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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 hour ago, The-Operator219 said:

On a whim I decided to try Hornet-Rail on my alt that has everything, and my god...

Who knew what's classified as a "light hull" has so few weaknesses? It needs something, maybe a decrease in turning speed or turret rotation, because I should not be able to spin around 180 degrees in two seconds and kill a flanking medium tank in one hit. That's ridiculous, even in the context that I was fully souped up on my OD and some DD.

And target was equipped with defender drone + a 50% module and sitting inside a Titan dome - oh and it was also re-spawning.

Edited by wolverine848
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2 hours ago, The-Operator219 said:

Who knew what's classified as a "light hull" has so few weaknesses? It needs something, maybe a decrease in turning speed or turret rotation, because I should not be able to spin around 180 degrees in two seconds and kill a flanking medium tank in one hit. That's ridiculous, even in the context that I was fully souped up on my OD and some DD.

The biggest problem is the Overdrive itself. Holy crap that toy is so OP that I can insta-kill anything (weakened Juggernaut as well) with HC + Brutus + DP.

It either need to deactivate DP and cannot pick up supply crate counterpart upon Radar activation.

Or....

Simply make spawn defence and modules (could be partially by additive) immune to Hornet OD. 

OR/AND

Render your own defence completely exposed to full damage by any types of tanks (it was suggested by one of the forumer).

 

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2 hours ago, FrozenRailgun said:

The biggest problem is the Overdrive itself. Holy crap that toy is so OP that I can insta-kill anything (weakened Juggernaut as well) with HC + Brutus + DP.

It either need to deactivate DP and cannot pick up supply crate counterpart upon Radar activation.

Or....

Simply make spawn defence and modules (could be partially by additive) immune to Hornet OD. 

OR/AND

Render your own defence completely exposed to full damage by any types of tanks (it was suggested by one of the forumer).

 

Agree with your last point,it should also suffer self damage if equipped with magnum, thunder, or gauss. 

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2 hours ago, FrozenRailgun said:

The biggest problem is the Overdrive itself. Holy crap that toy is so OP that I can insta-kill anything (weakened Juggernaut as well) with HC + Brutus + DP.

It either need to deactivate DP and cannot pick up supply crate counterpart upon Radar activation.

Or....

Simply make spawn defence and modules (could be partially by additive) immune to Hornet OD. 

OR/AND

Render your own defence completely exposed to full damage by any types of tanks (it was suggested by one of the forumer).

 

Honestly, I have a much more interesting idea: Implement one of those changes, most likely the vulnerability on the user, but also swap Hunter and Hornet's overdrives.

Imagine how much more useful being able to stun/disable enemies would be for a flag-runner and scout like Hornet, whereas having the ability to perfectly track enemies would more benefit something named "Hunter". I also think Titan and Mammoth's ODs should be swapped since they're the opposite of how I play both of those hulls. When I'm in Titan I prefer to actively prowl mid and engage enemies with my health pool and sheer battlefield presence. Most of the time I have Rail or Thunder on it, so enemies like to get in close. Being able to ram into things would be a welcome addition to this playstyle, since it would allow Titan to take the forefront of a charge and give it more survivability akin to when the bubble healed everyone inside it.

 

Meanwhile with Mammoth, on the rare occasion when I use it, I just camp in one spot and act as a meat shield/diversion for enemies to take out before they can get to the objective, so a defense buff would fit it perfectly.

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V-LOG and game foreshadows:

  • Tanki is going out. Damn straight.
  • Special Mission: Hell. -_-
14 hours ago, Russty said:

Their 3 main priorities should be: Ares, HTML5 and the IOS version of the game.

I actually don't care about Ares. But I agree with you

 

19 hours ago, E_polypterus said:

As long as people buy them i don’t think they’ll stop.

sadly

 

18 hours ago, sharifsahaf said:

I mean we can rarely get a skin .the chances are like 1 in 1000 .That's why i love COD . You can get legendary skins by completing a few missions per month or 2 weeks .Rare ,uncommon and epic skins are acquired in an even easier way

 

I actually caught a container once and pulled Shaft XT. Newsflash! I don't use Shaft often!

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The game is getting worse and worse.  Now, with the insane amount of XP in every battle and multipliers of that XP every couple of weekends, the lower rank battles are in ruins.  They were the only part of Tanki that was even vaguely reminiscent of the Real-Tanki instead of this trash neo-tanki with it's magic hulls, ODs, alt, drones, etc.  Players rank so quickly MM has too small a player pool, so even in peak hours there are 6, 10 12 ranks within the same battle....rank4 vs rank12 is ridiculous.  That is Mk1 vs Mk4 or Mk7 as there are still many of the overly advanced player out there from the Mk conversion.  I've been matched against Mk7 equipment with my puny Mk1.  It's just stupid.  I've also been in battles as a rank4 player vs rank19 in off hours...fifteen ranks higher!

