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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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the recent nerf is affecting my game play somewhat  but not as much as  RFM users or SBE users .i think stock shaft is suffering a lot too .it's mostly cause with light capacitors if the target is more than 30 metres away i can unload a fully charged shot into him .and after that normal arcade damage . SBE and RFM however depend on range and are affected quite a bit . Heavy capacitors remain  unaffected as you can rarely survive a fully charged shot from it  . stock shaft however suffers quite a bit ,no extra damage or charging the shot decrease  but RFM noobs are totally screwed to be fair .try to sniping ,while i collect your heads noobs

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12 minutes ago, coconuttree said:

Is RFM really so bad after the nerf?

I say yes but that's just me. I feel too constricted when I use it. The reason for picking the alteration in the first place is because of the arcade shots. So if you nerf the arcade shots to hell then you nerf the augment to hell. 

"But you can just snipe". Yes, and take 2x longer to full reload the energy bar than Stock Shaft. The other Shafts heavily outclass it in sniping and the one advantage it has now very uncomfortable to use. 

 

This nerf has also decreased my performance with Light Capacitors. At the very least I can quickscope with LC and have a fast reload. RFM, I'd need to chase the damn enemies just to get in range to deal full damage.

If anything, this arcade shot nerf will encourage camping by making you heavily rely on your sniping shot. 

 

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1 hour ago, coconuttree said:

Is RFM really so bad after the nerf?

considering their arcade shots are now scewed and they have increased time needed to charge the shot(to max) yep it's bad .and besides most of them have no idea of how to snipe

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On 6/30/2020 at 9:57 PM, coconuttree said:

RFM should have it's sniper completely removed IMO.

agreed.

 

In a year, Uncle Hazel will probably add 2 new hull Augments. Damage Resistance, and Damage Immunity.

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Can someone fill me in here. Have tanki changed the way that experience is calculated? Over the past month I seem to have been earning experience EXTREMELY quickly and I haven't been playing anymore than usual. Also, the xp on my profile is always more than crystals earnt, even though in every battle I am clearly earning more crystals than xp (due to hornet overdrive getting me to the top of the leaderboard). Also, my efficiency has dropped by 100 points.

This game just seems to have gone crazy to me. I can't keep up with all the updates anymore.

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Context: I have been playing for about 7 years now, seen the game in its ups and downs and wanted to share some thoughts. Was F2P for about 6 years, playing on and off, recently invested about $20 to get my account competitive since I've been playing quite a bit in lockdown, but will not be buying any further after I get this hornet immunity in the current challenge. Will probably stop playing for good if any updates like the Gauss EMP continue to be implemented. 

Inspired by @DageLV's comments:

"If people stopped paying for tanki bs and refused to accept what theyre doing, tanki would be forced to comply, or go bankrupt. Its a very powerful thing consumers have.
Decent games sell skins. Tanki sells victories. Thats the big difference."

Everything you said in this part of your post is facts, and I think the reason for Tanki releasing all these p2w friendly updates is a result of noticing a decline in paying players and as a result providing the remaining customers with more incentives to keep playing by providing game advantages only accessible through real money - see hull alterations, EMP gauss. 

This part especially resonates because this is Tanki's business model. The developers are in too deep with the buyer only items that they can't remove them without losing a massive chunk of the payerbase and hence if new updates try to shift the revenue focus towards cosmetics, as with the hornet ultra skin release etc., then this will be nowhere near as appealing to the payerbase compared to buying immunities, OP drones or maxed equipment, since they have already provided opportunities to advantage yourself in battle by paying in the past. 

I don't think there would be nearly as much backlash about p2w or bad updates if all content released by developers was also available through playing the game free and trading your time for the content instead of your money. This is why those super missions for XT skins were so beloved in the past and also the reason why I don't dislike the drone update as much as other people - drones can be acquired by playing the game and being smart with crystals. Of course the game is harder for free to play individuals, and maxed drones are probably the hardest equipment to attain whilst playing f2p, but why wouldn't you expect it to be - they want you to reimburse them for the fun you're having on their game - but they definitely crossed an uncrossable line with the introduction of payer only items.

Now, I don't know how they could fix this without angering the precious payerbase they try so hard to keep in the game. For me, making previously paywalled, game affecting equipment available for purchase with crystals would be the ultimate solution, but looking at the bigger picture this would definitely cause major complaints from buyers who invested their paid for tankoins in the same equipment.  

