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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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10 hours ago, wolverine848 said:

It enables maximum damage under any conditions.  You don't see a problem with that.

Most ODs have a counter - either supplies or another OD.

Hornet OD has no counter.

*laughs in ares OD*

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10 hours ago, wolverine848 said:

It enables maximum damage under any conditions.  You don't see a problem with that.

Most ODs have a counter - either supplies or another OD.

Hornet OD has no counter.

What are you saying, did you forget that Hornet can be countered by Hunter OD? When you can't move and shot, the low HP of the Horent do not gives you much time to survive. Don't bring the defender Drones or Lifeguard, because that is not specific to Hornet. Furthermore enemy Hornet can kill it easy too.

What about Dictator then, there is no direct counter to its OD. 
When a tank as no protection against a turret and do not wear a double amor, this is exactly the same condition given by Hornet's OD, that happens a lot more than you think. 13 turrets and only 3 protection slots, imagine what happens after a Hunter reaps you from your supplies and immobilized you or when a Gauss alteration reap your from your supplies. These are conditions that quite common.
Hornet OD is strong for killing and that is it, but in battle situation Hunter OD is more versatile, better strategically, you will only kills less. 

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26 minutes ago, sharifsahaf said:

*laughs in ares OD*

True, you can shot from far away and aim at the ennemi base and clean it ?, plus it makes your allies healthier in the process. 

Edited by Viking4s
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16 minutes ago, Viking4s said:

True, you can shot from far away and aim at the ennemi base and clean it ?, plus it makes your allies healthier in the process. 

if ares reaches ur base ur toast .try using it with shaft and rfm

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21 hours ago, ghost-guns said:

Hornet OD turns them off anyway and with drones, some players are so OP that my protection modules don't help at all.

What modules do you use the most?

On 6/24/2020 at 12:39 AM, yellowghetto said:

They are crazy expensive for each % an upgrade and splits the P2W from the F2P

Really true. A 35% module to 50% cost 450k, that's 30k crystals spent in average for each defence percentage increase.

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7 minutes ago, FrozenRailgun said:

What modules do you use the most?

Really true. A 35% module to 50% cost 450k, that's 30k crystals spent in average for each defence percentage increase.

I use thunder and ricochet protection all the time, then alternate the other slot between smoky, twins and shaft protection. No plans to upgrade any other protections because it's too expensive and because hornet ignores the modules anyway.

I spent all my crystals on turrets so they are all at least 10/20. Then alternate in battle as necessary.

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37 minutes ago, Viking4s said:

What are you saying, did you forget that Hornet can be countered by Hunter OD? When you can't move and shot, the low HP of the Horent do not gives you much time to survive. Don't bring the defender Drones or Lifeguard, because that is not specific to Hornet. Furthermore enemy Hornet can kill it easy too.

What about Dictator then, there is no direct counter to its OD. 
When a tank as no protection against a turret and do not wear a double amor, this is exactly the same condition given by Hornet's OD, that happens a lot more than you think. 13 turrets and only 3 protection slots, imagine what happens after a Hunter reaps you from your supplies and immobilized you or when a Gauss alteration reap your from your supplies. These are conditions that quite common.
Hornet OD is strong for killing and that is it, but in battle situation Hunter OD is more versatile, better strategically, you will only kills less. 

Hornet can kill all of those before they have a chance to respond.

In today's TO, there is rarely a tank that is not equipped with at least one of DA or protection module.

Counter to Dictator?  Please... have yet to see one complaint about it being OP.  Not one.  it does not nee a counter... oh wait... that's Hunter - right?  Dictator can't one-shot a protected Hunter - unlike what hornet can do to every other tank.  My Titan has been one-shot by magnum-hornets - IN THE DOME.

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22 minutes ago, sharifsahaf said:

if ares reaches ur base ur toast .try using it with shaft and rfm

Just ram the OD before it reach a critical point of your base, this would reduce the potency.

 

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Just now, ghost-guns said:

I use thunder and ricochet protection all the time, then alternate the other slot between smoky, twins and shaft protection. No plans to upgrade any other protections because it's too expensive and because hornet ignores the modules anyway.

I spent all my crystals on turrets so they are all at least 10/20. Then alternate in battle as necessary.

Ah, Grizzly and Lion. Those guys are really common on battle nowadays. Note, while Hornet OD render modules useless, it does buys you some time to tackle them.

 

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1 minute ago, ghost-guns said:

I use thunder and ricochet protection all the time, then alternate the other slot between smoky, twins and shaft protection. No plans to upgrade any other protections because it's too expensive and because hornet ignores the modules anyway.

I spent all my crystals on turrets so they are all at least 10/20. Then alternate in battle as necessary.

protection against sledgehammer is useless .the slow projectile speed is not a problem,rather an advantage as the quick reload speed along with it feels like almost instant to the target .uk as slow moving projectiles with a high firing rate tend to cluster

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4 minutes ago, wolverine848 said:

Hornet can kill all of those before they have a chance to respond.

In today's TO, there is rarely a tank that is not equipped with at least one of DA or protection module.

Counter to Dictator?  Please... have yet to see one complaint about it being OP.  Not one.  it does not nee a counter... oh wait... that's Hunter - right?  Dictator can't one-shot a protected Hunter - unlike what hornet can do to every other tank.  My Titan has been one-shot by magnum-hornets - IN THE DOME.

So what are you playing most nowadays in MM? Vinkig, Hornet, Hunter or Titan?