Player count keeps dropping as players get bored with the current trash iteration of Tanki or they quit out of sheer frustration.  The buyers are probably more hesitant to leave since they are invested and can buy kits, batteries, drones, etc., but my guess this drop in player numbers is a sign that even buyers are going to start dropping out as waiting times increase, rank spread increases, and blow-outs become the norm for a battle.

I know this has all been said before, but it is just a crime that the devs have purposely compromised the game for short term profits.  Maybe they realize that HTML won't really work and are trying for as much as they can squeeze  before the end of the year.  Maybe they have set their sights on the mobile market and let the PC market fall by the wayside.

It's a shame that they didn't just diversify and have a PC Tanki that was more like Tanki of 2016/2017 and this current "Legendary P2W Shooter" as a mobile game.

Rant concluded...pointless anyway.

Edited by Joeguy
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8 hours ago, Joeguy said:

The game is getting worse and worse.  Now, with the insane amount of XP in every battle and multipliers of that XP every couple of weekends, the lower rank battles are in ruins.  They were the only part of Tanki that was even vaguely reminiscent of the Real-Tanki instead of this trash neo-tanki with it's magic hulls, ODs, alt, drones, etc.  Players rank so quickly MM has too small a player pool, so even in peak hours there are 6, 10 12 ranks within the same battle....rank4 vs rank12 is ridiculous.  That is Mk1 vs Mk4 or Mk7 as there are still many of the overly advanced player out there from the Mk conversion.  I've been matched against Mk7 equipment with my puny Mk1.  It's just stupid.  I've also been in battles as a rank4 player vs rank19 in off hours...fifteen ranks higher!

Player count keeps dropping as players get bored with the current trash iteration of Tanki or they quit out of sheer frustration.  The buyers are probably more hesitant to leave since they are invested and can buy kits, batteries, drones, etc., but my guess this drop in player numbers is a sign that even buyers are going to start dropping out as waiting times increase, rank spread increases, and blow-outs become the norm for a battle.

I know this has all been said before, but it is just a crime that the devs have purposely compromised the game for short term profits.  Maybe they realize that HTML won't really work and are trying for as much as they can squeeze  before the end of the year.  Maybe they have set their sights on the mobile market and let the PC market fall by the wayside.

It's a shame that they didn't just diversify and have a PC Tanki that was more like Tanki of 2016/2017 and this current "Legendary P2W Shooter" as a mobile game.

Rant concluded...pointless anyway.

To be honest, the higher rank battles are not helped by this either. I am a Lieutenant General and I just played a match made entirely of legends, some legend rank 20 and above, with fully maxed equipment and XP in the millions. Safe to say that I was slightly outmatched. Luckily I have focussed my gameplay almost solely on one turret so I could somewhat hold my own but this difficulty curve has happened very suddenly and anyone who has not specialised I imagine would be hard pressed in this scenario. I find it strange that all Legend ranks have been classed as one rank  

Edited by OUTAMYWAY
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Right now time for my own rant.

Can someone (preferably the developers) please give me constructive and concise reasoning for why the latest update (609) has hamstrung the Shaft turrets close range combat ability:

Shaft:

  • Decreased range of max damage by 50%:
  • Decreased range of min damage by 40%:

Now I'm going to be fair and remind people that they did increase the energy recovery rate by 40% in the previous update but in situations where you need to use arcade mode, 609 turns the shaft from a bad turret, practically into a ceremonial one.

Like I said I want constructive feedback from others, this is a biased opinion form me (though no less frustrating) but I really don't see why this was necessary.

To make clear I am aware of Light Capacitors however: 1) that is not the point I am making, even if it is what most may say and 2) Do not even get me started (though i probably have said at some point) on why I think the high prices for augments is a bad idea. 245,000 is difficult to accumulate and I imagine that someone who is fine blowing that many crystals on testing out a new play style that may not work, probably doesn't earn the majority of their war fund.

Edited by OUTAMYWAY
To prevent suggestions about augments
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3 minutes ago, OUTAMYWAY said:

Right now time for my own rant.

Can someone (preferably the developers) please give me constructive and concise reasoning for why the latest update (609) has hamstrung the Shaft turrets close range combat ability:

Shaft:

  • Decreased range of max damage by 50%:
  • Decreased range of min damage by 40%:

Now I'm going to be fair and remind people that they did increase the energy recovery rate by 40% in the previous update but in situations where you need to use arcade mode, 609 turns the shaft from a bad turret, practically into a ceremonial one.

Like I said I want constructive feedback from others, this is a biased opinion form me (though no less frustrating) but I really don't see why this was necessary.

switch to light capacitors .way better than stock and u can fully charge a shot under 2 seconds

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1 hour ago, OUTAMYWAY said:

Right now time for my own rant.

