Jump to content
EN
Play

Forum

What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
 Share

Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


Recommended Posts

34 minutes ago, The-Operator219 said:

Anyone else feel Vulcan is a bit underused? Not so much underpowered or underrated, just that I never see it in most battles. I see Twins even less, mostly just Railgun Gauss and Shaft. 

Must be nice chilling at third lieutenant... around Legend ranks Vulcan + Incendiary Band + Fire Immunity is still a pretty common sight

  • Like 1

Share this post


Link to post
Share on other sites

5 minutes ago, D.A.R.K.N.E.S.S said:

Must be nice chilling at third lieutenant... around Legend ranks Vulcan + Incendiary Band + Fire Immunity is still a pretty common sight

Ah, I haven't used this account since around 2014. My main account is now HRT-219, which is around WO4/5 at the moment.

  • Like 1

Share this post


Link to post
Share on other sites

10 hours ago, TheCongoSpider said:

When a Hornet activates their OD near you, wait 3 seconds (if you can) before you kill them. This works best with Hunter as its stun duration is 3 seconds. 

 

On another note, if you want the get as much OD charge as possible after a Hunter EMP, wait until you reach 2% passive charging before killing them. This happens roughly around the end of the stun. 

locked,loaded and ready to send some hornets to hell,sir.

  • Like 2

Share this post


Link to post
Share on other sites

Even with overdrives offed battles railgun-hornets kill me with the scout alt. and thats when im using smoky! I was playing sandbox ctf and was trying to mess the aim of one of those rat faced kids but they reload just as fast and have very high impact force. From tht moment on i made a promise to myself to kill ANY hornet-rail bfore other enemies. I especially encourage shaft and Gauss users to do this : D

21 minutes ago, sharifsahaf said:

locked,loaded and ready to send some hornets to hell,sir.

Good man ✌️  

  • Like 3

Share this post


Link to post
Share on other sites

1 hour ago, At_Shin said:

Oh, no..watch out, watch out... Here comes the OoH! army- Obliviation of Hornet Army." Hornets be damned by us".

I'll pick them off one by one .one -shot =1 kill .pray i don't miss ,cause that'd be a calamity .Now,man are you ready to kick some hornet ass?

  • Like 2

Share this post


Link to post
Share on other sites

22 minutes ago, At_Shin said:

? You bet I am. ? 

I have got some serious guns and hulls to destroy 'em all.

If i'm not mistaken on my research ,heavy plasma gun is quite OP now (in small - medium maps ) .you sure are gonna be a menace to meet in the field 

  • Like 1

Share this post


Link to post
Share on other sites

15 minutes ago, Railguns said:

Me no kill .pls mercy

Sorry bud ,hornets have been making my time here hell for the past few months .In the last 2 weeks ,i've began my serial killings of those hornets .All hornets must go .If im using a hornet ,i'll self-destruct just to destroy the hornet

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites

1 hour ago, sharifsahaf said:

one -shot =1 kill [...]

So now you know what it feels like to be an Hornet; being one-shot killed all the time.

  • Like 1

Share this post


Link to post
Share on other sites

8 minutes ago, Viking4s said:

So now you know what it feels like to be an Hornet; being one-shot killed all the time.

most people fall asleep while camping in those fat mammoth -shafts they use .thankfully my hunter like me is fit ,hot and fast enough

  • Like 1

Share this post


Link to post
Share on other sites

5 minutes ago, sharifsahaf said:

most people fall asleep while camping in those fat mammoth -shafts they use .thankfully my hunter like me is fit ,hot and fast enough

Shaft for sure, but for railgun, it is non stop hard work, can't catch a breath. 
I saw players complaining that Hunter is weak and sloppy, you should explain what they are doing wrong.

Edited by Viking4s
  • Like 1

Share this post


Link to post
Share on other sites

This game runs on paid content, I think devs just shifted all their interest towards “end game”. Thus, putting “fast forward” on everything else. It is bad news, for those that find end game more fun at lower ranks.

They haven’t made the right calls for a while, let’s see how many players will remain by the end of August.

  • Like 2

Share this post


Link to post
Share on other sites

11 minutes ago, mrhoho4 said:

This game runs on paid content, I think devs just shifted all their interest towards “end game”. Thus, putting “fast forward” on everything else. It is bad news, for those that find end game more fun at lower ranks.

They haven’t made the right calls for a while, let’s see how many players will remain by the end of August.

Can't remember the last time the devs actually done anything were the majority were in favour of it.

  • Like 1

Share this post


Link to post
Share on other sites

11 minutes ago, cosmic666 said:

Can't remember the last time the devs actually done anything were the majority were in favour of it.

When they broke up the modules into single units, it does feel like an eternity and half has passed since then. 

  • Like 2

Share this post


Link to post
Share on other sites

10 minutes ago, cosmic666 said:

Can't remember the last time the devs actually done anything were the majority were in favour of it.

The only recent update that received a positive response were the changes made to the HTML5 version, including stuff like fixing the camera, which made it somewhat more bearable. Had they continued taking player feedback and tried to further improve HTML5 and fix MM, rather than focusing on making as many cash grabs as they could, then we might have seen the steep decline in players straighten out a bit.

  • Like 2

Share this post


Link to post
Share on other sites

1 hour ago, Gauss-Hornet said:

The only recent update that received a positive response were the changes made to the HTML5 version, including stuff like fixing the camera, which made it somewhat more bearable. Had they continued taking player feedback and tried to further improve HTML5 and fix MM, rather than focusing on making as many cash grabs as they could, then we might have seen the steep decline in players straighten out a bit.

