even heavy hulls.  Rail, Magnum, Vulcan, Gauss - all can easily destroy fully protected tanks.  Vulcan can't do half of what you see without the drones or Overdrive.  DA & modules would cause it to be much less effective.  Same with Titan Dome.  But the hornet OD makes it seem like those don't exist.

Can a stock vulcan on any hull other than hornet do well?  Yes - but so can other turrets.  My alt account uses Vulcan and Dictator.  Does well some battles and not so well in others.   A lot depends on the map and the team you play with.  Could vulcan do with a modets DPS nerf?  I suppose.

How much do you think the vulcan should be nerfed to become "balanced".  And don't consider alts or overdrives - since that is not taken into account for other turrets.

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54 minutes ago, yellowghetto said:

1) I have no problem with burning from incendiary, the turret itself is ruining the games.

2) It is not Hornet's fault.

 

1) so you don't have any problem the being burned to pieces by the incendiary band, but stock Vulcan bothers you that bad? That really makes no sense. 

That's like saying that when someone walks on the sidewalk in front of your house, you get really infuriated. But when someone breaks into your house, you're totally fine with it.

2) never said it was the hulls fault, just the ability. With that ability, you can get massive piles of kills quickly.

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53 minutes ago, DieselPlatinum said:

1) so you don't have any problem the being burned to pieces by the incendiary band, but stock Vulcan bothers you that bad? That really makes no sense. 

That's like saying that when someone walks on the sidewalk in front of your house, you get really infuriated. But when someone breaks into your house, you're totally fine with it.

2) never said it was the hulls fault, just the ability. With that ability, you can get massive piles of kills quickly.

more people defending Vulcan, i meant that the incendiary after burn is not too bad because they would usually have to stay up with me for a while to actually start effecting me. Literally once you see a Vulcan you can't do anything about it and you cannot go to that area. So it is actually you who doesn't make sense, especially that analogy. In denial to say it short.

Edited by yellowghetto

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1 hour ago, wolverine848 said:

The snipe splash radius & splash damage should be lowered.  That would balance it out some.

1) Vulcan has to hit target with every bullet to be "isida with range".  target standing still?  yeah easy.  Target moving?  Not so easy.  DPS drops with speed of target.

2) I really don't understand how you can say it's not hornets fault.  it allows any high-damage turret to totally wreck medium and even heavy hulls.  Rail, Magnum, Vulcan, Gauss - all can easily destroy fully protected tanks.  Vulcan can't do half of what you see without the drones or Overdrive.  DA & modules would cause it to be much less effective.  Same with Titan Dome.  But the hornet OD makes it seem like those don't exist.

Can a stock vulcan on any hull other than hornet do well?  Yes - but so can other turrets.  My alt account uses Vulcan and Dictator.  Does well some battles and not so well in others.   A lot depends on the map and the team you play with.  Could vulcan do with a modets DPS nerf?  I suppose.

How much do you think the vulcan should be nerfed to become "balanced".  And don't consider alts or overdrives - since that is not taken into account for other turrets.

Not so easy? How noob does one have to be to miss so many shots with Vulcan? Like seriously, stock Vulcan and Shooting Speed Regulators are so fast already. 

and Vulcan needs help from OD's and Drones? That's a laugh. I have tried Vulcan by just drugging without drones or Hornet OD and it is still SUPER EFFECTIVE, but just using a turret like this isn't my style so I don't stick with it. Also, I have been in countless situations where I have seen Vulcan users with like Dictators or Vikings who don't need ODs or Drones but with drugs and still wreck teams. Especially in maps like Highland or Solikamsk. It is ridiculous, when I see these battles I just immediately leave because I already it is not worth my time nor supplies. Hornet is not a major problems, without it, people who play Hornet would be trash against players with 50% modules or Defender Drone, I have played Hornet for years and it is my favorite hull. Is it biased? Idk, but this is what it has felt for all 6 years using Hornet. Right now it seems like Hornet still dies very quickly, and you still need to wait to charge your OD. Which leads me to more requested nerfs. Defender and Crisis. Have you seen the powers of these drones in ranked play? They are INSANE. This causes the paradox of Hornets charging their ODs super quickly because they just aren't dying. 

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2 hours ago, yellowghetto said:

more people defending Vulcan, i meant that the incendiary after burn is not too bad because they would usually have to stay up with me for a while to actually start effecting me. Literally once you see a Vulcan you can't do anything about it and you cannot go to that area. So it is actually you who doesn't make sense, especially that analogy. In denial to say it short.

Most incendiary Vulcans are already at or near OH status by the time they do actually come out and reveal themselves. They're worst than stock Vulcans because no matter what you do, the after burn will get you, survival is only really possible if you're already somewhat behind cover, where as stock Vulcan only has its base damage, just stick a wall between you and the Vulcan and you'll stop being damaged.