Can someone (preferably the developers) please give me constructive and concise reasoning for why the latest update (609) has hamstrung the Shaft turrets close range combat ability:

Shaft:

  • Decreased range of max damage by 50%:
  • Decreased range of min damage by 40%:

Now I'm going to be fair and remind people that they did increase the energy recovery rate by 40% in the previous update but in situations where you need to use arcade mode, 609 turns the shaft from a bad turret, practically into a ceremonial one.

Like I said I want constructive feedback from others, this is a biased opinion form me (though no less frustrating) but I really don't see why this was necessary.

Maybe they're experimenting with the turret. It had a powerful sniping mode with the arcade shots to fall back on in the event of a close range encounter. Now, they've greatly increased its potential in sniping mode and greatly decreased its potential in arcade mode. It looks like they're making you dependent on the sniping mode. 

It honestly felt like the RFM buff was to smoothly transition to what it is now by making the arcade shots seem OP then nerfing it to what we see today. 

 

To quote the 264th V-Log: 

"We make changes when we believe things have gotten out of hand. We assess the situation not only according to your feedback, but also by checking statistics. As soon as a deviation in balance becomes obvious, and we are certain that it's not just a statistical error, or temporary phenomenon, we make changes and announce them. 

 

So from that we can assume that something with Shaft got out of hand. Which would have been the RFM buff. But that begs the question, what had gotten out of hand to make them give Shaft an unexpected large increase in the recovery rate in the first place? 

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1 hour ago, TheCongoSpider said:

Maybe they're experimenting with the turret. It had a powerful sniping mode with the arcade shots to fall back on in the event of a close range encounter. Now, they've greatly increased its potential in sniping mode and greatly decreased its potential in arcade mode. It looks like they're making you dependent on the sniping mode. 

It honestly felt like the RFM buff was to smoothly transition to what it is now by making the arcade shots seem OP then nerfing it to what we see today. 

 

To quote the 264th V-Log: 

"We make changes when we believe things have gotten out of hand. We assess the situation not only according to your feedback, but also by checking statistics. As soon as a deviation in balance becomes obvious, and we are certain that it's not just a statistical error, or temporary phenomenon, we make changes and announce them. 

 

So from that we can assume that something with Shaft got out of hand. Which would have been the RFM buff. But that begs the question, what had gotten out of hand to make them give Shaft an unexpected large increase in the recovery rate in the first place? 

It begs the question as to why MURDER HORNET is still the OP OTT (i can kill anything with 1 shot with ease) hull. 

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I find Wasps more annoying than Hornets personally. At least when a Hornet one-shots me it has to actually consume supplies and commit to shooting me. When a Wasp just exists for a minute then farts out a tactical nuke right as my team is respawning and wipes us all out it's infinitely more annoying than some meta-chasing, enjoys-unseasoned-chicken Hornet and his giant ego. Especially on ASL Blue when the spot we're defending is where we spawn in at.

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22 hours ago, OUTAMYWAY said:

To be honest, the higher rank battles are not helped by this either. I am a Lieutenant General and I just played a match made entirely of legends, some legend rank 20 and above, with fully maxed equipment and XP in the millions. Safe to say that I was slightly outmatched. Luckily I have focussed my gameplay almost solely on one turret so I could somewhat hold my own but this difficulty curve has happened very suddenly and anyone who has not specialised I imagine would be hard pressed in this scenario. I find it strange that all Legend ranks have been classed as one rank  

yeah LOL. I think it is fair for Marshal vs Legends as long as there is variety in each team. However I see battles every once in a while where one team has some Legends, Commanders, Generalissimos, and maybe some Field Marshals, and the other team is full Legend. LMAO!

but Lieutenant General vs Legend is rare. I have no idea why wouldn't you just leave the battle and research.

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18 hours ago, The-Operator219 said:

I find Wasps more annoying than Hornets personally. At least when a Hornet one-shots me it has to actually consume supplies and commit to shooting me. When a Wasp just exists for a minute then farts out a tactical nuke right as my team is respawning and wipes us all out it's infinitely more annoying than some meta-chasing, enjoys-unseasoned-chicken Hornet and his giant ego. Especially on ASL Blue when the spot we're defending is where we spawn in at.

Wasp has to get close.  Hornet does not.

The odds of a wasp wiping out an entire (or even half) team with a ready OD are quite small compared to odds of hornet killing 2-4 enemies during it's 20 seconds.  One happens regularly in battles and the other might happen once in a blue moon on sandbox or sandal.