That's all I have to say for now, feel free to share other opinions/perspectives on this topic.I want to have some rational discussion and not some people crying about "buyers ruin this game, remove buying and tanki good again" - at least, don't expect any response from me if you do.

I'm especially interested in any ideas people might have that could potentially reverse the direction the developers are heading without scaring off the majority of the payerbase since this seems like the ultimate conundrum when it comes to the sustainable future of this game.  

"Payerbase" is highlighted to ease the distinction between payerbase and playerbase. 

Edited by D.A.R.K.N.E.S.S
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i rank to lieutenant general and got about 450 k (spent 50 k on drones too) and tanki stops giving me crystal kits in the garage . absolutely flabbergasted 

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15 hours ago, sharifsahaf said:

i rank to lieutenant general and got about 450 k (spent 50 k on drones too) and tanki stops giving me crystal kits in the garage . absolutely flabbergasted 

This is why I stopped playing. Because of crystals being pretty worthless except MUs/SUs. Not about the kits.

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8 minutes ago, sharifsahaf said:

hmm. guys -i got the chiropractor kit waiting in my shop .should i get that or the sniper kit? pls reply quickly as its kinda a time -limited thing

Personally, I think Hunter > Viking in this current meta as it's more stable and OD charges much faster. However, it is really fun to stack up multikills with Viking OD, but you won't be doing much of that with Shaft as your turret anyway, so I'd go with Chiropractor. 

 

Also, wrong topic, use this next time:

 

Edited by D.A.R.K.N.E.S.S
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4 hours ago, sharifsahaf said:

hmm. guys -i got the chiropractor kit waiting in my shop .should i get that or the sniper kit? pls reply quickly as its kinda a time -limited thing

I’d say viking or dictater is more preferable, but since you are a hunter player go for it. Besides you were waiting for a shaft kit right? Buy the one available or you’d have to wait a long time for another shaft kit.

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So far the most fun I've had coming back from a long time being gone is playing Wasp with RGC Magnum. It's like Wasp-Railgun, but you can hit people behind walls and kill them instantly with a direct hit. I'd like to see this become the next official PRO format battle.-

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9 hours ago, sharifsahaf said:

hmm. guys -i got the chiropractor kit waiting in my shop .should i get that or the sniper kit? pls reply quickly as its kinda a time -limited thing

i used to be a Hunter player but I like the looks of Hornet more. ? The wings look dope to me with Thunder XT

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2 minutes ago, sharifsahaf said:

Is it just me or does "scout " need a nerf ? too many railguns in the field nowadays .in fact im starting to miss the hordes of gausses .

To me it's just one of those augments that make the turret and augment system appealing to spend on. There is no doubt that the new Scout is now more practical than Stock Railgun, but what can you do when that is more or less the purpose of augments. 

 

To ease your pain, try to imagine that it is a Thunder. It has Thunder's firing rate and deals similar but higher damage. Upgrade your Railgun protection if you can because Mk2 Falcon will not give you any hope against Scouts unless you're a light hull. 

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35 minutes ago, TheCongoSpider said:

To me it's just one of those augments that make the turret and augment system appealing to spend on. There is no doubt that the new Scout is now more practical than Stock Railgun, but what can you do when that is more or less the purpose of augments. 

 

To ease your pain, try to imagine that it is a Thunder. It has Thunder's firing rate and deals similar but higher damage. Upgrade your Railgun protection if you can because Mk2 Falcon will not give you any hope against Scouts unless you're a light hull. 

yep i think i need a better protection against rail but the most annoying thing isn't the damage  .its the impact force .even with lc ,it's so hard to perfectly snipe a scout thats shooting at you .besides if your using a viking or hornet ,its gonna play rag -doll with you

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23 hours ago, E_polypterus said:

I’d say viking or dictater is more preferable, but since you are a hunter player go for it. Besides you were waiting for a shaft kit right? Buy the one available or you’d have to wait a long time for another shaft kit.

Got it .you're right viking would've been better but dictator is not a suitable choice .it's stability is bad for sniping -shakes too much ,hence takes more time to snipe and i mostly use peek-a-boo sniping (pop out ,zoom in ,shoot ,pray that it dies and repeat) and for that dictator is a nightmare .

besides on a totally unrelated note -damn the holiday paint looks hot af on a mk7 combo

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2 hours ago, sharifsahaf said:

Is it just me or does "scout " need a nerf ? too many railguns in the field nowadays .in fact im starting to miss the hordes of gausses .

The Impact should take a nerf - it's basically double the impact of Thunder.

No way it should have the impact it does when it fires so fast.

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