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11 hours ago, yellowghetto said:

I have been in countless situations where I have seen Vulcan users with like Dictators or Vikings who don't need ODs or Drones but with drugs and still wreck teams.

I really don't believe you've been in countless battles where these enemies are NOT using ODs or drones.  it's 24/7 nowadays.  These battles you speak of are just fantasy.

And to say hornet is not a major problem just adds more to the fantasy.  > 50% of the vulcan users are hornets.  with 7 hulls available that should tell you something.  You are in denial when you say hornet OD is not an issue.  All weekend long it's been hornet after hornet with a drone capping flags or balls.  Lately it's isida-hornets - somehow drugged 24-7.  Does not take them long to kill medium and even heavy hull when OD activated.

Oh wait - is hornet your most-used hull?  Well that explains A LOT.

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On 6/5/2020 at 1:56 PM, Maf said:

Yes, there's been quite a few recently and our team is busy. Will try to get them published ASAP.

I understand that, however there are abut 10 ideas submitted after mine and have already been published. Was my idea more complicated?

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2 minutes ago, ILiveOnTheChatBox123 said:

I understand that, however there are abut 10 ideas submitted after mine and have already been published. Was my idea more complicated?

Yes, I'm trying to find where it was mentioned previously because I 100% saw it before. In fact, devs mentioned multiple times that they consider implementing it. I think we'll just merge it into "ideas for overdrives", since it's not particularly original.

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17 hours ago, DieselPlatinum said:

Most incendiary Vulcans are already at or near OH status by the time they do actually come out and reveal themselves. They're worst than stock Vulcans because no matter what you do, the after burn will get you, survival is only really possible if you're already somewhat behind cover, where as stock Vulcan only has its base damage, just stick a wall between you and the Vulcan and you'll stop being damaged.

Out of all battles this week, I have rarely seen a Vulcan using Incendiary Band over a normal Vulcan with stock status, or Shooting Speed Regulator.

 

8 hours ago, wolverine848 said:

I really don't believe you've been in countless battles where these enemies are NOT using ODs or drones.  it's 24/7 nowadays.  These battles you speak of are just fantasy.

And to say hornet is not a major problem just adds more to the fantasy.  > 50% of the vulcan users are hornets.  with 7 hulls available that should tell you something.  You are in denial when you say hornet OD is not an issue.  All weekend long it's been hornet after hornet with a drone capping flags or balls.  Lately it's isida-hornets - somehow drugged 24-7.  Does not take them long to kill medium and even heavy hull when OD activated.

Oh wait - is hornet your most-used hull?  Well that explains A LOT.

Like I said before, I have used Hornet for years before it even had an Overdrive. So don't just run your mouth off because you don't often use Hornet. You should try it for a week and see if it is really that easy. You may seem like you are owning battles but in reality you aren't. Also, you have misinterpreted the meaning of the message of what I mentioned about what you say "NOT using ODs or drones." That is a phrase to emphasize Vulcan users owning players even without the help of them, not like they never use the abilities in battles. 

 

8 hours ago, wolverine848 said:

Lately it's isida-hornets - somehow drugged 24-7.  Does not take them long to kill medium and even heavy hull when OD activated.

That's a joke. Haven't seen an Isida Hornet combo actually do well in MM for a month except me.

 

20 hours ago, yellowghetto said:

Which leads me to more requested nerfs. Defender and Crisis. Have you seen the powers of these drones in ranked play? They are INSANE. This causes the paradox of Hornets charging their ODs super quickly because they just aren't dying. 

 

Edited by yellowghetto

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45 minutes ago, yellowghetto said:

Out of all battles this week, I have rarely seen a Vulcan using Incendiary Band over a normal Vulcan with stock status, or Shooting Speed Regulator.

Same, and I'm glad it's so rarely encountered. Just one of those incendiary band users can ruin a battle easily, especially if it has fire immunity.

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1 hour ago, yellowghetto said:

That's a joke. Haven't seen an Isida Hornet combo actually do well in MM for a month except me.

Every time I see one of these do well, they always have Booster or Defender. 

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11 hours ago, yellowghetto said:

Like I said before, I have used Hornet for years before it even had an Overdrive. So don't just run your mouth off because you don't often use Hornet. You should try it for a week and see if it is really that easy. You may seem like you are owning battles but in reality you aren't. Also, you have misinterpreted the meaning of the message of what I mentioned about what you say "NOT using ODs or drones." That is a phrase to emphasize Vulcan users owning players even without the help of them, not like they never use the abilities in battles. 

I'm not "running my mouth off" - just stating facts... 1) hornets are dominating 2) You defend the hornet OD and 3) you use the hornet.  Does not matter that you used it before it had OD - you are taking advantage of it NOW.