16 minutes ago, yellowghetto said:

yeah LOL. I think it is fair for Marshal vs Legends as long as there is variety in each team. However I see battles every once in a while where one team has some Legends, Commanders, Generalissimos, and maybe some Field Marshals, and the other team is full Legend. LMAO!

but Lieutenant General vs Legend is rare. I have no idea why wouldn't you just leave the battle and research.

Is it fair to the Marshal though?  Just because teams are balanced does not make it a good battle for that Marshal.

Edited by wolverine848
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9 hours ago, wolverine848 said:

Wasp has to get close.  Hornet does not.

The odds of a wasp wiping out an entire (or even half) team with a ready OD are quite small compared to odds of hornet killing 2-4 enemies during it's 20 seconds.  One happens regularly in battles and the other might happen once in a blue moon on sandbox or sandal.

Is it fair to the Marshal though?  Just because teams are balanced does not make it a good battle for that Marshal.

It can be, if you don't like it just leave. What game has fair matches 100% of the time?

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Ares release. Off to a terrible release. Crashes every game on HTML5, cannot spin turret, forces you into mouse controls. What a waste of crystals 

 

Edit: To spin your turret with this hull, Go to Settings, and Disable Mouse Controls!

Edited by yellowghetto

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4 hours ago, yellowghetto said:

It can be, if you don't like it just leave. What game has fair matches 100% of the time?

Right, so i waited about a minute and a half to get into a battle after I was timed out twice so I can fall in to a very unbalanced game with the only option to leave.  Yeap, that's what I call waste of time. While there is no game that is fair matched 100% of the time, there are true matchmaking games out there where:

1. Every team starts the battle with equal numbers of players at the start of the game.

2. The rank spread is at the max within two ranks. I have a Tier 5 equipment and I have never played against opponents of Tier 7 or  higher!

 3. the equipment are matched evenly (you may have say a Russian Tank vs an American tank but they are of the same class.  They may have modifications that you do not have (like better optics or better suspension or even better ammo) because they can afford to buy them and you do not.  That's OK. After all, they do need to make money somehow and buyers will always have the edge. Nothing wrong with that! In Tanki however, the spread of the rank is ridiculous as it is the fact that you get dumped into a battle that ends within mere seconds of entering because the teams are so mismatched that the battle ends in to time at all! 

Apparently, a lot of the long time players of Tanki have taken your advise literally and they have left! Soon the only players left will be the Tanki developers and the few fools who have invested heavily real money.

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9 hours ago, yellowghetto said:

It can be, if you don't like it just leave. What game has fair matches 100% of the time?

And I do exit those. 

But the point is - that should not happen at all.  Narrow the bloody rank-ranges and fewer players will exit games.  It's as simple as that.

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Ares is... pretty terrible. I was wondering what others would think of it, I had tested it on the test server days in advance and thought it was bad the whole time, I guess most agree.

Funny thing happened on the test server today. I made a new acc, went to the mission tab, and I kid you not there was one of those things to collect with 500 ultra containers, with the title as "Token of apology" and the message "We've messed up the game for a long time" or something along those lines ? Too bad the devs aren't "testing" this to actually give to players... The caption sure holds true.

 

Thought I'd drop this here, it isn't mine but it is a long list of ideas about possible improvements. The thread it was in got shut down, so it'll never see the light of day (which I thought would be a shame because it looks like it took him a really long time to write) unless it gets posted somewhere else. I haven't read it all yet.

By HUNTER_SMOKER

Spoiler

Be able to pick what map you want to play in mm and see the battle list of the map you chose 
Make all supplies unlock at Gefreiter including gold boxes and batteries
lower the rank to be able to play pk maps to Master Sergeant
Remove mk's and make then into old m0 m1 m2 m3 and m4
make the low rank tankers with m3 to Brigadier and give them 5 million crystals
make all m1 kits 10 dollars make all m2 kits 20 dollars make all m3 kits 30 dollars

make all m0's cost 150 crystals make all m1's cost 25k make all m2's cost 50k make all m3's cost 100k make m1 modules cost 10k make m2 modules cost 25k make m3 modules cost 50k

Remove overdrives and replace them with the old ones like dictators overdrive

make all m0's unlock at Gefreiter 

make smoky and firebird m1 unlock at Master Sergeant gauss isida hammer and rico m1 unlock at Sergeant-Major twins shaft and freeze m1 unlock at warrant officer 2 thunder magnum striker railgun and vulcan m1 unlock at warrant officer 3

make mammoth m1 unlock at Staff Sergeant make titen and ares m1 unlock at Master Sergeant make hornet and wasp m1 unlock at Sergeant-Major. make firebird twins hammer and smoky m2 unlock at major. make striker rico freeze isida and shaft m2 unlock at caption. make thunder vulcan magnum and railgun m2 unlock at Lieutenant Colonel.

make mammoth m2 unlock at major make titen and ares m2 unlock at Lieutenant Colonel make hornet and wasp unlock at caption make viking hunter and dictator m2 unlock at major  

make all m3s unlock at General m3 kits from garage unlock at Brigadier m2 kits from garage for caption unlock at Third Lieutenant. m2 kits from garage for major unlock at Second Lieutenant. m2 kits from garage for Lieutenant Colonel unlock at First Lieutenant. make all m1 kits from garage cost 42,000 crystals. make all m2 kits from garage cost 75,000 crystals. make m3 kits from garage cost 175,000 crystals

make 500k crystal+7 days of premium+300 supplies cost 35 dollars goes up by 500k crystals+7 days of premium+300 supplies and 20 dollars.