Yeah, improving HTML5, MM, and mobile should be their top priority.  Also would be nice if they changed the way how challenges work.

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, Gauss-Hornet said:

The only recent update that received a positive response were the changes made to the HTML5 version, including stuff like fixing the camera, which made it somewhat more bearable. Had they continued taking player feedback and tried to further improve HTML5 and fix MM, rather than focusing on making as many cash grabs as they could, then we might have seen the steep decline in players straighten out a bit.

As long as the flash version exists, HTML5 improvements don’t event register for me. The longer load times, the missed shots with “red glow tanks” matter more to me, than graphics and enemy overdrive icon.

  • Like 1

Share this post


Link to post
Share on other sites

Spoiler
6 hours ago, mrhoho4 said:

 

 

 

6 hours ago, cosmic666 said:

 

 

6 hours ago, mrhoho4 said:

 

 

6 hours ago, Gauss-Hornet said:

 

 

4 hours ago, DieselPlatinum said:

 

Posts Merged

Please use this topic for discussion regarding the current state of the game.

  • Thanks 1

Share this post


Link to post
Share on other sites

23 hours ago, E_polypterus said:

Even with overdrives offed battles railgun-hornets kill me with the scout alt. and thats when im using smoky! I was playing sandbox ctf and was trying to mess the aim of one of those rat faced kids but they reload just as fast and have very high impact force. From tht moment on i made a promise to myself to kill ANY hornet-rail bfore other enemies. I especially encourage shaft and Gauss users to do this : D

+1. I'm sick and tired of all these Railguns running LCR, Scout, and RD. Hell, I'd totally let RS and RAT stomp me all they want - those choices are respectable. The aforementioned three aren't, which is why I'll be the one pulling out the stops against them. There won't be a fair fight. There won't even be a chance for them, because I'm gonna make sure I send them back to their beloved PRO battles so that they don't ruin my day.

I've had enough with Railguns, hence my reason for gradually maxing out my Falcon module. They can cry all they want about module spamming, but this is what they deserve for forcing us to put up with this. They've been handed everything they could ever need on a silver platter, and when the red carpet gets kicked out from under them, they cry because they have never felt what it's like to have to fend for themselves.

If they want to play dirty like that, then I'll take whatever measures are necessary to ensure that they get crushed and so they don't come back for more. That means sniping them straight out of spawn, not even giving them a chance to shoot nor to use any of their supplies, and sure as hell not letting them anywhere near any objectives and camping spots.

  • Like 7
  • Thanks 1

Share this post


Link to post
Share on other sites

43 minutes ago, Tidebreaker said:

+1. I'm sick and tired of all these Railguns running LCR, Scout, and RD. Hell, I'd totally let RS and RAT stomp me all they want - those choices are respectable. The aforementioned three aren't, which is why I'll be the one pulling out the stops against them. There won't be a fair fight. There won't even be a chance for them, because I'm gonna make sure I send them back to their beloved PRO battles so that they don't ruin my day.

I've had enough with Railguns, hence my reason for gradually maxing out my Falcon module. They can cry all they want about module spamming, but this is what they deserve for forcing us to put up with this. They've been handed everything they could ever need on a silver platter, and when the red carpet gets kicked out from under them, they cry because they have never felt what it's like to have to fend for themselves.

If they want to play dirty like that, then I'll take whatever measures are necessary to ensure that they get crushed and so they don't come back for more. That means sniping them straight out of spawn, not even giving them a chance to shoot nor to use any of their supplies, and sure as hell not letting them anywhere near any objectives and camping spots.

Owning LCR myself, I can tell you I don't see it as powerful as its made out to be. Whilst it might be annoying for individual enemies who get hit, the overall DPS is a lot lower than other turrets and as such most of the time I'm actually detracting from the team compared to if i was using my smoky. Perhaps its more beneficial in certain situations where mass damage is required quickly e.g. teammate pulling flag, but I dont think these situational benefits outweigh the stable DPS offered by other turrets, especially if your aim gets knocked or you miss your shot.

Only exception is with Hornet OD +  DD where you can oneshot almost everything in sight, but for this purpose I'd argue Death Herald to maybe be a better augment to combine with the broken Hornet OD just for the instant reloads off killing light hulls, of which there are plenty. 

Totally agree about Scout though, that alteration is so damn broken I'm considering getting it myself if it stays this way (looking like it will be since devs clearly have Railgun on some sort of pedestal). Regarding RD, I don't really think you can be mad about getting killed by this as, whilst I've never used it myself, aren't the crazy high damages outweighed by the minimum damage being able to go down to 1?

  • Like 3

Share this post


Link to post
Share on other sites

5 hours ago, D.A.R.K.N.E.S.S said:

Regarding RD, I don't really think you can be mad about getting killed by this as, whilst I've never used it myself, aren't the crazy high damages outweighed by the minimum damage being able to go down to 1?

In theory you would think so... 1-2720  = 1360 avg damage.

Is it a Bell curve?  Does it hit the avg damage more often then the outliers?

But it does raise the avg damage by 160 - that is not insignificant.

And it gets a +20% impact on top of that.  Sounds like a true upgrade to me.

  • Like 2

Share this post


Link to post
Share on other sites

I wonder if anybody's raged on here about my Titan-Rail combo being overpowered yet. It was certainly more fun a couple years ago before the faster traverse speed augment was a thing since it was more of a joke build, but between that and Railgun in general getting faster it's become even more viable even without augments.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...