Sure Vulcans can do well when not equipped with Hornet.  And so do other turrets.  My alt account uses dictator-vulcan and does well some battles and not as well other battles.  Without drones and ODs it does not dominate battles any better than other turrets in same circumstances.   Drugs on high damage turrets have always produced decent results.

Why are most vulcans dominating battles equipped with hornet?

Edited by wolverine848
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18 hours ago, wolverine848 said:

I'm not "running my mouth off" - just stating facts... 1) hornets are dominating 2) You defend the hornet OD and 3) you use the hornet.  Does not matter that you used it before it had OD - you are taking advantage of it NOW.

Sure Vulcans can do well when not equipped with Hornet.  And so do other turrets.  My alt account uses dictator-vulcan and does well some battles and not as well other battles.  Without drones and ODs it does not dominate battles any better than other turrets in same circumstances.   Drugs on high damage turrets have always produced decent results.

Why are most vulcans dominating battles equipped with hornet?

Because Hornet is fast?

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Can we fix how much of a lie the Wiki says about Vulcan's max damage per bullet? It is at least double. 

Lastly, #buffstriker

Edited by yellowghetto

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37 minutes ago, yellowghetto said:

Because Hornet is fast?

I don't think that's what is helping them kill other tanks... maybe - just maybe - it's the ignore EVERYTHING part of it.

Blew the dust off my Gauss & Hornet - did a Siege battle in Magistral.  Even though I hadn't used it much lately was not difficult to go 13-5 for top score with no drones equipped.  Find a decent hiding spot and blast away.  Can only imagine what a Magnum can do - hides, gets the cap-points "ranged", then just obliterates any tanks trying to cap.

Next battle was Sandbox - a little more cozy - went 16-7.

Edited by wolverine848
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I actually hate the new updates. Vulcan is so powerful that a complete wear(protection) 15/15 is rendered useless, basically it's like I don't have it on. Sometimes, I come against players who don't have a protection against my gun (turret) and they still hold their own. Batarries are also a joke, how is consumed without me even using it. 

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3 hours ago, TheCongoSpider said:

The Wiki is not wrong. 

WDYM! An Mk8 DPB (Max) says it is 50. I went into a random battle just to test this out. I used not even maxed. Mk7 Vulcan + Shooting Speed Regulator which even reduces damage. No supplies/protection vs no supplies/protection. My Vulcan's bullets constantly does between 90-110 damage per bullet. I smell some bs.

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5 minutes ago, yellowghetto said:

WDYM! An Mk8 DPB (Max) says it is 50. I went into a random battle just to test this out. I used not even maxed. Mk7 Vulcan + Shooting Speed Regulator which even reduces damage. No supplies/protection vs no supplies/protection. My Vulcan's bullets constantly does between 90-110 damage per bullet. I smell some bs.

Each individual projectile deals 50 damage at Mk8. Because of the high firing rate, you're not going to see a bunch of "50" ticks. You'll see a bunch of 100s and 200s with Stock, and you'll see 100s, 150s and 200s with SSR, provided that the enemy is stationary. 

Edited by TheCongoSpider
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1 hour ago, TheCongoSpider said:

Each individual projectile deals 50 damage at Mk8. Because of the high firing rate, you're not going to see a bunch of "50" ticks. You'll see a bunch of 100s and 200s with Stock, and you'll see 100s, 150s and 200s with SSR, provided that the enemy is stationary. 

Why would SSR have higher damage visuals?  Slower firing speed and -15 % damage...

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56 minutes ago, wolverine848 said:

Why would SSR have higher damage visuals?  Slower firing speed and -15 % damage...

I'm not sure how you interpreted it, but I mean the damage ticks you'd be seeing would be either 100s, 150s or 200s with SSR. 

 

100 is 2 projectiles clumped together, 150 is 3 and 200 is 4. Go to a lower account with a low modification of Vulcan and you'll see what I mean. The different firing rates between the modifications will produce different numbers of projectiles being clumped into a damage tick. For Mk8, it is clumped into groups of 2 projectiles and 4 projectiles, giving you a series of 100 and 200 damage ticks mostly. 

SSR has a decreased firing rate, so it wouldn't have the same clumps as Stock MK8. And it is evidenced by the presence of 150 damage ticks on stationary enemies for SSR. Also SSR decreases only the firing speed, not the damage of each projectile.

 

To go further, use Incendiary Band and do the same thing. Due to the projectile speed decrease, there is less distance between each projectile, so the projectiles are more clumped up visually than the other Vulcans. You get mixtures of 50, 100, 150 and 200 damage ticks with Incendiary Band at Mk8. 

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8 minutes ago, TheCongoSpider said:

Also SSR decreases only the firing speed, not the damage of each projectile.

Wiki says damage: -15% alongside firing rate -15%

Are you sure projectile damage is constant. I don't use it so I don't know.

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