Remove tankoins

make 100 containers cost 50 dollars make 50 containers cost 25 dollars make 25 containers cost 12.5 dollars make 10 containers cost 6.25 dollars make 5 containers cost 3.25 dollars and make 1 container cost 1.50 dollars same for golds

Add death match mode and solo juggernaut mode and keep team juggernaut

make m0 juggernaut do 1000-1250 damage with railguns and make it do 500-625 damage with 8 rockets and have 15000 health.
make m1 juggernaut do 1500-2000 damage with railguns and make it do 700-850 damage with 8 rockets and have 20000 health.
make m2 juggernaut do 2200-3000 damage with railguns and make it do 1100-1500 damage with 8 rockets and have 30000 health.
make m3 juggernaut do 2500-3300 damage with railguns and make it do 1300-1800 damage with 8 rockets and have 35000 health.
make m4 juggernaut do 3000-4000 damage with railguns and make it do 1500-2100 damage with 8 rockets and have 50000 health.
only in solo juggernaut.

make m0 juggernaut do 700-900 damage with railguns and make it do 400-580 damage with 8 rockets and have 10000 health.
make m1 juggernaut do 1000-1500 damage with railguns and make it do 500-700 damage with 8 rockets and have 15000 health.
make m2 juggernaut do 2000-2500 damage with railguns and make it do 800-1100 damage with 8 rockets and have 20000 health.
make m3 juggernaut do 2500-3000 damage with railguns and make it do 1000-1400 damage with 8 rockets and have 25000 health.
make m4 juggernaut do 3000-3500 damage with railguns and make it do 1300-1600 damage with 8 rockets and have 30000 health.
only in team juggernaut

make repairs cost 100 crystals and batteries cost 150 crystals and the other the same.

make 1 day of prem cost 1 dollar make 7 days of prem cost 3 dollars make 15 days of prem cost 5 dollars make 30 days of prem cost 10 dollars make 60 days of prem cost 20 dollars and make 90 days of prem cost 30 dollars.

Make striker uranium alt have 4 rockets. remove gauss alt and give them 1 million crystals for the tankers that had it. remove all hull alts and give 1 million crystals per alt for the tankers that had it. Remove ultra containers and give 50k crystals per container for the tankers that had them same for pit stop boxes and coin boxes. would make Adrenaline alt cost 10k and give 200,000 crystals for each Adrenaline that a tanker bought so they wouldnt waste crystals.

modules: m0 5%-15% m1 15%-25% m2 25%-35% m3 35%-50%

Striker m0: 400-500 damage per rocket. m1: 540-660 damage per rocket. m2: 625-770 damage per rocket. m3: 700-860 damage per rocket. m4: 790-970 damage per rocket.

shaft m0: 1650 damage in aim mode and 330-400 damage in non aiming mode. m1: 2140 damage in aiming mode. 430-500 damage in non aiming mode. m2: 2650 damage in aiming mode and 530-605 damage in non aiming mode. m3: 2915 damage in aiming mode and 585-665 damage in non aiming mode. m4: 3300 damage in aiming mode and 660-750 damage in non aiming mode.

firebird m0: 200 damage 1.0 burning time firebird m1: 320 damage 3.0 burning time. firebird m2: 450 damage 5.5 burning time. firebird m3: 585 damage 8.0 burning time. firebird m4: 700 damage 10.00 burning time.

twins m0: 90-120 damage 75 impact. m1: 130-160 damage 110 impact. m2: 150-180 damage 130 impact. m3: 170-200 damage 150 impact. m4: 190-220 damage 180 impact.

smoky m0: 210-330 damage. m1: 270-420 damage. m2: 340-530 damage. m3: 375-575 damage. m4: 420-650 damage.

magnum m0: 560-1150 damage. m1: 740-1500 damage. m2: 900-1810 damage. m3: 1020-2055 damage. m4: 1160-2330 damage.

freeze m0: 450 damage. m1: 550 damage. m2: 665 damage. m3: 800 damage. m4: 900 damage.

isida m0: 200 healing and 500 damage. m1: 260 healing and 635 damage. m2: 295 healing and 730 damage. m3: 355 healing and 885 damage. m4: 400 healing and 1000 damage.