Edited by Viking4s
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Just now, Viking4s said:

So what are you playing most nowadays? Vinkig, Hornet, Hunter or Titans?

Wolverine mainly uses Titan nowadays.

Edited by FrozenRailgun
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4 minutes ago, FrozenRailgun said:

Wolverine mainly uses Titan.

I can feel why Hornet is not his friend ?

Titans Doom is ignored by Hornet OD, Wasp bomb and by Mammoth damages, plus it can be removed by another friendly Titan OD  and removed by Hunter. The most difficult OD to make efficient.

Edited by Viking4s
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10 minutes ago, Viking4s said:

So what are you playing most nowadays in MM? Vinkig, Hornet, Hunter or Titan?

High account - Titan (as mentioned).  It has come to the point where deploying the dome is only useful for negating the odd Wasp bomb.  That is truly sad.

Mid-account - Dictator.  Good team hull and it's OD not entirely wasted when Hornets around - at least I can battle-score from boosting team-mates.

Have hornet on both accounts.  Now have defender on both accounts and will upgrade.  TO might as well reanme to HO - hornet-Online.

FYI - any time I equip Gauss-hornet, I get a min KD of 1.8 - and that's without drones like defender or lifeguard.  well - except for time MM me put on Archipalego in TDM...

Edited by wolverine848
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One may argue that hornet od excels only with turrets like Vulcan, Rail, gauss and now shaft so it really must be a problem with those turrets. But nerfing all those turrets and not the od is stupid. Its becoz of this od this problems there SO GUESS WHAT? HORNETS GETTING A NERF WHETHER ANY OF YOU LIKE IT OR NOT.

ARGUMENT CLOSED.

FINISH. ?

Edited by E_polypterus
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2 minutes ago, E_polypterus said:

One may argue that hornet od excels only with turrets like Vulcan, Rail, gauss and now shaft so it really must be a problem with those turrets. But nerfing all those turrets and not the od is stupid. Its becoz of this od this problems there SO GUESS WHAT? HORNETS GETTING A NERF WHETHER ANY OF YOU LIKE IT OR NOT.

ARGUMENT CLOSED.

FINISH. ?

It's the devs favourite  thing ,so it won't get a nerf .

TOPIC CLOSED

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7 minutes ago, sharifsahaf said:

It's the devs favourite  thing ,so it won't get a nerf .

TOPIC CLOSED

Alright then. That’s among the devs. But for the player base to know - 

10 minutes ago, E_polypterus said:

One may argue that hornet od excels only with turrets like Vulcan, Rail, gauss and now shaft so it really must be a problem with those turrets. But nerfing all those turrets and not the od is stupid. Its becoz of this od this problems there SO GUESS WHAT? HORNETS GETTING A NERF WHETHER ANY OF YOU LIKE IT OR NOT.

ARGUMENT CLOSED.

FINISH. ?

Soooo...

THAT’S THAT. FINISH.

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9 hours ago, Sacrifice said:

Topic Merged

We have tons of ideas given to us by players and we do thank you guys for your interest in the development of the game. We have certain I&S Rules and Guidelines that we follow. If we receive similar ideas, we have to merge them. If we receive ideas that violate the rules, we have to decline them. All responses are however, conveyed to those who make decisions. 

We still receive many good ideas from players and we forward them to the developers. Nothing gets implemented with the blink of an eye, though. It has to be tested vigorously and then added to the game. Even after that, there are many expected bugs. I hope you understand. 

 

I remember when the I&S section used to thrive. If you literally look at the first page of the I&S section, there isn't a single valid idea that has been made this year. Everything is either declined, merged, invalid, or an old topic. The I&S section is dead. 

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1 hour ago, sensei_tanker said:

I remember when the I&S section used to thrive. If you literally look at the first page of the I&S section, there isn't a single valid idea that has been made this year. Everything is either declined, merged, invalid, or an old topic. The I&S section is dead. 

You're missing the overall picture. It's natural for the number of new valid topics to go down over time, simply because there's only so many original ideas that players can come up with about the game. We already have over 2000 valid ideas (some of them are outdated, but that's another story), so to come up with something new that fits the I&S rules and is unlike any of those 2000 ideas is quite difficult.

By merging an idea into an existing valid topic, we are bumping that topic to the top of the section, and thus encouraging the discussion to continue (assuming there's anything left to add). But when giving it the "merge" tag, we are still allowing the idea to be discussed for a few days (and often weeks), and not only that, but we recently even started including all such ideas in weekly reports to ensure that at least the CM has a chance to take a look at them.

So yeah, the number of new valid ideas reducing does not necessarily mean the section is dying.

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On 6/24/2020 at 12:39 AM, yellowghetto said:

I would want to see this as an experiment. I hate protection modules. They are annoying when it doesn't protect yourself, or to yourself when you do like no damage. Since there is so much play on ODs, why not just removing modules from the game (while having some compensation) and give every hull more health? They are crazy expensive for each % an upgrade and splits the P2W from the F2P

I think you answered your own question with your comment. It's all about the money now. Pony Tail Boy knows the game is going down the crapper so all he's interested in is getting the last few Rubles he can from the die hard buyers. How do you do it? Let them buy their way to God mode.

Edited by Dliver
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1 hour ago, Maf said:

so to come up with something new that fits the I&S rules and is unlike any of those 2000 ideas is quite difficult.

And even more difficult as more original ideas are published.

 

New features that are added into the game do help the chances of more creative ideas but not very much.

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