hammer m0: 540 damage. m1: 730 damage. m2: 840 damage. m3: 955 damage. m4: 1080 damage.

thunder m0: 360-510 damage. m1: 515-720 damage. m2: 575-795 damage. m3: 650-900 damage. m4: 740-1020 damage.

gauss m0: 640-1070 damage. m1: 860-1430 damage. m2: 985-1625 damage. m3: 1160-1915 damage. m4: 1320-2170 damage.

railgun m0: 390-810 damage. m1: 545-1110 damage. m2: 610-1230 damage. m3: 705-1415 damage. m4: 800-1600 damage.

vulcan m0: 23-25. damage m1: 27-30. damage m2 33-35. damage m3: 40-40 damage m4: 50-50 damage.

rico m0: 150-210 damage. m1: 200-275 damage. m2: 230-315 damage. m3: 265-355 damage. m4: 300-400 damage.

hunter m0: 1500 health. m1: 2110 health. m2: 2340 health. m3: 2650 health. m4: 3000 health.

viking m0: 1500 health. m1: 1985 health. m2: 2410 health. m3: 2665 health. m4: 3000 health

dictator m0: 1500 health. m1: 2100 health. m2: 2300 health. m3: 2650 health. m4: 3000 health

mammoth m0: 2000 health. m1: 2355 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

titen m0: 2000 health. m1: 2500 health. m2: 3235 health. m3: 3530 health. m4: 4000 health.

ares m0: 2000 health. m1: 2300 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

wasp m0: 1000 health. m1: 1300 health. m2: 1500 health. m3: 1765 health. m4: 2000 health.

hornet m0: 1000 health. m1: 1325 health. m2: 1500 health. m3: 1765 health.

would make defender give 200% armor boost and 20 seconds active time.

50% sales on all special holidays like tankis birth day halloween xmas april fools and tankers day and the rest of the holidays make 30% sales

make all the bad alts 15k and all the good alts 50k

keep flash and make it better and keep html5 and make it better and put special missions on flash

make viking dictator and hunter m1 unlock at warrant officer 2
make pk ranks Master Sergeant-warrant officer 5. First Sergeant-Third Lieutenant. Sergeant-Major-Second Lieutenant. warrant officer 1-First Lieutenant. warrant officer 2-caption. warrant officer 3-major. warrant officer 4-Lieutenant Colonel. warrant officer 5-Brigadier. Third Lieutenant-Major General. Second Lieutenant-marshal. First Lieutenant-field marshal. caption-commander. major-Generalissimo. Lieutenant Colonel-legend.


            TankiOnline by doing this you will get 50k players back in your game be smart and just do it

 

Edited by KamiGT
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41 minutes ago, KamiGT said:

Ares is... pretty terrible. I was wondering what others would think of it, I had tested it on the test server days in advance and thought it was bad the whole time, I guess most agree.

Funny thing happened on the test server today. I made a new acc, went to the mission tab, and I kid you not there was one of those things to collect with 500 ultra containers, with the title as "Token of apology" and the message "We've messed up the game for a long time" or something along those lines ? Too bad the devs aren't "testing" this to actually give to players... The caption sure holds true.

 

Thought I'd drop this here, it isn't mine but it is a long list of ideas about possible improvements. The thread it was in got shut down, so it'll never see the light of day (which I thought would be a shame because it looks like it took him a really long time to write) unless it gets posted somewhere else. I haven't read it all yet.

By HUNTER_SMOKER

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Be able to pick what map you want to play in mm and see the battle list of the map you chose 
Make all supplies unlock at Gefreiter including gold boxes and batteries
lower the rank to be able to play pk maps to Master Sergeant
Remove mk's and make then into old m0 m1 m2 m3 and m4
make the low rank tankers with m3 to Brigadier and give them 5 million crystals
make all m1 kits 10 dollars make all m2 kits 20 dollars make all m3 kits 30 dollars

make all m0's cost 150 crystals make all m1's cost 25k make all m2's cost 50k make all m3's cost 100k make m1 modules cost 10k make m2 modules cost 25k make m3 modules cost 50k

Remove overdrives and replace them with the old ones like dictators overdrive

make all m0's unlock at Gefreiter 

make smoky and firebird m1 unlock at Master Sergeant gauss isida hammer and rico m1 unlock at Sergeant-Major twins shaft and freeze m1 unlock at warrant officer 2 thunder magnum striker railgun and vulcan m1 unlock at warrant officer 3

make mammoth m1 unlock at Staff Sergeant make titen and ares m1 unlock at Master Sergeant make hornet and wasp m1 unlock at Sergeant-Major. make firebird twins hammer and smoky m2 unlock at major. make striker rico freeze isida and shaft m2 unlock at caption. make thunder vulcan magnum and railgun m2 unlock at Lieutenant Colonel.

make mammoth m2 unlock at major make titen and ares m2 unlock at Lieutenant Colonel make hornet and wasp unlock at caption make viking hunter and dictator m2 unlock at major  

make all m3s unlock at General m3 kits from garage unlock at Brigadier m2 kits from garage for caption unlock at Third Lieutenant. m2 kits from garage for major unlock at Second Lieutenant. m2 kits from garage for Lieutenant Colonel unlock at First Lieutenant. make all m1 kits from garage cost 42,000 crystals. make all m2 kits from garage cost 75,000 crystals. make m3 kits from garage cost 175,000 crystals

make 500k crystal+7 days of premium+300 supplies cost 35 dollars goes up by 500k crystals+7 days of premium+300 supplies and 20 dollars.

Remove tankoins

make 100 containers cost 50 dollars make 50 containers cost 25 dollars make 25 containers cost 12.5 dollars make 10 containers cost 6.25 dollars make 5 containers cost 3.25 dollars and make 1 container cost 1.50 dollars same for golds

Add death match mode and solo juggernaut mode and keep team juggernaut

make m0 juggernaut do 1000-1250 damage with railguns and make it do 500-625 damage with 8 rockets and have 15000 health.
make m1 juggernaut do 1500-2000 damage with railguns and make it do 700-850 damage with 8 rockets and have 20000 health.
make m2 juggernaut do 2200-3000 damage with railguns and make it do 1100-1500 damage with 8 rockets and have 30000 health.
make m3 juggernaut do 2500-3300 damage with railguns and make it do 1300-1800 damage with 8 rockets and have 35000 health.
make m4 juggernaut do 3000-4000 damage with railguns and make it do 1500-2100 damage with 8 rockets and have 50000 health.
only in solo juggernaut.

make m0 juggernaut do 700-900 damage with railguns and make it do 400-580 damage with 8 rockets and have 10000 health.
make m1 juggernaut do 1000-1500 damage with railguns and make it do 500-700 damage with 8 rockets and have 15000 health.
make m2 juggernaut do 2000-2500 damage with railguns and make it do 800-1100 damage with 8 rockets and have 20000 health.
make m3 juggernaut do 2500-3000 damage with railguns and make it do 1000-1400 damage with 8 rockets and have 25000 health.
make m4 juggernaut do 3000-3500 damage with railguns and make it do 1300-1600 damage with 8 rockets and have 30000 health.
only in team juggernaut

make repairs cost 100 crystals and batteries cost 150 crystals and the other the same.

make 1 day of prem cost 1 dollar make 7 days of prem cost 3 dollars make 15 days of prem cost 5 dollars make 30 days of prem cost 10 dollars make 60 days of prem cost 20 dollars and make 90 days of prem cost 30 dollars.

Make striker uranium alt have 4 rockets. remove gauss alt and give them 1 million crystals for the tankers that had it. remove all hull alts and give 1 million crystals per alt for the tankers that had it. Remove ultra containers and give 50k crystals per container for the tankers that had them same for pit stop boxes and coin boxes. would make Adrenaline alt cost 10k and give 200,000 crystals for each Adrenaline that a tanker bought so they wouldnt waste crystals.

modules: m0 5%-15% m1 15%-25% m2 25%-35% m3 35%-50%

Striker m0: 400-500 damage per rocket. m1: 540-660 damage per rocket. m2: 625-770 damage per rocket. m3: 700-860 damage per rocket. m4: 790-970 damage per rocket.

shaft m0: 1650 damage in aim mode and 330-400 damage in non aiming mode. m1: 2140 damage in aiming mode. 430-500 damage in non aiming mode. m2: 2650 damage in aiming mode and 530-605 damage in non aiming mode. m3: 2915 damage in aiming mode and 585-665 damage in non aiming mode. m4: 3300 damage in aiming mode and 660-750 damage in non aiming mode.

firebird m0: 200 damage 1.0 burning time firebird m1: 320 damage 3.0 burning time. firebird m2: 450 damage 5.5 burning time. firebird m3: 585 damage 8.0 burning time. firebird m4: 700 damage 10.00 burning time.

twins m0: 90-120 damage 75 impact. m1: 130-160 damage 110 impact. m2: 150-180 damage 130 impact. m3: 170-200 damage 150 impact. m4: 190-220 damage 180 impact.

smoky m0: 210-330 damage. m1: 270-420 damage. m2: 340-530 damage. m3: 375-575 damage. m4: 420-650 damage.

magnum m0: 560-1150 damage. m1: 740-1500 damage. m2: 900-1810 damage. m3: 1020-2055 damage. m4: 1160-2330 damage.

freeze m0: 450 damage. m1: 550 damage. m2: 665 damage. m3: 800 damage. m4: 900 damage.

isida m0: 200 healing and 500 damage. m1: 260 healing and 635 damage. m2: 295 healing and 730 damage. m3: 355 healing and 885 damage. m4: 400 healing and 1000 damage.

hammer m0: 540 damage. m1: 730 damage. m2: 840 damage. m3: 955 damage. m4: 1080 damage.

thunder m0: 360-510 damage. m1: 515-720 damage. m2: 575-795 damage. m3: 650-900 damage. m4: 740-1020 damage.

gauss m0: 640-1070 damage. m1: 860-1430 damage. m2: 985-1625 damage. m3: 1160-1915 damage. m4: 1320-2170 damage.

railgun m0: 390-810 damage. m1: 545-1110 damage. m2: 610-1230 damage. m3: 705-1415 damage. m4: 800-1600 damage.

vulcan m0: 23-25. damage m1: 27-30. damage m2 33-35. damage m3: 40-40 damage m4: 50-50 damage.

rico m0: 150-210 damage. m1: 200-275 damage. m2: 230-315 damage. m3: 265-355 damage. m4: 300-400 damage.

hunter m0: 1500 health. m1: 2110 health. m2: 2340 health. m3: 2650 health. m4: 3000 health.

viking m0: 1500 health. m1: 1985 health. m2: 2410 health. m3: 2665 health. m4: 3000 health

dictator m0: 1500 health. m1: 2100 health. m2: 2300 health. m3: 2650 health. m4: 3000 health

mammoth m0: 2000 health. m1: 2355 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

titen m0: 2000 health. m1: 2500 health. m2: 3235 health. m3: 3530 health. m4: 4000 health.

ares m0: 2000 health. m1: 2300 health. m2: 3118 health. m3: 3530 health. m4: 4000 health.

wasp m0: 1000 health. m1: 1300 health. m2: 1500 health. m3: 1765 health. m4: 2000 health.

hornet m0: 1000 health. m1: 1325 health. m2: 1500 health. m3: 1765 health.

would make defender give 200% armor boost and 20 seconds active time.

50% sales on all special holidays like tankis birth day halloween xmas april fools and tankers day and the rest of the holidays make 30% sales

make all the bad alts 15k and all the good alts 50k

keep flash and make it better and keep html5 and make it better and put special missions on flash

make viking dictator and hunter m1 unlock at warrant officer 2
make pk ranks Master Sergeant-warrant officer 5. First Sergeant-Third Lieutenant. Sergeant-Major-Second Lieutenant. warrant officer 1-First Lieutenant. warrant officer 2-caption. warrant officer 3-major. warrant officer 4-Lieutenant Colonel. warrant officer 5-Brigadier. Third Lieutenant-Major General. Second Lieutenant-marshal. First Lieutenant-field marshal. caption-commander. major-Generalissimo. Lieutenant Colonel-legend.


            TankiOnline by doing this you will get 50k players back in your game be smart and just do it

 

Giving 1 million crystals per hull augment would surely break the economy. 

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1 hour ago, TheCongoSpider said:

Giving 1 million crystals per hull augment would surely break the economy. 

All his proposal is pure fantasy, there are so many changes it makes it a whole new game, and it would take years to balance it.

Edited by Viking4s
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1 minute ago, Unleash said:

This game is getting worse by every "update" and i dont know what else to say, player numbers online 9k says it all and these "challenges" are only worth for buyers like seriously if you buy battle pass you will get 3x more rewards in drugs and almost 5x in conts against non buyers, i get it they spend money to the game but how does this looks balanced at all for devs? pure joke rewards, and these murder hornets are running in mm battles for months and it looks alright for devs again i guess, now i dont think new hull was needed to tanki instead try to fix bugs, better gameplay etc, pure p2w unbalanced garbage of nonsense updates and bugs online, thats tanki 2016,17-2020 for you, i wont be surprised if they will add to flash client next pop-up but when you start client you will need to use tankoins to even login to the game, also last thing i have never seen so much toxic players mostly buyers in last years than in tanki, garbage trsh big ego, mouth players with marshal ranks that dont have any respect at all for legend ranks, stpid attention seekers in parkour modes that will kill you if you even look at them or say something, im so glad i will leave this game when flash ends, no point of playing anymore.

Yep... no point in playing when the game is this unbalanced and unfair. I couldn't stomach it anymore.

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9 hours ago, TheCongoSpider said:

Giving 1 million crystals per hull augment would surely break the economy. 

 

8 hours ago, Viking4s said:

All his proposal is pure fantasy, there are so many changes it makes it a whole new game, and it would take years to balance it.

That's why I said I'm dropping this here, it isn't mine, I haven't read it all etc. It's just food for thought and intended to create discussion.

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